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Gleb Mazovetskiy 79c7eee10a Mouse/Gamepad fixes 4 years ago
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DiabloUI Mouse/Gamepad fixes 4 years ago
controls Mouse/Gamepad fixes 4 years ago
discord Reduce string conversions 4 years ago
dvlnet Reduce string conversions 4 years ago
engine Address type conversion warnings in WordWrapString 4 years ago
miniwin Mouse/Gamepad fixes 4 years ago
mpq MpqWriter: Cleanups and renames 4 years ago
panels Added more Quickspell hotkeys for a total of 16. Saving will write the number of configured quickspell slots at the beginning of the hotkeys file. The loader will check the size, if its bigger than older saves should be it will load the header and read the hotkeys, otherwise it will load 4 quickspells for compatibility. 4 years ago
platform Use string_view for vita keyboard input 4 years ago
qol Add helpers to change stash pages (#4287) 4 years ago
storm public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
utils Address type conversion warnings in WordWrapString 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 5 years ago
CMakeLists.txt Remove use of tempstr 4 years ago
appfat.cpp Reduce string conversions 4 years ago
appfat.h Reduce string conversions 4 years ago
automap.cpp Reduce string conversions 4 years ago
automap.h Overhaul tests 4 years ago
capture.cpp Remove `(un)lock_buf` 4 years ago
capture.h format fix : capture.h 5 years ago
codec.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
codec.h
control.cpp Correctly center panel text when holding red item 4 years ago
control.h Fix splitting gold 4 years ago
cursor.cpp Mouse/Gamepad fixes 4 years ago
cursor.h Implement stash 4 years ago
dead.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Unify gold handling (withdraw any amount from stash) 4 years ago
debug.h Clean up owned/unowned CelSprite ambiguity 4 years ago
diablo.cpp allow remapping P for pause and always treat pause button as pause 4 years ago
diablo.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
doom.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
doom.h
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l1.h
drlg_l2.cpp Remove old dungeon reroll bugfix 4 years ago
drlg_l2.h
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l3.h
drlg_l4.cpp clang-format all files in {Source,test}/ 4 years ago
drlg_l4.h
dthread.cpp Make SdlThread constructor explicit 5 years ago
dthread.h clang-format all files in {Source,test}/ 4 years ago
dx.cpp Remove `(un)lock_buf` 4 years ago
dx.h Remove `(un)lock_buf` 4 years ago
effects.cpp fix spawning unique monsters 4 years ago
effects.h Validate player sync 4 years ago
effects_stubs.cpp Minimize impact of NOSOUND 5 years ago
encrypt.cpp Overhaul dependency options 4 years ago
encrypt.h Get rid of InitHash 5 years ago
engine.cpp Stip stippled transparency 4 years ago
engine.h Add helpers for checking object type (#3357) 4 years ago
error.cpp Remove unnecessary string copies 4 years ago
error.h Move store graphics out of `stores.cpp` 4 years ago
gamemenu.cpp Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gendung.cpp Initial clean up of code related to creating items (#2943) 4 years ago
gendung.h Initial clean up of code related to creating items (#2943) 4 years ago
gmenu.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
gmenu.h documentation cleanup: gmenu 5 years ago
help.cpp Reduce string conversions 4 years ago
help.h
hwcursor.cpp Mouse/Gamepad fixes 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Reduce string conversions 4 years ago
init.h Split loading of MPQs to handle translations and voice packs (#3922) 4 years ago
interfac.cpp Remove `(un)lock_buf` 4 years ago
interfac.h Reduce use of view globals in game menu 4 years ago
inv.cpp refresh stats when sending an item to stash by ctrl + click 4 years ago
inv.h Don't use HoldItem in CMD_PUTITEM handler 4 years ago
inv_iterators.hpp Refactor: Use item iterators in 7 more places 4 years ago
itemdat.cpp switch affix_item_type bit flag enum to class format (#4123) 4 years ago
itemdat.h switch affix_item_type bit flag enum to class format (#4123) 4 years ago
items.cpp Allow casting Town Portal, Teleport, and Guardian scrolls from inventory 4 years ago
items.h Unify gold handling (withdraw any amount from stash) 4 years ago
lighting.cpp remove InitLightMax 4 years ago
lighting.h TRN rewrite + bugfix (#4056) 4 years ago
loadsave.cpp Added more Quickspell hotkeys for a total of 16. Saving will write the number of configured quickspell slots at the beginning of the hotkeys file. The loader will check the size, if its bigger than older saves should be it will load the header and read the hotkeys, otherwise it will load 4 quickspells for compatibility. 4 years ago
