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/**
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* @file drlg_l4.cpp
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*
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* Implementation of the hell level generation algorithms.
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*/
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#include "drlg_l4.h"
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#include "engine/load_file.hpp"
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#include "engine/random.hpp"
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#include "gendung.h"
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#include "monster.h"
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#include "multi.h"
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#include "objdat.h"
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namespace devilution {
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int diabquad1x;
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int diabquad1y;
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int diabquad2x;
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int diabquad2y;
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int diabquad3x;
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int diabquad3y;
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int diabquad4x;
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int diabquad4y;
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namespace {
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bool hallok[20];
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int l4holdx;
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int l4holdy;
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int SP4x1;
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int SP4y1;
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int SP4x2;
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int SP4y2;
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BYTE L4dungeon[80][80];
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BYTE dung[20][20];
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//int dword_52A4DC;
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/**
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* A lookup table for the 16 possible patterns of a 2x2 area,
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* where each cell either contains a SW wall or it doesn't.
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*/
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const BYTE L4ConvTbl[16] = { 30, 6, 1, 6, 2, 6, 6, 6, 9, 6, 1, 6, 2, 6, 3, 6 };
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/** Miniset: Stairs up. */
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const BYTE L4USTAIRS[] = {
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// clang-format off
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4, 5, // width, height
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6, 6, 6, 6, // search
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6, 6, 6, 6,
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6, 6, 6, 6,
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6, 6, 6, 6,
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6, 6, 6, 6,
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0, 0, 0, 0, // replace
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36, 38, 35, 0,
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37, 34, 33, 32,
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0, 0, 31, 0,
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0, 0, 0, 0,
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// clang-format on
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};
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/** Miniset: Stairs up to town. */
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const BYTE L4TWARP[] = {
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// clang-format off
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4, 5, // width, height
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6, 6, 6, 6, // search
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6, 6, 6, 6,
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6, 6, 6, 6,
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6, 6, 6, 6,
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6, 6, 6, 6,
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0, 0, 0, 0, // replace
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134, 136, 133, 0,
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135, 132, 131, 130,
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0, 0, 129, 0,
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0, 0, 0, 0,
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// clang-format on
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};
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/** Miniset: Stairs down. */
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const BYTE L4DSTAIRS[] = {
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// clang-format off
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5, 5, // width, height
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6, 6, 6, 6, 6, // search
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6, 6, 6, 6, 6,
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6, 6, 6, 6, 6,
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6, 6, 6, 6, 6,
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6, 6, 6, 6, 6,
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0, 0, 0, 0, 0, // replace
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0, 0, 45, 41, 0,
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0, 44, 43, 40, 0,
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0, 46, 42, 39, 0,
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0, 0, 0, 0, 0,
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// clang-format on
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};
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/** Miniset: Pentagram. */
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const BYTE L4PENTA[] = {
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// clang-format off
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5, 5, // width, height
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6, 6, 6, 6, 6, // search
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6, 6, 6, 6, 6,
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6, 6, 6, 6, 6,
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6, 6, 6, 6, 6,
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6, 6, 6, 6, 6,
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0, 0, 0, 0, 0, // replace
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0, 98, 100, 103, 0,
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0, 99, 102, 105, 0,
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0, 101, 104, 106, 0,
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0, 0, 0, 0, 0,
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// clang-format on
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};
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/** Miniset: Pentagram portal. */
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const BYTE L4PENTA2[] = {
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// clang-format off
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5, 5, // width, height
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6, 6, 6, 6, 6, // search
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6, 6, 6, 6, 6,
