- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
With this change, all exported declarations of Devilution are now
compatible with the C-ABI; that is, all declarations of Source/*.h.
This makes it possible to link against DevilutionX from mods written in
other languages than C++, for instance Rust, Go or Python.
Updates #612.
* Clean up PreSpawnSkeleton
* Clean up decode_enemy
* Clean up encode_enemy
* Clean up SpawnGolum
* Clean up TalktoMonster
* Clean up SpawnSkeleton
* Clean up IsGoat
* Clean up ActivateSpawn
* Clean up M_SpawnSkel
* Clean up M_DoDeath
* Clean up M_DoSpStand
* Clean up M_DoDelay
* Clean up M_DoStone
* Clean up M_WalkDir
* Clean up M_PathWalk
* Clean up M_CallWalk2
* Clean up M_DumbWalk
* Clean up MAI_Golum
* Clean up MAI_Garbud
* Clean up MAI_Lachdanan
* Clean up DeleteMonsterList
* Clean up FreeMonsters
* Define enums for resistance
* Correct AddPanelString input
* Correct pinfoflag type
* Define monster_goal
* apply enum to _pIFlags
* Correct DeleteMonsterList
* Add TODO for possible bug fix.
* Clean up DeleteMonster
* AddMonster
* Clean up NewMonsterAnim
* Clean up M_Ranged, M_Talker and M_GetDir
* Clean up M_StartDelay
* Clean up M_StartSpStand
* Clean M_StartSpStand
* Add enum to monster Anim