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Gleb Mazovetskiy 115c0716d4 TextInput: A couple of fixes 2 years ago
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DiabloUI TextInput: A couple of fixes 2 years ago
controls Add cursor support to DiabloUI and chat 2 years ago
data `LoadClassAttributes`: Mandate field order 3 years ago
discord Add PlayerData lookup helper to avoid manual casts 3 years ago
dvlnet Fix missing return value in tcp_server::send() 2 years ago
engine Text inputs: Selection, copy, cut 2 years ago
levels Rename error -> diablo_msg 2 years ago
lua Split up lua bindings a bit 2 years ago
mpq Deduplicate some of the MPQ handling 3 years ago
panels `text_render`: Replace optional args with struct 2 years ago
platform Generalize support for Windows without wchar APIs 3 years ago
qol Text inputs: Selection, copy, cut 2 years ago
storm Add DEVILUTIONX_DISPLAY_TEXTURE_FORMAT 3 years ago
utils Split up lua bindings a bit 2 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy Disable a couple of clang-tidy checks 2 years ago
CMakeLists.txt Split up lua bindings a bit 2 years ago
appfat.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
appfat.h Remove utils/stdcompat/string_view.hpp 3 years ago
automap.cpp `text_render`: Replace optional args with struct 2 years ago
automap.h Automap: Add minimap display option (#6612) 3 years ago
capture.cpp Fix year in screenshot file names 3 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
codec.h Remove utils/stdcompat/cstddef.hpp 3 years ago
control.cpp Text inputs: Selection, copy, cut 2 years ago
control.h Text inputs: Selection, copy, cut 2 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp fix selecting monsters outside of vision range 3 years ago
cursor.h Remove utils/stdcompat/optional.hpp 3 years ago
dead.cpp Add more missing <cstdint> includes 3 years ago
dead.h Remove unique monster's light when no corpse is left behind 3 years ago
debug.cpp Split up lua bindings a bit 2 years ago
debug.h Remove utils/stdcompat/string_view.hpp 3 years ago
diablo.cpp Automap: Don't close automap when pressing spacebar with other windows open (#6713) 2 years ago
diablo.h HotkeyMessages: Add more quick message slots 2 years ago
diablo_msg.cpp `text_render`: Replace optional args with struct 2 years ago
diablo_msg.hpp Rename error -> diablo_msg 2 years ago
doom.cpp Remove utils/stdcompat/optional.hpp 3 years ago
doom.h
effects.cpp Use safer versions of random number functions instead of GenerateRnd 3 years ago
effects.h Fix wrong flip sound: Tavern Sign 3 years ago
effects_stubs.cpp Completely remove unused sfx_MISC sounds 3 years ago
encrypt.cpp Deduplicate some of the MPQ handling 3 years ago
encrypt.h Deduplicate some of the MPQ handling 3 years ago
engine.cpp Text inputs: Selection, copy, cut 2 years ago
engine.h Text inputs: Selection, copy, cut 2 years ago
gamemenu.cpp Automap: Don't close automap when pressing spacebar with other windows open (#6713) 2 years ago
gamemenu.h Automap: Don't close automap when pressing spacebar with other windows open (#6713) 2 years ago
gmenu.cpp `text_render`: Replace optional args with struct 2 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp `text_render`: Replace optional args with struct 2 years ago
help.h
hwcursor.cpp Log an error if `SDL_CreateColorCursor` fails 3 years ago
hwcursor.hpp Delay hardware cursor reinit until it is visible 3 years ago
init.cpp Reduce verbose SDL_WINDOWEVENT event log spam 2 years ago
init.h Remove utils/stdcompat/optional.hpp 3 years ago
interfac.cpp Reduce demo message size 3 years ago
interfac.h Reduce demo message size 3 years ago
inv.cpp `text_render`: Replace optional args with struct 2 years ago
inv.h Extract uses of MyPlayer to prevent future crashes in tests/game init 3 years ago
inv_iterators.hpp Support `const` inventory iterators 3 years ago
itemdat.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
