Yuri Pourre
1ec46931e1
Add blacksmith's missing transcriptions ( #1203 )
5 years ago
Gleb Mazovetskiy
83292c8e67
♻️ Fix -Wunused-variable in pfile.cpp
5 years ago
obligaron
a3229741d1
🖌️ Refurbish tables in source code (clang-format off)
5 years ago
Anders Jenbo
93e42b9b8c
🌐 Add missing translation string
5 years ago
Jmgr
d4f62870b8
Remove globals from paths.h
...
Fix for Vita
Update to use free functions
Use std::optional to allow setting empty paths
Change header inclusion order
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Use std::optional to allow setting empty paths
Apply clang-format
Temporary commit
5 years ago
Jmgr
2b672289e1
Fix optional being in experimental/ with some compilers
5 years ago
Anders Jenbo
b69d18f12d
🌐 Enable translation of all remaning strings
5 years ago
John Törnblom
e0dddf508a
Add automatically translated string literals ( #1694 )
5 years ago
Gleb Mazovetskiy
807d8528b1
🐞 Fix fmt includes "" -> <>
5 years ago
Gleb Mazovetskiy
c49de0b5f1
🎨 Source/utils/log.hpp: Fix newlines
5 years ago
obligaron
239a43cc1c
Remove "AnimWidth2" expect for missiles ( #1680 )
5 years ago
John Törnblom
102ee9ead1
convert utf8 language strings to latin1
5 years ago
John Törnblom
30db9e7dd0
trim strings from language metadata
5 years ago
John Törnblom
9c61baea9f
parse translation metadata
5 years ago
John Törnblom
0be36898b9
ensure translations are null-terminated
5 years ago
Anders Jenbo
dbfa9c27a5
✨ Enable translation for all menus
5 years ago
Anders Jenbo
32117dc73b
🔧 Create translation template and update translations
5 years ago
Anders Jenbo
3f30b8db60
Add Danish translation and switch to IETF instead of ISO 639-1 codes
5 years ago
John Törnblom
b86743db25
add translation macros to the main menu
...
translate all strings in the main menu
5 years ago
John Törnblom
04269dedcd
add translation macro for msgids defined in the global scope
5 years ago
John Törnblom
51e7a169a6
add initial language support using a simple MO parser
5 years ago
Jmgr
c33182d6de
Modernize deprecated headers
5 years ago
Jmgr
1b7e0d2cb3
Migrate existing log entries
5 years ago
Jmgr
ef0ca794bc
Use system libfmt by default if version >= 7.0.0
...
Allow non-strict ansi functions
Cleanup
5 years ago
Jmgr
af0ea6fdfc
Set Application as the default log category
...
Remove example of logging a container
5 years ago
Jmgr
f3a401b5f6
Add the fmt library as a dependency and add some examples
...
Attempt at fixing missing functions on some platforms
5 years ago
Anders Jenbo
f77c52941a
♻️ Make GetDirection take Points instead of ints
5 years ago
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
5 years ago
Anders Jenbo
d096a85803
🔥 Deduplicate some more drlg code
5 years ago
Anders Jenbo
98cd435fba
♻️ Apply point types to missiles
5 years ago
Anders Jenbo
efbe8a8338
♻️ add possition points to monsters
5 years ago
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
5 years ago
Anders Jenbo
275404029e
♻️ Cleanup player temp variables
5 years ago
Anders Jenbo
f5012c6b85
🎨 Use feature macro instead of GCC version
5 years ago
obligaron
b1ee8c00b3
change AnimationDistributionFlags to enum class and rename to AnimationDistributionParams
5 years ago
obligaron
ab28255c68
temporary: use normal animation logic for walk
5 years ago
obligaron
93d487d3ed
move comments to own line
5 years ago
obligaron
1930b0f1a6
rename enum AnimationFlags to AnimationDistributionFlags
5 years ago
obligaron
2f2e48abf5
check the result of &-operator for enum flag explicitly
5 years ago
obligaron
e0aec0b153
Rename _pAnimRelevantAnimationFramesForDistributen to _pAnimRelevantAnimationFramesForDistributing
5 years ago
obligaron
9834e4849b
player.cpp: Rename absolutAnimationFrame to absoluteAnimationFrame
5 years ago
obligaron
613c54496d
player.h: change comment styles (doxygen)
5 years ago
obligaron
fa6bf63dd3
Introduce AnimationFlags::SkipsDelayOfLastFrame and handle it
5 years ago
obligaron
4fc7a4c8aa
Change Logic from Frames to GameTicks
5 years ago
obligaron
c9b506d334
Introduce AnimationFlags::ProcessAnimationPending and stop passing skipped Frames cause of ProcessAnimationPending as skipped Frames
5 years ago
obligaron
f908f47751
Move the original logic to NewPlrAnim and introduce _pAnimGameTickModifier and _pAnimRelevantAnimationFramesForDistributen
5 years ago
Anders Jenbo
433fc9fa8d
💚 Packport std::clamp for pre GCC 7.1
5 years ago
Anders Jenbo
a5f062b747
🎨 Use stdint instead of SDL types
5 years ago
Anders Jenbo
72ad648e9a
♻️ Cleanup some min/max/clamp logic
...
Apply suggestions from code review
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Co-authored-by: thebigMuh <81810641+thebigMuh@users.noreply.github.com>
5 years ago
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
5 years ago