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@ -1435,104 +1435,48 @@ void DRLG_L4Subs()
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void L4makeDungeon() |
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{ |
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signed int v0; // ebx
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signed int v1; // esi
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char *v2; // edx
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char v3; // cl
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int v4; // eax
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int v5; // eax
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int v6; // ebx
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char *v7; // esi
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signed int v8; // edx
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char v9; // cl
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int v10; // eax
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int v11; // eax
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signed int v12; // ebx
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signed int v13; // esi
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char *v14; // edx
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char v15; // cl
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int v16; // eax
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int v17; // eax
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int v18; // ebx
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char *v19; // esi
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signed int v20; // edx
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char v21; // cl
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int v22; // eax
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int v23; // eax
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signed int v24; // [esp+Ch] [ebp-8h]
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char *v25; // [esp+10h] [ebp-4h]
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char *v26; // [esp+10h] [ebp-4h]
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v0 = 0; |
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do { |
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v1 = 0; |
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v2 = (char *)dung + v0; |
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do { |
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v3 = *v2; |
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v2 += 20; |
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v4 = 160 * v1++; |
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v5 = v4 + 2 * v0; |
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L4dungeon[0][v5] = v3; |
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L4dungeon[0][v5 + 1] = v3; |
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L4dungeon[1][v5] = v3; |
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L4dungeon[1][v5 + 1] = v3; |
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} while (v1 < 20); |
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++v0; |
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} while (v0 < 20); |
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v6 = 0; |
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v25 = (char *)&dung[0][19]; |
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v24 = 20; |
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do { |
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v7 = v25; |
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v8 = 0; |
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do { |
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v9 = *v7; |
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v7 += 20; |
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v10 = 160 * v8++; |
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v11 = v10 + 2 * v6; |
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L4dungeon[0][v11 + 40] = v9; |
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L4dungeon[0][v11 + 41] = v9; |
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L4dungeon[1][v11 + 40] = v9; |
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L4dungeon[1][v11 + 41] = v9; |
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} while (v8 < 20); |
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++v6; |
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--v25; |
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--v24; |
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} while (v24); |
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v12 = 0; |
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do { |
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v13 = 0; |
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v14 = (char *)&dung[19][v12]; |
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do { |
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v15 = *v14; |
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v14 -= 20; |
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v16 = 160 * v13++; |
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v17 = v16 + 2 * v12; |
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L4dungeon[40][v17] = v15; |
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L4dungeon[40][v17 + 1] = v15; |
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L4dungeon[41][v17] = v15; |
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L4dungeon[41][v17 + 1] = v15; |
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} while (v13 < 20); |
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++v12; |
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} while (v12 < 20); |
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v18 = 0; |
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v26 = (char *)&dung[19][19]; |
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do { |
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v19 = v26; |
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v20 = 0; |
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do { |
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v21 = *v19; |
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v19 -= 20; |
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v22 = 160 * v20++; |
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v23 = v22 + 2 * v18; |
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L4dungeon[40][v23 + 40] = v21; |
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L4dungeon[40][v23 + 41] = v21; |
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L4dungeon[41][v23 + 40] = v21; |
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L4dungeon[41][v23 + 41] = v21; |
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} while (v20 < 20); |
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++v18; |
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--v26; |
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} while ((signed int)v26 > (signed int)&dung[18][19]); |
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int i, j, k, l; |
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for(j = 0; j < 20; j++) { |
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for(i = 0; i < 20; i++) { |
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k = i << 1; |
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l = j << 1; |
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L4dungeon[k][l] = dung[i][j]; |
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L4dungeon[k][l + 1] = dung[i][j]; |
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L4dungeon[k + 1][l] = dung[i][j]; |
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L4dungeon[k + 1][l + 1] = dung[i][j]; |
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} |
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} |
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for(j = 0; j < 20; j++) { |
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for(i = 0; i < 20; i++) { |
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k = i << 1; |
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l = j << 1; |
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L4dungeon[k][l + 40] = dung[i][19 - j]; |
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L4dungeon[k][l + 41] = dung[i][19 - j]; |
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L4dungeon[k + 1][l + 40] = dung[i][19 - j]; |
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L4dungeon[k + 1][l + 41] = dung[i][19 - j]; |
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} |
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} |
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for(j = 0; j < 20; j++) { |
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for(i = 0; i < 20; i++) { |
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k = i << 1; |
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l = j << 1; |
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L4dungeon[k + 40][l] = dung[19 - i][j]; |
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L4dungeon[k + 40][l + 1] = dung[19 - i][j]; |
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L4dungeon[k + 41][l] = dung[19 - i][j]; |
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L4dungeon[k + 41][l + 1] = dung[19 - i][j]; |
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} |
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} |
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for(j = 0; j < 20; j++) { |
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for(i = 0; i < 20; i++) { |
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k = i << 1; |
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l = j << 1; |
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L4dungeon[k + 40][l + 40] = dung[19 - i][19 - j]; |
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L4dungeon[k + 40][l + 41] = dung[19 - i][19 - j]; |
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L4dungeon[k + 41][l + 40] = dung[19 - i][19 - j]; |
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L4dungeon[k + 41][l + 41] = dung[19 - i][19 - j]; |
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} |
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} |
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} |
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void uShape() |
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