@ -25,7 +25,7 @@ int AnimationInfo::GetFrameToUseForRendering() const
assert(TicksSinceSequenceStarted>=0);
// we don't use the processed game ticks alone but also the fragtion of the next game tick (if a rendering happens between game ticks). This helps to smooth the animations.
// we don't use the processed game ticks alone but also the fraction of the next game tick (if a rendering happens between game ticks). This helps to smooth the animations.