Browse Source

Split data from files

pull/93/head
galaxyhaxz 7 years ago committed by Anders Jenbo
parent
commit
610580625e
  1. 20
      Diablo.dsp
  2. 10
      Diablo.vcxproj
  3. 30
      Diablo.vcxproj.filters
  4. 5
      Source/diablo.h
  5. 453
      Source/itemdat.cpp
  6. 10
      Source/itemdat.h
  7. 449
      Source/items.cpp
  8. 7
      Source/items.h
  9. 128
      Source/misdat.cpp
  10. 8
      Source/misdat.h
  11. 125
      Source/missiles.cpp
  12. 2
      Source/missiles.h
  13. 254
      Source/monstdat.cpp
  14. 10
      Source/monstdat.h
  15. 250
      Source/monster.cpp
  16. 4
      Source/monster.h
  17. 282
      Source/objdat.cpp
  18. 9
      Source/objdat.h
  19. 277
      Source/objects.cpp
  20. 3
      Source/objects.h
  21. 44
      Source/spelldat.cpp
  22. 7
      Source/spelldat.h
  23. 43
      Source/spells.cpp
  24. 4
      Source/spells.h

20
Diablo.dsp

@ -234,6 +234,10 @@ SOURCE=.\Source\inv.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\itemdat.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\items.cpp
# End Source File
# Begin Source File
@ -258,10 +262,18 @@ SOURCE=.\Source\minitext.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\misdat.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\missiles.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\monstdat.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\monster.cpp
# End Source File
# Begin Source File
@ -290,6 +302,10 @@ SOURCE=.\Source\nthread.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\objdat.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\objects.cpp
# End Source File
# Begin Source File
@ -346,6 +362,10 @@ SOURCE=.\Source\sound.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\spelldat.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\spells.cpp
# End Source File
# Begin Source File

10
Diablo.vcxproj

@ -156,13 +156,16 @@
<ClCompile Include="Source\init.cpp" />
<ClCompile Include="Source\interfac.cpp" />
<ClCompile Include="Source\inv.cpp" />
<ClCompile Include="Source\itemdat.cpp" />
<ClCompile Include="Source\items.cpp" />
<ClCompile Include="Source\lighting.cpp" />
<ClCompile Include="Source\loadsave.cpp" />
<ClCompile Include="Source\logging.cpp" />
<ClCompile Include="Source\mainmenu.cpp" />
<ClCompile Include="Source\minitext.cpp" />
<ClCompile Include="Source\misdat.cpp" />
<ClCompile Include="Source\missiles.cpp" />
<ClCompile Include="Source\monstdat.cpp" />
<ClCompile Include="Source\monster.cpp" />
<ClCompile Include="Source\movie.cpp" />
<ClCompile Include="Source\mpqapi.cpp" />
@ -170,6 +173,7 @@
<ClCompile Include="Source\msgcmd.cpp" />
<ClCompile Include="Source\multi.cpp" />
<ClCompile Include="Source\nthread.cpp" />
<ClCompile Include="Source\objdat.cpp" />
<ClCompile Include="Source\objects.cpp" />
<ClCompile Include="Source\pack.cpp" />
<ClCompile Include="Source\palette.cpp" />
@ -184,6 +188,7 @@
<ClCompile Include="Source\setmaps.cpp" />
<ClCompile Include="Source\sha.cpp" />
<ClCompile Include="Source\sound.cpp" />
<ClCompile Include="Source\spelldat.cpp" />
<ClCompile Include="Source\spells.cpp" />
<ClCompile Include="Source\stores.cpp" />
<ClCompile Include="Source\sync.cpp" />
@ -236,13 +241,16 @@
<ClInclude Include="Source\init.h" />
<ClInclude Include="Source\interfac.h" />
<ClInclude Include="Source\inv.h" />
<ClInclude Include="Source\itemdat.h" />
<ClInclude Include="Source\items.h" />
<ClInclude Include="Source\lighting.h" />
<ClInclude Include="Source\loadsave.h" />
<ClInclude Include="Source\logging.h" />
<ClInclude Include="Source\mainmenu.h" />
<ClInclude Include="Source\minitext.h" />
<ClInclude Include="Source\misdat.h" />
<ClInclude Include="Source\missiles.h" />
<ClInclude Include="Source\monstdat.h" />
<ClInclude Include="Source\monster.h" />
<ClInclude Include="Source\movie.h" />
<ClInclude Include="Source\mpqapi.h" />
@ -250,6 +258,7 @@
<ClInclude Include="Source\msgcmd.h" />
<ClInclude Include="Source\multi.h" />
<ClInclude Include="Source\nthread.h" />
<ClInclude Include="Source\objdat.h" />
<ClInclude Include="Source\objects.h" />
<ClInclude Include="Source\pack.h" />
<ClInclude Include="Source\palette.h" />
@ -264,6 +273,7 @@
<ClInclude Include="Source\setmaps.h" />
<ClInclude Include="Source\sha.h" />
<ClInclude Include="Source\sound.h" />
<ClInclude Include="Source\spelldat.h" />
<ClInclude Include="Source\spells.h" />
<ClInclude Include="Source\stores.h" />
<ClInclude Include="Source\sync.h" />

30
Diablo.vcxproj.filters

@ -103,6 +103,9 @@
<ClCompile Include="Source\inv.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\itemdat.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\items.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -121,9 +124,15 @@
<ClCompile Include="Source\minitext.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\misdat.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\missiles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\monstdat.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\monster.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -145,6 +154,9 @@
<ClCompile Include="Source\nthread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\objdat.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\objects.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -187,6 +199,9 @@
<ClCompile Include="Source\sound.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\spelldat.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\spells.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -328,6 +343,9 @@
<ClInclude Include="Source\inv.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\itemdat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\items.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -346,9 +364,15 @@
<ClInclude Include="Source\minitext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\misdat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\missiles.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\monstdat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\monster.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -370,6 +394,9 @@
<ClInclude Include="Source\nthread.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\objdat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\objects.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -412,6 +439,9 @@
<ClInclude Include="Source\sound.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\spelldat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\spells.h">
<Filter>Header Files</Filter>
</ClInclude>

5
Source/diablo.h

@ -34,13 +34,16 @@ extern "C" {
#include "init.h"
#include "interfac.h"
#include "inv.h"
#include "itemdat.h"
#include "items.h"
#include "lighting.h"
#include "loadsave.h"
#include "logging.h"
#include "mainmenu.h"
#include "minitext.h"
#include "misdat.h"
#include "missiles.h"
#include "monstdat.h"
#include "monster.h"
#include "movie.h"
#include "mpqapi.h"
@ -48,6 +51,7 @@ extern "C" {
#include "msgcmd.h"
#include "multi.h"
#include "nthread.h"
#include "objdat.h"
#include "objects.h"
#include "pack.h"
#include "palette.h"
@ -62,6 +66,7 @@ extern "C" {
#include "setmaps.h"
#include "sha.h"
#include "sound.h"
#include "spelldat.h"
#include "spells.h"
#include "stores.h"
#include "sync.h"

