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fix typos

[skip ci]
pull/6958/head
qndel 2 years ago committed by Anders Jenbo
parent
commit
d907ee230d
  1. 2
      Source/controls/plrctrls.cpp
  2. 2
      Source/player.cpp

2
Source/controls/plrctrls.cpp

@ -1015,7 +1015,7 @@ void InventoryMove(AxisDirection dir)
}
if (mousePos == MousePosition) {
return; // Avoid wobeling when scalled
return; // Avoid wobbling when scaled
}
SetCursorPos(mousePos);

2
Source/player.cpp

@ -2691,7 +2691,7 @@ StartPlayerKill(Player &player, DeathReason deathReason)
player.Say(HeroSpeech::AuughUh);
// Are the current animations item dependend?
// Are the current animations item dependent?
if (player._pgfxnum != 0) {
if (dropItems) {
// Ensure death animation show the player without weapon and armor, because they drop on death

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