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@ -1543,9 +1543,8 @@ bool __fastcall PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mt
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{ |
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return 0; |
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} |
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_LOBYTE(pnum) = 72; |
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v10 = 100; |
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v32 = random(pnum, 100); |
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v32 = random(72, 100); |
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#ifdef _DEBUG |
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if ( debug_mode_dollar_sign || debug_mode_key_inverted_v ) |
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v32 = 1000; |
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@ -1792,8 +1791,7 @@ bool __fastcall Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, i
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} |
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v27 = v9; |
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LABEL_14: |
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_LOBYTE(pnum) = 69; |
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v23 = random(pnum, 100); |
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v23 = random(69, 100); |
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if ( missiledata[mtype].mType ) |
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{ |
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v10 = v26; |
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@ -2437,8 +2435,7 @@ void __fastcall AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, int
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v12 = 32; |
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if ( plr[id]._pIFlags & 4 ) |
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{ |
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_LOBYTE(mi) = 64; |
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v12 = random(mi, 32) + 16; |
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v12 = random(64, 32) + 16; |
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} |
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v13 = plr[v11]._pClass; |
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if ( v13 == 1 ) |
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@ -2529,8 +2526,7 @@ void __fastcall AddRndTeleport(int mi, int sx, int sy, int dx, int dy, int midir
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mia = mi; |
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while ( ++v22 <= 500 ) |
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{ |
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_LOBYTE(mi) = 58; |
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v9 = random(mi, 3); |
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v9 = random(58, 3); |
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_LOBYTE(v10) = 58; |
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v11 = v9 + 4; |
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v12 = random(v10, 3); |
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@ -2786,9 +2782,8 @@ void __fastcall AddFirewall(int mi, int sx, int sy, int dx, int dy, int midir, i
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v9 = sx; |
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i = mi; |
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_LOBYTE(mi) = 53; |
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v11 = i; |
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v12 = random(mi, 10); |
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v12 = random(53, 10); |
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_LOBYTE(v13) = 53; |
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missile[v11]._midam = 16 * (random(v13, 10) + v12 + plr[id]._pLevel + 2) >> 1; |
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GetMissileVel(i, v9, sy, dx, dy, 16); |
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@ -2834,8 +2829,7 @@ void __fastcall AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, i
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} |
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else |
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{ |
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_LOBYTE(mi) = 60; |
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v10 = random(mi, 10); |
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v10 = random(60, 10); |
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_LOBYTE(v11) = 60; |
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v12 = 2 * (plr[id]._pLevel + random(v11, 10) + v10) + 4; |
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v13 = missile[i]._mispllvl; |
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@ -2906,8 +2900,7 @@ void __fastcall AddLightning(int mi, int sx, int sy, int dx, int dy, int midir,
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missile[v9]._mitxoff = mi; |
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missile[v9]._mityoff = missile[midir]._mityoff; |
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} |
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_LOBYTE(mi) = 52; |
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missile[v9]._miAnimFrame = random(mi, 8) + 1; |
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missile[v9]._miAnimFrame = random(52, 8) + 1; |
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if ( midir < 0 ) |
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goto LABEL_9; |
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if ( (_BYTE)mienemy == 1 ) |
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@ -3165,8 +3158,7 @@ LABEL_12:
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{ |
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do |
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{ |
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_LOBYTE(mi) = 55; |
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missile[v9]._midam += random(mi, 20) + 1; |
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missile[v9]._midam += random(55, 20) + 1; |
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++v10; |
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} |
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while ( v10 <= *v11 ); |
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@ -3213,8 +3205,7 @@ void __fastcall AddFlash2(int mi, int sx, int sy, int dx, int dy, int midir, int
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v11 = 0; |
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for ( missile[mi]._midam = 0; v11 <= *v10; ++v11 ) |
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{ |
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_LOBYTE(mi) = 56; |
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missile[v9]._midam += random(mi, 2) + 1; |
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missile[v9]._midam += random(56, 2) + 1; |
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} |
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v12 = missile[v9]._mispllvl; |
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if ( v12 > 0 ) |
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@ -3261,9 +3252,8 @@ void __fastcall AddFiremove(int mi, int sx, int sy, int dx, int dy, int midir, i
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v9 = mi; |
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v10 = sx; |
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v11 = mi; |
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_LOBYTE(mi) = 59; |
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v11 *= 176; |
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*(int *)((char *)&missile[0]._midam + v11) = random(mi, 10) + plr[id]._pLevel + 1; |
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*(int *)((char *)&missile[0]._midam + v11) = random(59, 10) + plr[id]._pLevel + 1; |
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GetMissileVel(v9, v10, sy, dx, dy, 16); |
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*(int *)((char *)&missile[0]._miVar1 + v11) = 0; |
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*(int *)((char *)&missile[0]._miVar2 + v11) = 0; |
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@ -3308,7 +3298,6 @@ void __fastcall AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, i
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v9 = 21720 * id; |
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x1 = sx; |
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v10 = mi; |
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_LOBYTE(mi) = 62; |
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CrawlNum[1] = 3; |
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CrawlNum[2] = 12; |
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CrawlNum[3] = 45; |
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@ -3316,7 +3305,7 @@ void __fastcall AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, i
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CrawlNum[5] = 159; |
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v33 = 21720 * id; |