453
Source/itemdat.cpp

@ -0,0 +1,453 @@
#include "diablo.h"
ItemDataStruct AllItemsList[157] = {
// clang-format off
// iRnd, iClass, iLoc, iCurs, itype, iItemId, iName, iSName, iMinMLvl, iDurability, iMinDam, iMaxDam, iMinAC, iMaxAC, iMinStr, iMinMag, iMinDex, iFlags, iMiscId, iSpell, iUsable, iValue, iMaxValue
{ IDROP_REGULAR, ICLASS_GOLD, ILOC_UNEQUIPABLE, ICURS_GOLD, 11, UITYPE_NONE, "Gold", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, TRUE, 0, 0 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, 1, UITYPE_NONE, "Short Sword", NULL, 2, 20, 2, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 50, 50 },
{ IDROP_NEVER, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_BUCKLER, 5, UITYPE_NONE, "Buckler", NULL, 2, 10, 0, 0, 3, 3, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 50, 50 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLUB, 4, UITYPE_SPIKCLUB, "Club", NULL, 1, 20, 1, 6, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BOW, 3, UITYPE_NONE, "Short Bow", NULL, 1, 30, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 100, 100 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, 10, UITYPE_NONE, "Short Staff of Charged Bolt", NULL, 1, 25, 2, 4, 0, 0, 0, 20, 0, ISPL_NONE, IMISC_STAFF, SPL_CBOLT, FALSE, 520, 520 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_CLEAVER, 2, UITYPE_CLEAVER, "Cleaver", NULL, 10, 10, 4, 24, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 2000, 2000 },
{ IDROP_NEVER, ICLASS_ARMOR, ILOC_HELM, ICURS_THE_UNDEAD_CROWN, 7, UITYPE_SKCROWN, "The Undead Crown", NULL, 0, 50, 0, 0, 15, 15, 0, 0, 0, ISPL_RNDSTEALLIFE, IMISC_UNIQUE, SPL_NULL, FALSE, 10000, 10000 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_RING, ICURS_EMPYREAN_BAND, 12, UITYPE_INFRARING, "Empyrean Band", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 8000, 8000 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_MAGIC_ROCK, 0, UITYPE_NONE, "Magic Rock", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_AMULET, ICURS_OPTIC_AMULET, 13, UITYPE_OPTAMULET, "Optic Amulet", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 5000, 5000 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_RING, ICURS_RING_OF_TRUTH, 12, UITYPE_TRING, "Ring of Truth", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_TAVERN_SIGN, 0, UITYPE_NONE, "Tavern Sign", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_ARMOR, ILOC_HELM, ICURS_HARLEQUIN_CREST, 7, UITYPE_HARCREST, "Harlequin Crest", NULL, 0, 15, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 15, 20 },
{ IDROP_NEVER, ICLASS_ARMOR, ILOC_HELM, ICURS_VIEL_OF_STEEL, 7, UITYPE_STEELVEIL, "Veil of Steel", NULL, 0, 60, 0, 0, 18, 18, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_GOLDEN_ELIXIR, 0, UITYPE_ELIXIR, "Golden Elixir", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_ANVIL_OF_FURY, 0, UITYPE_NONE, "Anvil of Fury", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_BLACK_MUSHROOM, 0, UITYPE_NONE, "Black Mushroom", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_BRAIN, 0, UITYPE_NONE, "Brain", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_FUNGAL_TOME, 0, UITYPE_NONE, "Fungal Tome", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SPECTRAL_ELIXIR, 0, UITYPE_ELIXIR, "Spectral Elixir", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SPECELIX, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_BLOOD_STONE, 0, UITYPE_NONE, "Blood Stone", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_MAP_OF_THE_STARS, 0, UITYPE_MAPOFDOOM, "Map of the Stars", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_MAPOFDOOM, SPL_NULL, TRUE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_EAR_SORCEROR, 0, UITYPE_NONE, "Heart", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_EAR, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_HEALING, 0, UITYPE_NONE, "Potion of Healing", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_HEAL, SPL_NULL, TRUE, 50, 50 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_MANA, 0, UITYPE_NONE, "Potion of Mana", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_MANA, SPL_NULL, TRUE, 50, 50 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Identify", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_IDENTIFY, TRUE, 200, 200 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Town Portal", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_TOWN, TRUE, 200, 200 },
{ IDROP_NEVER, ICLASS_ARMOR, ILOC_ARMOR, ICURS_ARKAINES_VALOR, 8, UITYPE_ARMOFVAL, "Arkaine's Valor", NULL, 0, 40, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_HEALING, 0, UITYPE_NONE, "Potion of Full Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLHEAL, SPL_NULL, TRUE, 150, 150 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, "Potion of Full Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLMANA, SPL_NULL, TRUE, 150, 150 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BROAD_SWORD, 1, UITYPE_GRISWOLD, "Griswold's Edge", NULL, 8, 50, 4, 12, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 750, 750 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MACE, 4, UITYPE_LGTFORGE, "Lightforge", NULL, 2, 32, 1, 8, 0, 0, 16, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 200, 200 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_STAFF_OF_LAZARUS, 0, UITYPE_LAZSTAFF, "Staff of Lazarus", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Resurrect", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_RESURRECT, TRUE, 250, 250 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_CAP, 7, UITYPE_NONE, "Cap", "Cap", 1, 15, 0, 0, 1, 3, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 15, 20 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_SKULL_CAP, 7, UITYPE_SKULLCAP, "Skull Cap", "Cap", 4, 20, 0, 0, 2, 4, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 25, 30 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_HELM, 7, UITYPE_HELM, "Helm", "Helm", 8, 30, 0, 0, 4, 6, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 40, 70 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_FULL_HELM, 7, UITYPE_NONE, "Full Helm", "Helm", 12, 35, 0, 0, 6, 8, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 90, 130 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_CROWN, 7, UITYPE_CROWN, "Crown", "Crown", 16, 40, 0, 0, 8, 12, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_GREAT_HELM, 7, UITYPE_GREATHELM, "Great Helm", "Helm", 20, 60, 0, 0, 10, 15, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 400, 500 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CAPE, 6, UITYPE_CAPE, "Cape", "Cape", 1, 12, 0, 0, 1, 5, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 10, 50 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_RAGS, 6, UITYPE_RAGS, "Rags", "Rags", 1, 6, 0, 0, 2, 6, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 5, 25 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CLOAK, 6, UITYPE_CLOAK, "Cloak", "Cloak", 2, 18, 0, 0, 3, 7, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 40, 70 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_ROBE, 6, UITYPE_ROBE, "Robe", "Robe", 3, 24, 0, 0, 4, 7, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 75, 125 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_QUILTED_ARMOR, 6, UITYPE_NONE, "Quilted Armor", "Armor", 4, 30, 0, 0, 7, 10, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_LEATHER_ARMOR, 6, UITYPE_LEATHARMOR, "Leather Armor", "Armor", 6, 35, 0, 0, 10, 13, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 300, 400 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_HARD_LEATHER_ARMOR, 6, UITYPE_NONE, "Hard Leather Armor", "Armor", 7, 40, 0, 0, 11, 14, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 550 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_STUDDED_LEATHER_ARMOR, 6, UITYPE_STUDARMOR, "Studded Leather Armor", "Armor", 9, 45, 0, 0, 15, 17, 20, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 700, 800 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_RING_MAIL, 8, UITYPE_NONE, "Ring Mail", "Mail", 11, 50, 0, 0, 17, 20, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 900, 1100 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CHAIN_MAIL, 8, UITYPE_CHAINMAIL, "Chain Mail", "Mail", 13, 55, 0, 0, 18, 22, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1250, 1750 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_SCALE_MAIL, 8, UITYPE_NONE, "Scale Mail", "Mail", 15, 60, 0, 0, 23, 28, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2300, 2800 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_BREAST_PLATE, 9, UITYPE_BREASTPLATE, "Breast Plate", "Plate", 16, 80, 0, 0, 20, 24, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2800, 3200 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_SPLINT_MAIL, 8, UITYPE_NONE, "Splint Mail", "Mail", 17, 65, 0, 0, 30, 35, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 3250, 3750 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FIELD_PLATE, 9, UITYPE_PLATEMAIL, "Plate Mail", "Plate", 19, 75, 0, 0, 42, 50, 60, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 4600, 5400 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FIELD_PLATE, 9, UITYPE_NONE, "Field Plate", "Plate", 21, 80, 0, 0, 40, 45, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 5800, 6200 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_GOTHIC_PLATE, 9, UITYPE_NONE, "Gothic Plate", "Plate", 23, 100, 0, 0, 50, 60, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 8000, 10000 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FULL_PLATE_MAIL, 9, UITYPE_FULLPLATE, "Full Plate Mail", "Plate", 25, 90, 0, 0, 60, 75, 90, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 6500, 8000 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_BUCKLER, 5, UITYPE_BUCKLER, "Buckler", "Shield", 1, 16, 0, 0, 1, 5, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 30, 70 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_SMALL_SHIELD, 5, UITYPE_SMALLSHIELD, "Small Shield", "Shield", 5, 24, 0, 0, 3, 8, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 90, 130 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_LARGE_SHIELD, 5, UITYPE_LARGESHIELD, "Large Shield", "Shield", 9, 32, 0, 0, 5, 10, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_KITE_SHIELD, 5, UITYPE_KITESHIELD, "Kite Shield", "Shield", 14, 40, 0, 0, 8, 15, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 400, 700 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_TOWER_SHIELD, 5, UITYPE_GOTHSHIELD, "Tower Shield", "Shield", 20, 50, 0, 0, 12, 20, 60, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 850, 1200 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_GOTHIC_SHIELD, 5, UITYPE_GOTHSHIELD, "Gothic Shield", "Shield", 23, 60, 0, 0, 14, 18, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2300, 2700 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_HEALING, 0, UITYPE_NONE, "Potion of Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_HEAL, SPL_NULL, TRUE, 50, 50 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_HEALING, 0, UITYPE_NONE, "Potion of Full Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLHEAL, SPL_NULL, TRUE, 150, 150 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_MANA, 0, UITYPE_NONE, "Potion of Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_MANA, SPL_NULL, TRUE, 50, 50 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, "Potion of Full Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLMANA, SPL_NULL, TRUE, 150, 150 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_REJUVENATION, 0, UITYPE_NONE, "Potion of Rejuvenation", NULL, 3, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_REJUV, SPL_NULL, TRUE, 120, 120 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_REJUVENATION, 0, UITYPE_NONE, "Potion of Full Rejuvenation", NULL, 7, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLREJUV, SPL_NULL, TRUE, 600, 600 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_STRENGTH, 0, UITYPE_NONE, "Elixir of Strength", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXSTR, SPL_NULL, TRUE, 5000, 5000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_MAGIC, 0, UITYPE_NONE, "Elixir of Magic", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXMAG, SPL_NULL, TRUE, 5000, 5000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_DEXTERITY, 0, UITYPE_NONE, "Elixir of Dexterity", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXDEX, SPL_NULL, TRUE, 5000, 5000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_VITALITY, 0, UITYPE_NONE, "Elixir of Vitality", NULL, 20, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXVIT, SPL_NULL, TRUE, 5000, 5000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_HEAL, TRUE, 50, 50 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Lightning", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_LIGHTNING, TRUE, 150, 150 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Identify", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_IDENTIFY, TRUE, 100, 100 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Resurrect", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_RESURRECT, TRUE, 250, 250 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Fire Wall", NULL, 4, 0, 0, 0, 0, 0, 0, 17, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FIREWALL, TRUE, 400, 400 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Inferno", NULL, 1, 0, 0, 0, 0, 0, 0, 19, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FLAME, TRUE, 100, 100 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Town Portal", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_TOWN, TRUE, 200, 200 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Flash", NULL, 6, 0, 0, 0, 0, 0, 0, 21, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FLASH, TRUE, 500, 500 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Infravision", NULL, 8, 0, 0, 0, 0, 0, 0, 23, 0, ISPL_NONE, IMISC_SCROLL, SPL_INFRA, TRUE, 600, 600 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Phasing", NULL, 6, 0, 0, 0, 0, 0, 0, 25, 0, ISPL_NONE, IMISC_SCROLL, SPL_RNDTELEPORT, TRUE, 200, 200 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Mana Shield", NULL, 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_MANASHIELD, TRUE, 1200, 1200 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Flame Wave", NULL, 10, 0, 0, 0, 0, 0, 0, 29, 0, ISPL_NONE, IMISC_SCROLLT, SPL_WAVE, TRUE, 650, 650 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Fireball", NULL, 8, 0, 0, 0, 0, 0, 0, 31, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FIREBALL, TRUE, 300, 300 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Stone Curse", NULL, 6, 0, 0, 0, 0, 0, 0, 33, 0, ISPL_NONE, IMISC_SCROLLT, SPL_STONE, TRUE, 800, 800 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Chain Lightning", NULL, 10, 0, 0, 0, 0, 0, 0, 35, 0, ISPL_NONE, IMISC_SCROLLT, SPL_CHAIN, TRUE, 750, 750 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Guardian", NULL, 12, 0, 0, 0, 0, 0, 0, 47, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GUARDIAN, TRUE, 950, 950 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Non Item", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Nova", NULL, 14, 0, 0, 0, 0, 0, 0, 57, 0, ISPL_NONE, IMISC_SCROLL, SPL_NOVA, TRUE, 1300, 1300 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Golem", NULL, 10, 0, 0, 0, 0, 0, 0, 51, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GOLEM, TRUE, 1100, 1100 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of None", NULL, 99, 0, 0, 0, 0, 0, 0, 61, 0, ISPL_NONE, IMISC_SCROLLT, SPL_NULL, TRUE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Teleport", NULL, 14, 0, 0, 0, 0, 0, 0, 81, 0, ISPL_NONE, IMISC_SCROLL, SPL_TELEPORT, TRUE, 3000, 3000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Apocalypse", NULL, 22, 0, 0, 0, 0, 0, 0, 117, 0, ISPL_NONE, IMISC_SCROLL, SPL_APOCA, TRUE, 2000, 2000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, 0, UITYPE_NONE, "Book of ", NULL, 2, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, 0, UITYPE_NONE, "Book of ", NULL, 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, 0, UITYPE_NONE, "Book of ", NULL, 14, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, 0, UITYPE_NONE, "Book of ", NULL, 20, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_DAGGER, 1, UITYPE_DAGGER, "Dagger", "Dagger", 1, 16, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 60, 60 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, 1, UITYPE_NONE, "Short Sword", "Sword", 1, 24, 2, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 120, 120 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_FALCHION, 1, UITYPE_FALCHION, "Falchion", "Sword", 2, 20, 4, 8, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 250, 250 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SCIMITAR, 1, UITYPE_SCIMITAR, "Scimitar", "Sword", 4, 28, 3, 7, 0, 0, 23, 0, 23, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 200 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLAYMORE, 1, UITYPE_CLAYMORE, "Claymore", "Sword", 5, 36, 1, 12, 0, 0, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 450 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BLADE, 1, UITYPE_NONE, "Blade", "Blade", 4, 30, 3, 8, 0, 0, 25, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 280, 280 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SABRE, 1, UITYPE_SABRE, "Sabre", "Sabre", 1, 45, 1, 8, 0, 0, 17, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 170, 170 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_LONG_SWORD, 1, UITYPE_LONGSWR, "Long Sword", "Sword", 6, 40, 2, 10, 0, 0, 30, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 350, 350 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BROAD_SWORD, 1, UITYPE_BROADSWR, "Broad Sword", "Sword", 8, 50, 4, 12, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BASTARD_SWORD, 1, UITYPE_BASTARDSWR, "Bastard Sword", "Sword", 10, 60, 6, 15, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_TWO_HANDED_SWORD, 1, UITYPE_TWOHANDSWR, "Two-Handed Sword", "Sword", 14, 75, 8, 16, 0, 0, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1800, 1800 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_GREAT_SWORD, 1, UITYPE_GREATSWR, "Great Sword", "Sword", 17, 100, 10, 20, 0, 0, 75, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 3000, 3000 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SMALL_AXE, 2, UITYPE_SMALLAXE, "Small Axe", "Axe", 2, 24, 2, 10, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 150, 150 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_AXE, 2, UITYPE_NONE, "Axe", "Axe", 4, 32, 4, 12, 0, 0, 22, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 450 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LARGE_AXE, 2, UITYPE_LARGEAXE, "Large Axe", "Axe", 6, 40, 6, 16, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_BROAD_AXE, 2, UITYPE_BROADAXE, "Broad Axe", "Axe", 8, 50, 8, 20, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_BATTLE_AXE, 