60 Commits (c8a4ea06353352dd00dcb07babe656ffc18d8b38)

Author SHA1 Message Date
Anders Jenbo b048de798a SetMissAnim & SetMissDir (#584) 7 years ago
Xadhoom fa90e6720a Revert random_ to random and remove extern "C" linkage 7 years ago
Xadhoom 3dd6cf1671 First try, merge compiles, but immediate crash 7 years ago
Anders Jenbo 2c8661f969 Remove more IDA_GARBAGE 7 years ago
Anders Jenbo 06554e6db8 Make missiles.cpp compile as C (#531) 7 years ago
Robin Eklind e915623726 rename SetCursor to SetCursor_ to avoid collision with windows.h 7 years ago
Anders Jenbo b5f69dccdc C compatability from d-p (#519) 7 years ago
Anders Jenbo 4a62a7c678 Code style 7 years ago
Anders Jenbo f33898648e Correct MonsterData width property 7 years ago
Anders Jenbo ab3a6208d2 Use "BOOLEAN" instead of "bool" 7 years ago
Anders Jenbo 9123d92ab6
M teleport (#470) 7 years ago
Anders Jenbo 507d12082f Use MAXDUR* in most instances 7 years ago
Anders Jenbo c0fd7b65fe Correct some BOOL types 7 years ago
Anders Jenbo 04b19f604d Monster.cpp (#443) 7 years ago
Anders Jenbo e340ce2241 Monster.cpp (#442) 7 years ago
Anders Jenbo 0fb5c0bf9c Additional tab indentation 7 years ago
Anders Jenbo 480bbe8c63
Apply missile_id and align spells table 7 years ago
Anders Jenbo b1f6d3698f Update style to use tabs 7 years ago
Anders Jenbo 596f244f50 Align structured data tables 8 years ago
Anders Jenbo a7390a5409 Format missiles.cpp 8 years ago
Anders Jenbo 6576954831 Clean up types used in gamemenu.cpp 8 years ago
Anders Jenbo f1c8439c64 Change setlvlnum to BYTE 8 years ago
Anders Jenbo 2db187faf5 Correct AnimStruct names (#417) 8 years ago
Anders Jenbo c878a630f5 Monster.cpp (#402) 8 years ago
Anders Jenbo 8f3d59e513 Monster.cpp (#400) 8 years ago
Anders Jenbo 4d8ceea32d Types (#395) 8 years ago
galaxyhaxz 8a7f5eca14 Fix Fireball Collision 8 years ago
galaxyhaxz cd82710607
Fix __int64 in missiles (#380) 8 years ago
nomdenom d14bf20467 Source: NO_GLOBALS support (for Miniwin) 8 years ago
aperturesecurity 42ce77ce05 Rebirth and Nuke 8 years ago
Anders Jenbo 7da6f4d08a Clean up PM_DoDeath (#317) 8 years ago
Anders Jenbo e05679b1c9 Clean up ProcessPlayers (#319) 8 years ago
Anders Jenbo 44b1349529 Clean up CheckMonsterHit 8 years ago
Anders Jenbo 31637532c9 Redefine nSolidTable as BYTE 8 years ago
galaxyhaxz 2a377ea876
Fix some struct names and lighting (#190) 8 years ago
galaxyhaxz 13126a90d6
Fix garbage structs, data in setmaps (#189) 8 years ago
galaxyhaxz 0a1dcc5c0f
Update missiles.cpp 8 years ago
Dennis Duda ad0bf6acfc Cleaned up `InitMonsterGFX` by changing the signature of LoadMissileGFX to fit. 8 years ago
galaxyhaxz 5ed2336e90
Fix types of animation data (#176) 8 years ago
Dennis Duda 0603e3e042 Cleaned up InitMonsterGFX, InitMonster, MonstPlace 8 years ago
Dennis Duda df44956a78 Cleaned up InitMonsterTRN. 8 years ago
galaxyhaxz fa64b2148d
Add defines [W.I.P] (#160) 8 years ago
galaxyhaxz a336c38226
Fix random(idx,v) calls (#157) 8 years ago
galaxyhaxz 063c4dce23
Fix flash, guardian, and other missiles (#155) 8 years ago
galaxyhaxz f23f408ed2
Fix decompilation of init_create_window (#145) 8 years ago
galaxyhaxz 926276d884
Fix spells not using mana 8 years ago
Stephan Unverwerth c8af0523ac refactor leveltype to use macros (#103) 8 years ago
Adam Heinermann 87ca6557c3 Changed _oBreak and _oSelFlag to char (#95) 8 years ago
galaxyhaxz 57e19cf1c0
Fix zhar quest, monster squelching, golem (#75) 8 years ago
galaxyhaxz 49a6f4f9fc
Add include guards, prepare for XRef (#28) 8 years ago