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6, 6, 6, 6, 6,
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6, 6, 6, 6, 6,
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6, 6, 6, 6, 6,
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0, 0, 0, 0, 0, // replace
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0, 107, 109, 112, 0,
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0, 108, 111, 114, 0,
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0, 110, 113, 115, 0,
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0, 0, 0, 0, 0,
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// clang-format on
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};
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/** Maps tile IDs to their corresponding undecorated tile ID. */
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const BYTE L4BTYPES[140] = {
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
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10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 6,
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6, 6, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 2, 1, 2, 1, 2, 1, 1, 2,
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2, 0, 0, 0, 0, 0, 0, 15, 16, 9,
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12, 4, 5, 7, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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void ApplyShadowsPatterns()
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{
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for (int y = 1; y < DMAXY; y++) {
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for (int x = 1; x < DMAXY; x++) {
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if (IsNoneOf(dungeon[x][y], 3, 4, 8, 15)) {
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continue;
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}
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if (dungeon[x - 1][y] == 6) {
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dungeon[x - 1][y] = 47;
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}
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if (dungeon[x - 1][y - 1] == 6) {
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dungeon[x - 1][y - 1] = 48;
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}
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}
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}
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}
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bool PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, bool setview)
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{
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int sx;
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int sy;
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int sw = miniset[0];
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int sh = miniset[1];
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int numt = 1;
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if (tmax - tmin != 0) {
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numt = GenerateRnd(tmax - tmin) + tmin;
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}
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for (int i = 0; i < numt; i++) {
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sx = GenerateRnd(DMAXX - sw);
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sy = GenerateRnd(DMAXY - sh);
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bool abort = false;
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int bailcnt;
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for (bailcnt = 0; !abort && bailcnt < 200; bailcnt++) {
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abort = true;
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if (sx >= SP4x1 && sx <= SP4x2 && sy >= SP4y1 && sy <= SP4y2) {
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abort = false;
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}
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if (cx != -1 && sx >= cx - sw && sx <= cx + 12) {
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sx = GenerateRnd(DMAXX - sw);
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sy = GenerateRnd(DMAXY - sh);
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abort = false;
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}
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if (cy != -1 && sy >= cy - sh && sy <= cy + 12) {
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sx = GenerateRnd(DMAXX - sw);
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sy = GenerateRnd(DMAXY - sh);
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abort = false;
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}
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int ii = 2;
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for (int yy = 0; yy < sh && abort; yy++) {
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for (int xx = 0; xx < sw && abort; xx++) {
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if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii])
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abort = false;
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if (dflags[xx + sx][yy + sy] != 0)
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abort = false;
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ii++;
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}
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}
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if (!abort) {
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sx++;
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if (sx == DMAXX - sw) {
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sx = 0;
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sy++;
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if (sy == DMAXY - sh) {
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sy = 0;
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}
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}
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}
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}
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if (bailcnt >= 200) {
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return false;
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}
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int ii = sw * sh + 2;
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for (int yy = 0; yy < sh; yy++) {
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for (int xx = 0; xx < sw; xx++) {
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if (miniset[ii] != 0) {
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dungeon[xx + sx][yy + sy] = miniset[ii];
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dflags[xx + sx][yy + sy] |= 8;
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}
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ii++;
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}
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}
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}
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if (currlevel == 15 && Quests[Q_BETRAYER]._qactive >= QUEST_ACTIVE) { /// Lazarus staff skip bug fixed
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Quests[Q_BETRAYER].position = { sx + 1, sy + 1 };
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}
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if (setview) {