2, UITYPE_BATTLEAXE, "Battle Axe", "Axe", 10, 60, 10, 25, 0, 0, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1500, 1500 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_GREAT_AXE, 2, UITYPE_GREATAXE, "Great Axe", "Axe", 12, 75, 12, 30, 0, 0, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2500, 2500 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MACE, 4, UITYPE_MACE, "Mace", "Mace", 2, 32, 1, 8, 0, 0, 16, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 200 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MORNING_STAR, 4, UITYPE_MORNSTAR, "Morning Star", "Mace", 3, 40, 1, 10, 0, 0, 26, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 300, 300 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_WAR_HAMMER, 4, UITYPE_WARHAMMER, "War Hammer", "Hammer", 5, 50, 5, 9, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 600, 600 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SPIKED_CLUB, 4, UITYPE_SPIKCLUB, "Spiked Club", "Club", 4, 20, 3, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 225, 225 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLUB, 4, UITYPE_SPIKCLUB, "Club", "Club", 1, 20, 1, 6, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_FLAIL, 4, UITYPE_FLAIL, "Flail", "Flail", 7, 36, 2, 12, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 500, 500 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_MAUL, 4, UITYPE_MAUL, "Maul", "Maul", 10, 50, 6, 20, 0, 0, 55, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 900, 900 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BOW, 3, UITYPE_SHORTBOW, "Short Bow", "Bow", 1, 30, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 100, 100 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_HUNTERS_BOW, 3, UITYPE_HUNTBOW, "Hunter's Bow", "Bow", 3, 40, 2, 5, 0, 0, 20, 0, 35, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 350, 350 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_HUNTERS_BOW, 3, UITYPE_LONGBOW, "Long Bow", "Bow", 5, 35, 1, 6, 0, 0, 25, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 250, 250 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_COMPOSITE_BOW, 3, UITYPE_COMPBOW, "Composite Bow", "Bow", 7, 45, 3, 6, 0, 0, 25, 0, 40, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 600, 600 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BATTLE_BOW, 3, UITYPE_NONE, "Short Battle Bow", "Bow", 9, 45, 3, 7, 0, 0, 30, 0, 50, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_WAR_BOW, 3, UITYPE_BATTLEBOW, "Long Battle Bow", "Bow", 11, 50, 1, 10, 0, 0, 30, 0, 60, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_WAR_BOW, 3, UITYPE_NONE, "Short War Bow", "Bow", 15, 55, 4, 8, 0, 0, 35, 0, 70, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1500, 1500 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_WAR_BOW, 3, UITYPE_WARBOW, "Long War Bow", "Bow", 19, 60, 1, 14, 0, 0, 45, 0, 80, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2000, 2000 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, 10, UITYPE_SHORTSTAFF, "Short Staff", "Staff", 1, 25, 2, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 30, 30 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_STAFF, 10, UITYPE_LONGSTAFF, "Long Staff", "Staff", 4, 35, 4, 8, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 100, 100 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_COMPOSITE_STAFF, 10, UITYPE_COMPSTAFF, "Composite Staff", "Staff", 6, 45, 5, 10, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 500, 500 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, 10, UITYPE_QUARSTAFF, "Quarter Staff", "Staff", 9, 55, 6, 12, 0, 0, 20, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_WAR_STAFF, 10, UITYPE_WARSTAFF, "War Staff", "Staff", 12, 75, 8, 16, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 1500, 1500 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, 12, UITYPE_RING, "Ring", "Ring", 5, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, 12, UITYPE_RING, "Ring", "Ring", 10, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, 12, UITYPE_RING, "Ring", "Ring", 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_AMULET, ICURS_AMULET, 13, UITYPE_AMULET, "Amulet", "Amulet", 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AMULET, SPL_NULL, FALSE, 1200, 1200 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_AMULET, ICURS_AMULET, 13, UITYPE_AMULET, "Amulet", "Amulet", 16, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AMULET, SPL_NULL, FALSE, 1200, 1200 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_INVALID, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }
// clang-format on
};
const PLStruct PL_Prefix[84] = {
// clang-format off
// PLName, PLPower, PLParam1, PLParam2, PLMinLvl, PLIType, PLGOE, PLDouble, PLOk, PLMinVal, PLMaxVal, PLMultVal
{ "Tin", IPL_TOHIT_CURSE, 6, 10, 3, PLT_WEAP | PLT_BOW | PLT_MISC, 0, TRUE, FALSE, 0, 0, -3 },
{ "Brass", IPL_TOHIT_CURSE, 1, 5, 1, PLT_WEAP | PLT_BOW | PLT_MISC, 0, TRUE, FALSE, 0, 0, -2 },
{ "Bronze", IPL_TOHIT, 1, 5, 1, PLT_WEAP | PLT_BOW | PLT_MISC, 0, TRUE, TRUE, 100, 500, 2 },
{ "Iron", IPL_TOHIT, 6, 10, 4, PLT_WEAP | PLT_BOW | PLT_MISC, 0, TRUE, TRUE, 600, 1000, 3 },
{ "Steel", IPL_TOHIT, 11, 15, 6, PLT_WEAP | PLT_BOW | PLT_MISC, 0, TRUE, TRUE, 1100, 1500, 5 },
{ "Silver", IPL_TOHIT, 16, 20, 9, PLT_WEAP | PLT_BOW | PLT_MISC, 16, TRUE, TRUE, 1600, 2000, 7 },
{ "Gold", IPL_TOHIT, 21, 30, 12, PLT_WEAP | PLT_BOW | PLT_MISC, 16, TRUE, TRUE, 2100, 3000, 9 },
{ "Platinum", IPL_TOHIT, 31, 40, 16, PLT_WEAP | PLT_BOW , 16, TRUE, TRUE, 3100, 4000, 11 },
{ "Mithril", IPL_TOHIT, 41, 60, 20, PLT_WEAP | PLT_BOW , 16, TRUE, TRUE, 4100, 6000, 13 },
{ "Meteoric", IPL_TOHIT, 61, 80, 23, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 6100, 10000, 15 },
{ "Weird", IPL_TOHIT, 81, 100, 35, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 10100, 14000, 17 },
{ "Strange", IPL_TOHIT, 101, 150, 60, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 14100, 20000, 20 },
{ "Useless", IPL_DAMP_CURSE, 100, 100, 5, PLT_WEAP | PLT_BOW , 0, TRUE, FALSE, 0, 0, -8 },
{ "Bent", IPL_DAMP_CURSE, 50, 75, 3, PLT_WEAP | PLT_BOW , 0, TRUE, FALSE, 0, 0, -4 },
{ "Weak", IPL_DAMP_CURSE, 25, 45, 1, PLT_WEAP | PLT_BOW , 0, TRUE, FALSE, 0, 0, -3 },
{ "Jagged", IPL_DAMP, 20, 35, 4, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 250, 450, 3 },
{ "Deadly", IPL_DAMP, 36, 50, 6, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 500, 700, 4 },
{ "Heavy", IPL_DAMP, 51, 65, 9, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 750, 950, 5 },
{ "Vicious", IPL_DAMP, 66, 80, 12, PLT_WEAP | PLT_BOW , 1, TRUE, TRUE, 1000, 1450, 8 },
{ "Brutal", IPL_DAMP, 81, 95, 16, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 1500, 1950, 10 },
{ "Massive", IPL_DAMP, 96, 110, 20, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 2000, 2450, 13 },
{ "Savage", IPL_DAMP, 111, 125, 23, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 2500, 3000, 15 },
{ "Ruthless", IPL_DAMP, 126, 150, 35, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 10100, 15000, 17 },
{ "Merciless", IPL_DAMP, 151, 175, 60, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 15000, 20000, 20 },
{ "Clumsy", IPL_TOHIT_DAMP_CURSE, 50, 75, 5, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, TRUE, FALSE, 0, 0, -7 },
{ "Dull", IPL_TOHIT_DAMP_CURSE, 25, 45, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, TRUE, FALSE, 0, 0, -5 },
{ "Sharp", IPL_TOHIT_DAMP, 20, 35, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, TRUE, FALSE, 350, 950, 5 },
{ "Fine", IPL_TOHIT_DAMP, 36, 50, 6, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, TRUE, TRUE, 1100, 1700, 7 },
{ "Warrior's", IPL_TOHIT_DAMP, 51, 65, 10, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, TRUE, TRUE, 1850, 2450, 13 },
{ "Soldier's", IPL_TOHIT_DAMP, 66, 80, 15, PLT_WEAP | PLT_STAFF , 0, TRUE, TRUE, 2600, 3950, 17 },
{ "Lord's", IPL_TOHIT_DAMP, 81, 95, 19, PLT_WEAP | PLT_STAFF , 0, TRUE, TRUE, 4100, 5950, 21 },
{ "Knight's", IPL_TOHIT_DAMP, 96, 110, 23, PLT_WEAP | PLT_STAFF , 0, TRUE, TRUE, 6100, 8450, 26 },
{ "Master's", IPL_TOHIT_DAMP, 111, 125, 28, PLT_WEAP | PLT_STAFF , 0, TRUE, TRUE, 8600, 13000, 30 },
{ "Champion's", IPL_TOHIT_DAMP, 126, 150, 40, PLT_WEAP | PLT_STAFF , 0, TRUE, TRUE, 15200, 24000, 33 },
{ "King's", IPL_TOHIT_DAMP, 151, 175, 28, PLT_WEAP | PLT_STAFF , 0, TRUE, TRUE, 24100, 35000, 38 },
{ "Vulnerable", IPL_ACP_CURSE, 51, 100, 3, PLT_ARMO | PLT_SHLD , 0, TRUE, FALSE, 0, 0, -3 },
{ "Rusted", IPL_ACP_CURSE, 25, 50, 1, PLT_ARMO | PLT_SHLD , 0, TRUE, FALSE, 0, 0, -2 },
{ "Fine", IPL_ACP, 20, 30, 1, PLT_ARMO | PLT_SHLD , 0, TRUE, TRUE, 20, 100, 2 },
{ "Strong", IPL_ACP, 31, 40, 3, PLT_ARMO | PLT_SHLD , 0, TRUE, TRUE, 120, 200, 3 },
{ "Grand", IPL_ACP, 41, 55, 6, PLT_ARMO | PLT_SHLD , 0, TRUE, TRUE, 220, 300, 5 },
{ "Valiant", IPL_ACP, 56, 70, 10, PLT_ARMO | PLT_SHLD , 0, TRUE, TRUE, 320, 400, 7 },
{ "Glorious", IPL_ACP, 71, 90, 14, PLT_ARMO | PLT_SHLD , 16, TRUE, TRUE, 420, 600, 9 },
{ "Blessed", IPL_ACP, 91, 110, 19, PLT_ARMO | PLT_SHLD , 16, TRUE, TRUE, 620, 800, 11 },
{ "Saintly", IPL_ACP, 111, 130, 24, PLT_ARMO | PLT_SHLD , 16, TRUE, TRUE, 820, 1200, 13 },
{ "Awesome", IPL_ACP, 131, 150, 28, PLT_ARMO | PLT_SHLD , 16, TRUE, TRUE, 1220, 2000, 15 },
{ "Holy", IPL_ACP, 151, 170, 35, PLT_ARMO | PLT_SHLD , 16, TRUE, TRUE, 5200, 6000, 17 },
{ "Godly", IPL_ACP, 171, 200, 60, PLT_ARMO | PLT_SHLD , 16, TRUE, TRUE, 6200, 7000, 20 },
{ "Red", IPL_FIRERES, 10, 20, 4, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 500, 1500, 2 },
{ "Crimson", IPL_FIRERES, 21, 30, 10, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2100, 3000, 2 },
{ "Crimson", IPL_FIRERES, 31, 40, 16, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 3100, 4000, 2 },
{ "Garnet", IPL_FIRERES, 41, 50, 20, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 8200, 12000, 3 },
{ "Ruby", IPL_FIRERES, 51, 60, 26, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 17100, 20000, 5 },
{ "Blue", IPL_LIGHTRES, 10, 20, 4, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 500, 1500, 2 },
{ "Azure", IPL_LIGHTRES, 21, 30, 10, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2100, 3000, 2 },
{ "Lapis", IPL_LIGHTRES, 31, 40, 16, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 3100, 4000, 2 },
{ "Cobalt", IPL_LIGHTRES, 41, 50, 20, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 8200, 12000, 3 },
{ "Sapphire", IPL_LIGHTRES, 51, 60, 26, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 17100, 20000, 5 },
{ "White", IPL_MAGICRES, 10, 20, 4, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 500, 1500, 2 },
{ "Pearl", IPL_MAGICRES, 21, 30, 10, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2100, 3000, 2 },
{ "Ivory", IPL_MAGICRES, 31, 40, 16, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 3100, 4000, 2 },
{ "Crystal", IPL_MAGICRES, 41, 50, 20, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 8200, 12000, 3 },
{ "Diamond", IPL_MAGICRES, 51, 60, 26, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 17100, 20000, 5 },
{ "Topaz", IPL_ALLRES, 10, 15, 8, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2000, 5000, 3 },
{ "Amber", IPL_ALLRES, 16, 20, 12, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 7400, 10000, 3 },
{ "Jade", IPL_ALLRES, 21, 30, 18, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 11000, 15000, 3 },
{ "Obsidian", IPL_ALLRES, 31, 40, 24, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 24000, 40000, 4 },
{ "Emerald", IPL_ALLRES, 41, 50, 31, PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW , 0, FALSE, TRUE, 61000, 75000, 7 },
{ "Hyena's", IPL_MANA_CURSE, 11, 25, 4, PLT_STAFF | PLT_MISC, 0, FALSE, FALSE, 100, 1000, -2 },
{ "Frog's", IPL_MANA_CURSE, 1, 10, 1, PLT_STAFF | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "Spider's", IPL_MANA, 10, 15, 1, PLT_STAFF | PLT_MISC, 1, FALSE, TRUE, 500, 1000, 2 },
{ "Raven's", IPL_MANA, 15, 20, 5, PLT_STAFF | PLT_MISC, 0, FALSE, TRUE, 1100, 2000, 3 },
{ "Snake's", IPL_MANA, 21, 30, 9, PLT_STAFF | PLT_MISC, 0, FALSE, TRUE, 2100, 4000, 5 },
{ "Serpent's", IPL_MANA, 30, 40, 15, PLT_STAFF | PLT_MISC, 0, FALSE, TRUE, 4100, 6000, 7 },
{ "Drake's", IPL_MANA, 41, 50, 21, PLT_STAFF | PLT_MISC, 0, FALSE, TRUE, 6100, 10000, 9 },
{ "Dragon's", IPL_MANA, 51, 60, 27, PLT_STAFF | PLT_MISC, 0, FALSE, TRUE, 10100, 15000, 11 },
{ "Wyrm's", IPL_MANA, 61, 80, 35, PLT_STAFF , 0, FALSE, TRUE, 15100, 19000, 12 },
{ "Hydra's", IPL_MANA, 81, 100, 60, PLT_STAFF , 0, FALSE, TRUE, 19100, 30000, 13 },
{ "Angel's", IPL_SPLLVLADD, 1, 1, 15, PLT_STAFF , 16, FALSE, TRUE, 25000, 25000, 2 },
{ "Arch-Angel's", IPL_SPLLVLADD, 2, 2, 25, PLT_STAFF , 16, FALSE, TRUE, 50000, 50000, 3 },
{ "Plentiful", IPL_CHARGES, 2, 2, 4, PLT_STAFF , 0, FALSE, TRUE, 2000, 2000, 2 },
{ "Bountiful", IPL_CHARGES, 3, 3, 9, PLT_STAFF , 0, FALSE, TRUE, 3000, 3000, 3 },
{ "Flaming", IPL_FIREDAM, 1, 10, 7, PLT_WEAP | PLT_STAFF , 0, FALSE, TRUE, 5000, 5000, 2 },
{ "Lightning", IPL_LIGHTDAM, 2, 20, 18, PLT_WEAP | PLT_STAFF , 0, FALSE, TRUE, 10000, 10000, 2 },
{ "", IPL_INVALID, 0, 0, 0, 0 , 0, FALSE, FALSE, 0, 0, 0 }
// clang-format on
};
const PLStruct PL_Suffix[96] = {
// clang-format off
// PLName, PLPower, PLParam1, PLParam2, PLMinLvl, PLIType, PLGOE, PLDouble, PLOk, PLMinVal, PLMaxVal, PLMultVal
{ "quality", IPL_DAMMOD, 1, 2, 2, PLT_WEAP | PLT_BOW , 0, FALSE, TRUE, 100, 200, 2 },
{ "maiming", IPL_DAMMOD, 3, 5, 7, PLT_WEAP | PLT_BOW , 0, FALSE, TRUE, 1300, 1500, 3 },
{ "slaying", IPL_DAMMOD, 6, 8, 15, PLT_WEAP , 0, FALSE, TRUE, 2600, 3000, 5 },
{ "gore", IPL_DAMMOD, 9, 12, 25, PLT_WEAP , 0, FALSE, TRUE, 4100, 5000, 8 },
{ "carnage", IPL_DAMMOD, 13, 16, 35, PLT_WEAP , 0, FALSE, TRUE, 5100, 10000, 10 },
{ "slaughter", IPL_DAMMOD, 17, 20, 60, PLT_WEAP , 0, FALSE, TRUE, 10100, 15000, 13 },
{ "pain", IPL_GETHIT_CURSE, 2, 4, 4, PLT_ARMO | PLT_SHLD | PLT_MISC, 1, FALSE, FALSE, 0, 0, -4 },
{ "tears", IPL_GETHIT_CURSE, 1, 1, 2, PLT_ARMO | PLT_SHLD | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "health", IPL_GETHIT, 1, 1, 2, PLT_ARMO | PLT_SHLD | PLT_MISC, 16, FALSE, TRUE, 200, 200, 2 },
{ "protection", IPL_GETHIT, 2, 2, 6, PLT_ARMO | PLT_SHLD , 16, FALSE, TRUE, 400, 800, 4 },
{ "absorption", IPL_GETHIT, 3, 3, 12, PLT_ARMO | PLT_SHLD , 16, FALSE, TRUE, 1001, 2500, 10 },
{ "deflection", IPL_GETHIT, 4, 4, 20, PLT_ARMO , 16, FALSE, TRUE, 2500, 6500, 15 },
{ "osmosis", IPL_GETHIT, 5, 6, 50, PLT_ARMO , 16, FALSE, TRUE, 7500, 10000, 20 },
{ "frailty", IPL_STR_CURSE, 6, 10, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -3 },
{ "weakness", IPL_STR_CURSE, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "strength", IPL_STR, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 200, 1000, 2 },
{ "might", IPL_STR, 6, 10, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 1200, 2000, 3 },
{ "power", IPL_STR, 11, 15, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2200, 3000, 4 },
{ "giants", IPL_STR, 16, 20, 17, PLT_ARMO | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 3200, 5000, 7 },
{ "titans", IPL_STR, 21, 30, 23, PLT_WEAP | PLT_MISC, 0, FALSE, TRUE, 5200, 10000, 10 },
{ "paralysis", IPL_DEX_CURSE, 6, 10, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -3 },
{ "atrophy", IPL_DEX_CURSE, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "dexterity", IPL_DEX, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 200, 1000, 2 },
{ "skill", IPL_DEX, 6, 10, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 1200, 2000, 3 },
{ "accuracy", IPL_DEX, 11, 15, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2200, 3000, 4 },
{ "precision", IPL_DEX, 16, 20, 17, PLT_ARMO | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 3200, 5000, 7 },
{ "perfection", IPL_DEX, 21, 30, 23, PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 5200, 10000, 10 },
{ "the fool", IPL_MAG_CURSE, 6, 10, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -3 },
{ "dyslexia", IPL_MAG_CURSE, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "magic", IPL_MAG, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 200, 1000, 2 },
{ "the mind", IPL_MAG, 6, 10, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 1200, 2000, 3 },
{ "brilliance", IPL_MAG, 11, 15, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2200, 3000, 4 },
{ "sorcery", IPL_MAG, 16, 20, 17, PLT_ARMO | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 3200, 5000, 7 },
{ "wizardry", IPL_MAG, 21, 30, 23, PLT_STAFF | PLT_MISC, 0, FALSE, TRUE, 5200, 10000, 10 },
{ "illness", IPL_VIT_CURSE, 6, 10, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -3 },
{ "disease", IPL_VIT_CURSE, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "vitality", IPL_VIT, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 16, FALSE, TRUE, 200, 1000, 2 },
{ "zest", IPL_VIT, 6, 10, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 16, FALSE, TRUE, 1200, 2000, 3 },
{ "vim", IPL_VIT, 11, 15, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 16, FALSE, TRUE, 2200, 3000, 4 },
{ "vigor", IPL_VIT, 16, 20, 17, PLT_ARMO | PLT_WEAP | PLT_BOW | PLT_MISC, 16, FALSE, TRUE, 3200, 5000, 7 },
{ "life", IPL_VIT, 21, 30, 23, PLT_MISC, 16, FALSE, TRUE, 5200, 10000, 10 },
{ "trouble", IPL_ATTRIBS_CURSE, 6, 10, 12, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -10 },
{ "the pit", IPL_ATTRIBS_CURSE, 1, 5, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -5 },
{ "the sky", IPL_ATTRIBS, 1, 3, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 800, 4000, 5 },
{ "the moon", IPL_ATTRIBS, 4, 7, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 4800, 8000, 10 },
{ "the stars", IPL_ATTRIBS, 8, 11, 17, PLT_ARMO | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 8800, 12000, 15 },
{ "the heavens", IPL_ATTRIBS, 12, 15, 25, PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 12800, 20000, 20 },
{ "the zodiac", IPL_ATTRIBS, 16, 20, 30, PLT_MISC, 0, FALSE, TRUE, 20800, 40000, 30 },
{ "the vulture", IPL_LIFE_CURSE, 11, 25, 4, PLT_ARMO | PLT_SHLD | PLT_MISC, 1, FALSE, FALSE, 0, 0, -4 },
{ "the jackal", IPL_LIFE_CURSE, 1, 10, 1, PLT_ARMO | PLT_SHLD | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "the fox", IPL_LIFE, 10, 15, 1, PLT_ARMO | PLT_SHLD | PLT_MISC, 0, FALSE, TRUE, 100, 1000, 2 },
{ "the jaguar", IPL_LIFE, 16, 20, 5, PLT_ARMO | PLT_SHLD | PLT_MISC, 0, FALSE, TRUE, 1100, 2000, 3 },
{ "the eagle", IPL_LIFE, 21, 30, 9, PLT_ARMO | PLT_SHLD | PLT_MISC, 0, FALSE, TRUE, 2100, 4000, 5 },
{ "the wolf", IPL_LIFE, 30, 40, 15, PLT_ARMO | PLT_SHLD | PLT_MISC, 0, FALSE, TRUE, 4100, 6000, 7 },
{ "the tiger", IPL_LIFE, 41, 50, 21, PLT_ARMO | PLT_SHLD | PLT_MISC, 0, FALSE, TRUE, 6100, 10000, 9 },
{ "the lion", IPL_LIFE, 51, 60, 27, PLT_ARMO | PLT_MISC, 0, FALSE, TRUE, 10100, 15000, 11 },
{ "the mammoth", IPL_LIFE, 61, 80, 35, PLT_ARMO , 0, FALSE, TRUE, 15100, 19000, 12 },
{ "the whale", IPL_LIFE, 81, 100, 60, PLT_ARMO , 0, FALSE, TRUE, 19100, 30000, 13 },
{ "fragility", IPL_DUR_CURSE, 100, 100, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP , 1, FALSE, FALSE, 0, 0, -4 },
