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@ -10,15 +10,15 @@ extern int diabquad2x; // idb
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extern int diabquad2y; // idb
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extern int diabquad4x; // idb
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extern int diabquad4y; // idb
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extern int hallok[20]; |
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extern BOOL hallok[20]; |
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extern int l4holdx; // weak
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extern int l4holdy; // weak
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extern int SP4x1; // idb
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extern int SP4x2; // weak
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extern int SP4y1; // idb
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extern int SP4y2; // weak
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extern char L4dungeon[80][80]; |
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extern char dung[20][20]; |
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extern unsigned char L4dungeon[80][80]; |
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extern unsigned char dung[20][20]; |
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//int dword_52A4DC; // weak
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void DRLG_LoadL4SP(); |
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@ -27,11 +27,11 @@ void DRLG_L4SetSPRoom(int rx1, int ry1);
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void L4SaveQuads(); |
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void DRLG_L4SetRoom(unsigned char *pSetPiece, int rx1, int ry1); |
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void DRLG_LoadDiabQuads(BOOL preflag); |
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BOOLEAN IsDURWall(char d); |
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BOOLEAN IsDLLWall(char dd); |
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BOOL IsDURWall(char d); |
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BOOL IsDLLWall(char dd); |
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void L4FixRim(); |
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void DRLG_L4GeneralFix(); |
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void CreateL4Dungeon(int rseed, int entry); |
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void CreateL4Dungeon(unsigned int rseed, int entry); |
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void DRLG_L4(int entry); |
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void DRLG_L4Shadows(); |
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void InitL4Dungeon(); |
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@ -45,12 +45,12 @@ void L4tileFix();
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void DRLG_L4Subs(); |
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void L4makeDungeon(); |
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void uShape(); |
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int GetArea(); |
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long GetArea(); |
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void L4firstRoom(); |
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void L4drawRoom(int x, int y, int width, int height); |
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void L4roomGen(int x, int y, int w, int h, int dir); |
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BOOLEAN L4checkRoom(int x, int y, int width, int height); |
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BOOLEAN DRLG_L4PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx, int cy, int setview, int ldir); |
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BOOL L4checkRoom(int x, int y, int width, int height); |
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BOOL DRLG_L4PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int ldir); |
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void DRLG_L4FloodTVal(); |
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void DRLG_L4FTVR(int i, int j, int x, int y, int d); |
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void DRLG_L4TransFix(); |
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