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@ -3454,7 +3454,7 @@ void __fastcall AddRhino(int mi, int sx, int sy, int dx, int dy, int midir, int
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v13 = i; |
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missile[v13]._miAnimFlags = 0; |
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missile[v13]._mimfnum = midir; |
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missile[v13]._miAnimData = v12->Frames[midir]; |
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missile[v13]._miAnimData = (int)v12->Frames[midir]; |
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missile[v13]._miAnimDelay = v12->Delay; |
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missile[v13]._miAnimLen = v12->Rate; |
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v14 = monster[v9].MType; |
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@ -3494,7 +3494,7 @@ void __fastcall miss_null_32(int mi, int sx, int sy, int dx, int dy, int midir,
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v12 = v10; |
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missile[v12]._mimfnum = midir; |
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missile[v12]._miAnimFlags = 0; |
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missile[v12]._miAnimData = v11->Frames[midir]; |
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missile[v12]._miAnimData = (int)v11->Frames[midir]; |
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missile[v12]._miAnimDelay = v11->Delay; |
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missile[v12]._miAnimLen = v11->Rate; |
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v13 = monster[id].MType; |
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@ -6511,7 +6511,7 @@ void __fastcall mi_null_32(int i)
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missile[v2]._miyvel = -missile[v2]._miyvel; |
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v14 = opposite[v13]; |
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missile[v2]._mimfnum = v14; |
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v15 = monster[v4].MType->Anims[1].Frames[v14]; |
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v15 = (int)monster[v4].MType->Anims[1].Frames[v14]; |
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++missile[v2]._miVar2; |
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missile[v2]._miAnimData = v15; |
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if ( v10 > 0 ) |
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@ -7479,7 +7479,7 @@ void __cdecl missiles_process_charge()
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{ |
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v7 = &v5->Anims[5]; |
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} |
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missile[v2]._miAnimData = v7->Frames[v3]; |
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missile[v2]._miAnimData = (int)v7->Frames[v3]; |
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} |
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} |
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} |
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