qndel
|
d907ee230d
|
fix typos
[skip ci]
|
2 years ago |
obligaron
|
cd840513b9
|
Introduce Player::isLevelOwnedByLocalClient
|
2 years ago |
obligaron
|
b42b72221f
|
Use PlayerAtPosition at more places
|
2 years ago |
obligaron
|
fae6b3d817
|
Change Player::getId() and MyPlayerId to uint8_t
|
2 years ago |
obligaron
|
f445bb4ef8
|
Change CastSpell to Player reference
|
2 years ago |
obligaron
|
75f68e1b8f
|
Introduce Player::occupyTile
|
2 years ago |
obligaron
|
79a43dc1de
|
Introduce AddMissile overloads specific for player and monster
|
2 years ago |
ephphatha
|
3b458376bb
|
Use a pointer to a player instance instead of network id for cursor hovering
|
2 years ago |
Anders Jenbo
|
bb2e189327
|
Convert _sfx_id in to class enum
|
2 years ago |
staphen
|
b82081d883
|
Prevent softlock when removing Auric Amulet
|
2 years ago |
KPhoenix
|
fec9bc7f40
|
Bugfix: Speed spell on item swap
|
3 years ago |
ephphatha
|
4e6517e54c
|
load starting loadout dynamically
|
3 years ago |
ephphatha
|
56a6889225
|
Use generic code to create starting items for new characters
|
3 years ago |
ephphatha
|
6a8f4b12da
|
Get base block bonus from data struct instead of storing a copy
|
3 years ago |
ephphatha
|
5d50b5520d
|
Add PlayerData lookup helper to avoid manual casts
This lets us remove the PlayersData global, and we can use a helper in the player class for convenience.
|
3 years ago |
ephphatha
|
78529414fb
|
Move asset path to PlayersSpriteData
It's closely related to the values in that table so seems a better fit than PlayerData
|
3 years ago |
Gleb Mazovetskiy
|
e090c8bf31
|
Extract some player attributes to data files
|
3 years ago |
DakkJaniels
|
ef87664403
|
refactor cleaving: added in player method to determine if character can cleave and if an item is equipped.
|
3 years ago |
Andrew James
|
ed9bdd7ae5
|
Remove duplicated HeadlessMode check in LoadPlrGfx
Already checked at the start of the function, none of the sprite data lookups change that global.
|
3 years ago |
Gleb Mazovetskiy
|
62e9aa0448
|
`MissilePosition`: Use `WorldTilePosition`
Reduces struct size and makes the types of coordinates more obvious.
|
3 years ago |
Eric Robinson
|
9277aa72de
|
Fix Floating Numbers after death (#6505)
|
3 years ago |
ephphatha
|
8ed451b051
|
Move AddPlrExperience to class member function of Player
|
3 years ago |
ephphatha
|
e6890cc5cc
|
Move MaxCharacterLevel to playerdat and add helpers for the various uses
|
3 years ago |
ephphatha
|
14639cd096
|
Replace _pNextExper with getter method
No real need to persist this value
|
3 years ago |
ephphatha
|
da76e131e4
|
Add getter/setter for character levels to ensure _pNextExper stays synced
|
3 years ago |
ephphatha
|
d92d152576
|
Use unsigned type for character levels
|
3 years ago |
ephphatha
|
486f5ca3e8
|
Replace ExpLvlsTbl global with helper function
|
3 years ago |
staphen
|
ab1af87bc9
|
Fix issues with light offset calculation
|
3 years ago |
Gleb Mazovetskiy
|
8c1a847f41
|
Remove utils/stdcompat/string_view.hpp
|
3 years ago |
Gleb Mazovetskiy
|
c19bfe87fa
|
Remove utils/stdcompat/algorithm.hpp
|
3 years ago |
Gleb Mazovetskiy
|
62d067b653
|
Remove utils/stdcompat/abs.hpp
|
3 years ago |
staphen
|
69c4fde052
|
Don't use walk animation as preview frame for standing attack
|
3 years ago |
Eric Robinson
|
7f2010f77b
|
Level Up Sound (#6275)
|
3 years ago |
ephphatha
|
4e3f46603a
|
Remove unused attribute _pMaxLvl
|
3 years ago |
Gleb Mazovetskiy
|
65fc1008c6
|
player.cpp: Avoid redundant copies of `PlayerData`
Follow-up to #6288
|
3 years ago |
Eric Robinson
|
a2af3b5942
|
Refactor CreatePlayer() (#6288)
|
3 years ago |
Anders Jenbo
|
63277a842d
|
Clean up player packing
|
3 years ago |
qndel
|
ddd0f1b051
|
dont always force staff recharge to change spell
|
3 years ago |
obligaron
|
e94deb7438
|
Sync Defiler Quest
|
3 years ago |
qndel
|
df8362a1cd
|
fix walking animation getting stuck
|
3 years ago |
qndel
|
c362808165
|
debug path command (#6101)
|
3 years ago |
ephphatha
|
03e35988f1
|
Dedupe OnRespawnItem/OnSpawnItem
Both methods were exactly the same apart from the use of temporaries for swapped message params.
|
3 years ago |
Anders Jenbo
|
b7424a0068
|
Clean up PmChangeLightOff()
|
3 years ago |
Anders Jenbo
|
5a12f7b0d5
|
Always spawn players in a valid location
|
3 years ago |
Anders Jenbo
|
4c51e15f26
|
Update Source/player.cpp
Co-authored-by: Stephen C. Wills <staphen@gmail.com>
|
3 years ago |
Anders Jenbo
|
45c0b780b9
|
Move back to an exhaustive clearing of players from the current level
|
3 years ago |
obligaron
|
7985a9211d
|
Change Player::_pSplLvl to uint8_t
|
3 years ago |
Anders Jenbo
|
e969a8ad01
|
Invert player to vision relation
|
3 years ago |
Anders Jenbo
|
13c5c09990
|
Clean up Light related naming
A few are left unchanged as they will be removed in a later commit
|
3 years ago |
DakkJaniels
|
24bb409086
|
Remove extra entry in experience level table and cap experience at level 50 requirement (#5782)
|
3 years ago |