Browse Source

Do not try to render menu when not properly initialized

Fixes #3206
pull/3210/head
Anders Jenbo 4 years ago
parent
commit
87f98695b5
  1. 2
      Source/menu.cpp

2
Source/menu.cpp

@ -134,7 +134,7 @@ bool mainmenu_select_hero_dialog(GameData *gameData)
void mainmenu_wait_for_button_sound()
{
SDL_FillRect(DiabloUiSurface(), nullptr, 0x000000);
UiPollAndRender();
UiFadeIn();
SDL_Delay(350); // delay to let button pressed sound finish playing
}

Loading…
Cancel
Save