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ViewPosition = Point { 21, 22 } + Displacement { sx, sy } * 2;
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}
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return true;
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}
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void LoadQuestSetPieces()
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{
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setloadflag = false;
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if (Quests[Q_WARLORD].IsAvailable()) {
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pSetPiece = LoadFileInMem<uint16_t>("Levels\\L4Data\\Warlord.DUN");
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setloadflag = true;
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}
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if (currlevel == 15 && gbIsMultiplayer) {
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pSetPiece = LoadFileInMem<uint16_t>("Levels\\L4Data\\Vile1.DUN");
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setloadflag = true;
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}
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}
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void FreeQuestSetPieces()
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{
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pSetPiece = nullptr;
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}
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void InitDungeonFlags()
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{
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memset(dung, 0, sizeof(dung));
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memset(L4dungeon, 0, sizeof(L4dungeon));
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for (int j = 0; j < DMAXY; j++) {
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for (int i = 0; i < DMAXX; i++) {
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dungeon[i][j] = 30;
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dflags[i][j] = 0;
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}
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}
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}
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void SetRoom(const uint16_t *dunData, int rx1, int ry1)
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{
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int width = SDL_SwapLE16(dunData[0]);
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int height = SDL_SwapLE16(dunData[1]);
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const uint16_t *tileLayer = &dunData[2];
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for (int j = 0; j < height; j++) {
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for (int i = 0; i < width; i++) {
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uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]);
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if (tileId != 0) {
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dungeon[i + rx1][j + ry1] = tileId;
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dflags[i + rx1][j + ry1] |= DLRG_PROTECTED;
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} else {
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dungeon[i + rx1][j + ry1] = 6;
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}
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}
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}
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}
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void MapRoom(int x, int y, int width, int height)
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{
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for (int j = 0; j < height && j + y < 20; j++) {
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for (int i = 0; i < width && i + x < 20; i++) {
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dung[i + x][j + y] = 1;
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}
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}
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}
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bool CheckRoom(int x, int y, int width, int height)
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{
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if (x <= 0 || y <= 0) {
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return false;
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}
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for (int j = 0; j < height; j++) {
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for (int i = 0; i < width; i++) {
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if (i + x < 0 || i + x >= 20 || j + y < 0 || j + y >= 20) {
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return false;
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}
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if (dung[i + x][j + y] != 0) {
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return false;
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}
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}
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}
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|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GenerateRoom(int x, int y, int w, int h, int dir)
|
|
|
|
|
{
|
|
|
|
|
int dirProb = GenerateRnd(4);
|
|
|
|
|
int num = 0;
|
|
|
|
|
|
|
|
|
|
bool ran;
|
|
|
|
|
if ((dir == 1 && dirProb == 0) || (dir != 1 && dirProb != 0)) {
|
|
|
|
|
int cw;
|
|
|
|
|
int ch;
|
|
|
|
|
int cx1;
|
|
|
|
|
int cy1;
|
|
|
|
|
do {
|
|
|
|
|
cw = (GenerateRnd(5) + 2) & ~1;
|
|
|
|
|
ch = (GenerateRnd(5) + 2) & ~1;
|
|
|
|
|
cx1 = x - cw;
|
|
|
|
|
cy1 = h / 2 + y - ch / 2;
|
|
|
|
|
ran = CheckRoom(cx1 - 1, cy1 - 1, ch + 2, cw + 1); /// BUGFIX: swap args 3 and 4 ("ch+2" and "cw+1")
|
|
|
|
|
num++;
|
|
|
|
|
} while (!ran && num < 20);
|
|
|
|
|
|
|
|
|
|
if (ran)
|
|
|
|
|
MapRoom(cx1, cy1, cw, ch);
|
|
|
|
|
int cx2 = x + w;
|
|
|
|
|
bool ran2 = CheckRoom(cx2, cy1 - 1, cw + 1, ch + 2);
|
|
|
|
|
if (ran2)
|
|
|
|
|
MapRoom(cx2, cy1, cw, ch);
|
|
|
|
|
if (ran)
|
|
|
|
|
GenerateRoom(cx1, cy1, cw, ch, 1);
|
|
|
|
|
if (ran2)
|
|
|
|
|
GenerateRoom(cx2, cy1, cw, ch, 1);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int width;
|
|
|
|
|
int height;
|
|
|
|
|
int rx;
|
|
|
|
|
int ry;
|
|
|
|
|
do {
|
|
|
|
|
width = (GenerateRnd(5) + 2) & ~1;
|
|
|
|
|
height = (GenerateRnd(5) + 2) & ~1;
|
|
|
|
|
rx = w / 2 + x - width / 2;
|
|
|
|
|
ry = y - height;
|
|
|
|
|
ran = CheckRoom(rx - 1, ry - 1, width + 2, height + 1);
|
|
|
|
|
num++;
|
|
|
|
|
} while (!ran && num < 20);
|
|
|
|
|
|
|
|
|
|
if (ran)
|
|
|
|
|
MapRoom(rx, ry, width, height);
|
|
|
|
|
int ry2 = y + h;
|
|
|
|
|
bool ran2 = CheckRoom(rx - 1, ry2, width + 2, height + 1);
|
|
|
|
|
if (ran2)
|
|
|
|
|
MapRoom(rx, ry2, width, height);
|
|
|
|
|
if (ran)
|
|
|
|
|
GenerateRoom(rx, ry, width, height, 0);
|
|
|
|
|
if (ran2)
|
|
|
|
|
GenerateRoom(rx, ry2, width, height, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FirstRoom()
|
|
|
|
|
{
|
|
|
|
|
int w = 14;
|
|
|
|
|
int h = 14;
|
|
|
|
|
if (currlevel != 16) {
|
|
|
|
|
if (currlevel == Quests[Q_WARLORD]._qlevel && Quests[Q_WARLORD]._qactive != QUEST_NOTAVAIL) {
|
|
|
|
|
assert(!gbIsMultiplayer);
|
|
|
|
|
w = 11;
|
|
|
|
|
h = 11;
|
|
|
|
|
} else if (currlevel == Quests[Q_BETRAYER]._qlevel && gbIsMultiplayer) {
|
|
|
|
|
w = 11;
|
|
|
|
|
h = 11;
|
|
|
|
|
} else {
|
|
|
|
|
w = GenerateRnd(5) + 2;
|
|
|
|
|
h = GenerateRnd(5) + 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int xmin = (20 - w) / 2;
