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Fix warnings about mismatched sign in comparisons

pull/8232/head
staphen 5 months ago committed by Anders Jenbo
parent
commit
942bebb664
  1. 4
      Source/msg.cpp
  2. 46
      Source/pack.cpp
  3. 5
      Source/utils/endian_swap.hpp

4
Source/msg.cpp

@ -2810,8 +2810,8 @@ void delta_monster_hp(const Monster &monster, const Player &player)
return;
DMonsterStr *pD = &GetDeltaLevel(player).monster[monster.getId()];
if (Swap32LE(pD->hitPoints) > monster.hitPoints)
pD->hitPoints = Swap32LE(monster.hitPoints);
if (SwapSigned32LE(pD->hitPoints) > monster.hitPoints)
pD->hitPoints = SwapSigned32LE(monster.hitPoints);
}
void delta_sync_monster(const TSyncMonster &monsterSync, uint8_t level)

46
Source/pack.cpp

@ -579,29 +579,29 @@ bool UnPackNetPlayer(const PlayerNetPack &packed, Player &player)
CalcPlrInv(player, false);
player._pGold = CalculateGold(player);
ValidateFields(player._pStrength, Swap32LE(packed.pStrength), player._pStrength == Swap32LE(packed.pStrength));
ValidateFields(player._pMagic, Swap32LE(packed.pMagic), player._pMagic == Swap32LE(packed.pMagic));
ValidateFields(player._pDexterity, Swap32LE(packed.pDexterity), player._pDexterity == Swap32LE(packed.pDexterity));
ValidateFields(player._pVitality, Swap32LE(packed.pVitality), player._pVitality == Swap32LE(packed.pVitality));
ValidateFields(player._pHitPoints, Swap32LE(packed.pHitPoints), player._pHitPoints == Swap32LE(packed.pHitPoints));
ValidateFields(player._pMaxHP, Swap32LE(packed.pMaxHP), player._pMaxHP == Swap32LE(packed.pMaxHP));
ValidateFields(player._pMana, Swap32LE(packed.pMana), player._pMana == Swap32LE(packed.pMana));
ValidateFields(player._pMaxMana, Swap32LE(packed.pMaxMana), player._pMaxMana == Swap32LE(packed.pMaxMana));
ValidateFields(player._pDamageMod, Swap32LE(packed.pDamageMod), player._pDamageMod == Swap32LE(packed.pDamageMod));
ValidateFields(player.getBaseToBlock(), Swap32LE(packed.pBaseToBlk), player.getBaseToBlock() == Swap32LE(packed.pBaseToBlk));
ValidateFields(player._pIMinDam, Swap32LE(packed.pIMinDam), player._pIMinDam == Swap32LE(packed.pIMinDam));
ValidateFields(player._pIMaxDam, Swap32LE(packed.pIMaxDam), player._pIMaxDam == Swap32LE(packed.pIMaxDam));
ValidateFields(player._pIAC, Swap32LE(packed.pIAC), player._pIAC == Swap32LE(packed.pIAC));
ValidateFields(player._pIBonusDam, Swap32LE(packed.pIBonusDam), player._pIBonusDam == Swap32LE(packed.pIBonusDam));
ValidateFields(player._pIBonusToHit, Swap32LE(packed.pIBonusToHit), player._pIBonusToHit == Swap32LE(packed.pIBonusToHit));
ValidateFields(player._pIBonusAC, Swap32LE(packed.pIBonusAC), player._pIBonusAC == Swap32LE(packed.pIBonusAC));
ValidateFields(player._pIBonusDamMod, Swap32LE(packed.pIBonusDamMod), player._pIBonusDamMod == Swap32LE(packed.pIBonusDamMod));
ValidateFields(player._pIGetHit, Swap32LE(packed.pIGetHit), player._pIGetHit == Swap32LE(packed.pIGetHit));
ValidateFields(player._pIEnAc, Swap32LE(packed.pIEnAc), player._pIEnAc == Swap32LE(packed.pIEnAc));
ValidateFields(player._pIFMinDam, Swap32LE(packed.pIFMinDam), player._pIFMinDam == Swap32LE(packed.pIFMinDam));
ValidateFields(player._pIFMaxDam, Swap32LE(packed.pIFMaxDam), player._pIFMaxDam == Swap32LE(packed.pIFMaxDam));
ValidateFields(player._pILMinDam, Swap32LE(packed.pILMinDam), player._pILMinDam == Swap32LE(packed.pILMinDam));
ValidateFields(player._pILMaxDam, Swap32LE(packed.pILMaxDam), player._pILMaxDam == Swap32LE(packed.pILMaxDam));
