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Ensure SFileSetAssetsPath is called before InsertCDDlg is called

pull/3202/head
obligaron 4 years ago committed by Anders Jenbo
parent
commit
a0b14e43fe
  1. 3
      Source/init.cpp

3
Source/init.cpp

@ -174,6 +174,7 @@ void init_archives()
// Load devilutionx.mpq first to get the font file for error messages
devilutionx_mpq = LoadMPQ(paths, "devilutionx.mpq");
font_mpq = LoadMPQ(paths, "fonts.mpq"); // Extra fonts
SFileSetAssetsPath(paths::AppPath() + "assets/");
if (strcasecmp("en", sgOptions.Language.szCode) != 0 || strlen(sgOptions.Language.szCode) != 2) {
char langMpqName[9] = {};
@ -216,8 +217,6 @@ void init_archives()
UiErrorOkDialog(_("Some Hellfire MPQs are missing"), _("Not all Hellfire MPQs were found.\nPlease copy all the hf*.mpq files."));
app_fatal(nullptr);
}
SFileSetAssetsPath(paths::AppPath() + "assets/");
}
void init_create_window()

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