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@ -579,29 +579,29 @@ bool UnPackNetPlayer(const PlayerNetPack &packed, Player &player)
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CalcPlrInv(player, false); |
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player._pGold = CalculateGold(player); |
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ValidateFields(player._pStrength, Swap32LE(packed.pStrength), player._pStrength == Swap32LE(packed.pStrength)); |
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ValidateFields(player._pMagic, Swap32LE(packed.pMagic), player._pMagic == Swap32LE(packed.pMagic)); |
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ValidateFields(player._pDexterity, Swap32LE(packed.pDexterity), player._pDexterity == Swap32LE(packed.pDexterity)); |
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ValidateFields(player._pVitality, Swap32LE(packed.pVitality), player._pVitality == Swap32LE(packed.pVitality)); |
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ValidateFields(player._pHitPoints, Swap32LE(packed.pHitPoints), player._pHitPoints == Swap32LE(packed.pHitPoints)); |
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ValidateFields(player._pMaxHP, Swap32LE(packed.pMaxHP), player._pMaxHP == Swap32LE(packed.pMaxHP)); |
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ValidateFields(player._pMana, Swap32LE(packed.pMana), player._pMana == Swap32LE(packed.pMana)); |
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ValidateFields(player._pMaxMana, Swap32LE(packed.pMaxMana), player._pMaxMana == Swap32LE(packed.pMaxMana)); |
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ValidateFields(player._pDamageMod, Swap32LE(packed.pDamageMod), player._pDamageMod == Swap32LE(packed.pDamageMod)); |
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ValidateFields(player.getBaseToBlock(), Swap32LE(packed.pBaseToBlk), player.getBaseToBlock() == Swap32LE(packed.pBaseToBlk)); |
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ValidateFields(player._pIMinDam, Swap32LE(packed.pIMinDam), player._pIMinDam == Swap32LE(packed.pIMinDam)); |
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ValidateFields(player._pIMaxDam, Swap32LE(packed.pIMaxDam), player._pIMaxDam == Swap32LE(packed.pIMaxDam)); |
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ValidateFields(player._pIAC, Swap32LE(packed.pIAC), player._pIAC == Swap32LE(packed.pIAC)); |
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ValidateFields(player._pIBonusDam, Swap32LE(packed.pIBonusDam), player._pIBonusDam == Swap32LE(packed.pIBonusDam)); |
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ValidateFields(player._pIBonusToHit, Swap32LE(packed.pIBonusToHit), player._pIBonusToHit == Swap32LE(packed.pIBonusToHit)); |
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ValidateFields(player._pIBonusAC, Swap32LE(packed.pIBonusAC), player._pIBonusAC == Swap32LE(packed.pIBonusAC)); |
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ValidateFields(player._pIBonusDamMod, Swap32LE(packed.pIBonusDamMod), player._pIBonusDamMod == Swap32LE(packed.pIBonusDamMod)); |
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ValidateFields(player._pIGetHit, Swap32LE(packed.pIGetHit), player._pIGetHit == Swap32LE(packed.pIGetHit)); |
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ValidateFields(player._pIEnAc, Swap32LE(packed.pIEnAc), player._pIEnAc == Swap32LE(packed.pIEnAc)); |
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ValidateFields(player._pIFMinDam, Swap32LE(packed.pIFMinDam), player._pIFMinDam == Swap32LE(packed.pIFMinDam)); |
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ValidateFields(player._pIFMaxDam, Swap32LE(packed.pIFMaxDam), player._pIFMaxDam == Swap32LE(packed.pIFMaxDam)); |
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ValidateFields(player._pILMinDam, Swap32LE(packed.pILMinDam), player._pILMinDam == Swap32LE(packed.pILMinDam)); |
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ValidateFields(player._pILMaxDam, Swap32LE(packed.pILMaxDam), player._pILMaxDam == Swap32LE(packed.pILMaxDam)); |
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ValidateFields(player._pStrength, SwapSigned32LE(packed.pStrength), player._pStrength == SwapSigned32LE(packed.pStrength)); |
