6452 Commits (f2bf6f3ff308ffd13403248bd4de2b65c8719f83)
 

Author SHA1 Message Date
staphen f2bf6f3ff3 3DS custom RNG for libsodium 5 years ago
staphen b6398b75d0 Replace std::mutex with SdlMutex 5 years ago
staphen 9ca9de3eba Add virtual keyboard hints and 3DS keyboard improvements 5 years ago
ephphatha 5b0accb13c Make it clearer when seeds are being converted from unsigned to signed 5 years ago
ephphatha 8d5b5e833b Add tests for LCG random engine 5 years ago
ephphatha fa8eada221 Remove unused variable. 5 years ago
Anders Jenbo 3affe2eb2a Fix SDL1 builds 5 years ago
Anders Jenbo 9dd7de027f Limit screen to landscape mode 5 years ago
ephphatha b478d8295c Remove dead code, FreeText() is never called 5 years ago
Anders Jenbo c3eed43012 Add "useful" items to test 5 years ago
Gleb Mazovetskiy 43bc08bd63 Hardware Cursor: Fall back to software on failure 5 years ago
Gleb Mazovetskiy 523d838bd4 Hardware Cursor: Use item hotpoint 5 years ago
Anders Jenbo 4e6870a92f Fix building Android release versions 5 years ago
Anders Jenbo 019db81351 Bump Android SDK version to 29 5 years ago
Gleb Mazovetskiy c875c0c213 Optimize FadeIn/Out palette updates 5 years ago
Gleb Mazovetskiy f9d20b44d6 🎉 Hardware cursor (SDL2-only) 5 years ago
obligaron b5ad92eb2c Convert _mAnimData to CelSprite 5 years ago
obligaron 7e594db683 Simplify SyncMonsterAnim 5 years ago
obligaron 40faa6e186 Introduce MonsterStruct::CheckStandAnimationIsLoaded 5 years ago
obligaron ceda0b46ce Introduce InitDeadAnimationFromMonster 5 years ago
obligaron ab9a300393 Introduce InitMissileAnimationFromMonster 5 years ago
Anders Jenbo f99ef2c195 A couple of clean ups suggested by Android Studio/Clang Tidy 5 years ago
Gleb Mazovetskiy e9544c2fdc ♻️ Cleanup `DrawCursor` 5 years ago
staphen a7123e7a5d Update ASIO to diasurgical fork 5 years ago
staphen 470a012e2b Update 3DS build instructions 5 years ago
Gleb Mazovetskiy e7b105b6ed 🐞 Fix off-by-one in `DrawCursor` 5 years ago
Gleb Mazovetskiy 432fdacd81 Clip `InvDrawSlotBack` draw call 5 years ago
Gleb Mazovetskiy 9c2677c368 DrawCutscene: Clip progress bar draw call 5 years ago
Gleb Mazovetskiy 982260d94e Clip control.cpp draw calls 5 years ago
Gleb Mazovetskiy e6a432bc5e Add `MakeSdlRect` helper function for -Wnarrowing 5 years ago
Epifanov Ivan b16d3e8b54
Re-enable graphical settings on PSVita (#2175) 5 years ago
Licaon_Kter f7dafc5073
Android - Enable multiplayer (#2171) 5 years ago
Licaon_Kter 0ee23d9198 Replace JCenter repos 5 years ago
Oleksandr Kalko aae61b0c05
Android building and installation instructions (#2172) 5 years ago
Licaon_Kter 23d73c860d
Android - move version to build.gradle (#2168) 5 years ago
Anders Jenbo 3f7ad14306 Set up CI for Android builds 5 years ago
Anders Jenbo 1c13f283cf Fix Clang warning 5 years ago
Anders Jenbo 0227519267 Enable mouse emulation for Android 5 years ago
Anders Jenbo 8c5c703375 Implement Android installation wizard 5 years ago
Krzysztof Klinikowski 1a3075c362 Add DevilutionX Android activity 5 years ago
staphen 90a840999c Add Android dependencies via CMake FetchContent scripts 5 years ago
Anders Jenbo e2ead2cc5e Port engine to Android 5 years ago
Juraj Michálek fe6e9e9cc2 Use CMake as build system 5 years ago
Anders Jenbo 08f8e5b502 Add Android icon 5 years ago
Krzysztof Klinikowski 751485b5db Add SDL Android porject files 5 years ago
obligaron 660f8d2f43 Ensure AnimationInfo is reset when a game is loaded 5 years ago
Juliano Leal Goncalves d47fc924f3 ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 5 years ago
Juliano Leal Goncalves 1cb2de47c4 🏷️ Expand underlying type of '_item_indexes' to 'uint16' 5 years ago
qndel 6931c438d3
fix typo (#2150) 5 years ago
qndel 4e6eeaa9d7 update asio 5 years ago