647 Commits (d76158ca032f307cfe1aece51e69d64b6bf3c5a3)

Author SHA1 Message Date
Anders Jenbo 3df8af0e9d Apply missile_id to _mitype 5 years ago
BC Ko fd1cdad0fe format fix 5 years ago
BC Ko e473136e2f move BUGFIX comment 5 years ago
BC Ko abc00ad107 auto &missile 5 years ago
Anders Jenbo 5ddcd90ff9 Make NetSendCmdQuest() take a quest structure as input 5 years ago
Anders Jenbo 766774bc53 Use loops to spawn needed golems 5 years ago
Anders Jenbo 4c6a5bab56 Clean up god mode 5 years ago
BC Ko 14b7e3bdc1
2435 refactor missiles part 2 (#2635) 5 years ago
BC Ko 40c804c0ba Replace QuestStatus() with IsAvailable() in QuestStruct 5 years ago
Anders Jenbo f289fbcec5 Remove dead missile code 5 years ago
Vladimir Olteanu 403956221f monster.cpp: get rid of MissileFileFlag 5 years ago
BC Ko 4853deb0e5
cleanup manual value clamping: monster.cpp (#2581) 5 years ago
Vladimir Olteanu 61f82d1944 Remove LoadMissileGFX 5 years ago
obligaron 82cea78def Apply clang-format 5 years ago
ThomasChr 4733b7015c move lightsource along with monster when monster does teleport. fixes #1965 5 years ago
qndel 0a70a8cece unify block formula 5 years ago
Anders Jenbo 90960f0c14 Remove dead code 5 years ago
qndel 9056092cf8
more clamps (#2496) 5 years ago
qndel bd5e30db52 replace armor formula 5 years ago
obligaron d2b2a5a4fc Fix Counselor always hiding 5 years ago
Anders Jenbo 7effa1a931
Merge pull request #2433 from diasurgical/player 5 years ago
obligaron 62ac7cc453 Fix DirOK for unique monsters 5 years ago
Anders Jenbo 9c4e34f988 Player by reference 5 years ago
Anders Jenbo 8ba3bbb6a4
Have PosOkPlayer take PlayerStruct as input (#2430) 5 years ago
obligaron d63fcded76
Refactor PlaceGroup (#2425) 5 years ago
Anders Jenbo 62986869ab Make GroupUnity take MonsterStruct 5 years ago
obligaron 20de9746eb GroupUnity: Remove unused code for minions that are uniques themself 5 years ago
obligaron 91c8503ea5 Rename leaderflag to leaderRelation and MonsterRelation to LeaderRelation 5 years ago
obligaron a677a61f13 Refactor GroupUnity 5 years ago
obligaron a61d33ae02 GroupUnity: Revert changes from commit a44781bd73 Fix bounds checks in monster code 5 years ago
Vladimir Olteanu d7a4e20485 Fix monster sync on kill 5 years ago
Anders Jenbo 0889780923 Remove more usage of miniwin types 5 years ago
Anders Jenbo 753b5698f7 Remove unconventional assert() implementations 5 years ago
ephphatha a8ed1998d1 Use Point in path_ functions that reference position 5 years ago
Anders Jenbo b591824182 💚 Fix NOSOUND build 5 years ago
Anders Jenbo 78124fb389 Add GolemHoldingCell 5 years ago
Anders Jenbo 4d59c248ea Remove unused return from SpawnSkeleton 5 years ago
Anders Jenbo 9c0760e780 ♻️Clean up various checks in monster logic 5 years ago
Anders Jenbo 2d4da488f0 Split path test functions 5 years ago
ephphatha 190025e79f Use bound parameters for pathfinding functions operating on entities 5 years ago
ephphatha 488ee03f53 Use bound functions for LineClear test function pointer 5 years ago
Anders Jenbo 4e82c70fcb Make MonsterIsTileAccessible aware if monsters can open doors or not 5 years ago
FluffyQuack ba60907853
Hold mouse button to keep attacking (Diablo 2-style) (#2349) 5 years ago
Anders Jenbo e82d103465 🐛 Fix bounds checks in monster code 5 years ago
Anders Jenbo a089692850 💄 Introduce MonsterRelation enum 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
FluffyQuack c4a96bc829 👑 Fix to bug that made spawned monsters overwrite alive ones (cause was monsters not being properly deleted) 5 years ago
Anders Jenbo a709790c82 Document a few functions 5 years ago
Anders Jenbo 43aec8cecc Clean up AiDelay 5 years ago
Anders Jenbo 684d6943aa Merge MegaAi and MAI_RR2 5 years ago