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Cleaned up `InitMonsterGFX` by changing the signature of LoadMissileGFX to fit.

pull/4/head
Dennis Duda 8 years ago
parent
commit
ad0bf6acfc
  1. 2
      Source/missiles.cpp
  2. 2
      Source/missiles.h

2
Source/missiles.cpp

@ -2122,7 +2122,7 @@ void __fastcall SetMissDir(int mi, int dir)
// TODO: replace `int mi` parameter with `missile_graphic_id mi`
// to enable the compiler to optimize int to char properly
// check for example the calls in `InitMonsterGFX`
void __fastcall LoadMissileGFX(int mi)
void __fastcall LoadMissileGFX(BYTE mi)
{
MisFileData *v1; // esi
unsigned char *v2; // eax

2
Source/missiles.h

@ -29,7 +29,7 @@ bool __fastcall Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, i
void __fastcall CheckMissileCol(int i, int mindam, int maxdam, bool shift, int mx, int my, int nodel);
void __fastcall SetMissAnim(int mi, int animtype);
void __fastcall SetMissDir(int mi, int dir);
void __fastcall LoadMissileGFX(int mi);
void __fastcall LoadMissileGFX(BYTE mi);
void __cdecl InitMissileGFX();
void __fastcall FreeMissileGFX(int mi);
void __cdecl FreeMissiles();

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