{ "brittleness", IPL_DUR_CURSE, 26, 75, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP , 1, FALSE, FALSE, 0, 0, -2 },
{ "sturdiness", IPL_DUR, 26, 75, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP , 0, FALSE, TRUE, 100, 100, 2 },
{ "craftsmanship", IPL_DUR, 51, 100, 6, PLT_ARMO | PLT_SHLD | PLT_WEAP , 0, FALSE, TRUE, 200, 200, 2 },
{ "structure", IPL_DUR, 101, 200, 12, PLT_ARMO | PLT_SHLD | PLT_WEAP , 0, FALSE, TRUE, 300, 300, 2 },
{ "the ages", IPL_INDESTRUCTIBLE, 0, 0, 25, PLT_ARMO | PLT_SHLD | PLT_WEAP , 0, FALSE, TRUE, 600, 600, 5 },
{ "the dark", IPL_LIGHT_CURSE, 4, 4, 6, PLT_ARMO | PLT_WEAP | PLT_MISC, 1, FALSE, FALSE, 0, 0, -3 },
{ "the night", IPL_LIGHT_CURSE, 2, 2, 3, PLT_ARMO | PLT_WEAP | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "light", IPL_LIGHT, 2, 2, 4, PLT_ARMO | PLT_WEAP | PLT_MISC, 16, FALSE, TRUE, 750, 750, 2 },
{ "radiance", IPL_LIGHT, 4, 4, 8, PLT_ARMO | PLT_WEAP | PLT_MISC, 16, FALSE, TRUE, 1500, 1500, 3 },
{ "flame", IPL_FIRE_ARROWS, 1, 3, 1, PLT_BOW , 0, FALSE, TRUE, 2000, 2000, 2 },
{ "fire", IPL_FIRE_ARROWS, 1, 6, 11, PLT_BOW , 0, FALSE, TRUE, 4000, 4000, 4 },
{ "burning", IPL_FIRE_ARROWS, 1, 16, 35, PLT_BOW , 0, FALSE, TRUE, 6000, 6000, 6 },
{ "shock", IPL_LIGHT_ARROWS, 1, 6, 13, PLT_BOW , 0, FALSE, TRUE, 6000, 6000, 2 },
{ "lightning", IPL_LIGHT_ARROWS, 1, 10, 21, PLT_BOW , 0, FALSE, TRUE, 8000, 8000, 4 },
{ "thunder", IPL_LIGHT_ARROWS, 1, 20, 60, PLT_BOW , 0, FALSE, TRUE, 12000, 12000, 6 },
{ "many", IPL_DUR, 100, 100, 3, PLT_BOW , 0, FALSE, TRUE, 750, 750, 2 },
{ "plenty", IPL_DUR, 200, 200, 7, PLT_BOW , 0, FALSE, TRUE, 1500, 1500, 3 },
{ "thorns", IPL_THORNS, 1, 3, 1, PLT_ARMO | PLT_SHLD , 0, FALSE, TRUE, 500, 500, 2 },
{ "corruption", IPL_NOMANA, 0, 0, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP , 1, FALSE, FALSE, -1000, -1000, 2 },
{ "thieves", IPL_ABSHALFTRAP, 0, 0, 11, PLT_ARMO | PLT_SHLD | PLT_MISC, 0, FALSE, TRUE, 1500, 1500, 2 },
{ "the bear", IPL_KNOCKBACK, 0, 0, 5, PLT_WEAP | PLT_STAFF | PLT_BOW , 1, FALSE, TRUE, 750, 750, 2 },
{ "the bat", IPL_STEALMANA, 3, 3, 8, PLT_WEAP , 0, FALSE, TRUE, 7500, 7500, 3 },
{ "vampires", IPL_STEALMANA, 5, 5, 19, PLT_WEAP , 0, FALSE, TRUE, 15000, 15000, 3 },
{ "the leech", IPL_STEALLIFE, 3, 3, 8, PLT_WEAP , 0, FALSE, TRUE, 7500, 7500, 3 },
{ "blood", IPL_STEALLIFE, 5, 5, 19, PLT_WEAP , 0, FALSE, TRUE, 15000, 15000, 3 },
{ "piercing", IPL_TARGAC, 2, 6, 1, PLT_WEAP | PLT_BOW , 0, FALSE, TRUE, 1000, 1000, 3 },
{ "puncturing", IPL_TARGAC, 4, 12, 9, PLT_WEAP | PLT_BOW , 0, FALSE, TRUE, 2000, 2000, 6 },
{ "bashing", IPL_TARGAC, 8, 24, 17, PLT_WEAP , 0, FALSE, TRUE, 4000, 4000, 12 },
{ "readiness", IPL_FASTATTACK, 1, 1, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, FALSE, TRUE, 2000, 2000, 2 },
{ "swiftness", IPL_FASTATTACK, 2, 2, 10, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, FALSE, TRUE, 4000, 4000, 4 },
{ "speed", IPL_FASTATTACK, 3, 3, 19, PLT_WEAP | PLT_STAFF , 0, FALSE, TRUE, 8000, 8000, 8 },
{ "haste", IPL_FASTATTACK, 4, 4, 27, PLT_WEAP | PLT_STAFF , 0, FALSE, TRUE, 16000, 16000, 16 },
{ "balance", IPL_FASTRECOVER, 1, 1, 1, PLT_ARMO | PLT_MISC, 0, FALSE, TRUE, 2000, 2000, 2 },
{ "stability", IPL_FASTRECOVER, 2, 2, 10, PLT_ARMO | PLT_MISC, 0, FALSE, TRUE, 4000, 4000, 4 },
{ "harmony", IPL_FASTRECOVER, 3, 3, 20, PLT_ARMO | PLT_MISC, 0, FALSE, TRUE, 8000, 8000, 8 },
{ "blocking", IPL_FASTBLOCK, 1, 1, 5, PLT_SHLD , 0, FALSE, TRUE, 4000, 4000, 4 },
{ "", IPL_INVALID, 0, 0, 0, 0 , 0, FALSE, FALSE, 0, 0, 0 }
// clang-format on
};
const UItemStruct UniqueItemList[91] = {
// clang-format off
// UIName, UIItemId, UIMinLvl, UINumPL, UIValue, UIPower1, UIParam1, UIParam2, UIPower2, UIParam3, UIParam4, UIPower3, UIParam5, UIParam6, UIPower4, UIParam7, UIParam8, UIPower5, UIParam9, UIParam10, UIPower6, UIParam11, UIParam12
{ "The Butcher's Cleaver", UITYPE_CLEAVER, 1, 3, 3650, IPL_STR, 10, 10, IPL_SETDAM, 4, 24, IPL_SETDUR, 10, 10, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Undead Crown", UITYPE_SKCROWN, 1, 3, 16650, IPL_RNDSTEALLIFE, 0, 0, IPL_SETAC, 8, 8, IPL_INVCURS, 77, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Empyrean Band", UITYPE_INFRARING, 1, 4, 8000, IPL_ATTRIBS, 2, 2, IPL_LIGHT, 2, 2, IPL_FASTRECOVER, 1, 1, IPL_ABSHALFTRAP, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Optic Amulet", UITYPE_OPTAMULET, 1, 5, 9750, IPL_LIGHT, 2, 2, IPL_LIGHTRES, 20, 20, IPL_GETHIT, 1, 1, IPL_MAG, 5, 5, IPL_INVCURS, 44, 0, IPL_TOHIT, 0, 0 },
{ "Ring of Truth", UITYPE_TRING, 1, 4, 9100, IPL_LIFE, 10, 10, IPL_GETHIT, 1, 1, IPL_ALLRES, 10, 10, IPL_INVCURS, 10, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Harlequin Crest", UITYPE_HARCREST, 1, 6, 4000, IPL_AC_CURSE, 3, 3, IPL_GETHIT, 1, 1, IPL_ATTRIBS, 2, 2, IPL_LIFE, 7, 7, IPL_MANA, 7, 7, IPL_INVCURS, 81, 0 },
{ "Veil of Steel", UITYPE_STEELVEIL, 1, 6, 63800, IPL_ALLRES, 50, 50, IPL_LIGHT_CURSE, 2, 2, IPL_ACP, 60, 60, IPL_MANA_CURSE, 30, 30, IPL_STR, 15, 15, IPL_VIT, 15, 15 },
{ "Arkaine's Valor", UITYPE_ARMOFVAL, 1, 4, 42000, IPL_SETAC, 25, 25, IPL_VIT, 10, 10, IPL_GETHIT, 3, 3, IPL_FASTRECOVER, 3, 3, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Griswold's Edge", UITYPE_GRISWOLD, 1, 6, 42000, IPL_FIREDAM, 1, 10, IPL_TOHIT, 25, 25, IPL_FASTATTACK, 2, 2, IPL_KNOCKBACK, 0, 0, IPL_MANA, 20, 20, IPL_LIFE_CURSE, 20, 20 },
{ "Lightforge", UITYPE_MACE, 1, 6, 26675, IPL_LIGHT, 4, 4, IPL_DAMP, 150, 150, IPL_TOHIT, 25, 25, IPL_FIREDAM, 10, 20, IPL_INDESTRUCTIBLE, 0, 0, IPL_ATTRIBS, 8, 8 },
{ "The Rift Bow", UITYPE_SHORTBOW, 1, 3, 1800, IPL_RNDARROWVEL, 0, 0, IPL_DAMMOD, 2, 2, IPL_DEX_CURSE, 3, 3, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Needler", UITYPE_SHORTBOW, 2, 4, 8900, IPL_TOHIT, 50, 50, IPL_SETDAM, 1, 3, IPL_FASTATTACK, 2, 2, IPL_INVCURS, 158, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Celestial Bow", UITYPE_LONGBOW, 2, 4, 1200, IPL_NOMINSTR, 0, 0, IPL_DAMMOD, 2, 2, IPL_SETAC, 5, 5, IPL_INVCURS, 133, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Deadly Hunter", UITYPE_COMPBOW, 3, 4, 8750, IPL_3XDAMVDEM, 10, 10, IPL_TOHIT, 20, 20, IPL_MAG_CURSE, 5, 5, IPL_INVCURS, 108, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Bow of the Dead", UITYPE_COMPBOW, 5, 6, 2500, IPL_TOHIT, 10, 10, IPL_DEX, 4, 4, IPL_VIT_CURSE, 3, 3, IPL_LIGHT_CURSE, 2, 2, IPL_SETDUR, 30, 30, IPL_INVCURS, 108, 0 },
{ "The Blackoak Bow", UITYPE_LONGBOW, 5, 4, 2500, IPL_DEX, 10, 10, IPL_VIT_CURSE, 10, 10, IPL_DAMP, 50, 50, IPL_LIGHT_CURSE, 1, 1, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Flamedart", UITYPE_HUNTBOW, 10, 4, 14250, IPL_FIRE_ARROWS, 0, 0, IPL_FIREDAM, 1, 6, IPL_TOHIT, 20, 20, IPL_FIRERES, 40, 40, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Fleshstinger", UITYPE_LONGBOW, 13, 4, 16500, IPL_DEX, 15, 15, IPL_TOHIT, 40, 40, IPL_DAMP, 80, 80, IPL_DUR, 6, 6, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Windforce", UITYPE_WARBOW, 17, 4, 37750, IPL_STR, 5, 5, IPL_DAMP, 200, 200, IPL_KNOCKBACK, 0, 0, IPL_INVCURS, 164, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Eaglehorn", UITYPE_BATTLEBOW, 26, 5, 42500, IPL_DEX, 20, 20, IPL_TOHIT, 50, 50, IPL_DAMP, 100, 100, IPL_INDESTRUCTIBLE, 0, 0, IPL_INVCURS, 108, 0, IPL_TOHIT, 0, 0 },
{ "Gonnagal's Dirk", UITYPE_DAGGER, 1, 5, 7040, IPL_DEX_CURSE, 5, 5, IPL_DAMMOD, 4, 4, IPL_FASTATTACK, 2, 2, IPL_FIRERES, 25, 25, IPL_INVCURS, 54, 0, IPL_TOHIT, 0, 0 },
{ "The Defender", UITYPE_SABRE, 1, 3, 2000, IPL_SETAC, 5, 5, IPL_VIT, 5, 5, IPL_TOHIT_CURSE, 5, 5, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Gryphons Claw", UITYPE_FALCHION, 1, 4, 1000, IPL_DAMP, 100, 100, IPL_MAG_CURSE, 2, 2, IPL_DEX_CURSE, 5, 5, IPL_INVCURS, 68, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Black Razor", UITYPE_DAGGER, 1, 4, 2000, IPL_DAMP, 150, 150, IPL_VIT, 2, 2, IPL_SETDUR, 5, 5, IPL_INVCURS, 53, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Gibbous Moon", UITYPE_BROADSWR, 2, 4, 6660, IPL_ATTRIBS, 2, 2, IPL_DAMP, 25, 25, IPL_MANA, 15, 15, IPL_LIGHT_CURSE, 3, 3, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Ice Shank", UITYPE_LONGSWR, 3, 3, 5250, IPL_FIRERES, 40, 40, IPL_SETDUR, 15, 15, IPL_STR, 5, 10, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Executioner's Blade", UITYPE_FALCHION, 3, 5, 7080, IPL_DAMP, 150, 150, IPL_LIFE_CURSE, 10, 10, IPL_LIGHT_CURSE, 1, 1, IPL_DUR, 200, 200, IPL_INVCURS, 58, 0, IPL_TOHIT, 0, 0 },
{ "The Bonesaw", UITYPE_CLAYMORE, 6, 6, 4400, IPL_DAMMOD, 10, 10, IPL_STR, 10, 10, IPL_MAG_CURSE, 5, 5, IPL_DEX_CURSE, 5, 5, IPL_LIFE, 10, 10, IPL_MANA_CURSE, 10, 10 },
{ "Shadowhawk", UITYPE_BROADSWR, 8, 4, 13750, IPL_LIGHT_CURSE, 2, 2, IPL_STEALLIFE, 5, 5, IPL_TOHIT, 15, 15, IPL_ALLRES, 5, 5, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Wizardspike", UITYPE_DAGGER, 11, 5, 12920, IPL_MAG, 15, 15, IPL_MANA, 35, 35, IPL_TOHIT, 25, 25, IPL_ALLRES, 15, 15, IPL_INVCURS, 50, 0, IPL_TOHIT, 0, 0 },
{ "Lightsabre", UITYPE_SABRE, 13, 4, 19150, IPL_LIGHT, 2, 2, IPL_LIGHTDAM, 1, 10, IPL_TOHIT, 20, 20, IPL_LIGHTRES, 50, 50, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Falcon's Talon", UITYPE_SCIMITAR, 15, 5, 7867, IPL_FASTATTACK, 4, 4, IPL_TOHIT, 20, 20, IPL_DAMP_CURSE, 33, 33, IPL_DEX, 10, 10, IPL_INVCURS, 68, 0, IPL_TOHIT, 0, 0 },
{ "Inferno", UITYPE_LONGSWR, 17, 4, 34600, IPL_FIREDAM, 2, 12, IPL_LIGHT, 3, 3, IPL_MANA, 20, 20, IPL_FIRERES, 80, 80, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Doombringer", UITYPE_BASTARDSWR, 19, 5, 18250, IPL_TOHIT, 25, 25, IPL_DAMP, 250, 250, IPL_ATTRIBS_CURSE, 5, 5, IPL_LIFE_CURSE, 25, 25, IPL_LIGHT_CURSE, 2, 2, IPL_TOHIT, 0, 0 },
{ "The Grizzly", UITYPE_TWOHANDSWR, 23, 6, 50000, IPL_STR, 20, 20, IPL_VIT_CURSE, 5, 5, IPL_DAMP, 200, 200, IPL_KNOCKBACK, 0, 0, IPL_DUR, 100, 100, IPL_INVCURS, 160, 0 },
{ "The Grandfather", UITYPE_GREATSWR, 27, 6, 119800, IPL_ONEHAND, 0, 0, IPL_ATTRIBS, 5, 5, IPL_TOHIT, 20, 20, IPL_DAMP, 70, 70, IPL_LIFE, 20, 20, IPL_INVCURS, 161, 0 },
{ "The Mangler", UITYPE_LARGEAXE, 2, 5, 2850, IPL_DAMP, 200, 200, IPL_DEX_CURSE, 5, 5, IPL_MAG_CURSE, 5, 5, IPL_MANA_CURSE, 10, 10, IPL_INVCURS, 144, 0, IPL_TOHIT, 0, 0 },
{ "Sharp Beak", UITYPE_LARGEAXE, 2, 4, 2850, IPL_LIFE, 20, 20, IPL_MAG_CURSE, 10, 10, IPL_MANA_CURSE, 10, 10, IPL_INVCURS, 143, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "BloodSlayer", UITYPE_BROADAXE, 3, 5, 2500, IPL_DAMP, 100, 100, IPL_3XDAMVDEM, 50, 50, IPL_ATTRIBS_CURSE, 5, 5, IPL_SPLLVLADD, -1, -1, IPL_INVCURS, 144, 0, IPL_TOHIT, 0, 0 },
{ "The Celestial Axe", UITYPE_BATTLEAXE, 4, 4, 14100, IPL_NOMINSTR, 0, 0, IPL_TOHIT, 15, 15, IPL_LIFE, 15, 15, IPL_STR_CURSE, 15, 15, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Wicked Axe", UITYPE_LARGEAXE, 5, 6, 31150, IPL_TOHIT, 30, 30, IPL_DEX, 10, 10, IPL_VIT_CURSE, 10, 10, IPL_GETHIT, 1, 6, IPL_INDESTRUCTIBLE, 0, 0, IPL_INVCURS, 143, 0 },
{ "Stonecleaver", UITYPE_BROADAXE, 7, 5, 23900, IPL_LIFE, 30, 30, IPL_TOHIT, 20, 20, IPL_DAMP, 50, 50, IPL_LIGHTRES, 40, 40, IPL_INVCURS, 104, 0, IPL_TOHIT, 0, 0 },
{ "Aguinara's Hatchet", UITYPE_SMALLAXE, 12, 3, 24800, IPL_SPLLVLADD, 1, 1, IPL_MAG, 10, 10, IPL_MAGICRES, 80, 80, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Hellslayer", UITYPE_BATTLEAXE, 15, 5, 26200, IPL_STR, 8, 8, IPL_VIT, 8, 8, IPL_DAMP, 100, 100, IPL_LIFE, 25, 25, IPL_MANA_CURSE, 25, 25, IPL_TOHIT, 0, 0 },
{ "Messerschmidt's Reaver", UITYPE_GREATAXE, 25, 6, 58000, IPL_DAMP, 200, 200, IPL_DAMMOD, 15, 15, IPL_ATTRIBS, 5, 5, IPL_LIFE_CURSE, 50, 50, IPL_FIREDAM, 2, 12, IPL_INVCURS, 163, 0 },
{ "Crackrust", UITYPE_MACE, 1, 5, 11375, IPL_ATTRIBS, 2, 2, IPL_INDESTRUCTIBLE, 0, 0, IPL_ALLRES, 15, 15, IPL_DAMP, 50, 50, IPL_SPLLVLADD, -1, -1, IPL_TOHIT, 0, 0 },
{ "Hammer of Jholm", UITYPE_MAUL, 1, 4, 8700, IPL_DAMP, 4, 10, IPL_INDESTRUCTIBLE, 0, 0, IPL_STR, 3, 3, IPL_TOHIT, 15, 15, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Civerb's Cudgel", UITYPE_MACE, 1, 3, 2000, IPL_3XDAMVDEM, 35, 35, IPL_DEX_CURSE, 5, 5, IPL_MAG_CURSE, 2, 2, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Celestial Star", UITYPE_FLAIL, 2, 5, 7810, IPL_NOMINSTR, 0, 0, IPL_LIGHT, 2, 2, IPL_DAMMOD, 10, 10, IPL_AC_CURSE, 8, 8, IPL_INVCURS, 131, 0, IPL_TOHIT, 0, 0 },
{ "Baranar's Star", UITYPE_MORNSTAR, 5, 6, 6850, IPL_TOHIT, 12, 12, IPL_DAMP, 80, 80, IPL_FASTATTACK, 1, 1, IPL_VIT, 4, 4, IPL_DEX_CURSE, 4, 4, IPL_SETDUR, 60, 60 },
{ "Gnarled Root", UITYPE_SPIKCLUB, 9, 6, 9820, IPL_TOHIT, 20, 20, IPL_DAMP, 300, 300, IPL_DEX, 10, 10, IPL_MAG, 5, 5, IPL_ALLRES, 10, 10, IPL_AC_CURSE, 10, 10 },
{ "The Cranium Basher", UITYPE_MAUL, 12, 6, 36500, IPL_DAMMOD, 20, 20, IPL_STR, 15, 15, IPL_INDESTRUCTIBLE, 0, 0, IPL_MANA_CURSE, 150, 150, IPL_ALLRES, 5, 5, IPL_INVCURS, 122, 0 },
{ "Schaefer's Hammer", UITYPE_WARHAMMER, 16, 6, 56125, IPL_DAMP_CURSE, 100, 100, IPL_LIGHTDAM, 1, 50, IPL_LIFE, 50, 50, IPL_TOHIT, 30, 30, IPL_LIGHTRES, 80, 80, IPL_LIGHT, 1, 1 },
{ "Dreamflange", UITYPE_MACE, 26, 5, 26450, IPL_MAG, 30, 30, IPL_MANA, 50, 50, IPL_MAGICRES, 50, 50, IPL_LIGHT, 2, 2, IPL_SPLLVLADD, 1, 1, IPL_TOHIT, 0, 0 },
{ "Staff of Shadows", UITYPE_LONGSTAFF, 2, 5, 1250, IPL_MAG_CURSE, 10, 10, IPL_TOHIT, 10, 10, IPL_DAMP, 60, 60, IPL_LIGHT_CURSE, 2, 2, IPL_FASTATTACK, 1, 1, IPL_TOHIT, 0, 0 },
{ "Immolator", UITYPE_LONGSTAFF, 4, 4, 3900, IPL_FIRERES, 20, 20, IPL_FIREDAM, 4, 4, IPL_MANA, 10, 10, IPL_VIT_CURSE, 5, 5, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Storm Spire", UITYPE_WARSTAFF, 8, 4, 22500, IPL_LIGHTRES, 50, 50, IPL_LIGHTDAM, 2, 8, IPL_STR, 10, 10, IPL_MAG_CURSE, 10, 10, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Gleamsong", UITYPE_SHORTSTAFF, 8, 4, 6520, IPL_MANA, 25, 25, IPL_STR_CURSE, 3, 3, IPL_VIT_CURSE, 3, 3, IPL_SPELL, 10, 76, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Thundercall", UITYPE_COMPSTAFF, 14, 5, 22250, IPL_TOHIT, 35, 35, IPL_LIGHTDAM, 1, 10, IPL_SPELL, 3, 76, IPL_LIGHTRES, 30, 30, IPL_LIGHT, 2, 2, IPL_TOHIT, 0, 0 },
{ "The Protector", UITYPE_SHORTSTAFF, 16, 6, 17240, IPL_VIT, 5, 5, IPL_GETHIT, 5, 5, IPL_SETAC, 40, 40, IPL_SPELL, 2, 86, IPL_THORNS, 1, 3, IPL_INVCURS, 162, 0 },
{ "Naj's Puzzler", UITYPE_LONGSTAFF, 18, 5, 34000, IPL_MAG, 20, 20, IPL_DEX, 10, 10, IPL_ALLRES, 20, 20, IPL_SPELL, 23, 57, IPL_LIFE_CURSE, 25, 25, IPL_TOHIT, 0, 0 },
{ "Mindcry", UITYPE_QUARSTAFF, 20, 4, 41500, IPL_MAG, 15, 15, IPL_SPELL, 13, 69, IPL_ALLRES, 15, 15, IPL_SPLLVLADD, 1, 1, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Rod of Onan", UITYPE_WARSTAFF, 22, 3, 44167, IPL_SPELL, 21, 50, IPL_DAMP, 100, 100, IPL_ATTRIBS, 5, 5, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Helm of Sprits", UITYPE_HELM, 1, 2, 7525, IPL_STEALLIFE, 5, 5, IPL_INVCURS, 77, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Thinking Cap", UITYPE_SKULLCAP, 6, 5, 2020, IPL_MANA, 30, 30, IPL_SPLLVLADD, 2, 2, IPL_ALLRES, 20, 20, IPL_SETDUR, 1, 1, IPL_INVCURS, 93, 0, IPL_TOHIT, 0, 0 },
{ "OverLord's Helm", UITYPE_HELM, 7, 6, 12500, IPL_STR, 20, 20, IPL_DEX, 15, 15, IPL_VIT, 5, 5, IPL_MAG_CURSE, 20, 20, IPL_SETDUR, 15, 15, IPL_INVCURS, 99, 0 },
{ "Fool's Crest", UITYPE_HELM, 12, 5, 10150, IPL_ATTRIBS_CURSE, 4, 4, IPL_LIFE, 100, 100, IPL_GETHIT_CURSE, 1, 6, IPL_THORNS, 1, 3, IPL_INVCURS, 80, 0, IPL_TOHIT, 0, 0 },
{ "Gotterdamerung", UITYPE_GREATHELM, 21, 6, 54900, IPL_ATTRIBS, 20, 20, IPL_SETAC, 60, 60, IPL_GETHIT, 4, 4, IPL_ALLRESZERO, 0, 0, IPL_LIGHT_CURSE, 4, 4, IPL_INVCURS, 85, 0 },
{ "Royal Circlet", UITYPE_CROWN, 27, 5, 24875, IPL_ATTRIBS, 10, 10, IPL_MANA, 40, 40, IPL_SETAC, 40, 40, IPL_LIGHT, 1, 1, IPL_INVCURS, 79, 0, IPL_TOHIT, 0, 0 },
{ "Torn Flesh of Souls", UITYPE_RAGS, 2, 5, 4825, IPL_SETAC, 8, 8, IPL_VIT, 10, 10, IPL_GETHIT, 1, 1, IPL_INDESTRUCTIBLE, 0, 0, IPL_INVCURS, 92, 0, IPL_TOHIT, 0, 0 },
{ "The Gladiator's Bane", UITYPE_STUDARMOR, 6, 4, 3450, IPL_SETAC, 25, 25, IPL_GETHIT, 2, 2, IPL_DUR, 200, 200, IPL_ATTRIBS_CURSE, 3, 3, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Rainbow Cloak", UITYPE_CLOAK, 2, 6, 4900, IPL_SETAC, 10, 10, IPL_ATTRIBS, 1, 1, IPL_ALLRES, 10, 10, IPL_LIFE, 5, 5, IPL_DUR, 50, 50, IPL_INVCURS, 138, 0 },
{ "Leather of Aut", UITYPE_LEATHARMOR, 4, 5, 10550, IPL_SETAC, 15, 15, IPL_STR, 5, 5, IPL_MAG_CURSE, 5, 5, IPL_DEX, 5, 5, IPL_INDESTRUCTIBLE, 0, 0, IPL_TOHIT, 0, 0 },
{ "Wisdom's Wrap", UITYPE_ROBE, 5, 6, 6200, IPL_MAG, 5, 5, IPL_MANA, 10, 10, IPL_LIGHTRES, 25, 25, IPL_SETAC, 15, 15, IPL_GETHIT, 1, 1, IPL_INVCURS, 138, 0 },
{ "Sparking Mail", UITYPE_CHAINMAIL, 9, 2, 15750, IPL_SETAC, 30, 30, IPL_LIGHTDAM, 1, 10, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Scavenger Carapace", UITYPE_BREASTPLATE, 13, 4, 14000, IPL_GETHIT, 15, 15, IPL_AC_CURSE, 30, 30, IPL_DEX, 5, 5, IPL_LIGHTRES, 40, 40, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Nightscape", UITYPE_CAPE, 16, 6, 11600, IPL_FASTRECOVER, 2, 2, IPL_LIGHT_CURSE, 4, 4, IPL_SETAC, 15, 15, IPL_DEX, 3, 3, IPL_ALLRES, 20, 20, IPL_INVCURS, 138, 0 },
{ "Naj's Light Plate", UITYPE_PLATEMAIL, 19, 6, 78700, IPL_NOMINSTR, 0, 0, IPL_MAG, 5, 5, IPL_MANA, 20, 20, IPL_ALLRES, 20, 20, IPL_SPLLVLADD, 1, 1, IPL_INVCURS, 159, 0 },
{ "Demonspike Coat", UITYPE_FULLPLATE, 25, 5, 251175, IPL_SETAC, 100, 100, IPL_GETHIT, 6, 6, IPL_STR, 10, 10, IPL_INDESTRUCTIBLE, 0, 0, IPL_FIRERES, 50, 50, IPL_TOHIT, 0, 0 },
{ "The Deflector", UITYPE_BUCKLER, 1, 5, 1500, IPL_SETAC, 7, 7, IPL_ALLRES, 10, 10, IPL_DAMP_CURSE, 20, 20, IPL_TOHIT_CURSE, 5, 5, IPL_INVCURS, 83, 0, IPL_TOHIT, 0, 0 },
{ "Split Skull Shield", UITYPE_BUCKLER, 1, 6, 2025, IPL_SETAC, 10, 10, IPL_LIFE, 10, 10, IPL_STR, 2, 2, IPL_LIGHT_CURSE, 1, 1, IPL_SETDUR, 15, 15, IPL_INVCURS, 116, 0 },
{ "Dragon's Breach", UITYPE_KITESHIELD, 2, 6, 19200, IPL_FIRERES, 25, 25, IPL_STR, 5, 5, IPL_SETAC, 20, 20, IPL_MAG_CURSE, 5, 5, IPL_INDESTRUCTIBLE, 0, 0, IPL_INVCURS, 117, 0 },
{ "Blackoak Shield", UITYPE_SMALLSHIELD, 4, 6, 5725, IPL_DEX, 10, 10, IPL_VIT_CURSE, 10, 10, IPL_SETAC, 18, 18, IPL_LIGHT_CURSE, 1, 1, IPL_DUR, 150, 150, IPL_INVCURS, 146, 0 },
{ "Holy Defender", UITYPE_LARGESHIELD, 10, 6, 13800, IPL_SETAC, 15, 15, IPL_GETHIT, 2, 2, IPL_FIRERES, 20, 20, IPL_DUR, 200, 200, IPL_FASTBLOCK, 1, 1, IPL_INVCURS, 146, 0 },
{ "Stormshield", UITYPE_GOTHSHIELD, 24, 6, 49000, IPL_SETAC, 40, 40, IPL_GETHIT_CURSE, 4, 4, IPL_STR, 10, 10, IPL_INDESTRUCTIBLE, 0, 0, IPL_FASTBLOCK, 1, 1, IPL_INVCURS, 148, 0 },
{ "Bramble", UITYPE_RING, 1, 4, 1000, IPL_ATTRIBS_CURSE, 2, 2, IPL_DAMMOD, 3, 3, IPL_MANA, 10, 10, IPL_INVCURS, 9, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Ring of Regha", UITYPE_RING, 1, 6, 4175, IPL_MAG, 10, 10, IPL_MAGICRES, 10, 10, IPL_LIGHT, 1, 1, IPL_STR_CURSE, 3, 3, IPL_DEX_CURSE, 3, 3, IPL_INVCURS, 11, 0 },
{ "The Bleeder", UITYPE_RING, 2, 4, 8500, IPL_MAGICRES, 20, 20, IPL_MANA, 30, 30, IPL_LIFE_CURSE, 10, 10, IPL_INVCURS, 8, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Constricting Ring", UITYPE_RING, 5, 3, 62000, IPL_ALLRES, 75, 75, IPL_DRAINLIFE, 0, 0, IPL_INVCURS, 14, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Ring of Engagement", UITYPE_RING, 11, 5, 12476, IPL_GETHIT, 1, 2, IPL_THORNS, 1, 3, IPL_SETAC, 5, 5, IPL_TARGAC, 4, 12, IPL_INVCURS, 13, 0, IPL_TOHIT, 0, 0 },
{ "", UITYPE_INVALID, 0, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }
// clang-format on
};

