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@ -2691,7 +2691,7 @@ StartPlayerKill(Player &player, DeathReason deathReason)
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player.Say(HeroSpeech::AuughUh); |
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// Are the current animations item dependend?
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// Are the current animations item dependent?
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if (player._pgfxnum != 0) { |
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if (dropItems) { |
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// Ensure death animation show the player without weapon and armor, because they drop on death
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