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@ -2013,10 +2013,10 @@ bool IsTileSafe(const MonsterStruct &monster, Point position)
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bool fire = false; |
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bool lightning = false; |
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if (mi > 0) { |
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auto &missile = Missiles[mi - 1]; |
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if (missile._mitype == MIS_FIREWALL) { // BUGFIX: Change 'mi' to 'mi - 1' (fixed)
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auto &missile = Missiles[mi - 1]; // BUGFIX: Change 'mi' to 'mi - 1' (fixed)
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if (missile._mitype == MIS_FIREWALL) {
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fire = true; |
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} else if (missile._mitype == MIS_LIGHTWALL) { // BUGFIX: Change 'mi' to 'mi - 1' (fixed)
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} else if (missile._mitype == MIS_LIGHTWALL) { |
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lightning = true; |
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} |
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} else { |
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