Chance4us
efd3625e65
experimental xbrz filtering ( #714 )
6 years ago
Anders Jenbo
bd155e4a03
Correct poison water spawn position
6 years ago
Anders Jenbo
f62f983622
Fix broken wall tile
6 years ago
qndel
9a5ff805ed
Remove hardcoded spawn location for Cave maps
6 years ago
qndel
90960f67b4
Add code for load hell maps
6 years ago
Joel Falcou
9ba87895ae
Fix issue with NPC/Quest text scrolling
...
Scrolling text were abruptly closing while the audio
played right. This patch fix a simple error on the
scrolling loop so the corretc variable is used to make
the scrolling happens
6 years ago
BDC
74938fdacd
Fix memory leak with audio stream not been released
...
SFileChunk was not been release.
6 years ago
muzena
00b80128fb
Add build version to rules file
6 years ago
Anders Jenbo
5641e2bdec
Fix MSVC build
6 years ago
Anders Jenbo
7108145a04
Merge branch 'master' of github.com:diasurgical/devilution
6 years ago
Trung Lê
26dd29d4bc
Fix travis pipeline
6 years ago
Anders Jenbo
46224337d8
Fix bin diff
6 years ago
qndel
fea95b8cf7
fix wrong enum
6 years ago
Robin Eklind
452d6d25cc
docs: add function documentation to automap.cpp
6 years ago
Robin Eklind
23dca91a95
docs: add function documentation to appfat.cpp
6 years ago
Robin Eklind
7873bd4356
minitext: fix variable names of minitext.cpp
...
The variable names were mixed up.
sgLastScroll -> qtextSpd
scrolltexty -> qtextDelay
qtextSpd -> sgLastScroll
6 years ago
Anders Jenbo
10be0c66e0
Correct ObjTypeConv
6 years ago
Robin Eklind
32ba38a33a
Merge pull request #2039 from AJenbo/ObjTypeConv
...
Use enums in the ObjTypeConv map
6 years ago
Anders Jenbo
8c3ec91232
Use enums in the ObjTypeConv map
6 years ago
Anders Jenbo
3b8bcf98bf
Enable assertions
6 years ago
Anders Jenbo
e7567859ee
Remove C fallback code
6 years ago
Anders Jenbo
350646fe95
Correct signatures
6 years ago
Anders Jenbo
d008af43b0
Semantic code style cleanups
6 years ago
Anders Jenbo
af7db10bac
Correct switch order for TraceErrorDD
...
This fixes the jump table at the end of the function
https://github.com/galaxyhaxz/devastation/blob/master/FIXES/appfat.cpp
6 years ago
Anders Jenbo
f4c181dd70
Correct size of app_fatal
...
The call to ExitProcess(1) can be seen in the original ASM, but still
isen't emitted by the compiler for our code :/
6 years ago
Anders Jenbo
67d659448e
Correct build options
...
Disable minimal rebuild.
Target Pentium
6 years ago
Anders Jenbo
295dc35429
Renable delete operator
...
This aligns the first instructions, now that we only target C++ it's we
can safly enable it. Should be moved to storm.h.
6 years ago
Anders Jenbo
346c0949e7
Correct seed tables
6 years ago
Anders Jenbo
9e2cefa522
Fix InitHash
6 years ago
Anders Jenbo
2ec7c78eae
Format source
6 years ago
Anders Jenbo
cee695c890
Clean up menu structures
6 years ago
Anders Jenbo
edcd92e012
Misc clean ups that missed last round
6 years ago
Anders Jenbo
cc280eeba3
Enable asserts in files that where cleaned
6 years ago
Anders Jenbo
c9db23de5b
Correct sfx_* names, can be seen in assert strings
6 years ago
Anders Jenbo
3ac90dc03f
Use NewCursor to set cursor
6 years ago
Anders Jenbo
a94c2d656f
Make hashtable in to a 2d array
6 years ago
Anders Jenbo
cd18914026
Avoid void pointers
6 years ago
Anders Jenbo
be1a3f1503
Clean up gamemenu_on
6 years ago
Anders Jenbo
6c6ae344de
Deduplicate strings in argument parsing
6 years ago
Anders Jenbo
c3cdc1c4ab
Decompose magic numbers
6 years ago
Anders Jenbo
6704657e71
Apply sematic codestyle
6 years ago
Anders Jenbo
1340192b59
Correct array sizes
6 years ago
Anders Jenbo
c09c37ec21
Create define for monsterAvailTbl
6 years ago
Anders Jenbo
7db4ed749a
Apply more enums, defines and types
6 years ago
Anders Jenbo
c384711a5f
Backport cleanups from hellfire branch
6 years ago
Manuel Alfayate Corchete
03662be548
Remove atexit() calls and implement a diablo_deinit() function instea… ( #694 )
...
* Remove atexit() calls and implement a diablo_deinit() function instead that cleans up every subsystem if it has been init before.
6 years ago
Gleb Mazovetskiy
a8d69185e0
.travis.yml: Fix ppc64le script
...
Accidentally broke it by adding the build directory back last-minute in #692
6 years ago
Gleb Mazovetskiy
7b72b3d4ea
CMake: Use generator expressions more
...
Generator expressions are the only way to distinguish between build
types in multi-configuration builds (Visual Studio).
This adds generator expressions for some of build type dependent
values as a starting point.
See a more detailed explanation at:
https://cmake.org/cmake/help/latest/manual/cmake-buildsystem.7.html#build-specification-with-generator-expressions
Notably:
> Some buildsystems generated by cmake(1) have a predetermined build-configuration set in the CMAKE_BUILD_TYPE variable. The buildsystem for the IDEs such as Visual Studio and Xcode are generated independent of the build-configuration, and the actual build configuration is not known until build-time. Therefore, code such as
>
> string(TOLOWER ${CMAKE_BUILD_TYPE} _type)
> if (_type STREQUAL debug)
> target_compile_definitions(exe1 PRIVATE DEBUG_BUILD)
> endif()
>
> may appear to work for Makefile Generators and Ninja generators, but is not portable to IDE generators.
6 years ago
Gleb Mazovetskiy
92f443a75f
Simplify CI build commands
...
Use -S<source directory> -B<build directory>
This lets us avoid `cd` and the build directory does not have to exist
(CMake will create it).
6 years ago
arrowgent
d28aca49d8
MinGW SDLmain fix ( #687 )
6 years ago