|
|
|
|
|
int xmax = 19 - w;
|
|
|
|
|
int x = GenerateRnd(xmax - xmin + 1) + xmin;
|
|
|
|
|
|
|
|
|
|
int ymin = (20 - h) / 2;
|
|
|
|
|
int ymax = 19 - h;
|
|
|
|
|
int y = GenerateRnd(ymax - ymin + 1) + ymin;
|
|
|
|
|
|
|
|
|
|
if (currlevel == 16) {
|
|
|
|
|
l4holdx = x;
|
|
|
|
|
l4holdy = y;
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_WARLORD].IsAvailable() || (currlevel == Quests[Q_BETRAYER]._qlevel && gbIsMultiplayer)) {
|
|
|
|
|
SP4x1 = x + 1;
|
|
|
|
|
SP4y1 = y + 1;
|
|
|
|
|
SP4x2 = SP4x1 + w;
|
|
|
|
|
SP4y2 = SP4y1 + h;
|
|
|
|
|
} else {
|
|
|
|
|
SP4x1 = 0;
|
|
|
|
|
SP4y1 = 0;
|
|
|
|
|
SP4x2 = 0;
|
|
|
|
|
SP4y2 = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MapRoom(x, y, w, h);
|
|
|
|
|
GenerateRoom(x, y, w, h, GenerateRnd(2));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetSetPiecesRoom(int rx1, int ry1)
|
|
|
|
|
{
|
|
|
|
|
setpc_x = rx1;
|
|
|
|
|
setpc_y = ry1;
|
|
|
|
|
setpc_w = SDL_SwapLE16(pSetPiece[0]);
|
|
|
|
|
setpc_h = SDL_SwapLE16(pSetPiece[1]);
|
|
|
|
|
|
|
|
|
|
SetRoom(pSetPiece.get(), rx1, ry1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MakeDungeon()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < 20; j++) {
|
|
|
|
|
for (int i = 0; i < 20; i++) {
|
|
|
|
|
int k = i * 2;
|
|
|
|
|
int l = j * 2;
|
|
|
|
|
L4dungeon[k][l] = dung[i][j];
|
|
|
|
|
L4dungeon[k][l + 1] = dung[i][j];
|
|
|
|
|
L4dungeon[k + 1][l] = dung[i][j];
|
|
|
|
|
L4dungeon[k + 1][l + 1] = dung[i][j];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (int j = 0; j < 20; j++) {
|
|
|
|
|
for (int i = 0; i < 20; i++) {
|
|
|
|
|
int k = i * 2;
|
|
|
|
|
int l = j * 2;
|
|
|
|
|
L4dungeon[k][l + 40] = dung[i][19 - j];
|
|
|
|
|
L4dungeon[k][l + 41] = dung[i][19 - j];
|
|
|
|
|
L4dungeon[k + 1][l + 40] = dung[i][19 - j];
|
|
|
|
|
L4dungeon[k + 1][l + 41] = dung[i][19 - j];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (int j = 0; j < 20; j++) {
|
|
|
|
|
for (int i = 0; i < 20; i++) {
|
|
|
|
|
int k = i * 2;
|
|
|
|
|
int l = j * 2;
|
|
|
|
|
L4dungeon[k + 40][l] = dung[19 - i][j];
|
|
|
|
|
L4dungeon[k + 40][l + 1] = dung[19 - i][j];
|
|
|
|
|
L4dungeon[k + 41][l] = dung[19 - i][j];
|
|
|
|
|
L4dungeon[k + 41][l + 1] = dung[19 - i][j];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (int j = 0; j < 20; j++) {
|
|
|
|
|
for (int i = 0; i < 20; i++) {
|
|
|
|
|
int k = i * 2;
|
|
|
|
|
int l = j * 2;
|
|
|
|
|
L4dungeon[k + 40][l + 40] = dung[19 - i][19 - j];
|
|
|
|
|
L4dungeon[k + 40][l + 41] = dung[19 - i][19 - j];
|
|
|
|
|
L4dungeon[k + 41][l + 40] = dung[19 - i][19 - j];
|
|
|
|
|
L4dungeon[k + 41][l + 41] = dung[19 - i][19 - j];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MakeDmt()
|
|
|
|
|
{
|
|
|
|
|
int dmty = 1;
|
|
|
|
|
for (int j = 0; dmty <= 77; j++, dmty += 2) {
|
|
|
|
|
int dmtx = 1;
|
|
|
|
|
for (int i = 0; dmtx <= 77; i++, dmtx += 2) {
|
|
|
|
|
int val = 8 * L4dungeon[dmtx + 1][dmty + 1]
|
|
|
|
|
+ 4 * L4dungeon[dmtx][dmty + 1]
|
|
|
|
|
+ 2 * L4dungeon[dmtx + 1][dmty]
|
|
|
|
|
+ L4dungeon[dmtx][dmty];
|
|
|
|
|
dungeon[i][j] = L4ConvTbl[val];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int HorizontalWallOk(int i, int j)
|
|
|
|
|
{
|
|
|
|
|
int x;
|
|
|
|
|
for (x = 1; dungeon[i + x][j] == 6; x++) {
|
|
|
|
|
if (dflags[i + x][j] != 0) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i + x][j - 1] != 6) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i + x][j + 1] != 6) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (IsAnyOf(dungeon[i + x][j], 10, 12, 13, 15, 16, 21, 22) && x > 3)
|
|
|
|
|
return x;
|
|
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int VerticalWallOk(int i, int j)
|
|
|
|
|
{
|
|
|
|
|
int y;
|
|
|
|
|
for (y = 1; dungeon[i][j + y] == 6; y++) {
|
|
|
|
|
if (dflags[i][j + y] != 0) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i - 1][j + y] != 6) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i + 1][j + y] != 6) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (IsAnyOf(dungeon[i][j + y], 8, 9, 11, 14, 15, 16, 21, 23) && y > 3)
|
|
|
|
|
return y;
|
|
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HorizontalWall(int i, int j, int dx)
|
|
|
|
|
{
|
|
|
|
|
if (dungeon[i][j] == 13) {
|
|
|
|
|
dungeon[i][j] = 17;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 16) {
|
|
|
|
|
dungeon[i][j] = 11;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 12) {
|
|
|
|
|
dungeon[i][j] = 14;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int xx = 1; xx < dx; xx++) {
|
|
|
|
|
dungeon[i + xx][j] = 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dungeon[i + dx][j] == 15) {
|
|
|
|
|
dungeon[i + dx][j] = 14;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i + dx][j] == 10) {
|
|
|
|
|
dungeon[i + dx][j] = 17;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i + dx][j] == 21) {
|
|
|
|
|
dungeon[i + dx][j] = 23;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i + dx][j] == 22) {
|
|
|
|
|
dungeon[i + dx][j] = 29;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int xx = GenerateRnd(dx - 3) + 1;
|
|
|
|
|
dungeon[i + xx][j] = 57;
|
|
|
|
|
dungeon[i + xx + 2][j] = 56;
|
|
|
|
|
dungeon[i + xx + 1][j] = 60;
|
|
|
|
|
|
|
|
|
|
if (dungeon[i + xx][j - 1] == 6) {
|
|
|
|
|
dungeon[i + xx][j - 1] = 58;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i + xx + 1][j - 1] == 6) {
|
|
|
|
|
dungeon[i + xx + 1][j - 1] = 59;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VerticalWall(int i, int j, int dy)
|
|
|
|
|
{
|
|
|
|
|
if (dungeon[i][j] == 14) {
|
|
|
|
|
dungeon[i][j] = 17;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 8) {
|
|
|
|
|
dungeon[i][j] = 9;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 15) {
|
|
|
|
|
dungeon[i][j] = 10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int yy = 1; yy < dy; yy++) {
|
|
|
|
|
dungeon[i][j + yy] = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dungeon[i][j + dy] == 11) {
|
|
|
|
|
dungeon[i][j + dy] = 17;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j + dy] == 9) {
|
|
|
|
|
dungeon[i][j + dy] = 10;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j + dy] == 16) {
|
|
|
|
|
dungeon[i][j + dy] = 13;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j + dy] == 21) {
|
|
|
|
|
dungeon[i][j + dy] = 22;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j + dy] == 23) {
|
|
|
|
|
dungeon[i][j + dy] = 29;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int yy = GenerateRnd(dy - 3) + 1;
|
|
|
|
|
dungeon[i][j + yy] = 53;
|
|
|
|
|
dungeon[i][j + yy + 2] = 52;
|
|
|
|
|
dungeon[i][j + yy + 1] = 6;
|
|
|
|
|
|
|
|
|
|
if (dungeon[i - 1][j + yy] == 6) {
|
|
|
|
|
dungeon[i - 1][j + yy] = 54;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i - 1][j + yy - 1] == 6) {
|
|
|
|
|
dungeon[i - 1][j + yy - 1] = 55;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AddWall()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (dflags[i][j] != 0) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
for (auto d : { 10, 12, 13, 15, 16, 21, 22 }) {
|
|
|
|
|
if (d == dungeon[i][j]) {
|
|
|
|
|
AdvanceRndSeed();
|
|
|
|
|
int x = HorizontalWallOk(i, j);
|
|
|
|
|
if (x != -1) {
|
|
|
|
|
HorizontalWall(i, j, x);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (auto d : { 8, 9, 11, 14, 15, 16, 21, 23 }) {
|
|
|
|
|
if (d == dungeon[i][j]) {
|
|
|
|
|
AdvanceRndSeed();
|
|
|
|
|
int y = VerticalWallOk(i, j);
|
|
|
|
|
if (y != -1) {
|
|
|
|
|
VerticalWall(i, j, y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FixTilesPatterns()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 6)
|
|
|
|
|
dungeon[i + 1][j] = 5;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 13;