10
Source/itemdat.h

@ -0,0 +1,10 @@
//HEADER_GOES_HERE
#ifndef __ITEMDAT_H__
#define __ITEMDAT_H__
extern ItemDataStruct AllItemsList[157];
extern const PLStruct PL_Prefix[84];
extern const PLStruct PL_Suffix[96];
extern const UItemStruct UniqueItemList[91];
#endif /* __ITEMDAT_H__ */

449
Source/items.cpp

@ -12,457 +12,8 @@ int UniqueItemFlag[128];
int numitems;
int gnNumGetRecords;
const PLStruct PL_Prefix[84] = {
// clang-format off
// PLName, PLPower, PLParam1, PLParam2, PLMinLvl, PLIType, PLGOE, PLDouble, PLOk, PLMinVal, PLMaxVal, PLMultVal
{ "Tin", IPL_TOHIT_CURSE, 6, 10, 3, PLT_WEAP | PLT_BOW | PLT_MISC, 0, TRUE, FALSE, 0, 0, -3 },
{ "Brass", IPL_TOHIT_CURSE, 1, 5, 1, PLT_WEAP | PLT_BOW | PLT_MISC, 0, TRUE, FALSE, 0, 0, -2 },
{ "Bronze", IPL_TOHIT, 1, 5, 1, PLT_WEAP | PLT_BOW | PLT_MISC, 0, TRUE, TRUE, 100, 500, 2 },
{ "Iron", IPL_TOHIT, 6, 10, 4, PLT_WEAP | PLT_BOW | PLT_MISC, 0, TRUE, TRUE, 600, 1000, 3 },
{ "Steel", IPL_TOHIT, 11, 15, 6, PLT_WEAP | PLT_BOW | PLT_MISC, 0, TRUE, TRUE, 1100, 1500, 5 },
{ "Silver", IPL_TOHIT, 16, 20, 9, PLT_WEAP | PLT_BOW | PLT_MISC, 16, TRUE, TRUE, 1600, 2000, 7 },
{ "Gold", IPL_TOHIT, 21, 30, 12, PLT_WEAP | PLT_BOW | PLT_MISC, 16, TRUE, TRUE, 2100, 3000, 9 },
{ "Platinum", IPL_TOHIT, 31, 40, 16, PLT_WEAP | PLT_BOW , 16, TRUE, TRUE, 3100, 4000, 11 },
{ "Mithril", IPL_TOHIT, 41, 60, 20, PLT_WEAP | PLT_BOW , 16, TRUE, TRUE, 4100, 6000, 13 },
{ "Meteoric", IPL_TOHIT, 61, 80, 23, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 6100, 10000, 15 },
{ "Weird", IPL_TOHIT, 81, 100, 35, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 10100, 14000, 17 },
{ "Strange", IPL_TOHIT, 101, 150, 60, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 14100, 20000, 20 },
{ "Useless", IPL_DAMP_CURSE, 100, 100, 5, PLT_WEAP | PLT_BOW , 0, TRUE, FALSE, 0, 0, -8 },
{ "Bent", IPL_DAMP_CURSE, 50, 75, 3, PLT_WEAP | PLT_BOW , 0, TRUE, FALSE, 0, 0, -4 },
{ "Weak", IPL_DAMP_CURSE, 25, 45, 1, PLT_WEAP | PLT_BOW , 0, TRUE, FALSE, 0, 0, -3 },
{ "Jagged", IPL_DAMP, 20, 35, 4, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 250, 450, 3 },
{ "Deadly", IPL_DAMP, 36, 50, 6, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 500, 700, 4 },
{ "Heavy", IPL_DAMP, 51, 65, 9, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 750, 950, 5 },
{ "Vicious", IPL_DAMP, 66, 80, 12, PLT_WEAP | PLT_BOW , 1, TRUE, TRUE, 1000, 1450, 8 },
{ "Brutal", IPL_DAMP, 81, 95, 16, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 1500, 1950, 10 },
{ "Massive", IPL_DAMP, 96, 110, 20, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 2000, 2450, 13 },
{ "Savage", IPL_DAMP, 111, 125, 23, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 2500, 3000, 15 },
{ "Ruthless", IPL_DAMP, 126, 150, 35, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 10100, 15000, 17 },
{ "Merciless", IPL_DAMP, 151, 175, 60, PLT_WEAP | PLT_BOW , 0, TRUE, TRUE, 15000, 20000, 20 },
{ "Clumsy", IPL_TOHIT_DAMP_CURSE, 50, 75, 5, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, TRUE, FALSE, 0, 0, -7 },
{ "Dull", IPL_TOHIT_DAMP_CURSE, 25, 45, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, TRUE, FALSE, 0, 0, -5 },
{ "Sharp", IPL_TOHIT_DAMP, 20, 35, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, TRUE, FALSE, 350, 950, 5 },
{ "Fine", IPL_TOHIT_DAMP, 36, 50, 6, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, TRUE, TRUE, 1100, 1700, 7 },
{ "Warrior's", IPL_TOHIT_DAMP, 51, 65, 10, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, TRUE, TRUE, 1850, 2450, 13 },
{ "Soldier's", IPL_TOHIT_DAMP, 66, 80, 15, PLT_WEAP | PLT_STAFF , 0, TRUE, TRUE, 2600, 3950, 17 },
{ "Lord's", IPL_TOHIT_DAMP, 81, 95, 19, PLT_WEAP | PLT_STAFF , 0, TRUE, TRUE, 4100, 5950, 21 },
{ "Knight's", IPL_TOHIT_DAMP, 96, 110, 23, PLT_WEAP | PLT_STAFF , 0, TRUE, TRUE, 6100, 8450, 26 },
{ "Master's", IPL_TOHIT_DAMP, 111, 125, 28, PLT_WEAP | PLT_STAFF , 0, TRUE, TRUE, 8600, 13000, 30 },
{ "Champion's", IPL_TOHIT_DAMP, 126, 150, 40, PLT_WEAP | PLT_STAFF , 0, TRUE, TRUE, 15200, 24000, 33 },
{ "King's", IPL_TOHIT_DAMP, 151, 175, 28, PLT_WEAP | PLT_STAFF , 0, TRUE, TRUE, 24100, 35000, 38 },
{ "Vulnerable", IPL_ACP_CURSE, 51, 100, 3, PLT_ARMO | PLT_SHLD , 0, TRUE, FALSE, 0, 0, -3 },
{ "Rusted", IPL_ACP_CURSE, 25, 50, 1, PLT_ARMO | PLT_SHLD , 0, TRUE, FALSE, 0, 0, -2 },
{ "Fine", IPL_ACP, 20, 30, 1, PLT_ARMO | PLT_SHLD , 0, TRUE, TRUE, 20, 100, 2 },
{ "Strong", IPL_ACP, 31, 40, 3, PLT_ARMO | PLT_SHLD , 0, TRUE, TRUE, 120, 200, 3 },
{ "Grand", IPL_ACP, 41, 55, 6, PLT_ARMO | PLT_SHLD , 0, TRUE, TRUE, 220, 300, 5 },
{ "Valiant", IPL_ACP, 56, 70, 10, PLT_ARMO | PLT_SHLD , 0, TRUE, TRUE, 320, 400, 7 },
{ "Glorious", IPL_ACP, 71, 90, 14, PLT_ARMO | PLT_SHLD , 16, TRUE, TRUE, 420, 600, 9 },
{ "Blessed", IPL_ACP, 91, 110, 19, PLT_ARMO | PLT_SHLD , 16, TRUE, TRUE, 620, 800, 11 },
{ "Saintly", IPL_ACP, 111, 130, 24, PLT_ARMO | PLT_SHLD , 16, TRUE, TRUE, 820, 1200, 13 },
{ "Awesome", IPL_ACP, 131, 150, 28, PLT_ARMO | PLT_SHLD , 16, TRUE, TRUE, 1220, 2000, 15 },
{ "Holy", IPL_ACP, 151, 170, 35, PLT_ARMO | PLT_SHLD , 16, TRUE, TRUE, 5200, 6000, 17 },
{ "Godly", IPL_ACP, 171, 200, 60, PLT_ARMO | PLT_SHLD , 16, TRUE, TRUE, 6200, 7000, 20 },
{ "Red", IPL_FIRERES, 10, 20, 4, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 500, 1500, 2 },
{ "Crimson", IPL_FIRERES, 21, 30, 10, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2100, 3000, 2 },
{ "Crimson", IPL_FIRERES, 31, 40, 16, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 3100, 4000, 2 },
{ "Garnet", IPL_FIRERES, 41, 50, 20, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 8200, 12000, 3 },
{ "Ruby", IPL_FIRERES, 51, 60, 26, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 17100, 20000, 5 },
{ "Blue", IPL_LIGHTRES, 10, 20, 4, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 500, 1500, 2 },
{ "Azure", IPL_LIGHTRES, 21, 30, 10, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2100, 3000, 2 },
{ "Lapis", IPL_LIGHTRES, 31, 40, 16, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 3100, 4000, 2 },
{ "Cobalt", IPL_LIGHTRES, 41, 50, 20, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 8200, 12000, 3 },
{ "Sapphire", IPL_LIGHTRES, 51, 60, 26, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 17100, 20000, 5 },
{ "White", IPL_MAGICRES, 10, 20, 4, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 500, 1500, 2 },
{ "Pearl", IPL_MAGICRES, 21, 30, 10, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2100, 3000, 2 },
{ "Ivory", IPL_MAGICRES, 31, 40, 16, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 3100, 4000, 2 },
{ "Crystal", IPL_MAGICRES, 41, 50, 20, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 8200, 12000, 3 },
{ "Diamond", IPL_MAGICRES, 51, 60, 26, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 17100, 20000, 5 },
{ "Topaz", IPL_ALLRES, 10, 15, 8, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2000, 5000, 3 },
{ "Amber", IPL_ALLRES, 16, 20, 12, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 7400, 10000, 3 },
{ "Jade", IPL_ALLRES, 21, 30, 18, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 11000, 15000, 3 },
{ "Obsidian", IPL_ALLRES, 31, 40, 24, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 24000, 40000, 4 },
{ "Emerald", IPL_ALLRES, 41, 50, 31, PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW , 0, FALSE, TRUE, 61000, 75000, 7 },
{ "Hyena's", IPL_MANA_CURSE, 11, 25, 4, PLT_STAFF | PLT_MISC, 0, FALSE, FALSE, 100, 1000, -2 },
{ "Frog's", IPL_MANA_CURSE, 1, 10, 1, PLT_STAFF | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "Spider's", IPL_MANA, 10, 15, 1, PLT_STAFF | PLT_MISC, 1, FALSE, TRUE, 500, 1000, 2 },
{ "Raven's", IPL_MANA, 15, 20, 5, PLT_STAFF | PLT_MISC, 0, FALSE, TRUE, 1100, 2000, 3 },
{ "Snake's", IPL_MANA, 21, 30, 9, PLT_STAFF | PLT_MISC, 0, FALSE, TRUE, 2100, 4000, 5 },
{ "Serpent's", IPL_MANA, 30, 40, 15, PLT_STAFF | PLT_MISC, 0, FALSE, TRUE, 4100, 6000, 7 },
{ "Drake's", IPL_MANA, 41, 50, 21, PLT_STAFF | PLT_MISC, 0, FALSE, TRUE, 6100, 10000, 9 },
{ "Dragon's", IPL_MANA, 51, 60, 27, PLT_STAFF | PLT_MISC, 0, FALSE, TRUE, 10100, 15000, 11 },
{ "Wyrm's", IPL_MANA, 61, 80, 35, PLT_STAFF , 0, FALSE, TRUE, 15100, 19000, 12 },
{ "Hydra's", IPL_MANA, 81, 100, 60, PLT_STAFF , 0, FALSE, TRUE, 19100, 30000, 13 },
{ "Angel's", IPL_SPLLVLADD, 1, 1, 15, PLT_STAFF , 16, FALSE, TRUE, 25000, 25000, 2 },
{ "Arch-Angel's", IPL_SPLLVLADD, 2, 2, 25, PLT_STAFF , 16, FALSE, TRUE, 50000, 50000, 3 },
{ "Plentiful", IPL_CHARGES, 2, 2, 4, PLT_STAFF , 0, FALSE, TRUE, 2000, 2000, 2 },
{ "Bountiful", IPL_CHARGES, 3, 3, 9, PLT_STAFF , 0, FALSE, TRUE, 3000, 3000, 3 },
{ "Flaming", IPL_FIREDAM, 1, 10, 7, PLT_WEAP | PLT_STAFF , 0, FALSE, TRUE, 5000, 5000, 2 },
{ "Lightning", IPL_LIGHTDAM, 2, 20, 18, PLT_WEAP | PLT_STAFF , 0, FALSE, TRUE, 10000, 10000, 2 },
{ "", IPL_INVALID, 0, 0, 0, 0 , 0, FALSE, FALSE, 0, 0, 0 }
// clang-format on
};
const PLStruct PL_Suffix[96] = {
// clang-format off
// PLName, PLPower, PLParam1, PLParam2, PLMinLvl, PLIType, PLGOE, PLDouble, PLOk, PLMinVal, PLMaxVal, PLMultVal
{ "quality", IPL_DAMMOD, 1, 2, 2, PLT_WEAP | PLT_BOW , 0, FALSE, TRUE, 100, 200, 2 },
{ "maiming", IPL_DAMMOD, 3, 5, 7, PLT_WEAP | PLT_BOW , 0, FALSE, TRUE, 1300, 1500, 3 },
{ "slaying", IPL_DAMMOD, 6, 8, 15, PLT_WEAP , 0, FALSE, TRUE, 2600, 3000, 5 },
{ "gore", IPL_DAMMOD, 9, 12, 25, PLT_WEAP , 0, FALSE, TRUE, 4100, 5000, 8 },
{ "carnage", IPL_DAMMOD, 13, 16, 35, PLT_WEAP , 0, FALSE, TRUE, 5100, 10000, 10 },
{ "slaughter", IPL_DAMMOD, 17, 20, 60, PLT_WEAP , 0, FALSE, TRUE, 10100, 15000, 13 },
{ "pain", IPL_GETHIT_CURSE, 2, 4, 4, PLT_ARMO | PLT_SHLD | PLT_MISC, 1, FALSE, FALSE, 0, 0, -4 },
{ "tears", IPL_GETHIT_CURSE, 1, 1, 2, PLT_ARMO | PLT_SHLD | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "health", IPL_GETHIT, 1, 1, 2, PLT_ARMO | PLT_SHLD | PLT_MISC, 16, FALSE, TRUE, 200, 200, 2 },
{ "protection", IPL_GETHIT, 2, 2, 6, PLT_ARMO | PLT_SHLD , 16, FALSE, TRUE, 400, 800, 4 },
{ "absorption", IPL_GETHIT, 3, 3, 12, PLT_ARMO | PLT_SHLD , 16, FALSE, TRUE, 1001, 2500, 10 },
{ "deflection", IPL_GETHIT, 4, 4, 20, PLT_ARMO , 16, FALSE, TRUE, 2500, 6500, 15 },
{ "osmosis", IPL_GETHIT, 5, 6, 50, PLT_ARMO , 16, FALSE, TRUE, 7500, 10000, 20 },
{ "frailty", IPL_STR_CURSE, 6, 10, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -3 },
{ "weakness", IPL_STR_CURSE, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "strength", IPL_STR, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 200, 1000, 2 },
{ "might", IPL_STR, 6, 10, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 1200, 2000, 3 },
{ "power", IPL_STR, 11, 15, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2200, 3000, 4 },
{ "giants", IPL_STR, 16, 20, 17, PLT_ARMO | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 3200, 5000, 7 },
{ "titans", IPL_STR, 21, 30, 23, PLT_WEAP | PLT_MISC, 0, FALSE, TRUE, 5200, 10000, 10 },
{ "paralysis", IPL_DEX_CURSE, 6, 10, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -3 },
{ "atrophy", IPL_DEX_CURSE, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "dexterity", IPL_DEX, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 200, 1000, 2 },
{ "skill", IPL_DEX, 6, 10, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 1200, 2000, 3 },
{ "accuracy", IPL_DEX, 11, 15, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2200, 3000, 4 },
{ "precision", IPL_DEX, 16, 20, 17, PLT_ARMO | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 3200, 5000, 7 },
{ "perfection", IPL_DEX, 21, 30, 23, PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 5200, 10000, 10 },
{ "the fool", IPL_MAG_CURSE, 6, 10, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -3 },
{ "dyslexia", IPL_MAG_CURSE, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "magic", IPL_MAG, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 200, 1000, 2 },
{ "the mind", IPL_MAG, 6, 10, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 1200, 2000, 3 },
{ "brilliance", IPL_MAG, 11, 15, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 2200, 3000, 4 },
{ "sorcery", IPL_MAG, 16, 20, 17, PLT_ARMO | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 3200, 5000, 7 },
{ "wizardry", IPL_MAG, 21, 30, 23, PLT_STAFF | PLT_MISC, 0, FALSE, TRUE, 5200, 10000, 10 },
{ "illness", IPL_VIT_CURSE, 6, 10, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -3 },
{ "disease", IPL_VIT_CURSE, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "vitality", IPL_VIT, 1, 5, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 16, FALSE, TRUE, 200, 1000, 2 },
{ "zest", IPL_VIT, 6, 10, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 16, FALSE, TRUE, 1200, 2000, 3 },
{ "vim", IPL_VIT, 11, 15, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 16, FALSE, TRUE, 2200, 3000, 4 },
{ "vigor", IPL_VIT, 16, 20, 17, PLT_ARMO | PLT_WEAP | PLT_BOW | PLT_MISC, 16, FALSE, TRUE, 3200, 5000, 7 },
{ "life", IPL_VIT, 21, 30, 23, PLT_MISC, 16, FALSE, TRUE, 5200, 10000, 10 },
{ "trouble", IPL_ATTRIBS_CURSE, 6, 10, 12, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -10 },
{ "the pit", IPL_ATTRIBS_CURSE, 1, 5, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 1, FALSE, FALSE, 0, 0, -5 },
{ "the sky", IPL_ATTRIBS, 1, 3, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 800, 4000, 5 },
{ "the moon", IPL_ATTRIBS, 4, 7, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 4800, 8000, 10 },
{ "the stars", IPL_ATTRIBS, 8, 11, 17, PLT_ARMO | PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 8800, 12000, 15 },
{ "the heavens", IPL_ATTRIBS, 12, 15, 25, PLT_WEAP | PLT_BOW | PLT_MISC, 0, FALSE, TRUE, 12800, 20000, 20 },
{ "the zodiac", IPL_ATTRIBS, 16, 20, 30, PLT_MISC, 0, FALSE, TRUE, 20800, 40000, 30 },
{ "the vulture", IPL_LIFE_CURSE, 11, 25, 4, PLT_ARMO | PLT_SHLD | PLT_MISC, 1, FALSE, FALSE, 0, 0, -4 },
{ "the jackal", IPL_LIFE_CURSE, 1, 10, 1, PLT_ARMO | PLT_SHLD | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "the fox", IPL_LIFE, 10, 15, 1, PLT_ARMO | PLT_SHLD | PLT_MISC, 0, FALSE, TRUE, 100, 1000, 2 },
{ "the jaguar", IPL_LIFE, 16, 20, 5, PLT_ARMO | PLT_SHLD | PLT_MISC, 0, FALSE, TRUE, 1100, 2000, 3 },
{ "the eagle", IPL_LIFE, 21, 30, 9, PLT_ARMO | PLT_SHLD | PLT_MISC, 0, FALSE, TRUE, 2100, 4000, 5 },
{ "the wolf", IPL_LIFE, 30, 40, 15, PLT_ARMO | PLT_SHLD | PLT_MISC, 0, FALSE, TRUE, 4100, 6000, 7 },
{ "the tiger", IPL_LIFE, 41, 50, 21, PLT_ARMO | PLT_SHLD | PLT_MISC, 0, FALSE, TRUE, 6100, 10000, 9 },
{ "the lion", IPL_LIFE, 51, 60, 27, PLT_ARMO | PLT_MISC, 0, FALSE, TRUE, 10100, 15000, 11 },
{ "the mammoth", IPL_LIFE, 61, 80, 35, PLT_ARMO , 0, FALSE, TRUE, 15100, 19000, 12 },
{ "the whale", IPL_LIFE, 81, 100, 60, PLT_ARMO , 0, FALSE, TRUE, 19100, 30000, 13 },
{ "fragility", IPL_DUR_CURSE, 100, 100, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP , 1, FALSE, FALSE, 0, 0, -4 },
{ "brittleness", IPL_DUR_CURSE, 26, 75, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP , 1, FALSE, FALSE, 0, 0, -2 },
{ "sturdiness", IPL_DUR, 26, 75, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP , 0, FALSE, TRUE, 100, 100, 2 },
{ "craftsmanship", IPL_DUR, 51, 100, 6, PLT_ARMO | PLT_SHLD | PLT_WEAP , 0, FALSE, TRUE, 200, 200, 2 },
{ "structure", IPL_DUR, 101, 200, 12, PLT_ARMO | PLT_SHLD | PLT_WEAP , 0, FALSE, TRUE, 300, 300, 2 },
{ "the ages", IPL_INDESTRUCTIBLE, 0, 0, 25, PLT_ARMO | PLT_SHLD | PLT_WEAP , 0, FALSE, TRUE, 600, 600, 5 },
{ "the dark", IPL_LIGHT_CURSE, 4, 4, 6, PLT_ARMO | PLT_WEAP | PLT_MISC, 1, FALSE, FALSE, 0, 0, -3 },
{ "the night", IPL_LIGHT_CURSE, 2, 2, 3, PLT_ARMO | PLT_WEAP | PLT_MISC, 1, FALSE, FALSE, 0, 0, -2 },
{ "light", IPL_LIGHT, 2, 2, 4, PLT_ARMO | PLT_WEAP | PLT_MISC, 16, FALSE, TRUE, 750, 750, 2 },
{ "radiance", IPL_LIGHT, 4, 4, 8, PLT_ARMO | PLT_WEAP | PLT_MISC, 16, FALSE, TRUE, 1500, 1500, 3 },
{ "flame", IPL_FIRE_ARROWS, 1, 3, 1, PLT_BOW , 0, FALSE, TRUE, 2000, 2000, 2 },
{ "fire", IPL_FIRE_ARROWS, 1, 6, 11, PLT_BOW , 0, FALSE, TRUE, 4000, 4000, 4 },
{ "burning", IPL_FIRE_ARROWS, 1, 16, 35, PLT_BOW , 0, FALSE, TRUE, 6000, 6000, 6 },
{ "shock", IPL_LIGHT_ARROWS, 1, 6, 13, PLT_BOW , 0, FALSE, TRUE, 6000, 6000, 2 },
{ "lightning", IPL_LIGHT_ARROWS, 1, 10, 21, PLT_BOW , 0, FALSE, TRUE, 8000, 8000, 4 },
{ "thunder", IPL_LIGHT_ARROWS, 1, 20, 60, PLT_BOW , 0, FALSE, TRUE, 12000, 12000, 6 },
{ "many", IPL_DUR, 100, 100, 3, PLT_BOW , 0, FALSE, TRUE, 750, 750, 2 },
{ "plenty", IPL_DUR, 200, 200, 7, PLT_BOW , 0, FALSE, TRUE, 1500, 1500, 3 },
{ "thorns", IPL_THORNS, 1, 3, 1, PLT_ARMO | PLT_SHLD , 0, FALSE, TRUE, 500, 500, 2 },
{ "corruption", IPL_NOMANA, 0, 0, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP , 1, FALSE, FALSE, -1000, -1000, 2 },
{ "thieves", IPL_ABSHALFTRAP, 0, 0, 11, PLT_ARMO | PLT_SHLD | PLT_MISC, 0, FALSE, TRUE, 1500, 1500, 2 },
{ "the bear", IPL_KNOCKBACK, 0, 0, 5, PLT_WEAP | PLT_STAFF | PLT_BOW , 1, FALSE, TRUE, 750, 750, 2 },
{ "the bat", IPL_STEALMANA, 3, 3, 8, PLT_WEAP , 0, FALSE, TRUE, 7500, 7500, 3 },
{ "vampires", IPL_STEALMANA, 5, 5, 19, PLT_WEAP , 0, FALSE, TRUE, 15000, 15000, 3 },
{ "the leech", IPL_STEALLIFE, 3, 3, 8, PLT_WEAP , 0, FALSE, TRUE, 7500, 7500, 3 },
{ "blood", IPL_STEALLIFE, 5, 5, 19, PLT_WEAP , 0, FALSE, TRUE, 15000, 15000, 3 },
{ "piercing", IPL_TARGAC, 2, 6, 1, PLT_WEAP | PLT_BOW , 0, FALSE, TRUE, 1000, 1000, 3 },
{ "puncturing", IPL_TARGAC, 4, 12, 9, PLT_WEAP | PLT_BOW , 0, FALSE, TRUE, 2000, 2000, 6 },
{ "bashing", IPL_TARGAC, 8, 24, 17, PLT_WEAP , 0, FALSE, TRUE, 4000, 4000, 12 },
{ "readiness", IPL_FASTATTACK, 1, 1, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, FALSE, TRUE, 2000, 2000, 2 },
{ "swiftness", IPL_FASTATTACK, 2, 2, 10, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, FALSE, TRUE, 4000, 4000, 4 },
{ "speed", IPL_FASTATTACK, 3, 3, 19, PLT_WEAP | PLT_STAFF , 0, FALSE, TRUE, 8000, 8000, 8 },
{ "haste", IPL_FASTATTACK, 4, 4, 27, PLT_WEAP | PLT_STAFF , 0, FALSE, TRUE, 16000, 16000, 16 },
{ "balance", IPL_FASTRECOVER, 1, 1, 1, PLT_ARMO | PLT_MISC, 0, FALSE, TRUE, 2000, 2000, 2 },
{ "stability", IPL_FASTRECOVER, 2, 2, 10, PLT_ARMO | PLT_MISC, 0, FALSE, TRUE, 4000, 4000, 4 },
{ "harmony", IPL_FASTRECOVER, 3, 3, 20, PLT_ARMO | PLT_MISC, 0, FALSE, TRUE, 8000, 8000, 8 },
{ "blocking", IPL_FASTBLOCK, 1, 1, 5, PLT_SHLD , 0, FALSE, TRUE, 4000, 4000, 4 },
{ "", IPL_INVALID, 0, 0, 0, 0 , 0, FALSE, FALSE, 0, 0, 0 }
// clang-format on
};
const UItemStruct UniqueItemList[91] = {
// clang-format off
// UIName, UIItemId, UIMinLvl, UINumPL, UIValue, UIPower1, UIParam1, UIParam2, UIPower2, UIParam3, UIParam4, UIPower3, UIParam5, UIParam6, UIPower4, UIParam7, UIParam8, UIPower5, UIParam9, UIParam10, UIPower6, UIParam11, UIParam12
{ "The Butcher's Cleaver", UITYPE_CLEAVER, 1, 3, 3650, IPL_STR, 10, 10, IPL_SETDAM, 4, 24, IPL_SETDUR, 10, 10, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Undead Crown", UITYPE_SKCROWN, 1, 3, 16650, IPL_RNDSTEALLIFE, 0, 0, IPL_SETAC, 8, 8, IPL_INVCURS, 77, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Empyrean Band", UITYPE_INFRARING, 1, 4, 8000, IPL_ATTRIBS, 2, 2, IPL_LIGHT, 2, 2, IPL_FASTRECOVER, 1, 1, IPL_ABSHALFTRAP, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Optic Amulet", UITYPE_OPTAMULET, 1, 5, 9750, IPL_LIGHT, 2, 2, IPL_LIGHTRES, 20, 20, IPL_GETHIT, 1, 1, IPL_MAG, 5, 5, IPL_INVCURS, 44, 0, IPL_TOHIT, 0, 0 },