ValidateFields(player._pStrength, SwapSigned32LE(packed.pStrength), player._pStrength == SwapSigned32LE(packed.pStrength));
ValidateFields(player._pMagic, SwapSigned32LE(packed.pMagic), player._pMagic == SwapSigned32LE(packed.pMagic));
ValidateFields(player._pDexterity, SwapSigned32LE(packed.pDexterity), player._pDexterity == SwapSigned32LE(packed.pDexterity));
ValidateFields(player._pVitality, SwapSigned32LE(packed.pVitality), player._pVitality == SwapSigned32LE(packed.pVitality));
ValidateFields(player._pHitPoints, SwapSigned32LE(packed.pHitPoints), player._pHitPoints == SwapSigned32LE(packed.pHitPoints));
ValidateFields(player._pMaxHP, SwapSigned32LE(packed.pMaxHP), player._pMaxHP == SwapSigned32LE(packed.pMaxHP));
ValidateFields(player._pMana, SwapSigned32LE(packed.pMana), player._pMana == SwapSigned32LE(packed.pMana));
ValidateFields(player._pMaxMana, SwapSigned32LE(packed.pMaxMana), player._pMaxMana == SwapSigned32LE(packed.pMaxMana));
ValidateFields(player._pDamageMod, SwapSigned32LE(packed.pDamageMod), player._pDamageMod == SwapSigned32LE(packed.pDamageMod));
ValidateFields(player.getBaseToBlock(), SwapSigned32LE(packed.pBaseToBlk), player.getBaseToBlock() == SwapSigned32LE(packed.pBaseToBlk));
ValidateFields(player._pIMinDam, SwapSigned32LE(packed.pIMinDam), player._pIMinDam == SwapSigned32LE(packed.pIMinDam));
ValidateFields(player._pIMaxDam, SwapSigned32LE(packed.pIMaxDam), player._pIMaxDam == SwapSigned32LE(packed.pIMaxDam));
ValidateFields(player._pIAC, SwapSigned32LE(packed.pIAC), player._pIAC == SwapSigned32LE(packed.pIAC));
ValidateFields(player._pIBonusDam, SwapSigned32LE(packed.pIBonusDam), player._pIBonusDam == SwapSigned32LE(packed.pIBonusDam));
ValidateFields(player._pIBonusToHit, SwapSigned32LE(packed.pIBonusToHit), player._pIBonusToHit == SwapSigned32LE(packed.pIBonusToHit));
ValidateFields(player._pIBonusAC, SwapSigned32LE(packed.pIBonusAC), player._pIBonusAC == SwapSigned32LE(packed.pIBonusAC));
ValidateFields(player._pIBonusDamMod, SwapSigned32LE(packed.pIBonusDamMod), player._pIBonusDamMod == SwapSigned32LE(packed.pIBonusDamMod));
ValidateFields(player._pIGetHit, SwapSigned32LE(packed.pIGetHit), player._pIGetHit == SwapSigned32LE(packed.pIGetHit));
ValidateFields(player._pIEnAc, SwapSigned32LE(packed.pIEnAc), player._pIEnAc == SwapSigned32LE(packed.pIEnAc));
ValidateFields(player._pIFMinDam, SwapSigned32LE(packed.pIFMinDam), player._pIFMinDam == SwapSigned32LE(packed.pIFMinDam));
ValidateFields(player._pIFMaxDam, SwapSigned32LE(packed.pIFMaxDam), player._pIFMaxDam == SwapSigned32LE(packed.pIFMaxDam));
ValidateFields(player._pILMinDam, SwapSigned32LE(packed.pILMinDam), player._pILMinDam == SwapSigned32LE(packed.pILMinDam));
ValidateFields(player._pILMaxDam, SwapSigned32LE(packed.pILMaxDam), player._pILMaxDam == SwapSigned32LE(packed.pILMaxDam));
ValidateFields(player._pMaxHPBase, player.calculateBaseLife(), player._pMaxHPBase <= player.calculateBaseLife());
ValidateFields(player._pMaxManaBase, player.calculateBaseMana(), player._pMaxManaBase <= player.calculateBaseMana());

5
Source/utils/endian_swap.hpp

@ -37,6 +37,11 @@ inline uint32_t Swap32LE(uint32_t val)
#endif
}
inline int32_t SwapSigned32LE(int32_t val)
{
return static_cast<int32_t>(Swap32LE(static_cast<uint32_t>(val)));
}
inline uint32_t Swap32BE(uint32_t val)
{
#ifdef USE_SDL3

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