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Gleb Mazovetskiy 2ca6a3e8eb `Player#getGraphic`: Remove `MyPlayer` check 4 years ago
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DiabloUI Convert ZT gamename to lower case (#5110) 4 years ago
controls Add helper to check if a monster belongs to a player 4 years ago
discord Fix discord.cpp on macOS 4 years ago
dvlnet Remove #defines in player.h and add constexpr where applicable (#4896) 4 years ago
engine Improve demo test error message 4 years ago
levels Add Bitset2d::count() and use it when counting set Dungeonmask tiles (#5083) 4 years ago
miniwin misc_msg: Always use `lParam` for mod state 4 years ago
mpq Use `StrCat` in a few more places 4 years ago
panels Load all CEL as CL2 4 years ago
platform Remove more miniwin code 4 years ago
qol Load all CEL as CL2 4 years ago
storm Clean up game name and password variables 4 years ago
utils use correct attribute -_- (#5084) 4 years ago
.clang-format
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Remove PCX rendering code 4 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp Use user by reference 4 years ago
automap.h Move level generation to subfolder 4 years ago
capture.cpp Remove more miniwin code 4 years ago
capture.h
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h
control.cpp Use object pointer for pcursobj 4 years ago
control.h Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Fix highlighting towners 1-4 after visiting the dungeon 4 years ago
cursor.h Use object pointer for pcursobj 4 years ago
dead.cpp Clean up LevelMonsterTypes related code 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Use Monster& in PrintDebugMonster 4 years ago
debug.h Remove more miniwin code 4 years ago
diablo.cpp Use object pointer for pcursobj 4 years ago
diablo.h misc_msg: Always use `lParam` for mod state 4 years ago
doom.cpp Load all CEL as CL2 4 years ago
doom.h
dthread.cpp Check if dthread is running before locking mutex 4 years ago
dthread.h
effects.cpp Remove `MAX_PATH` 4 years ago
effects.h Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
effects_stubs.cpp Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
encrypt.cpp Clean up most usages of DWORD 4 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp Remove more miniwin code 4 years ago
engine.h Remove more miniwin code 4 years ago
error.cpp Load all CEL as CL2 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Rename gbQuietMode to HeadlessMode 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp Load all CEL as CL2 4 years ago
gmenu.h Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
help.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
help.h
hwcursor.cpp Load all CEL as CL2 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Rename gbQuietMode to HeadlessMode 4 years ago
init.h Introduce timedemo based tests 4 years ago
interfac.cpp Load PCX as CL2 4 years ago
interfac.h Fix progress bar on already-visited levels 4 years ago
inv.cpp Use object pointer for pcursobj 4 years ago
inv.h 📝 Fixes Doxygen warnings (#4904) 4 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp Another approach 4 years ago
itemdat.h Remove unused misc items 4 years ago
items.cpp fix jester's affix description (#5120) 4 years ago
items.h Remove more miniwin code 4 years ago
lighting.cpp Refactor VisionCrawlTable 4 years ago
lighting.h Refactor VisionCrawlTable 4 years ago
loadsave.cpp Clean up player graphic loading 4 years ago
loadsave.h 📝 Fixes Doxygen warnings (#4904) 4 years ago
main.cpp Xbox NXDK: Handle drives 4 years ago
menu.cpp Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
menu.h
minitext.cpp Load all CEL as CL2 4 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Limit what gets called in headless mode 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Add helper to check if a monster belongs to a player 4 years ago
missiles.h Add test for RotateBlockedMissile (#5069) 4 years ago
monstdat.cpp Clean up LevelMonsterTypes related code 4 years ago
monstdat.h Rename MonsterData members (#5000) 4 years ago
monster.cpp ♻️ Send the monster reference to the monster AI functions (#5113) 4 years ago
monster.h ♻️ Send the monster reference to the monster AI functions (#5113) 4 years ago
movie.cpp Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
movie.h
msg.cpp ♻️ Send the monster reference to the monster AI functions (#5113) 4 years ago
msg.h Use position for operate object network commands 4 years ago
multi.cpp Use user by reference 4 years ago
multi.h Clean up game name and password variables 4 years ago
nthread.cpp Split event handeling from general miniwin features 4 years ago
nthread.h Remove more miniwin code 4 years ago
objdat.cpp Make _oAnimFlag a boolean 4 years ago
objdat.h Make _oAnimFlag a boolean 4 years ago
objects.cpp Simplify MonsterOperateDoor (#5100) 4 years ago
objects.h Simplify MonsterOperateDoor (#5100) 4 years ago
options.cpp Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
options.h Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
pack.cpp Remove #defines in player.h and add constexpr where applicable (#4896) 4 years ago
pack.h 📝 Fixes Doxygen warnings (#4904) 4 years ago
pfile.cpp Improve demo test error message 4 years ago
pfile.h Improve demo test error message 4 years ago
player.cpp `Player#getGraphic`: Remove `MyPlayer` check 4 years ago
player.h Clean up player graphic loading 4 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Fix portal don't deactive on set levels 4 years ago
portal.h Move level generation to subfolder 4 years ago
quests.cpp Load all CEL as CL2 4 years ago
quests.h Add OptionalOwnedCelSprite 4 years ago
restrict.cpp Xbox NXDK platform 4 years ago
restrict.h
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
spelldat.cpp
spelldat.h
spells.cpp Minimize passing of player indexes 4 years ago
spells.h Minimize passing of player indexes 4 years ago
stores.cpp Load all CEL as CL2 4 years ago
stores.h Reduces `stext` stack use (16K -> 4K) 4 years ago
sync.cpp Take const reference in DirOK (#4985) 4 years ago
sync.h
textdat.cpp Fix spelling of Pepin (#4967) 4 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp Load all CEL as CL2 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp Use object pointer for pcursobj 4 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago