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update vision of other players

pull/3237/head
qndel 4 years ago committed by Anders Jenbo
parent
commit
78c75aa7c7
  1. 2
      Source/items.cpp

2
Source/items.cpp

@ -2742,7 +2742,7 @@ void CalcPlrItemVals(Player &player, bool loadgfx)
lrad = clamp(lrad, 2, 15);
if (player._pLightRad != lrad && &player == &Players[MyPlayerId]) {
if (player._pLightRad != lrad) {
ChangeLightRadius(player._plid, lrad);
ChangeVisionRadius(player._pvid, lrad);
player._pLightRad = lrad;

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