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@ -2909,6 +2909,8 @@ void CalcPlrInv(Player &player, bool loadgfx)
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// If stash is open, ensure the items are displayed correctly
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Stash.RefreshItemStatFlags(); |
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} |
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if (!player.HoldItem.isEmpty()) |
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player.HoldItem.updateRequiredStatsCacheForPlayer(player); |
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} |
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} |
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