loadsave.h Implement stash 4 years ago
main.cpp Link `SDL2::SDLmain` correctly 4 years ago
menu.cpp Reduce string conversions 4 years ago
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 5 years ago
minitext.cpp Reduce string conversions 4 years ago
minitext.h Move documentation from implementations to declarations 5 years ago
misdat.cpp fix comment labels in misdat 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Avoid using HoldItem in AddStealPotions 4 years ago
missiles.h Use `uint16_t` for sprite widths 4 years ago
monstdat.cpp Load monster graphics into a single buffer 4 years ago
monstdat.h Unique Monster Variable Rename (#4060) 4 years ago
monster.cpp Ensure Reflect + Thorn don't kill a monster twice (#4318) 4 years ago
monster.h Use `uint16_t` for sprite widths 4 years ago
movie.cpp Mouse/Gamepad fixes 4 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
msg.cpp Don't use HoldItem in CMD_PUTITEM handler 4 years ago
msg.h Sync mana between clients 4 years ago
multi.cpp Do not exit game on network timeout 4 years ago
multi.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
nthread.cpp clang-format all files in {Source,test}/ 4 years ago
nthread.h Overhaul tests 4 years ago
objdat.cpp fix collision of bodies in butcher chamber/hell 4 years ago
objdat.h Use `uint16_t` for sprite widths 4 years ago
objects.cpp set statflag after recreating potion 4 years ago
objects.h Use `uint16_t` for sprite widths 4 years ago
options.cpp Use truthy test for TARGET_OS_IPHONE 4 years ago
options.h [gamepad] Fix using quick spells with rebound keys 4 years ago
pack.cpp MAXCHARLEVEL cleanup 4 years ago
pack.h Resolve game crash when syncing Diablo items in Hellfire games 4 years ago
palette.cpp Add OptionEntry for alternative nest art and remove command line parameter --nestart 4 years ago
palette.h Optimize `DrawHalfTransparentBlendedRectTo` 4 years ago
path.cpp Use helper when checking if object exists in path.cpp 4 years ago
path.h clang-format all files in {Source,test}/ 4 years ago
pfile.cpp Reduce string conversions 4 years ago
pfile.h Implement stash 4 years ago
player.cpp Added more Quickspell hotkeys for a total of 16. Saving will write the number of configured quickspell slots at the beginning of the hotkeys file. The loader will check the size, if its bigger than older saves should be it will load the header and read the hotkeys, otherwise it will load 4 quickspells for compatibility. 4 years ago
player.h Added more Quickspell hotkeys for a total of 16. Saving will write the number of configured quickspell slots at the beginning of the hotkeys file. The loader will check the size, if its bigger than older saves should be it will load the header and read the hotkeys, otherwise it will load 4 quickspells for compatibility. 4 years ago
plrmsg.cpp Implement stash 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Add max_size checks when adding missiles to allow for limited size containers 4 years ago
portal.h Validate additional network messages 5 years ago
quests.cpp Fix cow quest getting stuck in multiplayer 4 years ago
quests.h Clean up owned/unowned CelSprite ambiguity 4 years ago
restrict.cpp Reduce string conversions 4 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
scrollrt.cpp Remove `(un)lock_buf` 4 years ago
scrollrt.h Touch support on all SDL2 platforms 4 years ago
setmaps.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
sound.cpp Reduce string conversions 4 years ago
sound.h Don't restart music if the same track is played 4 years ago
sound_stubs.cpp Minimize impact of NOSOUND 5 years ago
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp Allow casting Town Portal, Teleport, and Guardian scrolls from inventory 4 years ago
spells.h Allow casting Town Portal, Teleport, and Guardian scrolls from inventory 4 years ago
stores.cpp Remove calls to NewCursor() from store functions 4 years ago
stores.h Unify gold handling (withdraw any amount from stash) 4 years ago
sync.cpp Avoid resetting monster health and mWhoHit 4 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
themes.cpp Pass regionId to TFit_Obj3 to extract reference to themes global 4 years ago
themes.h Move documentation from themes.cpp to themes.h 5 years ago
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
town.cpp Enable opening Hive and Crypt using gamepad 4 years ago
town.h clang-format all files in {Source,test}/ 4 years ago
towners.cpp Fix cow quest getting stuck in multiplayer 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp Fix flash infinite casting: Add check for _pInvincible to RepeatMouseAction 4 years ago
track.h Fix edge cases in mouse action tracking code (#2452) 5 years ago
trigs.cpp Change infostr from char[128] to std::string 4 years ago
trigs.h Reuse EntranceBoundaryContains in portal logic 5 years ago