Use enums in the ObjTypeConv map
@ -1,120 +1,120 @@
#include "all.h"
/** Maps from dun_object_id to object_id. */
int ObjTypeConv[113] = {
0,
4,
20,
21,
22,
24,
11,
12,
13,
25,
41,
26,
8,
9,
10,
80,
49,
84,
85,
3,
14,
15,
16,
17,
18,
19,
28,
53,
54,
36,
37,
38,
39,
40,
27,
29,
30,
31,
32,
33,
34,
35,
5,
6,
7,
73,
83,
89,
90,
47,
46,
94
int ObjTypeConv[] = {
OBJ_L1LIGHT,
OBJ_LEVER,
OBJ_CRUX1,
OBJ_CRUX2,
OBJ_CRUX3,
OBJ_ANGEL,
OBJ_BANNERL,
OBJ_BANNERM,
OBJ_BANNERR,
OBJ_BOOK2L,
OBJ_BOOK2R,
OBJ_BCROSS,
OBJ_CANDLE1,
OBJ_CANDLE2,
OBJ_CANDLEO,
OBJ_CAULDRON,
OBJ_GOATSHRINE,
OBJ_MCIRCLE1,
OBJ_MCIRCLE2,
OBJ_SKFIRE,
OBJ_SKPILE,
OBJ_SKSTICK1,
OBJ_SKSTICK2,
OBJ_SKSTICK3,
OBJ_SKSTICK4,
OBJ_SKSTICK5,
OBJ_SWITCHSKL,
OBJ_TRAPL,
OBJ_TRAPR,
OBJ_TORTURE1,
OBJ_TORTURE2,
OBJ_TORTURE3,
OBJ_TORTURE4,
OBJ_TORTURE5,
OBJ_NUDEW2R,
OBJ_TNUDEM1,
OBJ_TNUDEM2,
OBJ_TNUDEM3,
OBJ_TNUDEM4,
OBJ_TNUDEW1,
OBJ_TNUDEW2,
OBJ_TNUDEW3,
OBJ_CHEST1,
OBJ_CHEST2,
OBJ_CHEST3,
OBJ_PEDISTAL,
OBJ_ALTBOY,
OBJ_WARARMOR,
OBJ_WARWEAP,
OBJ_TORCHR2,
OBJ_TORCHL2,
OBJ_MUSHPATCH,
};
/** Contains the data related to each object ID. */
@ -2,7 +2,7 @@
#ifndef __OBJDAT_H__
#define __OBJDAT_H__
extern int ObjTypeConv[113];
extern int ObjTypeConv[];
extern ObjDataStruct AllObjects[99];
extern char *ObjMasterLoadList[56];