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 14;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 6)
|
|
|
|
|
dungeon[i + 1][j] = 2;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 9)
|
|
|
|
|
dungeon[i + 1][j] = 11;
|
|
|
|
|
if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 6)
|
|
|
|
|
dungeon[i + 1][j] = 12;
|
|
|
|
|
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 13;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 14)
|
|
|
|
|
dungeon[i + 1][j] = 15;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 13)
|
|
|
|
|
dungeon[i][j + 1] = 16;
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 9)
|
|
|
|
|
dungeon[i][j + 1] = 10;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 1)
|
|
|
|
|
dungeon[i][j - 1] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 30)
|
|
|
|
|
dungeon[i][j + 1] = 27;
|
|
|
|
|
if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 19;
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 30)
|
|
|
|
|
dungeon[i][j + 1] = 27;
|
|
|
|
|
if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 16;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 27)
|
|
|
|
|
dungeon[i + 1][j] = 26;
|
|
|
|
|
if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 19;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 15)
|
|
|
|
|
dungeon[i + 1][j] = 14;
|
|
|
|
|
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 15)
|
|
|
|
|
dungeon[i + 1][j] = 14;
|
|
|
|
|
if (dungeon[i][j] == 22 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 16;
|
|
|
|
|
if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 16;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] != 0) /* check */
|
|
|
|
|
dungeon[i + 1][j] = 22;
|
|
|
|
|
if (dungeon[i][j] == 22 && dungeon[i + 1][j] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 19;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 1 && dungeon[i + 1][j - 1] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 13;
|
|
|
|
|
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 30 && dungeon[i][j + 1] == 6)
|
|
|
|
|
dungeon[i + 1][j] = 28;
|
|
|
|
|
if (dungeon[i][j] == 16 && dungeon[i + 1][j] == 6 && dungeon[i][j + 1] == 30)
|
|
|
|
|
dungeon[i][j + 1] = 27;
|
|
|
|
|
if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 30 && dungeon[i + 1][j + 1] == 30)
|
|
|
|
|
dungeon[i][j + 1] = 27;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 30 && dungeon[i + 1][j - 1] == 6)
|
|
|
|
|
dungeon[i + 1][j] = 21;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 9)
|
|
|
|
|
dungeon[i + 1][j] = 29;
|
|
|
|
|
if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 15)
|
|
|
|
|
dungeon[i + 1][j] = 14;
|
|
|
|
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 2)
|
|
|
|
|
dungeon[i + 1][j] = 29;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 18)
|
|
|
|
|
dungeon[i + 1][j] = 24;
|
|
|
|
|
if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 15)
|
|
|
|
|
dungeon[i + 1][j] = 14;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 19 && dungeon[i + 1][j - 1] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 24;
|
|
|
|
|
if (dungeon[i][j] == 24 && dungeon[i][j - 1] == 30 && dungeon[i][j - 2] == 6)
|
|
|
|
|
dungeon[i][j - 1] = 21;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 28;
|
|
|
|
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 28;
|
|
|
|
|
if (dungeon[i][j] == 28 && dungeon[i][j + 1] == 30)
|
|
|
|
|
dungeon[i][j + 1] = 18;
|
|
|
|
|
if (dungeon[i][j] == 28 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 18 && dungeon[i + 1][j + 1] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 22 && dungeon[i + 1][j + 1] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 18 && dungeon[i + 1][j + 1] == 13)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 18 && dungeon[i + 1][j + 1] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j + 1] == 1 && dungeon[i + 1][j - 1] == 22 && dungeon[i + 2][j] == 3)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 30 && dungeon[i + 1][j - 1] == 6)
|
|
|
|
|
dungeon[i + 1][j] = 23;
|
|
|
|
|
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 23;
|
|
|
|
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 29;
|
|
|
|
|
if (dungeon[i][j] == 28 && dungeon[i][j + 1] == 9)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j - 1] == 21)
|
|
|
|
|
dungeon[i + 1][j] = 24;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 29;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 18)
|
|
|
|
|
dungeon[i + 1][j] = 25;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 9 && dungeon[i + 2][j] == 2)
|
|
|
|
|
dungeon[i + 1][j] = 11;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 10)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
if (dungeon[i][j] == 15 && dungeon[i][j + 1] == 3)
|
|
|
|
|
dungeon[i][j + 1] = 4;
|
|
|
|
|
if (dungeon[i][j] == 22 && dungeon[i][j + 1] == 9)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 30)
|
|
|
|
|
dungeon[i][j + 1] = 18;
|
|
|
|
|
if (dungeon[i][j] == 24 && dungeon[i - 1][j] == 30)
|
|
|
|
|
dungeon[i - 1][j] = 19;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 9)
|
|
|
|
|
dungeon[i][j + 1] = 10;
|
|
|
|
|
if (dungeon[i][j] == 22 && dungeon[i][j + 1] == 30)
|
|
|
|
|
dungeon[i][j + 1] = 18;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 30)
|
|
|
|
|
dungeon[i][j + 1] = 18;
|
|
|
|
|
if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 22 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 18 && dungeon[i + 2][j] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 24;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 9 && dungeon[i + 1][j + 1] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 16;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 2)
|
|
|
|
|
dungeon[i + 1][j] = 29;
|
|
|
|
|
if (dungeon[i][j] == 23 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 23 && dungeon[i][j + 1] == 9)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 25 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 22 && dungeon[i + 1][j] == 9)
|
|
|
|
|
dungeon[i + 1][j] = 11;
|
|
|
|
|
if (dungeon[i][j] == 23 && dungeon[i + 1][j] == 9)
|
|
|
|
|
dungeon[i + 1][j] = 11;
|
|
|
|
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 16;
|
|
|
|
|
if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 15)
|
|
|
|
|
dungeon[i + 1][j] = 14;
|
|
|
|
|
if (dungeon[i][j] == 23 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 16;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 27)
|
|
|
|
|
dungeon[i + 1][j] = 26;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 18)
|
|
|
|
|
dungeon[i + 1][j] = 24;
|
|
|
|
|
if (dungeon[i][j] == 26 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 16;
|
|
|
|
|
if (dungeon[i][j] == 29 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 16;
|
|
|
|
|
if (dungeon[i][j] == 29 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j - 1] == 15)
|
|
|
|
|
dungeon[i][j - 1] = 10;
|
|
|
|
|
if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 23 && dungeon[i][j + 1] == 30)
|
|
|
|
|
dungeon[i][j + 1] = 18;
|
|
|
|
|
if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 9)
|
|
|
|
|
dungeon[i][j + 1] = 10;
|
|
|
|
|
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 30 && dungeon[i + 1][j + 1] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 23;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 28 && dungeon[i + 1][j - 1] == 6)
|
|
|
|
|
dungeon[i + 1][j] = 23;
|
|
|
|
|
if (dungeon[i][j] == 23 && dungeon[i + 1][j] == 18 && dungeon[i][j - 1] == 6)
|
|
|
|
|
dungeon[i + 1][j] = 24;
|
|
|
|
|
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 23 && dungeon[i + 2][j] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 28;
|
|
|
|
|
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 30 && dungeon[i + 1][j - 1] == 6)
|
