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@ -3177,7 +3177,7 @@ void __fastcall AddHealOther(int mi, int sx, int sy, int dx, int dy, int midir,
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missile[mi]._miDelFlag = 1; |
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UseMana(id, 34); |
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if (id == myplr) |
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SetCursor(CURSOR_HEALOTHER); |
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SetCursor_(CURSOR_HEALOTHER); |
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} |
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void __fastcall AddElement(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam) |
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@ -3235,7 +3235,7 @@ void __fastcall AddIdentify(int mi, int sx, int sy, int dx, int dy, int midir, i
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sbookflag = 0; |
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if (!invflag) |
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invflag = 1; |
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SetCursor(CURSOR_IDENTIFY); |
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SetCursor_(CURSOR_IDENTIFY); |
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} |
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} |
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// 4B8968: using guessed type int sbookflag;
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@ -3411,7 +3411,7 @@ void __fastcall AddRepair(int mi, int sx, int sy, int dx, int dy, int midir, int
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sbookflag = 0; |
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if (!invflag) |
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invflag = 1; |
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SetCursor(CURSOR_REPAIR); |
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SetCursor_(CURSOR_REPAIR); |
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} |
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} |
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// 4B8968: using guessed type int sbookflag;
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@ -3425,7 +3425,7 @@ void __fastcall AddRecharge(int mi, int sx, int sy, int dx, int dy, int midir, i
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sbookflag = 0; |
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if (!invflag) |
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invflag = 1; |
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SetCursor(CURSOR_RECHARGE); |
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SetCursor_(CURSOR_RECHARGE); |
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} |
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} |
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// 4B8968: using guessed type int sbookflag;
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@ -3435,7 +3435,7 @@ void __fastcall AddDisarm(int mi, int sx, int sy, int dx, int dy, int midir, int
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missile[mi]._miDelFlag = 1; |
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UseMana(id, 28); |
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if (id == myplr) |
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SetCursor(CURSOR_DISARM); |
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SetCursor_(CURSOR_DISARM); |
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} |
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void __fastcall AddApoca(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam) |
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@ -3625,7 +3625,7 @@ void __fastcall AddResurrect(int mi, int sx, int sy, int dx, int dy, int midir,
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v9 = mi; |
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UseMana(id, 32); |
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if (id == myplr) |
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SetCursor(CURSOR_RESURRECT); |
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SetCursor_(CURSOR_RESURRECT); |
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missile[v9]._miDelFlag = 1; |
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} |
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@ -3650,7 +3650,7 @@ void __fastcall AddTelekinesis(int mi, int sx, int sy, int dx, int dy, int midir
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missile[mi]._miDelFlag = 1; |
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UseMana(id, 33); |
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if (id == myplr) |
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SetCursor(CURSOR_TELEKINESIS); |
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SetCursor_(CURSOR_TELEKINESIS); |
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} |
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void __fastcall AddBoneSpirit(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam) |
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