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ValidateFields(player._pMagic, SwapSigned32LE(packed.pMagic), player._pMagic == SwapSigned32LE(packed.pMagic)); |
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ValidateFields(player._pDexterity, SwapSigned32LE(packed.pDexterity), player._pDexterity == SwapSigned32LE(packed.pDexterity)); |
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ValidateFields(player._pVitality, SwapSigned32LE(packed.pVitality), player._pVitality == SwapSigned32LE(packed.pVitality)); |
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ValidateFields(player._pHitPoints, SwapSigned32LE(packed.pHitPoints), player._pHitPoints == SwapSigned32LE(packed.pHitPoints)); |
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ValidateFields(player._pMaxHP, SwapSigned32LE(packed.pMaxHP), player._pMaxHP == SwapSigned32LE(packed.pMaxHP)); |
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ValidateFields(player._pMana, SwapSigned32LE(packed.pMana), player._pMana == SwapSigned32LE(packed.pMana)); |
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ValidateFields(player._pMaxMana, SwapSigned32LE(packed.pMaxMana), player._pMaxMana == SwapSigned32LE(packed.pMaxMana)); |
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ValidateFields(player._pDamageMod, SwapSigned32LE(packed.pDamageMod), player._pDamageMod == SwapSigned32LE(packed.pDamageMod)); |
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ValidateFields(player.getBaseToBlock(), SwapSigned32LE(packed.pBaseToBlk), player.getBaseToBlock() == SwapSigned32LE(packed.pBaseToBlk)); |
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ValidateFields(player._pIMinDam, SwapSigned32LE(packed.pIMinDam), player._pIMinDam == SwapSigned32LE(packed.pIMinDam)); |
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ValidateFields(player._pIMaxDam, SwapSigned32LE(packed.pIMaxDam), player._pIMaxDam == SwapSigned32LE(packed.pIMaxDam)); |
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ValidateFields(player._pIAC, SwapSigned32LE(packed.pIAC), player._pIAC == SwapSigned32LE(packed.pIAC)); |
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ValidateFields(player._pIBonusDam, SwapSigned32LE(packed.pIBonusDam), player._pIBonusDam == SwapSigned32LE(packed.pIBonusDam)); |
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ValidateFields(player._pIBonusToHit, SwapSigned32LE(packed.pIBonusToHit), player._pIBonusToHit == SwapSigned32LE(packed.pIBonusToHit)); |
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ValidateFields(player._pIBonusAC, SwapSigned32LE(packed.pIBonusAC), player._pIBonusAC == SwapSigned32LE(packed.pIBonusAC)); |
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ValidateFields(player._pIBonusDamMod, SwapSigned32LE(packed.pIBonusDamMod), player._pIBonusDamMod == SwapSigned32LE(packed.pIBonusDamMod)); |
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ValidateFields(player._pIGetHit, SwapSigned32LE(packed.pIGetHit), player._pIGetHit == SwapSigned32LE(packed.pIGetHit)); |
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ValidateFields(player._pIEnAc, SwapSigned32LE(packed.pIEnAc), player._pIEnAc == SwapSigned32LE(packed.pIEnAc)); |
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ValidateFields(player._pIFMinDam, SwapSigned32LE(packed.pIFMinDam), player._pIFMinDam == SwapSigned32LE(packed.pIFMinDam)); |
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ValidateFields(player._pIFMaxDam, SwapSigned32LE(packed.pIFMaxDam), player._pIFMaxDam == SwapSigned32LE(packed.pIFMaxDam)); |
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ValidateFields(player._pILMinDam, SwapSigned32LE(packed.pILMinDam), player._pILMinDam == SwapSigned32LE(packed.pILMinDam)); |
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ValidateFields(player._pILMaxDam, SwapSigned32LE(packed.pILMaxDam), player._pILMaxDam == SwapSigned32LE(packed.pILMaxDam)); |
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ValidateFields(player._pMaxHPBase, player.calculateBaseLife(), player._pMaxHPBase <= player.calculateBaseLife()); |
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ValidateFields(player._pMaxManaBase, player.calculateBaseMana(), player._pMaxManaBase <= player.calculateBaseMana()); |
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