{ "Ring of Truth", UITYPE_TRING, 1, 4, 9100, IPL_LIFE, 10, 10, IPL_GETHIT, 1, 1, IPL_ALLRES, 10, 10, IPL_INVCURS, 10, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Harlequin Crest", UITYPE_HARCREST, 1, 6, 4000, IPL_AC_CURSE, 3, 3, IPL_GETHIT, 1, 1, IPL_ATTRIBS, 2, 2, IPL_LIFE, 7, 7, IPL_MANA, 7, 7, IPL_INVCURS, 81, 0 },
{ "Veil of Steel", UITYPE_STEELVEIL, 1, 6, 63800, IPL_ALLRES, 50, 50, IPL_LIGHT_CURSE, 2, 2, IPL_ACP, 60, 60, IPL_MANA_CURSE, 30, 30, IPL_STR, 15, 15, IPL_VIT, 15, 15 },
{ "Arkaine's Valor", UITYPE_ARMOFVAL, 1, 4, 42000, IPL_SETAC, 25, 25, IPL_VIT, 10, 10, IPL_GETHIT, 3, 3, IPL_FASTRECOVER, 3, 3, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Griswold's Edge", UITYPE_GRISWOLD, 1, 6, 42000, IPL_FIREDAM, 1, 10, IPL_TOHIT, 25, 25, IPL_FASTATTACK, 2, 2, IPL_KNOCKBACK, 0, 0, IPL_MANA, 20, 20, IPL_LIFE_CURSE, 20, 20 },
{ "Lightforge", UITYPE_MACE, 1, 6, 26675, IPL_LIGHT, 4, 4, IPL_DAMP, 150, 150, IPL_TOHIT, 25, 25, IPL_FIREDAM, 10, 20, IPL_INDESTRUCTIBLE, 0, 0, IPL_ATTRIBS, 8, 8 },
{ "The Rift Bow", UITYPE_SHORTBOW, 1, 3, 1800, IPL_RNDARROWVEL, 0, 0, IPL_DAMMOD, 2, 2, IPL_DEX_CURSE, 3, 3, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Needler", UITYPE_SHORTBOW, 2, 4, 8900, IPL_TOHIT, 50, 50, IPL_SETDAM, 1, 3, IPL_FASTATTACK, 2, 2, IPL_INVCURS, 158, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Celestial Bow", UITYPE_LONGBOW, 2, 4, 1200, IPL_NOMINSTR, 0, 0, IPL_DAMMOD, 2, 2, IPL_SETAC, 5, 5, IPL_INVCURS, 133, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Deadly Hunter", UITYPE_COMPBOW, 3, 4, 8750, IPL_3XDAMVDEM, 10, 10, IPL_TOHIT, 20, 20, IPL_MAG_CURSE, 5, 5, IPL_INVCURS, 108, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Bow of the Dead", UITYPE_COMPBOW, 5, 6, 2500, IPL_TOHIT, 10, 10, IPL_DEX, 4, 4, IPL_VIT_CURSE, 3, 3, IPL_LIGHT_CURSE, 2, 2, IPL_SETDUR, 30, 30, IPL_INVCURS, 108, 0 },
{ "The Blackoak Bow", UITYPE_LONGBOW, 5, 4, 2500, IPL_DEX, 10, 10, IPL_VIT_CURSE, 10, 10, IPL_DAMP, 50, 50, IPL_LIGHT_CURSE, 1, 1, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Flamedart", UITYPE_HUNTBOW, 10, 4, 14250, IPL_FIRE_ARROWS, 0, 0, IPL_FIREDAM, 1, 6, IPL_TOHIT, 20, 20, IPL_FIRERES, 40, 40, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Fleshstinger", UITYPE_LONGBOW, 13, 4, 16500, IPL_DEX, 15, 15, IPL_TOHIT, 40, 40, IPL_DAMP, 80, 80, IPL_DUR, 6, 6, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Windforce", UITYPE_WARBOW, 17, 4, 37750, IPL_STR, 5, 5, IPL_DAMP, 200, 200, IPL_KNOCKBACK, 0, 0, IPL_INVCURS, 164, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Eaglehorn", UITYPE_BATTLEBOW, 26, 5, 42500, IPL_DEX, 20, 20, IPL_TOHIT, 50, 50, IPL_DAMP, 100, 100, IPL_INDESTRUCTIBLE, 0, 0, IPL_INVCURS, 108, 0, IPL_TOHIT, 0, 0 },
{ "Gonnagal's Dirk", UITYPE_DAGGER, 1, 5, 7040, IPL_DEX_CURSE, 5, 5, IPL_DAMMOD, 4, 4, IPL_FASTATTACK, 2, 2, IPL_FIRERES, 25, 25, IPL_INVCURS, 54, 0, IPL_TOHIT, 0, 0 },
{ "The Defender", UITYPE_SABRE, 1, 3, 2000, IPL_SETAC, 5, 5, IPL_VIT, 5, 5, IPL_TOHIT_CURSE, 5, 5, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Gryphons Claw", UITYPE_FALCHION, 1, 4, 1000, IPL_DAMP, 100, 100, IPL_MAG_CURSE, 2, 2, IPL_DEX_CURSE, 5, 5, IPL_INVCURS, 68, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Black Razor", UITYPE_DAGGER, 1, 4, 2000, IPL_DAMP, 150, 150, IPL_VIT, 2, 2, IPL_SETDUR, 5, 5, IPL_INVCURS, 53, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Gibbous Moon", UITYPE_BROADSWR, 2, 4, 6660, IPL_ATTRIBS, 2, 2, IPL_DAMP, 25, 25, IPL_MANA, 15, 15, IPL_LIGHT_CURSE, 3, 3, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Ice Shank", UITYPE_LONGSWR, 3, 3, 5250, IPL_FIRERES, 40, 40, IPL_SETDUR, 15, 15, IPL_STR, 5, 10, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Executioner's Blade", UITYPE_FALCHION, 3, 5, 7080, IPL_DAMP, 150, 150, IPL_LIFE_CURSE, 10, 10, IPL_LIGHT_CURSE, 1, 1, IPL_DUR, 200, 200, IPL_INVCURS, 58, 0, IPL_TOHIT, 0, 0 },
{ "The Bonesaw", UITYPE_CLAYMORE, 6, 6, 4400, IPL_DAMMOD, 10, 10, IPL_STR, 10, 10, IPL_MAG_CURSE, 5, 5, IPL_DEX_CURSE, 5, 5, IPL_LIFE, 10, 10, IPL_MANA_CURSE, 10, 10 },
{ "Shadowhawk", UITYPE_BROADSWR, 8, 4, 13750, IPL_LIGHT_CURSE, 2, 2, IPL_STEALLIFE, 5, 5, IPL_TOHIT, 15, 15, IPL_ALLRES, 5, 5, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Wizardspike", UITYPE_DAGGER, 11, 5, 12920, IPL_MAG, 15, 15, IPL_MANA, 35, 35, IPL_TOHIT, 25, 25, IPL_ALLRES, 15, 15, IPL_INVCURS, 50, 0, IPL_TOHIT, 0, 0 },
{ "Lightsabre", UITYPE_SABRE, 13, 4, 19150, IPL_LIGHT, 2, 2, IPL_LIGHTDAM, 1, 10, IPL_TOHIT, 20, 20, IPL_LIGHTRES, 50, 50, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Falcon's Talon", UITYPE_SCIMITAR, 15, 5, 7867, IPL_FASTATTACK, 4, 4, IPL_TOHIT, 20, 20, IPL_DAMP_CURSE, 33, 33, IPL_DEX, 10, 10, IPL_INVCURS, 68, 0, IPL_TOHIT, 0, 0 },
{ "Inferno", UITYPE_LONGSWR, 17, 4, 34600, IPL_FIREDAM, 2, 12, IPL_LIGHT, 3, 3, IPL_MANA, 20, 20, IPL_FIRERES, 80, 80, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Doombringer", UITYPE_BASTARDSWR, 19, 5, 18250, IPL_TOHIT, 25, 25, IPL_DAMP, 250, 250, IPL_ATTRIBS_CURSE, 5, 5, IPL_LIFE_CURSE, 25, 25, IPL_LIGHT_CURSE, 2, 2, IPL_TOHIT, 0, 0 },
{ "The Grizzly", UITYPE_TWOHANDSWR, 23, 6, 50000, IPL_STR, 20, 20, IPL_VIT_CURSE, 5, 5, IPL_DAMP, 200, 200, IPL_KNOCKBACK, 0, 0, IPL_DUR, 100, 100, IPL_INVCURS, 160, 0 },
{ "The Grandfather", UITYPE_GREATSWR, 27, 6, 119800, IPL_ONEHAND, 0, 0, IPL_ATTRIBS, 5, 5, IPL_TOHIT, 20, 20, IPL_DAMP, 70, 70, IPL_LIFE, 20, 20, IPL_INVCURS, 161, 0 },
{ "The Mangler", UITYPE_LARGEAXE, 2, 5, 2850, IPL_DAMP, 200, 200, IPL_DEX_CURSE, 5, 5, IPL_MAG_CURSE, 5, 5, IPL_MANA_CURSE, 10, 10, IPL_INVCURS, 144, 0, IPL_TOHIT, 0, 0 },
{ "Sharp Beak", UITYPE_LARGEAXE, 2, 4, 2850, IPL_LIFE, 20, 20, IPL_MAG_CURSE, 10, 10, IPL_MANA_CURSE, 10, 10, IPL_INVCURS, 143, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "BloodSlayer", UITYPE_BROADAXE, 3, 5, 2500, IPL_DAMP, 100, 100, IPL_3XDAMVDEM, 50, 50, IPL_ATTRIBS_CURSE, 5, 5, IPL_SPLLVLADD, -1, -1, IPL_INVCURS, 144, 0, IPL_TOHIT, 0, 0 },
{ "The Celestial Axe", UITYPE_BATTLEAXE, 4, 4, 14100, IPL_NOMINSTR, 0, 0, IPL_TOHIT, 15, 15, IPL_LIFE, 15, 15, IPL_STR_CURSE, 15, 15, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Wicked Axe", UITYPE_LARGEAXE, 5, 6, 31150, IPL_TOHIT, 30, 30, IPL_DEX, 10, 10, IPL_VIT_CURSE, 10, 10, IPL_GETHIT, 1, 6, IPL_INDESTRUCTIBLE, 0, 0, IPL_INVCURS, 143, 0 },
{ "Stonecleaver", UITYPE_BROADAXE, 7, 5, 23900, IPL_LIFE, 30, 30, IPL_TOHIT, 20, 20, IPL_DAMP, 50, 50, IPL_LIGHTRES, 40, 40, IPL_INVCURS, 104, 0, IPL_TOHIT, 0, 0 },
{ "Aguinara's Hatchet", UITYPE_SMALLAXE, 12, 3, 24800, IPL_SPLLVLADD, 1, 1, IPL_MAG, 10, 10, IPL_MAGICRES, 80, 80, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Hellslayer", UITYPE_BATTLEAXE, 15, 5, 26200, IPL_STR, 8, 8, IPL_VIT, 8, 8, IPL_DAMP, 100, 100, IPL_LIFE, 25, 25, IPL_MANA_CURSE, 25, 25, IPL_TOHIT, 0, 0 },
{ "Messerschmidt's Reaver", UITYPE_GREATAXE, 25, 6, 58000, IPL_DAMP, 200, 200, IPL_DAMMOD, 15, 15, IPL_ATTRIBS, 5, 5, IPL_LIFE_CURSE, 50, 50, IPL_FIREDAM, 2, 12, IPL_INVCURS, 163, 0 },
{ "Crackrust", UITYPE_MACE, 1, 5, 11375, IPL_ATTRIBS, 2, 2, IPL_INDESTRUCTIBLE, 0, 0, IPL_ALLRES, 15, 15, IPL_DAMP, 50, 50, IPL_SPLLVLADD, -1, -1, IPL_TOHIT, 0, 0 },
{ "Hammer of Jholm", UITYPE_MAUL, 1, 4, 8700, IPL_DAMP, 4, 10, IPL_INDESTRUCTIBLE, 0, 0, IPL_STR, 3, 3, IPL_TOHIT, 15, 15, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Civerb's Cudgel", UITYPE_MACE, 1, 3, 2000, IPL_3XDAMVDEM, 35, 35, IPL_DEX_CURSE, 5, 5, IPL_MAG_CURSE, 2, 2, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Celestial Star", UITYPE_FLAIL, 2, 5, 7810, IPL_NOMINSTR, 0, 0, IPL_LIGHT, 2, 2, IPL_DAMMOD, 10, 10, IPL_AC_CURSE, 8, 8, IPL_INVCURS, 131, 0, IPL_TOHIT, 0, 0 },
{ "Baranar's Star", UITYPE_MORNSTAR, 5, 6, 6850, IPL_TOHIT, 12, 12, IPL_DAMP, 80, 80, IPL_FASTATTACK, 1, 1, IPL_VIT, 4, 4, IPL_DEX_CURSE, 4, 4, IPL_SETDUR, 60, 60 },
{ "Gnarled Root", UITYPE_SPIKCLUB, 9, 6, 9820, IPL_TOHIT, 20, 20, IPL_DAMP, 300, 300, IPL_DEX, 10, 10, IPL_MAG, 5, 5, IPL_ALLRES, 10, 10, IPL_AC_CURSE, 10, 10 },
{ "The Cranium Basher", UITYPE_MAUL, 12, 6, 36500, IPL_DAMMOD, 20, 20, IPL_STR, 15, 15, IPL_INDESTRUCTIBLE, 0, 0, IPL_MANA_CURSE, 150, 150, IPL_ALLRES, 5, 5, IPL_INVCURS, 122, 0 },
{ "Schaefer's Hammer", UITYPE_WARHAMMER, 16, 6, 56125, IPL_DAMP_CURSE, 100, 100, IPL_LIGHTDAM, 1, 50, IPL_LIFE, 50, 50, IPL_TOHIT, 30, 30, IPL_LIGHTRES, 80, 80, IPL_LIGHT, 1, 1 },
{ "Dreamflange", UITYPE_MACE, 26, 5, 26450, IPL_MAG, 30, 30, IPL_MANA, 50, 50, IPL_MAGICRES, 50, 50, IPL_LIGHT, 2, 2, IPL_SPLLVLADD, 1, 1, IPL_TOHIT, 0, 0 },
{ "Staff of Shadows", UITYPE_LONGSTAFF, 2, 5, 1250, IPL_MAG_CURSE, 10, 10, IPL_TOHIT, 10, 10, IPL_DAMP, 60, 60, IPL_LIGHT_CURSE, 2, 2, IPL_FASTATTACK, 1, 1, IPL_TOHIT, 0, 0 },
{ "Immolator", UITYPE_LONGSTAFF, 4, 4, 3900, IPL_FIRERES, 20, 20, IPL_FIREDAM, 4, 4, IPL_MANA, 10, 10, IPL_VIT_CURSE, 5, 5, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Storm Spire", UITYPE_WARSTAFF, 8, 4, 22500, IPL_LIGHTRES, 50, 50, IPL_LIGHTDAM, 2, 8, IPL_STR, 10, 10, IPL_MAG_CURSE, 10, 10, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Gleamsong", UITYPE_SHORTSTAFF, 8, 4, 6520, IPL_MANA, 25, 25, IPL_STR_CURSE, 3, 3, IPL_VIT_CURSE, 3, 3, IPL_SPELL, 10, 76, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Thundercall", UITYPE_COMPSTAFF, 14, 5, 22250, IPL_TOHIT, 35, 35, IPL_LIGHTDAM, 1, 10, IPL_SPELL, 3, 76, IPL_LIGHTRES, 30, 30, IPL_LIGHT, 2, 2, IPL_TOHIT, 0, 0 },
{ "The Protector", UITYPE_SHORTSTAFF, 16, 6, 17240, IPL_VIT, 5, 5, IPL_GETHIT, 5, 5, IPL_SETAC, 40, 40, IPL_SPELL, 2, 86, IPL_THORNS, 1, 3, IPL_INVCURS, 162, 0 },
{ "Naj's Puzzler", UITYPE_LONGSTAFF, 18, 5, 34000, IPL_MAG, 20, 20, IPL_DEX, 10, 10, IPL_ALLRES, 20, 20, IPL_SPELL, 23, 57, IPL_LIFE_CURSE, 25, 25, IPL_TOHIT, 0, 0 },
{ "Mindcry", UITYPE_QUARSTAFF, 20, 4, 41500, IPL_MAG, 15, 15, IPL_SPELL, 13, 69, IPL_ALLRES, 15, 15, IPL_SPLLVLADD, 1, 1, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Rod of Onan", UITYPE_WARSTAFF, 22, 3, 44167, IPL_SPELL, 21, 50, IPL_DAMP, 100, 100, IPL_ATTRIBS, 5, 5, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Helm of Sprits", UITYPE_HELM, 1, 2, 7525, IPL_STEALLIFE, 5, 5, IPL_INVCURS, 77, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Thinking Cap", UITYPE_SKULLCAP, 6, 5, 2020, IPL_MANA, 30, 30, IPL_SPLLVLADD, 2, 2, IPL_ALLRES, 20, 20, IPL_SETDUR, 1, 1, IPL_INVCURS, 93, 0, IPL_TOHIT, 0, 0 },
{ "OverLord's Helm", UITYPE_HELM, 7, 6, 12500, IPL_STR, 20, 20, IPL_DEX, 15, 15, IPL_VIT, 5, 5, IPL_MAG_CURSE, 20, 20, IPL_SETDUR, 15, 15, IPL_INVCURS, 99, 0 },
{ "Fool's Crest", UITYPE_HELM, 12, 5, 10150, IPL_ATTRIBS_CURSE, 4, 4, IPL_LIFE, 100, 100, IPL_GETHIT_CURSE, 1, 6, IPL_THORNS, 1, 3, IPL_INVCURS, 80, 0, IPL_TOHIT, 0, 0 },
{ "Gotterdamerung", UITYPE_GREATHELM, 21, 6, 54900, IPL_ATTRIBS, 20, 20, IPL_SETAC, 60, 60, IPL_GETHIT, 4, 4, IPL_ALLRESZERO, 0, 0, IPL_LIGHT_CURSE, 4, 4, IPL_INVCURS, 85, 0 },
{ "Royal Circlet", UITYPE_CROWN, 27, 5, 24875, IPL_ATTRIBS, 10, 10, IPL_MANA, 40, 40, IPL_SETAC, 40, 40, IPL_LIGHT, 1, 1, IPL_INVCURS, 79, 0, IPL_TOHIT, 0, 0 },
{ "Torn Flesh of Souls", UITYPE_RAGS, 2, 5, 4825, IPL_SETAC, 8, 8, IPL_VIT, 10, 10, IPL_GETHIT, 1, 1, IPL_INDESTRUCTIBLE, 0, 0, IPL_INVCURS, 92, 0, IPL_TOHIT, 0, 0 },
{ "The Gladiator's Bane", UITYPE_STUDARMOR, 6, 4, 3450, IPL_SETAC, 25, 25, IPL_GETHIT, 2, 2, IPL_DUR, 200, 200, IPL_ATTRIBS_CURSE, 3, 3, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "The Rainbow Cloak", UITYPE_CLOAK, 2, 6, 4900, IPL_SETAC, 10, 10, IPL_ATTRIBS, 1, 1, IPL_ALLRES, 10, 10, IPL_LIFE, 5, 5, IPL_DUR, 50, 50, IPL_INVCURS, 138, 0 },
{ "Leather of Aut", UITYPE_LEATHARMOR, 4, 5, 10550, IPL_SETAC, 15, 15, IPL_STR, 5, 5, IPL_MAG_CURSE, 5, 5, IPL_DEX, 5, 5, IPL_INDESTRUCTIBLE, 0, 0, IPL_TOHIT, 0, 0 },
{ "Wisdom's Wrap", UITYPE_ROBE, 5, 6, 6200, IPL_MAG, 5, 5, IPL_MANA, 10, 10, IPL_LIGHTRES, 25, 25, IPL_SETAC, 15, 15, IPL_GETHIT, 1, 1, IPL_INVCURS, 138, 0 },
{ "Sparking Mail", UITYPE_CHAINMAIL, 9, 2, 15750, IPL_SETAC, 30, 30, IPL_LIGHTDAM, 1, 10, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Scavenger Carapace", UITYPE_BREASTPLATE, 13, 4, 14000, IPL_GETHIT, 15, 15, IPL_AC_CURSE, 30, 30, IPL_DEX, 5, 5, IPL_LIGHTRES, 40, 40, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Nightscape", UITYPE_CAPE, 16, 6, 11600, IPL_FASTRECOVER, 2, 2, IPL_LIGHT_CURSE, 4, 4, IPL_SETAC, 15, 15, IPL_DEX, 3, 3, IPL_ALLRES, 20, 20, IPL_INVCURS, 138, 0 },
{ "Naj's Light Plate", UITYPE_PLATEMAIL, 19, 6, 78700, IPL_NOMINSTR, 0, 0, IPL_MAG, 5, 5, IPL_MANA, 20, 20, IPL_ALLRES, 20, 20, IPL_SPLLVLADD, 1, 1, IPL_INVCURS, 159, 0 },
{ "Demonspike Coat", UITYPE_FULLPLATE, 25, 5, 251175, IPL_SETAC, 100, 100, IPL_GETHIT, 6, 6, IPL_STR, 10, 10, IPL_INDESTRUCTIBLE, 0, 0, IPL_FIRERES, 50, 50, IPL_TOHIT, 0, 0 },
{ "The Deflector", UITYPE_BUCKLER, 1, 5, 1500, IPL_SETAC, 7, 7, IPL_ALLRES, 10, 10, IPL_DAMP_CURSE, 20, 20, IPL_TOHIT_CURSE, 5, 5, IPL_INVCURS, 83, 0, IPL_TOHIT, 0, 0 },
{ "Split Skull Shield", UITYPE_BUCKLER, 1, 6, 2025, IPL_SETAC, 10, 10, IPL_LIFE, 10, 10, IPL_STR, 2, 2, IPL_LIGHT_CURSE, 1, 1, IPL_SETDUR, 15, 15, IPL_INVCURS, 116, 0 },
{ "Dragon's Breach", UITYPE_KITESHIELD, 2, 6, 19200, IPL_FIRERES, 25, 25, IPL_STR, 5, 5, IPL_SETAC, 20, 20, IPL_MAG_CURSE, 5, 5, IPL_INDESTRUCTIBLE, 0, 0, IPL_INVCURS, 117, 0 },
{ "Blackoak Shield", UITYPE_SMALLSHIELD, 4, 6, 5725, IPL_DEX, 10, 10, IPL_VIT_CURSE, 10, 10, IPL_SETAC, 18, 18, IPL_LIGHT_CURSE, 1, 1, IPL_DUR, 150, 150, IPL_INVCURS, 146, 0 },
{ "Holy Defender", UITYPE_LARGESHIELD, 10, 6, 13800, IPL_SETAC, 15, 15, IPL_GETHIT, 2, 2, IPL_FIRERES, 20, 20, IPL_DUR, 200, 200, IPL_FASTBLOCK, 1, 1, IPL_INVCURS, 146, 0 },
{ "Stormshield", UITYPE_GOTHSHIELD, 24, 6, 49000, IPL_SETAC, 40, 40, IPL_GETHIT_CURSE, 4, 4, IPL_STR, 10, 10, IPL_INDESTRUCTIBLE, 0, 0, IPL_FASTBLOCK, 1, 1, IPL_INVCURS, 148, 0 },
{ "Bramble", UITYPE_RING, 1, 4, 1000, IPL_ATTRIBS_CURSE, 2, 2, IPL_DAMMOD, 3, 3, IPL_MANA, 10, 10, IPL_INVCURS, 9, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Ring of Regha", UITYPE_RING, 1, 6, 4175, IPL_MAG, 10, 10, IPL_MAGICRES, 10, 10, IPL_LIGHT, 1, 1, IPL_STR_CURSE, 3, 3, IPL_DEX_CURSE, 3, 3, IPL_INVCURS, 11, 0 },
{ "The Bleeder", UITYPE_RING, 2, 4, 8500, IPL_MAGICRES, 20, 20, IPL_MANA, 30, 30, IPL_LIFE_CURSE, 10, 10, IPL_INVCURS, 8, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Constricting Ring", UITYPE_RING, 5, 3, 62000, IPL_ALLRES, 75, 75, IPL_DRAINLIFE, 0, 0, IPL_INVCURS, 14, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "Ring of Engagement", UITYPE_RING, 11, 5, 12476, IPL_GETHIT, 1, 2, IPL_THORNS, 1, 3, IPL_SETAC, 5, 5, IPL_TARGAC, 4, 12, IPL_INVCURS, 13, 0, IPL_TOHIT, 0, 0 },
{ "", UITYPE_INVALID, 0, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }
// clang-format on
};
/* data */
ItemDataStruct AllItemsList[157] = {
// clang-format off
// iRnd, iClass, iLoc, iCurs, itype, iItemId, iName, iSName, iMinMLvl, iDurability, iMinDam, iMaxDam, iMinAC, iMaxAC, iMinStr, iMinMag, iMinDex, iFlags, iMiscId, iSpell, iUsable, iValue, iMaxValue
{ IDROP_REGULAR, ICLASS_GOLD, ILOC_UNEQUIPABLE, ICURS_GOLD, 11, UITYPE_NONE, "Gold", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, TRUE, 0, 0 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, 1, UITYPE_NONE, "Short Sword", NULL, 2, 20, 2, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 50, 50 },
{ IDROP_NEVER, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_BUCKLER, 5, UITYPE_NONE, "Buckler", NULL, 2, 10, 0, 0, 3, 3, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 50, 50 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLUB, 4, UITYPE_SPIKCLUB, "Club", NULL, 1, 20, 1, 6, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BOW, 3, UITYPE_NONE, "Short Bow", NULL, 1, 30, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 100, 100 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, 10, UITYPE_NONE, "Short Staff of Charged Bolt", NULL, 1, 25, 2, 4, 0, 0, 0, 20, 0, ISPL_NONE, IMISC_STAFF, SPL_CBOLT, FALSE, 520, 520 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_CLEAVER, 2, UITYPE_CLEAVER, "Cleaver", NULL, 10, 10, 4, 24, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 2000, 2000 },
{ IDROP_NEVER, ICLASS_ARMOR, ILOC_HELM, ICURS_THE_UNDEAD_CROWN, 7, UITYPE_SKCROWN, "The Undead Crown", NULL, 0, 50, 0, 0, 15, 15, 0, 0, 0, ISPL_RNDSTEALLIFE, IMISC_UNIQUE, SPL_NULL, FALSE, 10000, 10000 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_RING, ICURS_EMPYREAN_BAND, 12, UITYPE_INFRARING, "Empyrean Band", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 8000, 8000 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_MAGIC_ROCK, 0, UITYPE_NONE, "Magic Rock", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_AMULET, ICURS_OPTIC_AMULET, 13, UITYPE_OPTAMULET, "Optic Amulet", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 5000, 5000 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_RING, ICURS_RING_OF_TRUTH, 12, UITYPE_TRING, "Ring of Truth", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_TAVERN_SIGN, 0, UITYPE_NONE, "Tavern Sign", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_ARMOR, ILOC_HELM, ICURS_HARLEQUIN_CREST, 7, UITYPE_HARCREST, "Harlequin Crest", NULL, 0, 15, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 15, 20 },
{ IDROP_NEVER, ICLASS_ARMOR, ILOC_HELM, ICURS_VIEL_OF_STEEL, 7, UITYPE_STEELVEIL, "Veil of Steel", NULL, 0, 60, 0, 0, 18, 18, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_GOLDEN_ELIXIR, 0, UITYPE_ELIXIR, "Golden Elixir", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_ANVIL_OF_FURY, 0, UITYPE_NONE, "Anvil of Fury", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_BLACK_MUSHROOM, 0, UITYPE_NONE, "Black Mushroom", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_BRAIN, 0, UITYPE_NONE, "Brain", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_FUNGAL_TOME, 0, UITYPE_NONE, "Fungal Tome", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SPECTRAL_ELIXIR, 0, UITYPE_ELIXIR, "Spectral Elixir", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SPECELIX, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_BLOOD_STONE, 0, UITYPE_NONE, "Blood Stone", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_MAP_OF_THE_STARS, 0, UITYPE_MAPOFDOOM, "Map of the Stars", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_MAPOFDOOM, SPL_NULL, TRUE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_EAR_SORCEROR, 0, UITYPE_NONE, "Heart", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_EAR, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_HEALING, 0, UITYPE_NONE, "Potion of Healing", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_HEAL, SPL_NULL, TRUE, 50, 50 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_MANA, 0, UITYPE_NONE, "Potion of Mana", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_MANA, SPL_NULL, TRUE, 50, 50 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Identify", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_IDENTIFY, TRUE, 200, 200 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Town Portal", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_TOWN, TRUE, 200, 200 },
