NiteKat
de76ec1d85
Fix API Item Dropping
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Fixes an issue that started after updating to newer commit. Moves TryOpenDungeonWithMouse() to devilution namespace for access in the API and copies part of the left click code with slight modification to handle dropping items, and sets me up for implementing API opening hellfire areas.
3 months ago
NiteKat
15c38b4792
Add _pISplLvlAdd to PlayerData
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Adds collecting _pISplLvlAdd to PlayerData server side and sending it client side.
3 months ago
NiteKat
09141118de
Fix Handling Item Purchases
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Fixes handling of item purchases to work with the new StaticVector class and corrects a DevilutionX function definition that for some reason didn't update when I merged master.
3 months ago
Eric Robinson
ee6ce0588a
Update _iStatFlag on HoldItem
3 months ago
Eric Robinson
dd7a06365c
Remove unused CMD_ATTACKXY
3 months ago
Eric Robinson
c26801c8e5
Fix stash text height
3 months ago
staphen
c55e7a4107
Reload sfx when reloading active mods
3 months ago
Eric Robinson
714ae37fba
Fix Automap Arrow
3 months ago
Eric Robinson
ff936c9920
Add more usage of hasNoLife
4 months ago
Eric Robinson
e5e6804e49
Add Monster hasNoLife helper ( #8304 )
4 months ago
Eric Robinson
bc0d60bff7
Add Player hasNoMana helper
4 months ago
Eric Robinson
7e8173e6ff
Add Player hasNoLife helper ( #8302 )
4 months ago
staphen
b408ba1327
Adjust translator comments
4 months ago
staphen
2b41cd9ab1
Update /ping command to more closely match hourglass message
4 months ago
staphen
31ec883c09
Add event player message displaying latency stats when hourglass appears
4 months ago
staphen
77a7921004
Remove overly verbose log message
4 months ago
staphen
4e983be0b1
Don't hardcode the number of Towners in gamepad targeting logic
4 months ago
staphen
16b97b5f4f
Assign GameController::instance_id_ before adding to controllers_ vector
4 months ago
LP
16b96e2c31
Fix broken catacombs wall tile ( #8296 )
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* Fix broken catacombs wall tile
When tile 15 is followed by tile 1 below, change tile 1 to tile 8
(left corner) to fix a visual glitch in the catacombs.
* Silence fmt catch warnings and guard SaveHelper copy
4 months ago
staphen
9affb1a79b
Process network packets independent of the game's tick rate
4 months ago
staphen
bf2a8a6c68
Add DVL_API_FOR_TEST to symbols used by townerdat_test.cpp
4 months ago
Yuri Pourre
d8b1f00cb5
Load towners via tsv
4 months ago
staphen
cf942fa54a
Show an appropriate error message when wrong password is entered (TCP)
4 months ago
LP
f295e67b9f
Add multiplayer event logging
4 months ago
FinnishPottu
df325f6366
Add Finnish translation
4 months ago
staphen
02fc3deff6
Use 'ping' instead of 'latency' in the UI
4 months ago
staphen
7bb5ec2ba6
Improve error messages when joining ZT games
4 months ago
staphen
83b8cb0635
Improve ZeroTier protocol error messages
4 months ago
staphen
3247b00a64
Add latency data to ZT public game descriptions
4 months ago
staphen
02a153fe26
Update last echo time when echo requests are sent
4 months ago
staphen
642ba322c4
Send echo request to update latency statistics every 5 seconds
4 months ago
staphen
93ffc209bc
Fix some bugs during the ZT handshake process
4 months ago
staphen
585aad4254
Add /ping command to view latency data
4 months ago
staphen
7564bd0fcb
Introduce DvlNet function to read latency data from providers
4 months ago
LP
65c1076135
Fix UI list double-click handling ( #8272 )
4 months ago
staphen
7c10af9f26
Fix condition for logging errors in SetHardwareCursorVisible()
4 months ago
obligaron
2c4e69c5c9
Fix MSVC warnings
4 months ago
staphen
f242346791
Run clang-format against diablo.cpp
4 months ago
Chris V.
8037515557
fix scrolling bug in main game when SDL is at least 2
4 months ago
Stephen C. Wills
b30df6341e
Fix compiler warning about cases not handled in switch ( #8262 )
4 months ago
Yggdrasill
753b566350
Use StaticVector for all vendors
4 months ago
Yggdrasill
91dd3bfaa1
Add tests for premium item generation
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Rename functions
Comments
4 months ago
obligaron
187bdba561
Ensure gap-filling firewall tiles only damage moving players
5 months ago
obligaron
536378a469
Fill gaps in firewall and flamewave
5 months ago
obligaron
78a3edb719
Change MonsterTrapHit and MonsterMHit from index to Monster reference
5 months ago
obligaron
38389b3bf4
Harmonize grow logic of firewall and flamewave
5 months ago
staphen
942bebb664
Fix warnings about mismatched sign in comparisons
5 months ago
Gleb Mazovetskiy
705a007c22
SDL3: Fix nearest-neighbor scaling
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For some reason, setting the scaling on just `texture` still results
in bluriness. However, setting the default scaling mode on the renderer
fixes it.
Also, does a few more things the SDL3 way.
5 months ago
Gleb Mazovetskiy
db9404dcf6
CMake: Add SDL3_mixer
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Requires a not-yet-released SDL 3.4.0.
I tried implementing audio with plain SDL and it's too complicated.
5 months ago
Gleb Mazovetskiy
8600e03acf
SDL3: Correctly scale the hardware cursor
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Getting the correct scale turned out to be a lot trickier in SDL3 than
SDL2. SDL should probably provide an API for this.
Refs https://github.com/libsdl-org/SDL/issues/14271
5 months ago