staphen
|
ffbbcc6d62
|
Support unencrypted multiplayer games with no password
|
4 years ago |
qndel
|
8b0808bd4a
|
fix error spam
|
4 years ago |
obligaron
|
f142b63664
|
Disallow to swap gear while not standing/walking.
|
4 years ago |
qndel
|
eba6d827bf
|
fix typos (#3238)
|
4 years ago |
Gleb Mazovetskiy
|
a97ffd1640
|
Load MPQ file overrides without StormLib
Also logs the overrides in verbose mode.
|
4 years ago |
Gleb Mazovetskiy
|
5d53910127
|
Verbose log base/pref/config/assets paths
|
4 years ago |
Gleb Mazovetskiy
|
7d91bc461a
|
Improve asset file opening
Avoid wrapping asset files via StormLib, open them directly via SDL
instead.
|
4 years ago |
qndel
|
0ccdf940f7
|
fix bounds checks (#3237)
|
4 years ago |
Anders Jenbo
|
9cee65da6c
|
Correct calculation for KerningFitSpacing
|
4 years ago |
Anders Jenbo
|
b227afc4c4
|
Do not render text past first encoding error
Continuing past the error allows for CTD attacks using special crafted
invalid UTF-8 with a multiby indicator at the end the string
|
4 years ago |
qndel
|
78c75aa7c7
|
update vision of other players
|
4 years ago |
qndel
|
d81de165d4
|
code cleanup (#3235)
|
4 years ago |
Anders Jenbo
|
3b229a8275
|
Check for translation in the same place as they are loaded from
|
4 years ago |
qndel
|
6f25f665b2
|
fix barbarian armor pierce
|
4 years ago |
Gleb Mazovetskiy
|
3448eab2d3
|
Translations: Restore support for ".mo" files
Note that they now need to go into the "assets/" subdirectory of the
build directory.
|
4 years ago |
Gleb Mazovetskiy
|
5e675dcd6a
|
Handle translations like other assets
Load translations from the MPQ or the assets directory, same as we do
with other DevilutionX assets.
|
4 years ago |
Anders Jenbo
|
203766f51b
|
Fix OOB write with long dialog translations
|
4 years ago |
qndel
|
c1108a2ee8
|
fix acid missiles (#3224)
|
4 years ago |
Gleb Mazovetskiy
|
8e5b18378c
|
SDL1: Fix `SDL_RWsize` backport
Subtract start position from the end position instead of assuming the
end position is 0.
|
4 years ago |
obligaron
|
d68db0bc0b
|
Fix hardware cursor gets white when selecting diablo at first run
|
4 years ago |
Anders Jenbo
|
ba510b5e94
|
Enable Run in Town by default
|
4 years ago |
Anders Jenbo
|
87f98695b5
|
Do not try to render menu when not properly initialized
Fixes #3206
|
4 years ago |
Joerg Wissen
|
4e7d6b8f9e
|
Optional feature to auto-refill belt from inventory (#983)
|
4 years ago |
Anders Jenbo
|
a1f42f199e
|
Fix overflow on long translations
Fixes #3125
|
4 years ago |
Bernd Stellwag
|
fcc0266703
|
Add new option to enable/disable item pickup sounds
|
4 years ago |
staphen
|
2920127f59
|
Optimize SyncInitPlrPos()
|
4 years ago |
Anders Jenbo
|
0e3c1321fb
|
🐛 Fix scavenger groups getting stuck
|
4 years ago |
Anders Jenbo
|
272049380c
|
Fix building on Debian
|
4 years ago |
Anders Jenbo
|
fe1cf9ac53
|
Update default ZT network id
|
4 years ago |
qndel
|
8f0f83c70c
|
fix damage spacing
|
4 years ago |
qndel
|
60aa86b974
|
make credits go back to proper menu
|
4 years ago |
Anders Jenbo
|
16ef261270
|
[touch] Do not require double clicks when using touch
|
4 years ago |
qndel
|
b9fbd4b188
|
prevent cutting off button sound
|
4 years ago |
obligaron
|
49c351d3e9
|
Allow playing intro in spawn if diabdat_mpq is present
|
4 years ago |
obligaron
|
5a9b4ba743
|
Extras menu: fix ESC doesn't return to main menu
|
4 years ago |
obligaron
|
a0b14e43fe
|
Ensure SFileSetAssetsPath is called before InsertCDDlg is called
|
4 years ago |
staphen
|
900af16a9e
|
Fix distributing stat points using gamepad
|
4 years ago |
Anders Jenbo
|
e69853487d
|
Correct name of font mpq
|
4 years ago |
obligaron
|
d401376ea4
|
Fix hardware cursor gets white when switching game
|
4 years ago |
obligaron
|
f51768a567
|
Add the possibility to switch to shareware
|
4 years ago |
obligaron
|
1d0f4cb13d
|
Add new Extras menu with the possibility to switch game
|
4 years ago |
obligaron
|
95b7380ae9
|
Startup game (diablo or hellfire) can be selected.
|
4 years ago |
Anders Jenbo
|
508cfabcdb
|
Load langauge specific mpq files
|
4 years ago |
qndel
|
5193abebcb
|
add objectindex to tiledata
|
4 years ago |
qndel
|
00307c7dad
|
add more stuff to tiledata
|
4 years ago |
Anders Jenbo
|
b2b7f51ce0
|
Implement SDL_RWsize for SDL1.2
|
4 years ago |
Anders Jenbo
|
82657e7d21
|
Use APK as a last fall back to other file access methodes
|
4 years ago |
Anders Jenbo
|
8df5912dc6
|
Always use SDL wrapper for file access
|
4 years ago |
Anders Jenbo
|
f77d0b3665
|
Close translation-file handler
|
4 years ago |
Anders Jenbo
|
11e37e972a
|
Port essential parts to use SDL abstraction for file access
|
4 years ago |