|
|
|
|
dungeon[i + 1][j] = 23;
|
|
|
|
|
if (dungeon[i][j] == 23 && dungeon[i + 1][j] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 19;
|
|
|
|
|
if (dungeon[i][j] == 29 && dungeon[i + 1][j] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 19;
|
|
|
|
|
if (dungeon[i][j] == 29 && dungeon[i][j + 1] == 30)
|
|
|
|
|
dungeon[i][j + 1] = 18;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 19;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 19;
|
|
|
|
|
if (dungeon[i][j] == 26 && dungeon[i + 1][j] == 30)
|
|
|
|
|
dungeon[i + 1][j] = 19;
|
|
|
|
|
if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 30)
|
|
|
|
|
dungeon[i][j + 1] = 18;
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 9)
|
|
|
|
|
dungeon[i][j + 1] = 10;
|
|
|
|
|
if (dungeon[i][j] == 25 && dungeon[i][j + 1] == 30)
|
|
|
|
|
dungeon[i][j + 1] = 18;
|
|
|
|
|
if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 15;
|
|
|
|
|
if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 3)
|
|
|
|
|
dungeon[i + 1][j] = 5;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 9)
|
|
|
|
|
dungeon[i + 1][j] = 11;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 13;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 13 && dungeon[i + 1][j - 1] == 6)
|
|
|
|
|
dungeon[i + 1][j] = 16;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 24 && dungeon[i][j + 2] == 1)
|
|
|
|
|
dungeon[i][j + 1] = 17;
|
|
|
|
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j + 1] == 9 && dungeon[i + 1][j - 1] == 1 && dungeon[i + 2][j] == 16)
|
|
|
|
|
dungeon[i + 1][j] = 29;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i - 1][j] == 6)
|
|
|
|
|
dungeon[i - 1][j] = 8;
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j - 1] == 6)
|
|
|
|
|
dungeon[i][j - 1] = 7;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 15 && dungeon[i + 1][j + 1] == 4)
|
|
|
|
|
dungeon[i + 1][j] = 10;
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 3)
|
|
|
|
|
dungeon[i][j + 1] = 4;
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 6)
|
|
|
|
|
dungeon[i][j + 1] = 4;
|
|
|
|
|
if (dungeon[i][j] == 9 && dungeon[i][j + 1] == 3)
|
|
|
|
|
dungeon[i][j + 1] = 4;
|
|
|
|
|
if (dungeon[i][j] == 10 && dungeon[i][j + 1] == 3)
|
|
|
|
|
dungeon[i][j + 1] = 4;
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 3)
|
|
|
|
|
dungeon[i][j + 1] = 4;
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 5)
|
|
|
|
|
dungeon[i][j + 1] = 12;
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 16)
|
|
|
|
|
dungeon[i][j + 1] = 13;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 13)
|
|
|
|
|
dungeon[i][j + 1] = 16;
|
|
|
|
|
if (dungeon[i][j] == 25 && dungeon[i][j + 1] == 9)
|
|
|
|
|
dungeon[i][j + 1] = 10;
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 5)
|
|
|
|
|
dungeon[i][j + 1] = 12;
|
|
|
|
|
if (dungeon[i][j] == 28 && dungeon[i][j - 1] == 6 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 23;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 10)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 9)
|
|
|
|
|
dungeon[i + 1][j] = 11;
|
|
|
|
|
if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 3)
|
|
|
|
|
dungeon[i + 1][j] = 5;
|
|
|
|
|
if (dungeon[i][j] == 10 && dungeon[i + 1][j] == 4)
|
|
|
|
|
dungeon[i + 1][j] = 12;
|
|
|
|
|
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 4)
|
|
|
|
|
dungeon[i + 1][j] = 12;
|
|
|
|
|
if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 9)
|
|
|
|
|
dungeon[i + 1][j] = 11;
|
|
|
|
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 4)
|
|
|
|
|
dungeon[i + 1][j] = 12;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 16;
|
|
|
|
|
if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 4)
|
|
|
|
|
dungeon[i + 1][j] = 12;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 3)
|
|
|
|
|
dungeon[i + 1][j] = 5;
|
|
|
|
|
if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 3)
|
|
|
|
|
dungeon[i + 1][j] = 5;
|
|
|
|
|
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 3)
|
|
|
|
|
dungeon[i + 1][j] = 5;
|
|
|
|
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 3)
|
|
|
|
|
dungeon[i + 1][j] = 5;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 5 && dungeon[i + 1][j - 1] == 16)
|
|
|
|
|
dungeon[i + 1][j] = 12;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 4)
|
|
|
|
|
dungeon[i + 1][j] = 12;
|
|
|
|
|
if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 4)
|
|
|
|
|
dungeon[i + 1][j] = 12;
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j - 1] == 8)
|
|
|
|
|
dungeon[i][j - 1] = 9;
|
|
|
|
|
if (dungeon[i][j] == 28 && dungeon[i + 1][j] == 23 && dungeon[i + 1][j + 1] == 3)
|
|
|
|
|
dungeon[i + 1][j] = 16;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 10)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
if (dungeon[i][j] == 17 && dungeon[i + 1][j] == 4)
|
|
|
|
|
dungeon[i + 1][j] = 12;
|
|
|
|
|
if (dungeon[i][j] == 10 && dungeon[i + 1][j] == 4)
|
|
|
|
|
dungeon[i + 1][j] = 12;
|
|
|
|
|
if (dungeon[i][j] == 17 && dungeon[i][j + 1] == 5)
|
|
|
|
|
dungeon[i][j + 1] = 12;
|
|
|
|
|
if (dungeon[i][j] == 29 && dungeon[i][j + 1] == 9)
|
|
|
|
|
dungeon[i][j + 1] = 10;
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 5)
|
|
|
|
|
dungeon[i][j + 1] = 12;
|
|
|
|
|
if (dungeon[i][j] == 9 && dungeon[i][j + 1] == 16)
|
|
|
|
|
dungeon[i][j + 1] = 13;
|
|
|
|
|
if (dungeon[i][j] == 10 && dungeon[i][j + 1] == 16)
|
|
|
|
|
dungeon[i][j + 1] = 13;
|
|
|
|
|
if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 3)
|
|
|
|
|
dungeon[i][j + 1] = 4;
|
|
|
|
|
if (dungeon[i][j] == 11 && dungeon[i][j + 1] == 5)
|
|
|
|
|
dungeon[i][j + 1] = 12;
|
|
|
|
|
if (dungeon[i][j] == 10 && dungeon[i + 1][j] == 3 && dungeon[i + 1][j - 1] == 16)
|
|
|
|
|
dungeon[i + 1][j] = 12;
|
|
|
|
|
if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 5)
|
|
|
|
|
dungeon[i][j + 1] = 12;
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 6)
|
|
|
|
|
dungeon[i][j + 1] = 4;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 13 && dungeon[i][j + 1] == 10)
|
|
|
|
|
dungeon[i + 1][j + 1] = 12;
|
|
|
|
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 10)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
if (dungeon[i][j] == 22 && dungeon[i][j + 1] == 11)
|
|
|
|
|
dungeon[i][j + 1] = 17;
|
|
|
|
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 16)
|
|
|
|
|
dungeon[i + 1][j] = 23;
|
|
|
|
|
if (dungeon[i][j] == 28 && dungeon[i + 1][j] == 23 && dungeon[i + 1][j + 1] == 1 && dungeon[i + 2][j] == 6)
|
|
|
|
|
dungeon[i + 1][j] = 16;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 16)
|
|
|
|
|
dungeon[i + 1][j] = 23;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j - 1] == 21 && dungeon[i + 1][j + 1] == 13 && dungeon[i + 2][j] == 2)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 15 && dungeon[i + 1][j + 1] == 12)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Substitution()
|
|
|
|
|
{
|
|
|
|
|
for (int y = 0; y < DMAXY; y++) {
|
|
|
|
|
for (int x = 0; x < DMAXX; x++) {
|
|
|
|
|
if (GenerateRnd(3) == 0) {
|
|
|
|
|
uint8_t c = L4BTYPES[dungeon[x][y]];
|
|
|
|
|
if (c != 0 && dflags[x][y] == 0) {
|
|
|
|
|
int rv = GenerateRnd(16);
|
|
|
|
|
int i = -1;
|
|
|
|
|
while (rv >= 0) {
|
|
|
|
|
i++;
|
|
|
|
|
if (i == sizeof(L4BTYPES)) {
|
|
|
|
|
i = 0;
|
|
|
|
|
}
|
|
|
|
|
if (c == L4BTYPES[i]) {
|
|
|
|
|
rv--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dungeon[x][y] = i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (int y = 0; y < DMAXY; y++) {
|
|
|
|
|
for (int x = 0; x < DMAXX; x++) {
|
|
|
|
|
int rv = GenerateRnd(10);
|
|
|
|
|
if (rv == 0) {
|
|
|
|
|
uint8_t c = dungeon[x][y];
|
|
|
|
|
if (L4BTYPES[c] == 6 && dflags[x][y] == 0) {
|
|
|
|
|