{ IDROP_NEVER, ICLASS_ARMOR, ILOC_ARMOR, ICURS_ARKAINES_VALOR, 8, UITYPE_ARMOFVAL, "Arkaine's Valor", NULL, 0, 40, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_HEALING, 0, UITYPE_NONE, "Potion of Full Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLHEAL, SPL_NULL, TRUE, 150, 150 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, "Potion of Full Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLMANA, SPL_NULL, TRUE, 150, 150 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BROAD_SWORD, 1, UITYPE_GRISWOLD, "Griswold's Edge", NULL, 8, 50, 4, 12, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 750, 750 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MACE, 4, UITYPE_LGTFORGE, "Lightforge", NULL, 2, 32, 1, 8, 0, 0, 16, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 200, 200 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_STAFF_OF_LAZARUS, 0, UITYPE_LAZSTAFF, "Staff of Lazarus", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Resurrect", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_RESURRECT, TRUE, 250, 250 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_CAP, 7, UITYPE_NONE, "Cap", "Cap", 1, 15, 0, 0, 1, 3, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 15, 20 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_SKULL_CAP, 7, UITYPE_SKULLCAP, "Skull Cap", "Cap", 4, 20, 0, 0, 2, 4, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 25, 30 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_HELM, 7, UITYPE_HELM, "Helm", "Helm", 8, 30, 0, 0, 4, 6, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 40, 70 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_FULL_HELM, 7, UITYPE_NONE, "Full Helm", "Helm", 12, 35, 0, 0, 6, 8, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 90, 130 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_CROWN, 7, UITYPE_CROWN, "Crown", "Crown", 16, 40, 0, 0, 8, 12, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_GREAT_HELM, 7, UITYPE_GREATHELM, "Great Helm", "Helm", 20, 60, 0, 0, 10, 15, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 400, 500 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CAPE, 6, UITYPE_CAPE, "Cape", "Cape", 1, 12, 0, 0, 1, 5, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 10, 50 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_RAGS, 6, UITYPE_RAGS, "Rags", "Rags", 1, 6, 0, 0, 2, 6, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 5, 25 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CLOAK, 6, UITYPE_CLOAK, "Cloak", "Cloak", 2, 18, 0, 0, 3, 7, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 40, 70 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_ROBE, 6, UITYPE_ROBE, "Robe", "Robe", 3, 24, 0, 0, 4, 7, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 75, 125 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_QUILTED_ARMOR, 6, UITYPE_NONE, "Quilted Armor", "Armor", 4, 30, 0, 0, 7, 10, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_LEATHER_ARMOR, 6, UITYPE_LEATHARMOR, "Leather Armor", "Armor", 6, 35, 0, 0, 10, 13, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 300, 400 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_HARD_LEATHER_ARMOR, 6, UITYPE_NONE, "Hard Leather Armor", "Armor", 7, 40, 0, 0, 11, 14, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 550 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_STUDDED_LEATHER_ARMOR, 6, UITYPE_STUDARMOR, "Studded Leather Armor", "Armor", 9, 45, 0, 0, 15, 17, 20, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 700, 800 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_RING_MAIL, 8, UITYPE_NONE, "Ring Mail", "Mail", 11, 50, 0, 0, 17, 20, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 900, 1100 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CHAIN_MAIL, 8, UITYPE_CHAINMAIL, "Chain Mail", "Mail", 13, 55, 0, 0, 18, 22, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1250, 1750 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_SCALE_MAIL, 8, UITYPE_NONE, "Scale Mail", "Mail", 15, 60, 0, 0, 23, 28, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2300, 2800 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_BREAST_PLATE, 9, UITYPE_BREASTPLATE, "Breast Plate", "Plate", 16, 80, 0, 0, 20, 24, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2800, 3200 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_SPLINT_MAIL, 8, UITYPE_NONE, "Splint Mail", "Mail", 17, 65, 0, 0, 30, 35, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 3250, 3750 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FIELD_PLATE, 9, UITYPE_PLATEMAIL, "Plate Mail", "Plate", 19, 75, 0, 0, 42, 50, 60, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 4600, 5400 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FIELD_PLATE, 9, UITYPE_NONE, "Field Plate", "Plate", 21, 80, 0, 0, 40, 45, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 5800, 6200 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_GOTHIC_PLATE, 9, UITYPE_NONE, "Gothic Plate", "Plate", 23, 100, 0, 0, 50, 60, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 8000, 10000 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FULL_PLATE_MAIL, 9, UITYPE_FULLPLATE, "Full Plate Mail", "Plate", 25, 90, 0, 0, 60, 75, 90, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 6500, 8000 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_BUCKLER, 5, UITYPE_BUCKLER, "Buckler", "Shield", 1, 16, 0, 0, 1, 5, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 30, 70 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_SMALL_SHIELD, 5, UITYPE_SMALLSHIELD, "Small Shield", "Shield", 5, 24, 0, 0, 3, 8, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 90, 130 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_LARGE_SHIELD, 5, UITYPE_LARGESHIELD, "Large Shield", "Shield", 9, 32, 0, 0, 5, 10, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_KITE_SHIELD, 5, UITYPE_KITESHIELD, "Kite Shield", "Shield", 14, 40, 0, 0, 8, 15, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 400, 700 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_TOWER_SHIELD, 5, UITYPE_GOTHSHIELD, "Tower Shield", "Shield", 20, 50, 0, 0, 12, 20, 60, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 850, 1200 },
{ IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_GOTHIC_SHIELD, 5, UITYPE_GOTHSHIELD, "Gothic Shield", "Shield", 23, 60, 0, 0, 14, 18, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2300, 2700 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_HEALING, 0, UITYPE_NONE, "Potion of Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_HEAL, SPL_NULL, TRUE, 50, 50 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_HEALING, 0, UITYPE_NONE, "Potion of Full Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLHEAL, SPL_NULL, TRUE, 150, 150 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_MANA, 0, UITYPE_NONE, "Potion of Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_MANA, SPL_NULL, TRUE, 50, 50 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, "Potion of Full Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLMANA, SPL_NULL, TRUE, 150, 150 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_REJUVENATION, 0, UITYPE_NONE, "Potion of Rejuvenation", NULL, 3, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_REJUV, SPL_NULL, TRUE, 120, 120 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_REJUVENATION, 0, UITYPE_NONE, "Potion of Full Rejuvenation", NULL, 7, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLREJUV, SPL_NULL, TRUE, 600, 600 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_STRENGTH, 0, UITYPE_NONE, "Elixir of Strength", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXSTR, SPL_NULL, TRUE, 5000, 5000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_MAGIC, 0, UITYPE_NONE, "Elixir of Magic", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXMAG, SPL_NULL, TRUE, 5000, 5000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_DEXTERITY, 0, UITYPE_NONE, "Elixir of Dexterity", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXDEX, SPL_NULL, TRUE, 5000, 5000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_VITALITY, 0, UITYPE_NONE, "Elixir of Vitality", NULL, 20, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXVIT, SPL_NULL, TRUE, 5000, 5000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_HEAL, TRUE, 50, 50 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Lightning", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_LIGHTNING, TRUE, 150, 150 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Identify", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_IDENTIFY, TRUE, 100, 100 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Resurrect", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_RESURRECT, TRUE, 250, 250 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Fire Wall", NULL, 4, 0, 0, 0, 0, 0, 0, 17, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FIREWALL, TRUE, 400, 400 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Inferno", NULL, 1, 0, 0, 0, 0, 0, 0, 19, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FLAME, TRUE, 100, 100 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Town Portal", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_TOWN, TRUE, 200, 200 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Flash", NULL, 6, 0, 0, 0, 0, 0, 0, 21, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FLASH, TRUE, 500, 500 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Infravision", NULL, 8, 0, 0, 0, 0, 0, 0, 23, 0, ISPL_NONE, IMISC_SCROLL, SPL_INFRA, TRUE, 600, 600 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Phasing", NULL, 6, 0, 0, 0, 0, 0, 0, 25, 0, ISPL_NONE, IMISC_SCROLL, SPL_RNDTELEPORT, TRUE, 200, 200 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Mana Shield", NULL, 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_MANASHIELD, TRUE, 1200, 1200 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Flame Wave", NULL, 10, 0, 0, 0, 0, 0, 0, 29, 0, ISPL_NONE, IMISC_SCROLLT, SPL_WAVE, TRUE, 650, 650 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Fireball", NULL, 8, 0, 0, 0, 0, 0, 0, 31, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FIREBALL, TRUE, 300, 300 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Stone Curse", NULL, 6, 0, 0, 0, 0, 0, 0, 33, 0, ISPL_NONE, IMISC_SCROLLT, SPL_STONE, TRUE, 800, 800 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Chain Lightning", NULL, 10, 0, 0, 0, 0, 0, 0, 35, 0, ISPL_NONE, IMISC_SCROLLT, SPL_CHAIN, TRUE, 750, 750 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Guardian", NULL, 12, 0, 0, 0, 0, 0, 0, 47, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GUARDIAN, TRUE, 950, 950 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Non Item", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Nova", NULL, 14, 0, 0, 0, 0, 0, 0, 57, 0, ISPL_NONE, IMISC_SCROLL, SPL_NOVA, TRUE, 1300, 1300 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Golem", NULL, 10, 0, 0, 0, 0, 0, 0, 51, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GOLEM, TRUE, 1100, 1100 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of None", NULL, 99, 0, 0, 0, 0, 0, 0, 61, 0, ISPL_NONE, IMISC_SCROLLT, SPL_NULL, TRUE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Teleport", NULL, 14, 0, 0, 0, 0, 0, 0, 81, 0, ISPL_NONE, IMISC_SCROLL, SPL_TELEPORT, TRUE, 3000, 3000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Apocalypse", NULL, 22, 0, 0, 0, 0, 0, 0, 117, 0, ISPL_NONE, IMISC_SCROLL, SPL_APOCA, TRUE, 2000, 2000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, 0, UITYPE_NONE, "Book of ", NULL, 2, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, 0, UITYPE_NONE, "Book of ", NULL, 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, 0, UITYPE_NONE, "Book of ", NULL, 14, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, 0, UITYPE_NONE, "Book of ", NULL, 20, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_DAGGER, 1, UITYPE_DAGGER, "Dagger", "Dagger", 1, 16, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 60, 60 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, 1, UITYPE_NONE, "Short Sword", "Sword", 1, 24, 2, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 120, 120 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_FALCHION, 1, UITYPE_FALCHION, "Falchion", "Sword", 2, 20, 4, 8, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 250, 250 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SCIMITAR, 1, UITYPE_SCIMITAR, "Scimitar", "Sword", 4, 28, 3, 7, 0, 0, 23, 0, 23, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 200 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLAYMORE, 1, UITYPE_CLAYMORE, "Claymore", "Sword", 5, 36, 1, 12, 0, 0, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 450 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BLADE, 1, UITYPE_NONE, "Blade", "Blade", 4, 30, 3, 8, 0, 0, 25, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 280, 280 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SABRE, 1, UITYPE_SABRE, "Sabre", "Sabre", 1, 45, 1, 8, 0, 0, 17, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 170, 170 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_LONG_SWORD, 1, UITYPE_LONGSWR, "Long Sword", "Sword", 6, 40, 2, 10, 0, 0, 30, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 350, 350 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BROAD_SWORD, 1, UITYPE_BROADSWR, "Broad Sword", "Sword", 8, 50, 4, 12, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BASTARD_SWORD, 1, UITYPE_BASTARDSWR, "Bastard Sword", "Sword", 10, 60, 6, 15, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_TWO_HANDED_SWORD, 1, UITYPE_TWOHANDSWR, "Two-Handed Sword", "Sword", 14, 75, 8, 16, 0, 0, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1800, 1800 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_GREAT_SWORD, 1, UITYPE_GREATSWR, "Great Sword", "Sword", 17, 100, 10, 20, 0, 0, 75, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 3000, 3000 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SMALL_AXE, 2, UITYPE_SMALLAXE, "Small Axe", "Axe", 2, 24, 2, 10, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 150, 150 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_AXE, 2, UITYPE_NONE, "Axe", "Axe", 4, 32, 4, 12, 0, 0, 22, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 450 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LARGE_AXE, 2, UITYPE_LARGEAXE, "Large Axe", "Axe", 6, 40, 6, 16, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_BROAD_AXE, 2, UITYPE_BROADAXE, "Broad Axe", "Axe", 8, 50, 8, 20, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_BATTLE_AXE, 2, UITYPE_BATTLEAXE, "Battle Axe", "Axe", 10, 60, 10, 25, 0, 0, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1500, 1500 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_GREAT_AXE, 2, UITYPE_GREATAXE, "Great Axe", "Axe", 12, 75, 12, 30, 0, 0, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2500, 2500 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MACE, 4, UITYPE_MACE, "Mace", "Mace", 2, 32, 1, 8, 0, 0, 16, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 200 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MORNING_STAR, 4, UITYPE_MORNSTAR, "Morning Star", "Mace", 3, 40, 1, 10, 0, 0, 26, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 300, 300 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_WAR_HAMMER, 4, UITYPE_WARHAMMER, "War Hammer", "Hammer", 5, 50, 5, 9, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 600, 600 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SPIKED_CLUB, 4, UITYPE_SPIKCLUB, "Spiked Club", "Club", 4, 20, 3, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 225, 225 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLUB, 4, UITYPE_SPIKCLUB, "Club", "Club", 1, 20, 1, 6, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_FLAIL, 4, UITYPE_FLAIL, "Flail", "Flail", 7, 36, 2, 12, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 500, 500 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_MAUL, 4, UITYPE_MAUL, "Maul", "Maul", 10, 50, 6, 20, 0, 0, 55, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 900, 900 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BOW, 3, UITYPE_SHORTBOW, "Short Bow", "Bow", 1, 30, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 100, 100 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_HUNTERS_BOW, 3, UITYPE_HUNTBOW, "Hunter's Bow", "Bow", 3, 40, 2, 5, 0, 0, 20, 0, 35, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 350, 350 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_HUNTERS_BOW, 3, UITYPE_LONGBOW, "Long Bow", "Bow", 5, 35, 1, 6, 0, 0, 25, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 250, 250 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_COMPOSITE_BOW, 3, UITYPE_COMPBOW, "Composite Bow", "Bow", 7, 45, 3, 6, 0, 0, 25, 0, 40, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 600, 600 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BATTLE_BOW, 3, UITYPE_NONE, "Short Battle Bow", "Bow", 9, 45, 3, 7, 0, 0, 30, 0, 50, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_WAR_BOW, 3, UITYPE_BATTLEBOW, "Long Battle Bow", "Bow", 11, 50, 1, 10, 0, 0, 30, 0, 60, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_WAR_BOW, 3, UITYPE_NONE, "Short War Bow", "Bow", 15, 55, 4, 8, 0, 0, 35, 0, 70, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1500, 1500 },
{ IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_WAR_BOW, 3, UITYPE_WARBOW, "Long War Bow", "Bow", 19, 60, 1, 14, 0, 0, 45, 0, 80, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2000, 2000 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, 10, UITYPE_SHORTSTAFF, "Short Staff", "Staff", 1, 25, 2, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 30, 30 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_STAFF, 10, UITYPE_LONGSTAFF, "Long Staff", "Staff", 4, 35, 4, 8, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 100, 100 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_COMPOSITE_STAFF, 10, UITYPE_COMPSTAFF, "Composite Staff", "Staff", 6, 45, 5, 10, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 500, 500 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, 10, UITYPE_QUARSTAFF, "Quarter Staff", "Staff", 9, 55, 6, 12, 0, 0, 20, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_WAR_STAFF, 10, UITYPE_WARSTAFF, "War Staff", "Staff", 12, 75, 8, 16, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 1500, 1500 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, 12, UITYPE_RING, "Ring", "Ring", 5, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, 12, UITYPE_RING, "Ring", "Ring", 10, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, 12, UITYPE_RING, "Ring", "Ring", 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_AMULET, ICURS_AMULET, 13, UITYPE_AMULET, "Amulet", "Amulet", 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AMULET, SPL_NULL, FALSE, 1200, 1200 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_AMULET, ICURS_AMULET, 13, UITYPE_AMULET, "Amulet", "Amulet", 16, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AMULET, SPL_NULL, FALSE, 1200, 1200 },
{ IDROP_NEVER, ICLASS_NONE, ILOC_INVALID, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }
// clang-format on
};
unsigned char ItemCAnimTbl[169] = {
20, 16, 16, 16, 4, 4, 4, 12, 12, 12,
12, 12, 12, 12, 12, 21, 21, 25, 12, 28,

