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@ -713,6 +713,7 @@ void Server::updateGameData()
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data->playerList[i]._pIBonusToHit = devilution::Players[i]._pIBonusToHit; |
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data->playerList[i]._pIBonusAC = devilution::Players[i]._pIBonusAC; |
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data->playerList[i]._pIBonusDamMod = devilution::Players[i]._pIBonusDamMod; |
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data->playerList[i]._pISplLvlAdd = devilution::Players[i]._pISplLvlAdd; |
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data->playerList[i].pManaShield = devilution::Players[i].pManaShield; |
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} else if (devilution::Players.size() >= i + 1 && devilution::Players[i].plractive && devilution::Players[i].isOnActiveLevel() && devilution::IsTileLit(devilution::Point { devilution::Players[i].position.tile.x, devilution::Players[i].position.tile.y })) { |
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memcpy(data->playerList[i]._pName, devilution::Players[i]._pName, 32); |
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@ -779,6 +780,7 @@ void Server::updateGameData()
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data->playerList[i]._pIBonusToHit = -1; |
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data->playerList[i]._pIBonusAC = -1; |
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data->playerList[i]._pIBonusDamMod = -1; |
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data->playerList[i]._pISplLvlAdd = -1; |
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data->playerList[i].pManaShield = devilution::Players[i].pManaShield; |
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} else { |
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memset(data->playerList[i]._pName, 0, 32); |
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@ -845,6 +847,7 @@ void Server::updateGameData()
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data->playerList[i]._pIBonusToHit = -1; |
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data->playerList[i]._pIBonusAC = -1; |
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data->playerList[i]._pIBonusDamMod = -1; |
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data->playerList[i]._pISplLvlAdd = -1; |
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data->playerList[i].pManaShield = false; |
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} |
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@ -911,6 +914,7 @@ void Server::updateGameData()
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playerData->set__pibonustohit(data->playerList[i]._pIBonusToHit); |
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playerData->set__pibonusac(data->playerList[i]._pIBonusAC); |
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playerData->set__pibonusdammod(data->playerList[i]._pIBonusDamMod); |
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playerData->set__pispllvladd(data->playerList[i]._pISplLvlAdd); |
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playerData->set_pmanashield(data->playerList[i].pManaShield); |
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} |
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