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Fix Floating Numbers after death (#6505)

pull/6509/head
Eric Robinson 3 years ago committed by GitHub
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  1. 2
      Source/player.cpp

2
Source/player.cpp

@ -2820,7 +2820,7 @@ void StripTopGold(Player &player)
void ApplyPlrDamage(DamageType damageType, Player &player, int dam, int minHP /*= 0*/, int frac /*= 0*/, DeathReason deathReason /*= DeathReason::MonsterOrTrap*/)
{
int totalDamage = (dam << 6) + frac;
if (&player == MyPlayer) {
if (&player == MyPlayer && player._pHitPoints > 0) {
AddFloatingNumber(damageType, player, totalDamage);
}
if (totalDamage > 0 && player.pManaShield) {

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