dungeon[x][y] = GenerateRnd(3) + 95;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UShape()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 19; j >= 0; j--) {
|
|
|
|
|
for (int i = 19; i >= 0; i--) {
|
|
|
|
|
if (dung[i][j] != 1) {
|
|
|
|
|
hallok[j] = false;
|
|
|
|
|
}
|
|
|
|
|
if (dung[i][j] == 1) {
|
|
|
|
|
// BUGFIX: check that i + 1 < 20 and j + 1 < 20 (fixed)
|
|
|
|
|
if (i + 1 < 20 && j + 1 < 20
|
|
|
|
|
&& dung[i][j + 1] == 1 && dung[i + 1][j + 1] == 0) {
|
|
|
|
|
hallok[j] = true;
|
|
|
|
|
} else {
|
|
|
|
|
hallok[j] = false;
|
|
|
|
|
}
|
|
|
|
|
i = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int rv = GenerateRnd(19) + 1;
|
|
|
|
|
do {
|
|
|
|
|
if (hallok[rv]) {
|
|
|
|
|
for (int i = 19; i >= 0; i--) {
|
|
|
|
|
if (dung[i][rv] == 1) {
|
|
|
|
|
i = -1;
|
|
|
|
|
rv = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dung[i][rv] = 1;
|
|
|
|
|
dung[i][rv + 1] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
rv++;
|
|
|
|
|
if (rv == 20) {
|
|
|
|
|
rv = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} while (rv != 0);
|
|
|
|
|
|
|
|
|
|
for (int i = 19; i >= 0; i--) {
|
|
|
|
|
for (int j = 19; j >= 0; j--) {
|
|
|
|
|
if (dung[i][j] != 1) {
|
|
|
|
|
hallok[i] = false;
|
|
|
|
|
}
|
|
|
|
|
if (dung[i][j] == 1) {
|
|
|
|
|
// BUGFIX: check that i + 1 < 20 and j + 1 < 20 (fixed)
|
|
|
|
|
if (i + 1 < 20 && j + 1 < 20
|
|
|
|
|
&& dung[i + 1][j] == 1 && dung[i + 1][j + 1] == 0) {
|
|
|
|
|
hallok[i] = true;
|
|
|
|
|
} else {
|
|
|
|
|
hallok[i] = false;
|
|
|
|
|
}
|
|
|
|
|
j = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
rv = GenerateRnd(19) + 1;
|
|
|
|
|
do {
|
|
|
|
|
if (hallok[rv]) {
|
|
|
|
|
for (int j = 19; j >= 0; j--) {
|
|
|
|
|
if (dung[rv][j] == 1) {
|
|
|
|
|
j = -1;
|
|
|
|
|
rv = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dung[rv][j] = 1;
|
|
|
|
|
dung[rv + 1][j] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
rv++;
|
|
|
|
|
if (rv == 20) {
|
|
|
|
|
rv = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} while (rv != 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int GetArea()
|
|
|
|
|
{
|
|
|
|
|
int rv = 0;
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < 20; j++) {
|
|
|
|
|
for (int i = 0; i < 20; i++) { // NOLINT(modernize-loop-convert)
|
|
|
|
|
if (dung[i][j] == 1) {
|
|
|
|
|
rv++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return rv;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SaveQuads()
|
|
|
|
|
{
|
|
|
|
|
int x = l4holdx;
|
|
|
|
|
int y = l4holdy;
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < 14; j++) {
|
|
|
|
|
for (int i = 0; i < 14; i++) {
|
|
|
|
|
dflags[i + x][j + y] = 1;
|
|
|
|
|
dflags[DMAXX - 1 - i - x][j + y] = 1;
|
|
|
|
|
dflags[i + x][DMAXY - 1 - j - y] = 1;
|
|
|
|
|
dflags[DMAXX - 1 - i - x][DMAXY - 1 - j - y] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadDiabQuads(bool preflag)
|
|
|
|
|
{
|
|
|
|
|
{
|
|
|
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab1.DUN");
|
|
|
|
|
diabquad1x = 4 + l4holdx;
|
|
|
|
|
diabquad1y = 4 + l4holdy;
|
|
|
|
|
SetRoom(dunData.get(), diabquad1x, diabquad1y);
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
auto dunData = LoadFileInMem<uint16_t>(preflag ? "Levels\\L4Data\\diab2b.DUN" : "Levels\\L4Data\\diab2a.DUN");
|
|
|
|
|
diabquad2x = 27 - l4holdx;
|
|
|
|
|
diabquad2y = 1 + l4holdy;
|
|
|
|
|
SetRoom(dunData.get(), diabquad2x, diabquad2y);
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
auto dunData = LoadFileInMem<uint16_t>(preflag ? "Levels\\L4Data\\diab3b.DUN" : "Levels\\L4Data\\diab3a.DUN");
|
|
|
|
|
diabquad3x = 1 + l4holdx;
|
|
|
|
|
diabquad3y = 27 - l4holdy;
|
|
|
|
|
SetRoom(dunData.get(), diabquad3x, diabquad3y);
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
auto dunData = LoadFileInMem<uint16_t>(preflag ? "Levels\\L4Data\\diab4b.DUN" : "Levels\\L4Data\\diab4a.DUN");
|
|
|
|
|
diabquad4x = 28 - l4holdx;
|
|
|
|
|
diabquad4y = 28 - l4holdy;
|
|
|
|
|
SetRoom(dunData.get(), diabquad4x, diabquad4y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if defined(__3DS__)
|
|
|
|
|
#pragma GCC push_options
|
|
|
|
|
#pragma GCC optimize("O0")
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(__3DS__)
|
|
|
|
|
#pragma GCC pop_options
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
bool IsDURightWall(char d)
|
|
|
|
|
{
|
|
|
|
|
if (d == 25) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (d == 28) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (d == 23) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool IsDLLeftWall(char dd)
|
|
|
|
|
{
|
|
|
|
|
if (dd == 27) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (dd == 26) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (dd == 22) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FixTransparency()
|
|
|
|
|
{
|
|
|
|
|
int yy = 16;
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
int xx = 16;
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
// BUGFIX: Should check for `j > 0` first.
|
|
|
|
|
if (IsDURightWall(dungeon[i][j]) && dungeon[i][j - 1] == 18) {
|
|
|
|
|
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
|
|
|
|
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
}
|
|
|
|
|
// BUGFIX: Should check for `i + 1 < DMAXY` first.
|
|
|
|
|
if (IsDLLeftWall(dungeon[i][j]) && dungeon[i + 1][j] == 19) {
|
|
|
|
|
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 18) {
|
|
|
|
|
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
|
|
|
|
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 19) {
|
|
|
|
|
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 24) {
|
|
|
|
|
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
|
|
|
|
|
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 57) {
|
|
|
|
|
dTransVal[xx - 1][yy] = dTransVal[xx][yy + 1];
|
|
|
|
|
dTransVal[xx][yy] = dTransVal[xx][yy + 1];
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 53) {
|
|
|
|
|
dTransVal[xx][yy - 1] = dTransVal[xx + 1][yy];
|
|
|
|
|
dTransVal[xx][yy] = dTransVal[xx + 1][yy];
|
|
|
|
|
}
|
|
|
|
|
xx += 2;
|
|
|
|
|
}
|
|
|
|
|
yy += 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FixCornerTiles()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 1; j < DMAXY - 1; j++) {
|
|
|
|
|
for (int i = 1; i < DMAXX - 1; i++) {
|
|
|
|
|
if (dungeon[i][j] >= 18 && dungeon[i][j] <= 30) {
|
|
|
|
|
if (dungeon[i + 1][j] < 18 || dungeon[i][j + 1] < 18) {
|
|
|
|
|
dungeon[i][j] += 98;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FixRim()
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < 20; i++) { // NOLINT(modernize-loop-convert)
|
|
|
|
|
dung[i][0] = 0;
|
|
|
|
|
}
|
|
|
|
|
for (int j = 0; j < 20; j++) {
|
|
|
|
|
dung[0][j] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GeneralFix()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < DMAXY - 1; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX - 1; i++) {
|
|
|
|
|
if ((dungeon[i][j] == 24 || dungeon[i][j] == 122) && dungeon[i + 1][j] == 2 && dungeon[i][j + 1] == 5) {
|
|
|
|
|
dungeon[i][j] = 17;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GenerateLevel(lvl_entry entry)
|
|
|
|
|
{
|
|
|
|
|
constexpr int Minarea = 173;
|
|
|
|
|
int ar;
|
|
|
|
|
bool doneflag;
|
|
|
|
|
do {
|
|
|
|
|
DRLG_InitTrans();
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
InitDungeonFlags();
|
|
|
|
|
FirstRoom();
|
|
|
|
|
FixRim();
|
|
|
|
|
ar = GetArea();
|
|
|
|
|
if (ar >= Minarea) {
|
|
|
|
|
UShape();
|
|
|
|
|
}
|
|
|
|
|
} while (ar < Minarea);
|
|
|
|
|
|
|
|
|
|
MakeDungeon();
|
|
|
|
|
MakeDmt();
|
|
|
|
|
FixTilesPatterns();
|
|
|
|
|
if (currlevel == 16) {
|
|
|
|
|
SaveQuads();
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_WARLORD].IsAvailable() || (currlevel == Quests[Q_BETRAYER]._qlevel && gbIsMultiplayer)) {
