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Remove duplicated HeadlessMode check in LoadPlrGfx

Already checked at the start of the function, none of the sprite data lookups change that global.
pull/6545/head
Andrew James 3 years ago committed by Anders Jenbo
parent
commit
ed9bdd7ae5
  1. 3
      Source/player.cpp

3
Source/player.cpp

@ -2155,9 +2155,6 @@ void LoadPlrGFX(Player &player, player_graphic graphic)
app_fatal("PLR:2");
}
if (HeadlessMode)
return;
char prefix[3] = { CharChar[static_cast<std::size_t>(cls)], ArmourChar[player._pgfxnum >> 4], WepChar[static_cast<std::size_t>(animWeaponId)] };
char pszName[256];
*fmt::format_to(pszName, R"(plrgfx\{0}\{1}\{1}{2})", path, std::string_view(prefix, 3), szCel) = 0;

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