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v11 = v10; |
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v12 = random(mi, 10) + (plr[id]._pLevel >> 1) + 1; |
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v12 = random(62, 10) + (plr[id]._pLevel >> 1) + 1; |
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v13 = missile[v11]._mispllvl; |
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missile[v11]._midam = v12; |
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if ( v13 > 0 ) |
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@ -3647,13 +3636,12 @@ void __fastcall AddAcidpud(int mi, int sx, int sy, int dx, int dy, int midir, in
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v9 = mi; |
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v10 = missile[mi]._misource; |
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_LOBYTE(mi) = 50; |
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missile[v9]._mixvel = 0; |
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missile[v9]._miyvel = 0; |
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missile[v9]._mixoff = 0; |
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missile[v9]._miyoff = 0; |
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missile[v9]._miLightFlag = 1; |
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v11 = random(mi, 15); |
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v11 = random(50, 15); |
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missile[v9]._miPreFlag = 1; |
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missile[v9]._mirange = v11 + 40 * ((unsigned char)monster[v10]._mint + 1); |
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} |
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@ -3897,10 +3885,9 @@ void __fastcall AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, int m
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int v20; // [esp+10h] [ebp-4h]
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v19 = mi; |
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_LOBYTE(mi) = 57; |
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v9 = id; |
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v10 = 0; |
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v12 = (random(mi, 10) + 1) << 6; |
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v12 = (random(57, 10) + 1) << 6; |
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if ( plr[id]._pLevel > 0 ) |
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{ |
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do |
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@ -3967,8 +3954,7 @@ void __fastcall AddElement(int mi, int sx, int sy, int dx, int dy, int midir, in
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v9 = XDirAdd[midir] + dx; |
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v10 = YDirAdd[midir] + dy; |
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} |
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_LOBYTE(mi) = 60; |
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v11 = random(mi, 10); |
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v11 = random(60, 10); |
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_LOBYTE(v12) = 60; |
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v13 = 2 * (plr[id]._pLevel + random(v12, 10) + v11) + 4; |
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v14 = i; |
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@ -4158,10 +4144,9 @@ void __fastcall AddNova(int mi, int sx, int sy, int dx, int dy, int midir, int m
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v9 = mi; |
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missile[v9]._miVar1 = dx; |
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missile[v9]._miVar2 = dy; |
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_LOBYTE(mi) = 66; |
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if ( id == -1 ) |
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{ |
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v25 = random(mi, 3); |
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v25 = random(66, 3); |
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_LOBYTE(v26) = 66; |
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v27 = v25; |
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v28 = random(v26, 3); |
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@ -4170,7 +4155,7 @@ void __fastcall AddNova(int mi, int sx, int sy, int dx, int dy, int midir, int m
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} |
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else |
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{ |
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v10 = random(mi, 6); |
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v10 = random(66, 6); |
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_LOBYTE(v11) = 66; |
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v12 = v10; |
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v13 = random(v11, 6); |
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@ -4365,16 +4350,15 @@ void __fastcall AddCbolt(int mi, int sx, int sy, int dx, int dy, int midir, int
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i = mi; |
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v9 = mi; |
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x = sx; |
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_LOBYTE(mi) = 63; |
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if ( (_BYTE)micaster ) |
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{ |
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v13 = random(mi, 15); |
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v13 = random(63, 15); |
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missile[v9]._midam = 15; |
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missile[v9]._mirnd = v13 + 1; |
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} |
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else |
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{ |
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v10 = random(mi, 15); |
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v10 = random(63, 15); |
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_LOBYTE(v11) = 68; |
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v12 = plr[id]._pMagic; |
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missile[v9]._mirnd = v10 + 1; |
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@ -5462,7 +5446,6 @@ void __fastcall MI_Lightctrl(int i)
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int v1; // esi
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int v2; // eax
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int v3; // eax
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int v4; // ecx
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int v5; // edi
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signed int v6; // ebx
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signed int v7; // edx
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@ -5480,22 +5463,18 @@ void __fastcall MI_Lightctrl(int i)
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--missile[v1]._mirange; |
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if ( v2 == -1 ) |
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{ |
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_LOBYTE(i) = 81; |
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v5 = random(i, currlevel) + 2 * currlevel; |
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v5 = random(81, currlevel) + 2 * currlevel; |
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} |
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else if ( missile[v1]._micaster ) |
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{ |
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_LOBYTE(i) = 80; |
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v5 = 2 |
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* ((unsigned char)monster[v2].mMinDamage |
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+ random(i, (unsigned char)monster[v2].mMaxDamage - (unsigned char)monster[v2].mMinDamage + 1)); |
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+ random(80, (unsigned char)monster[v2].mMaxDamage - (unsigned char)monster[v2].mMinDamage + 1)); |
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} |
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else |
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{ |
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_LOBYTE(i) = 79; |
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v3 = random(i, plr[v2]._pLevel); |
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_LOBYTE(v4) = 79; |
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v5 = (v3 + random(v4, 2) + 2) << 6; |
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v3 = random(79, plr[v2]._pLevel); |
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v5 = (v3 + random(79, 2) + 2) << 6; |
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} |
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missile[v1]._mitxoff += missile[v1]._mixvel; |
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missile[v1]._mityoff += missile[v1]._miyvel; |
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