|
|
|
|
|
for (int spi = SP4x1; spi < SP4x2; spi++) {
|
|
|
|
|
for (int spj = SP4y1; spj < SP4y2; spj++) {
|
|
|
|
|
dflags[spi][spj] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
AddWall();
|
|
|
|
|
FloodTransparencyValues(6);
|
|
|
|
|
FixTransparency();
|
|
|
|
|
if (setloadflag) {
|
|
|
|
|
SetSetPiecesRoom(SP4x1, SP4y1);
|
|
|
|
|
}
|
|
|
|
|
if (currlevel == 16) {
|
|
|
|
|
LoadDiabQuads(true);
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_WARLORD].IsAvailable()) {
|
|
|
|
|
if (entry == ENTRY_MAIN) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, true);
|
|
|
|
|
if (doneflag && currlevel == 13) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4TWARP, 1, 1, -1, -1, false);
|
|
|
|
|
}
|
|
|
|
|
ViewPosition.x++;
|
|
|
|
|
} else if (entry == ENTRY_PREV) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, false);
|
|
|
|
|
if (doneflag && currlevel == 13) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4TWARP, 1, 1, -1, -1, false);
|
|
|
|
|
}
|
|
|
|
|
ViewPosition = Point { 22, 22 } + Displacement { setpc_x, setpc_y } * 2;
|
|
|
|
|
} else {
|
|
|
|
|
doneflag = PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, false);
|
|
|
|
|
if (doneflag && currlevel == 13) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4TWARP, 1, 1, -1, -1, true);
|
|
|
|
|
}
|
|
|
|
|
ViewPosition.x++;
|
|
|
|
|
}
|
|
|
|
|
} else if (currlevel != 15) {
|
|
|
|
|
if (entry == ENTRY_MAIN) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, true);
|
|
|
|
|
if (doneflag && currlevel != 16) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, false);
|
|
|
|
|
}
|
|
|
|
|
if (doneflag && currlevel == 13) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4TWARP, 1, 1, -1, -1, false);
|
|
|
|
|
}
|
|
|
|
|
ViewPosition.x++;
|
|
|
|
|
} else if (entry == ENTRY_PREV) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, false);
|
|
|
|
|
if (doneflag && currlevel != 16) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, true);
|
|
|
|
|
}
|
|
|
|
|
if (doneflag && currlevel == 13) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4TWARP, 1, 1, -1, -1, false);
|
|
|
|
|
}
|
|
|
|
|
ViewPosition.y++;
|
|
|
|
|
} else {
|
|
|
|
|
doneflag = PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, false);
|
|
|
|
|
if (doneflag && currlevel != 16) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, false);
|
|
|
|
|
}
|
|
|
|
|
if (doneflag && currlevel == 13) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4TWARP, 1, 1, -1, -1, true);
|
|
|
|
|
}
|
|
|
|
|
ViewPosition.x++;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (entry == ENTRY_MAIN) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, true);
|
|
|
|
|
if (doneflag) {
|
|
|
|
|
if (!gbIsMultiplayer && Quests[Q_DIABLO]._qactive != QUEST_ACTIVE) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4PENTA, 1, 1, -1, -1, false);
|
|
|
|
|
} else {
|
|
|
|
|
doneflag = PlaceMiniSet(L4PENTA2, 1, 1, -1, -1, false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ViewPosition.x++;
|
|
|
|
|
} else {
|
|
|
|
|
doneflag = PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, false);
|
|
|
|
|
if (doneflag) {
|
|
|
|
|
if (!gbIsMultiplayer && Quests[Q_DIABLO]._qactive != QUEST_ACTIVE) {
|
|
|
|
|
doneflag = PlaceMiniSet(L4PENTA, 1, 1, -1, -1, true);
|
|
|
|
|
} else {
|
|
|
|
|
doneflag = PlaceMiniSet(L4PENTA2, 1, 1, -1, -1, true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ViewPosition.y++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} while (!doneflag);
|
|
|
|
|
|
|
|
|
|
GeneralFix();
|
|
|
|
|
|
|
|
|
|
if (currlevel != 16) {
|
|
|
|
|
DRLG_PlaceThemeRooms(7, 10, 6, 8, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ApplyShadowsPatterns();
|
|
|
|
|
FixCornerTiles();
|
|
|
|
|
Substitution();
|
|
|
|
|
DRLG_Init_Globals();
|
|
|
|
|
|
|
|
|
|
if (Quests[Q_WARLORD].IsAvailable()) {
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
pdungeon[i][j] = dungeon[i][j];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DRLG_CheckQuests(SP4x1, SP4y1);
|
|
|
|
|
|
|
|
|
|
if (currlevel == 15) {
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (dungeon[i][j] == 98) {
|
|
|
|
|
Make_SetPC(i - 1, j - 1, 5, 5);
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 107) {
|
|
|
|
|
Make_SetPC(i - 1, j - 1, 5, 5);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (currlevel == 16) {
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
pdungeon[i][j] = dungeon[i][j];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
LoadDiabQuads(false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
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void Pass3()
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{
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DRLG_LPass3(30 - 1);
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}
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} // namespace
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void CreateL4Dungeon(uint32_t rseed, lvl_entry entry)
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{
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SetRndSeed(rseed);
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dminPosition = { 16, 16 };
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dmaxPosition = { 96, 96 };
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ViewPosition = { 40, 40 };
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DRLG_InitSetPC();
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LoadQuestSetPieces();
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GenerateLevel(entry);
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Pass3();
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FreeQuestSetPieces();
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DRLG_SetPC();
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}
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void LoadL4Dungeon(const char *path, int vx, int vy)
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{
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dminPosition = { 16, 16 };
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dmaxPosition = { 96, 96 };
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DRLG_InitTrans();
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InitDungeonFlags();
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auto dunData = LoadFileInMem<uint16_t>(path);
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SetRoom(dunData.get(), 0, 0);
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ViewPosition = { vx, vy };
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Pass3();
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DRLG_Init_Globals();
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SetMapMonsters(dunData.get(), { 0, 0 });
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SetMapObjects(dunData.get(), 0, 0);
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}
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void LoadPreL4Dungeon(const char *path)
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{
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dminPosition = { 16, 16 };
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dmaxPosition = { 96, 96 };
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InitDungeonFlags();
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auto dunData = LoadFileInMem<uint16_t>(path);
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SetRoom(dunData.get(), 0, 0);
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}
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} // namespace devilution
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