|
|
|
|
@ -128,7 +128,7 @@ void FindItemOrObject()
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (currlevel == DTYPE_TOWN || pcursitem != -1) |
|
|
|
|
if (leveltype == DTYPE_TOWN || pcursitem != -1) |
|
|
|
|
return; // Don't look for objects in town
|
|
|
|
|
|
|
|
|
|
for (int xx = -1; xx < 2; xx++) { |
|
|
|
|
@ -873,7 +873,7 @@ struct RightStickAccumulator {
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
bool IsAutomapActive() { |
|
|
|
|
return automapflag && currlevel != DTYPE_TOWN; |
|
|
|
|
return automapflag && leveltype != DTYPE_TOWN; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void HandleRightStickMotion() |
|
|
|
|
|