Browse Source

Remove unused CMD_ATTACKXY

pull/8330/head
Eric Robinson 3 months ago committed by Stephen C. Wills
parent
commit
dd7a06365c
  1. 17
      Source/msg.cpp
  2. 4
      Source/msg.h
  3. 5
      Source/player.cpp

17
Source/msg.cpp

@ -380,7 +380,6 @@ bool WasPlayerCmdAlreadyRequested(_cmd_id bCmd, Point position = {}, uint16_t wP
case _cmd_id::CMD_RATTACKPID:
case _cmd_id::CMD_SPELLPID:
case _cmd_id::CMD_ATTACKPID:
case _cmd_id::CMD_ATTACKXY:
case _cmd_id::CMD_SATTACKXY:
case _cmd_id::CMD_RATTACKXY:
case _cmd_id::CMD_SPELLXY:
@ -1653,20 +1652,6 @@ size_t OnSyncPutItem(const TCmdPItem &message, Player &player)
return sizeof(message);
}
size_t OnAttackTile(const TCmdLoc &message, Player &player)
{
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && leveltype != DTYPE_TOWN && InDungeonBounds(position)) {
MakePlrPath(player, position, false);
player.destAction = ACTION_ATTACK;
player.destParam1 = position.x;
player.destParam2 = position.y;
}
return sizeof(message);
}
size_t OnStandingAttackTile(const TCmdLoc &message, Player &player)
{
const Point position { message.x, message.y };
@ -3359,8 +3344,6 @@ size_t ParseCmd(uint8_t pnum, const TCmd *pCmd, size_t maxCmdSize)
return HandleCmd(OnSyncPutItem, player, pCmd, maxCmdSize);
case CMD_SPAWNITEM:
return HandleCmd(OnSpawnItem, player, pCmd, maxCmdSize);
case CMD_ATTACKXY:
return HandleCmd(OnAttackTile, player, pCmd, maxCmdSize);
case CMD_SATTACKXY:
return HandleCmd(OnStandingAttackTile, player, pCmd, maxCmdSize);
case CMD_RATTACKXY:

4
Source/msg.h

@ -70,10 +70,6 @@ enum _cmd_id : uint8_t {
// attempted loot item when inventory is full).
// body (TCmdPItem)
CMD_SPAWNITEM,
// Attack target location.
//
// body (TCmdLoc)
CMD_ATTACKXY,
// Range attack target location.
//
// body (TCmdLoc)

5
Source/player.cpp

@ -1906,11 +1906,6 @@ void Player::UpdatePreviewCelSprite(_cmd_id cmdId, Point point, uint16_t wParam1
graphic = player_graphic::Attack;
break;
}
case _cmd_id::CMD_ATTACKXY:
dir = GetDirection(position.tile, point);
graphic = player_graphic::Attack;
minimalWalkDistance = 2;
break;
case _cmd_id::CMD_RATTACKXY:
case _cmd_id::CMD_SATTACKXY:
dir = GetDirection(position.tile, point);

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