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fix acid missiles (#3224)

pull/3226/head
qndel 4 years ago committed by GitHub
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  1. 2
      Source/missiles.cpp

2
Source/missiles.cpp

@ -2313,7 +2313,7 @@ void AddAcid(Missile &missile, Point dst, Direction /*midir*/)
{
UpdateMissileVelocity(missile, dst, 16);
SetMissDir(missile, GetDirection16(missile.position.start, dst));
if ((!gbIsHellfire && (missile.position.velocity.deltaX & 0xFFFF0000) != 0) || (missile.position.velocity.deltaY & 0xFFFF0000) != 0)
if (!gbIsHellfire || (missile.position.velocity.deltaX & 0xFFFF0000) != 0 || (missile.position.velocity.deltaY & 0xFFFF0000) != 0)
missile._mirange = 5 * (Monsters[missile._misource]._mint + 4);
else
missile._mirange = 1;

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