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Don't use walk animation as preview frame for standing attack

pull/6455/head
staphen 3 years ago committed by Anders Jenbo
parent
commit
69c4fde052
  1. 2
      Source/player.cpp

2
Source/player.cpp

@ -1973,12 +1973,12 @@ void Player::UpdatePreviewCelSprite(_cmd_id cmdId, Point point, uint16_t wParam1
break;
}
case _cmd_id::CMD_ATTACKXY:
case _cmd_id::CMD_SATTACKXY:
dir = GetDirection(position.tile, point);
graphic = player_graphic::Attack;
minimalWalkDistance = 2;
break;
case _cmd_id::CMD_RATTACKXY:
case _cmd_id::CMD_SATTACKXY:
dir = GetDirection(position.tile, point);
graphic = player_graphic::Attack;
break;

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