itemdat.h Remove utils/stdcompat/string_view.hpp 3 years ago
items.cpp `text_render`: Replace optional args with struct 2 years ago
items.h Items: Add isGold() function to items.h 2 years ago
lighting.cpp Force-inline methods to improve debug build perf 3 years ago
lighting.h Remove utils/stdcompat/invoke_result_t.hpp 3 years ago
loadsave.cpp Get base block bonus from data struct instead of storing a copy 3 years ago
loadsave.h Add missing <cstdint> includes 3 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Add missing <cstdint> includes 3 years ago
menu.h Add missing <cstdint> includes 3 years ago
minitext.cpp `text_render`: Replace optional args with struct 2 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Change InitMissileGFX() 3 years ago
misdat.h Remove utils/stdcompat/string_view.hpp 3 years ago
missiles.cpp Use safer versions of random number functions instead of GenerateRnd 3 years ago
missiles.h `MissilePosition`: Use `WorldTilePosition` 3 years ago
monstdat.cpp Add more missing <cstdint> includes 3 years ago
monstdat.h `enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
monster.cpp Fix alignment on AiProc values (#6704) 2 years ago
monster.h Remove utils/stdcompat/string_view.hpp 3 years ago
movie.cpp Add more missing <cstdint> includes 3 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
msg.cpp [skip ci] fix typos 2 years ago
msg.h [skip ci] fix typos 2 years ago
multi.cpp Use memmove when shifting data in high/low priority buffers 3 years ago
multi.h Remove utils/stdcompat/cstddef.hpp 3 years ago
nthread.cpp Remove utils/stdcompat/algorithm.hpp 3 years ago
nthread.h Add missing <cstdint> includes 3 years ago
objdat.cpp Ensure library theme bookcases are solid to match normal bookshelves 2 years ago
objdat.h Rename _oLight to applyLighting 3 years ago
objects.cpp Migrate gold drop/withdrawal to `text_input` 2 years ago
objects.h Remove utils/stdcompat/abs.hpp 3 years ago
options.cpp Hotkeys: Support more keybindings (#6719) 2 years ago
options.h Use structured bindings 3 years ago
pack.cpp Fix Item Validation (#6723) 2 years ago
pack.h Indicate network validation success or failure in iteminfo 3 years ago
pfile.cpp Use HeroClass in UI functions 3 years ago
pfile.h Use HeroClass in UI functions 3 years ago
player.cpp Prevent softlock when removing Auric Amulet 2 years ago
player.h Move the base hit amount to a table in playerData.cpp 3 years ago
playerdat.cpp Fix starting spell for Sorcerer (#6650) 3 years ago
playerdat.hpp Fix -Wmissing-field-initializers in playerdat.cpp 2 years ago
plrmsg.cpp `text_render`: Replace optional args with struct 2 years ago
plrmsg.h Remove utils/stdcompat/string_view.hpp 3 years ago
portal.cpp fix typos 3 years ago
portal.h rename AddWarpMissile -> AddPortalMissile 3 years ago
quests.cpp `text_render`: Replace optional args with struct 2 years ago
quests.h Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Remove utils/stdcompat/cstddef.hpp 3 years ago
spelldat.cpp Fix golem scroll does not create a targeting cusor 3 years ago
spelldat.h Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spells.cpp `MissilePosition`: Use `WorldTilePosition` 3 years ago
spells.h `MissilePosition`: Use `WorldTilePosition` 3 years ago
stores.cpp `text_render`: Replace optional args with struct 2 years ago
stores.h Remove utils/stdcompat/string_view.hpp 3 years ago
sync.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
sync.h Remove utils/stdcompat/cstddef.hpp 3 years ago
textdat.cpp Fix transcript of Warlord of Blood lore for Monk and Bard 3 years ago
textdat.h Add more missing <cstdint> includes 3 years ago
tmsg.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
tmsg.h Remove utils/stdcompat/cstddef.hpp 3 years ago
towners.cpp Use safer versions of random number functions instead of GenerateRnd 3 years ago
towners.h Switch to C++20 3 years ago
track.cpp `enum talk_id` -> `enum class TalkID` 3 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago