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@ -2313,7 +2313,7 @@ void AddAcid(Missile &missile, Point dst, Direction /*midir*/)
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{ |
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UpdateMissileVelocity(missile, dst, 16); |
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SetMissDir(missile, GetDirection16(missile.position.start, dst)); |
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if ((!gbIsHellfire && (missile.position.velocity.deltaX & 0xFFFF0000) != 0) || (missile.position.velocity.deltaY & 0xFFFF0000) != 0) |
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if (!gbIsHellfire || (missile.position.velocity.deltaX & 0xFFFF0000) != 0 || (missile.position.velocity.deltaY & 0xFFFF0000) != 0) |
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missile._mirange = 5 * (Monsters[missile._misource]._mint + 4); |
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else |
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missile._mirange = 1; |
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