7
Source/items.h

@ -126,15 +126,8 @@ void NextItemRecord(int i);
void SetItemRecord(int nSeed, WORD wCI, int nIndex);
void PutItemRecord(int nSeed, WORD wCI, int nIndex);
/* rdata */
extern const PLStruct PL_Prefix[84];
extern const PLStruct PL_Suffix[96];
extern const UItemStruct UniqueItemList[91];
/* data */
extern ItemDataStruct AllItemsList[157];
extern unsigned char ItemCAnimTbl[169];
extern char *ItemDropStrs[35];
extern unsigned char ItemAnimLs[35];

128
Source/misdat.cpp

@ -0,0 +1,128 @@
#include "diablo.h"
MissileData missiledata[68] = {
// clang-format off
// mName, mAddProc, mProc, mDraw, mType, mResist, mFileNum, miSFX, mlSFX;
{ MIS_ARROW, &AddArrow, &MI_Arrow, TRUE, 0, 0, MFILE_ARROWS, -1, -1 },
{ MIS_FIREBOLT, &AddFirebolt, &MI_Firebolt, TRUE, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 },
{ MIS_GUARDIAN, &AddGuardian, &MI_Guardian, TRUE, 1, 0, MFILE_GUARD, LS_GUARD, LS_GUARDLAN },
{ MIS_RNDTELEPORT, &AddRndTeleport, &MI_Teleport, FALSE, 1, 0, MFILE_NONE, LS_TELEPORT, -1 },
{ MIS_LIGHTBALL, &AddLightball, &MI_Lightball, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 },
{ MIS_FIREWALL, &AddFirewall, &MI_Firewall, TRUE, 1, MISR_FIRE, MFILE_FIREWAL, LS_WALLLOOP, LS_FIRIMP2 },
{ MIS_FIREBALL, &AddFireball, &MI_Fireball, TRUE, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 },
{ MIS_LIGHTCTRL, &AddLightctrl, &MI_Lightctrl, FALSE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 },
{ MIS_LIGHTNING, &AddLightning, &MI_Lightning, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LNING1, LS_ELECIMP1 },
{ MIS_MISEXP, &AddMisexp, &MI_Misexp, TRUE, 2, 0, MFILE_MAGBLOS, -1, -1 },
{ MIS_TOWN, &AddTown, &MI_Town, TRUE, 1, MISR_MAGIC, MFILE_PORTAL, LS_SENTINEL, LS_ELEMENTL },
{ MIS_FLASH, &AddFlash, &MI_Flash, TRUE, 1, MISR_MAGIC, MFILE_BLUEXFR, LS_NOVA, LS_ELECIMP1 },
{ MIS_FLASH2, &AddFlash2, &MI_Flash2, TRUE, 1, MISR_MAGIC, MFILE_BLUEXBK, -1, -1 },
{ MIS_MANASHIELD, &AddManashield, &MI_SetManashield, FALSE, 1, MISR_MAGIC, MFILE_MANASHLD, LS_MSHIELD, -1 },
{ MIS_FIREMOVE, &AddFiremove, &MI_Firemove, TRUE, 1, MISR_FIRE, MFILE_FIREWAL, -1, -1 },
{ MIS_CHAIN, &AddChain, &MI_Chain, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LNING1, LS_ELECIMP1 },
{ MIS_SENTINAL, NULL, NULL, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 },
{ MIS_BLODSTAR, &miss_null_11, &mi_null_11, TRUE, 2, 0, MFILE_BLOOD, LS_BLODSTAR, LS_BLSIMPT },
{ MIS_BONE, &miss_null_12, &mi_null_11, TRUE, 2, 0, MFILE_BONE, -1, -1 },
{ MIS_METLHIT, &miss_null_13, &mi_null_11, TRUE, 2, 0, MFILE_METLHIT, -1, -1 },
{ MIS_RHINO, &AddRhino, &MI_Rhino, TRUE, 2, 0, MFILE_NONE, -1, -1 },
{ MIS_MAGMABALL, &AddMagmaball, &MI_Firebolt, TRUE, 1, MISR_FIRE, MFILE_MAGBALL, -1, -1 },
{ MIS_LIGHTCTRL2, &AddLightctrl, &MI_Lightctrl, FALSE, 1, MISR_LIGHTNING, MFILE_THINLGHT, -1, -1 },
{ MIS_LIGHTNING2, &AddLightning, &MI_Lightning, TRUE, 1, MISR_LIGHTNING, MFILE_THINLGHT, -1, -1 },
{ MIS_FLARE, &AddFlare, &MI_Firebolt, TRUE, 1, MISR_MAGIC, MFILE_FLARE, -1, -1 },
{ MIS_MISEXP2, &AddMisexp, &MI_Misexp, TRUE, 2, MISR_MAGIC, MFILE_FLAREEXP, -1, -1 },
{ MIS_TELEPORT, &AddTeleport, &MI_Teleport, FALSE, 1, 0, MFILE_NONE, LS_ELEMENTL, -1 },
{ MIS_FARROW, &AddLArrow, &MI_LArrow, TRUE, 0, MISR_FIRE, MFILE_FARROW, -1, -1 },
{ MIS_DOOMSERP, NULL, NULL, FALSE, 1, MISR_MAGIC, MFILE_DOOM, LS_DSERP, -1 },
{ MIS_FIREWALLA, &miss_null_1D, &MI_Firewall, TRUE, 2, MISR_FIRE, MFILE_FIREWAL, -1, -1 },
{ MIS_STONE, &AddStone, &MI_Stone, FALSE, 1, MISR_MAGIC, MFILE_NONE, LS_SCURIMP, -1 },
{ MIS_NULL_1F, &miss_null_1F, &MI_Dummy, TRUE, 1, 0, MFILE_NONE, -1, -1 },
{ MIS_INVISIBL, NULL, NULL, FALSE, 1, 0, MFILE_NONE, LS_INVISIBL, -1 },
{ MIS_GOLEM, &AddGolem, &MI_Golem, FALSE, 1, 0, MFILE_NONE, LS_GOLUM, -1 },
{ MIS_ETHEREALIZE, &AddEtherealize, &MI_Etherealize, TRUE, 1, 0, MFILE_ETHRSHLD, LS_ETHEREAL, -1 },
{ MIS_BLODBUR, &miss_null_23, &mi_null_11, TRUE, 2, 0, MFILE_BLODBUR, -1, -1 },
{ MIS_BOOM, &AddBoom, &MI_Boom, TRUE, 2, 0, MFILE_NEWEXP, -1, -1 },
{ MIS_HEAL, &AddHeal, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 },
{ MIS_FIREWALLC, &AddFirewallC, &MI_FirewallC, FALSE, 1, MISR_FIRE, MFILE_FIREWAL, -1, -1 },
{ MIS_INFRA, &AddInfra, &MI_Infra, FALSE, 1, 0, MFILE_NONE, LS_INFRAVIS, -1 },
{ MIS_IDENTIFY, &AddIdentify, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 },
{ MIS_WAVE, &AddWave, &MI_Wave, TRUE, 1, MISR_FIRE, MFILE_FIREWAL, LS_FLAMWAVE, -1 },
{ MIS_NOVA, &AddNova, &MI_Nova, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_NOVA, -1 },
{ MIS_BLODBOIL, &miss_null_1F, &MI_Blodboil, TRUE, 1, 0, MFILE_NONE, -1, LS_BLODBOIL },
{ MIS_APOCA, &AddApoca, &MI_Apoca, TRUE, 1, MISR_MAGIC, MFILE_NEWEXP, LS_APOC, -1 },
{ MIS_REPAIR, &AddRepair, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 },
{ MIS_RECHARGE, &AddRecharge, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 },
{ MIS_DISARM, &AddDisarm, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, LS_TRAPDIS, -1 },
{ MIS_FLAME, &AddFlame, &MI_Flame, TRUE, 1, MISR_FIRE, MFILE_INFERNO, LS_SPOUTSTR, -1 },
{ MIS_FLAMEC, &AddFlamec, &MI_Flamec, FALSE, 1, MISR_FIRE, MFILE_NONE, -1, -1 },
{ MIS_FIREMAN, &miss_null_32, &mi_null_32, TRUE, 2, 0, MFILE_NONE, -1, -1 },
{ MIS_KRULL, &miss_null_33, &mi_null_33, TRUE, 0, MISR_FIRE, MFILE_KRULL, -1, -1 },
{ MIS_CBOLT, &AddCbolt, &MI_Cbolt, TRUE, 1, MISR_LIGHTNING, MFILE_MINILTNG, LS_CBOLT, -1 },
{ MIS_HBOLT, &AddHbolt, &MI_Hbolt, TRUE, 1, 0, MFILE_HOLY, LS_HOLYBOLT, LS_ELECIMP1 },
{ MIS_RESURRECT, &AddResurrect, &MI_Dummy, FALSE, 1, MISR_MAGIC, MFILE_NONE, -1, LS_RESUR },
{ MIS_TELEKINESIS, &AddTelekinesis, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, LS_ETHEREAL, -1 },
{ MIS_LARROW, &AddLArrow, &MI_LArrow, TRUE, 0, MISR_LIGHTNING, MFILE_LARROW, -1, -1 },
{ MIS_ACID, &AddAcid, &MI_Firebolt, TRUE, 1, MISR_ACID, MFILE_ACIDBF, LS_ACID, -1 },
{ MIS_MISEXP3, &AddMisexp, &MI_Acidsplat, TRUE, 2, MISR_ACID, MFILE_ACIDSPLA, -1, -1 },
{ MIS_ACIDPUD, &AddAcidpud, &MI_Acidpud, TRUE, 2, MISR_ACID, MFILE_ACIDPUD, LS_PUDDLE, -1 },
{ MIS_HEALOTHER, &AddHealOther, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 },
{ MIS_ELEMENT, &AddElement, &MI_Element, TRUE, 1, MISR_FIRE, MFILE_FIRERUN, LS_ELEMENTL, -1 },
{ MIS_RESURRECTBEAM, &AddResurrectBeam, &MI_ResurrectBeam, TRUE, 1, 0, MFILE_RESSUR1, -1, -1 },
{ MIS_BONESPIRIT, &AddBoneSpirit, &MI_Bonespirit, TRUE, 1, MISR_MAGIC, MFILE_SKLBALL, LS_BONESP, LS_BSIMPCT },
{ MIS_WEAPEXP, &AddWeapexp, &MI_Weapexp, TRUE, 2, 0, MFILE_NONE, -1, -1 },
{ MIS_RPORTAL, &AddRportal, &MI_Rportal, TRUE, 2, 0, MFILE_RPORTAL, LS_SENTINEL, LS_ELEMENTL },
{ MIS_BOOM2, &AddBoom, &MI_Boom, TRUE, 2, 0, MFILE_FIREPLAR, -1, -1 },
{ MIS_DIABAPOCA, &AddDiabApoca, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 }
// clang-format on
};
MisFileData misfiledata[47] = {
// clang-format off
// mAnimName, mAnimFAmt, mName, mFlags, mAnimData[16], mAnimDelay[16], mAnimLen[16], mAnimWidth[16], mAnimWidth2[16]
{ MFILE_ARROWS, 1, "Arrows", 2, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FIREBA, 16, "Fireba", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
{ MFILE_GUARD, 3, "Guard", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_LGHNING, 1, "Lghning", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FIREWAL, 2, "Firewal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 13, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_MAGBLOS, 1, "MagBlos", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_PORTAL, 2, "Portal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_BLUEXFR, 1, "Bluexfr", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_BLUEXBK, 1, "Bluexbk", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_MANASHLD, 1, "Manashld", 2, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_BLOOD, 4, "Blood", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_BONE, 3, "Bone", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_METLHIT, 3, "Metlhit", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FARROW, 16, "Farrow", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
{ MFILE_DOOM, 9, "Doom", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_0F, 1, " ", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_BLODBUR, 2, "Blodbur", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_NEWEXP, 1, "Newexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SHATTER1, 1, "Shatter1", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_BIGEXP, 1, "Bigexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_INFERNO, 1, "Inferno", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_THINLGHT, 1, "Thinlght", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FLARE, 1, "Flare", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FLAREEXP, 1, "Flareexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_MAGBALL, 8, "Magball", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 128, 128, 128, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 32, 32, 32, 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_KRULL, 1, "Krull", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_MINILTNG, 1, "Miniltng", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_HOLY, 16, "Holy", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
{ MFILE_HOLYEXPL, 1, "Holyexpl", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_LARROW, 16, "Larrow", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
{ MFILE_FIRARWEX, 1, "Firarwex", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_ACIDBF, 16, "Acidbf", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
{ MFILE_ACIDSPLA, 1, "Acidspla", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_ACIDPUD, 2, "Acidpud", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_ETHRSHLD, 1, "Ethrshld", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FIRERUN, 8, "Firerun", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 12, 12, 12, 12, 12, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_RESSUR1, 1, "Ressur1", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SKLBALL, 9, "Sklball", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 8, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_RPORTAL, 2, "Rportal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FIREPLAR, 1, "Fireplar", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SCUBMISB, 1, "Scubmisb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SCBSEXPB, 1, "Scbsexpb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SCUBMISC, 1, "Scubmisc", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SCBSEXPC, 1, "Scbsexpc", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SCUBMISD, 1, "Scubmisd", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SCBSEXPD, 1, "Scbsexpd", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_NONE, 0, "", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }
// clang-format on
};

8
Source/misdat.h

@ -0,0 +1,8 @@
//HEADER_GOES_HERE
#ifndef __MISDAT_H__
#define __MISDAT_H__
extern MissileData missiledata[68];
extern MisFileData misfiledata[47];
#endif /* __MISDAT_H__ */

125
Source/missiles.cpp

@ -9,131 +9,6 @@ ChainStruct chain[MAXMISSILES];
int MissilePreFlag; // weak
int numchains; // weak
MissileData missiledata[68] = {
// clang-format off
// mName, mAddProc, mProc, mDraw, mType, mResist, mFileNum, miSFX, mlSFX;
{ MIS_ARROW, &AddArrow, &MI_Arrow, TRUE, 0, 0, MFILE_ARROWS, -1, -1 },
{ MIS_FIREBOLT, &AddFirebolt, &MI_Firebolt, TRUE, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 },
{ MIS_GUARDIAN, &AddGuardian, &MI_Guardian, TRUE, 1, 0, MFILE_GUARD, LS_GUARD, LS_GUARDLAN },
{ MIS_RNDTELEPORT, &AddRndTeleport, &MI_Teleport, FALSE, 1, 0, MFILE_NONE, LS_TELEPORT, -1 },
{ MIS_LIGHTBALL, &AddLightball, &MI_Lightball, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 },
{ MIS_FIREWALL, &AddFirewall, &MI_Firewall, TRUE, 1, MISR_FIRE, MFILE_FIREWAL, LS_WALLLOOP, LS_FIRIMP2 },
{ MIS_FIREBALL, &AddFireball, &MI_Fireball, TRUE, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 },
{ MIS_LIGHTCTRL, &AddLightctrl, &MI_Lightctrl, FALSE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 },
{ MIS_LIGHTNING, &AddLightning, &MI_Lightning, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LNING1, LS_ELECIMP1 },
{ MIS_MISEXP, &AddMisexp, &MI_Misexp, TRUE, 2, 0, MFILE_MAGBLOS, -1, -1 },
{ MIS_TOWN, &AddTown, &MI_Town, TRUE, 1, MISR_MAGIC, MFILE_PORTAL, LS_SENTINEL, LS_ELEMENTL },
{ MIS_FLASH, &AddFlash, &MI_Flash, TRUE, 1, MISR_MAGIC, MFILE_BLUEXFR, LS_NOVA, LS_ELECIMP1 },
{ MIS_FLASH2, &AddFlash2, &MI_Flash2, TRUE, 1, MISR_MAGIC, MFILE_BLUEXBK, -1, -1 },
{ MIS_MANASHIELD, &AddManashield, &MI_SetManashield, FALSE, 1, MISR_MAGIC, MFILE_MANASHLD, LS_MSHIELD, -1 },
{ MIS_FIREMOVE, &AddFiremove, &MI_Firemove, TRUE, 1, MISR_FIRE, MFILE_FIREWAL, -1, -1 },
{ MIS_CHAIN, &AddChain, &MI_Chain, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LNING1, LS_ELECIMP1 },
{ MIS_SENTINAL, NULL, NULL, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 },
{ MIS_BLODSTAR, &miss_null_11, &mi_null_11, TRUE, 2, 0, MFILE_BLOOD, LS_BLODSTAR, LS_BLSIMPT },
{ MIS_BONE, &miss_null_12, &mi_null_11, TRUE, 2, 0, MFILE_BONE, -1, -1 },
{ MIS_METLHIT, &miss_null_13, &mi_null_11, TRUE, 2, 0, MFILE_METLHIT, -1, -1 },
{ MIS_RHINO, &AddRhino, &MI_Rhino, TRUE, 2, 0, MFILE_NONE, -1, -1 },
{ MIS_MAGMABALL, &AddMagmaball, &MI_Firebolt, TRUE, 1, MISR_FIRE, MFILE_MAGBALL, -1, -1 },
{ MIS_LIGHTCTRL2, &AddLightctrl, &MI_Lightctrl, FALSE, 1, MISR_LIGHTNING, MFILE_THINLGHT, -1, -1 },
{ MIS_LIGHTNING2, &AddLightning, &MI_Lightning, TRUE, 1, MISR_LIGHTNING, MFILE_THINLGHT, -1, -1 },
{ MIS_FLARE, &AddFlare, &MI_Firebolt, TRUE, 1, MISR_MAGIC, MFILE_FLARE, -1, -1 },
{ MIS_MISEXP2, &AddMisexp, &MI_Misexp, TRUE, 2, MISR_MAGIC, MFILE_FLAREEXP, -1, -1 },
{ MIS_TELEPORT, &AddTeleport, &MI_Teleport, FALSE, 1, 0, MFILE_NONE, LS_ELEMENTL, -1 },
{ MIS_FARROW, &AddLArrow, &MI_LArrow, TRUE, 0, MISR_FIRE, MFILE_FARROW, -1, -1 },
{ MIS_DOOMSERP, NULL, NULL, FALSE, 1, MISR_MAGIC, MFILE_DOOM, LS_DSERP, -1 },
{ MIS_FIREWALLA, &miss_null_1D, &MI_Firewall, TRUE, 2, MISR_FIRE, MFILE_FIREWAL, -1, -1 },
{ MIS_STONE, &AddStone, &MI_Stone, FALSE, 1, MISR_MAGIC, MFILE_NONE, LS_SCURIMP, -1 },
{ MIS_NULL_1F, &miss_null_1F, &MI_Dummy, TRUE, 1, 0, MFILE_NONE, -1, -1 },
{ MIS_INVISIBL, NULL, NULL, FALSE, 1, 0, MFILE_NONE, LS_INVISIBL, -1 },
{ MIS_GOLEM, &AddGolem, &MI_Golem, FALSE, 1, 0, MFILE_NONE, LS_GOLUM, -1 },
{ MIS_ETHEREALIZE, &AddEtherealize, &MI_Etherealize, TRUE, 1, 0, MFILE_ETHRSHLD, LS_ETHEREAL, -1 },
{ MIS_BLODBUR, &miss_null_23, &mi_null_11, TRUE, 2, 0, MFILE_BLODBUR, -1, -1 },
{ MIS_BOOM, &AddBoom, &MI_Boom, TRUE, 2, 0, MFILE_NEWEXP, -1, -1 },
{ MIS_HEAL, &AddHeal, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 },
{ MIS_FIREWALLC, &AddFirewallC, &MI_FirewallC, FALSE, 1, MISR_FIRE, MFILE_FIREWAL, -1, -1 },
{ MIS_INFRA, &AddInfra, &MI_Infra, FALSE, 1, 0, MFILE_NONE, LS_INFRAVIS, -1 },
{ MIS_IDENTIFY, &AddIdentify, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 },
{ MIS_WAVE, &AddWave, &MI_Wave, TRUE, 1, MISR_FIRE, MFILE_FIREWAL, LS_FLAMWAVE, -1 },
{ MIS_NOVA, &AddNova, &MI_Nova, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_NOVA, -1 },
{ MIS_BLODBOIL, &miss_null_1F, &MI_Blodboil, TRUE, 1, 0, MFILE_NONE, -1, LS_BLODBOIL },
{ MIS_APOCA, &AddApoca, &MI_Apoca, TRUE, 1, MISR_MAGIC, MFILE_NEWEXP, LS_APOC, -1 },
{ MIS_REPAIR, &AddRepair, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 },
{ MIS_RECHARGE, &AddRecharge, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 },
{ MIS_DISARM, &AddDisarm, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, LS_TRAPDIS, -1 },
{ MIS_FLAME, &AddFlame, &MI_Flame, TRUE, 1, MISR_FIRE, MFILE_INFERNO, LS_SPOUTSTR, -1 },
{ MIS_FLAMEC, &AddFlamec, &MI_Flamec, FALSE, 1, MISR_FIRE, MFILE_NONE, -1, -1 },
{ MIS_FIREMAN, &miss_null_32, &mi_null_32, TRUE, 2, 0, MFILE_NONE, -1, -1 },
{ MIS_KRULL, &miss_null_33, &mi_null_33, TRUE, 0, MISR_FIRE, MFILE_KRULL, -1, -1 },
{ MIS_CBOLT, &AddCbolt, &MI_Cbolt, TRUE, 1, MISR_LIGHTNING, MFILE_MINILTNG, LS_CBOLT, -1 },
{ MIS_HBOLT, &AddHbolt, &MI_Hbolt, TRUE, 1, 0, MFILE_HOLY, LS_HOLYBOLT, LS_ELECIMP1 },
{ MIS_RESURRECT, &AddResurrect, &MI_Dummy, FALSE, 1, MISR_MAGIC, MFILE_NONE, -1, LS_RESUR },
{ MIS_TELEKINESIS, &AddTelekinesis, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, LS_ETHEREAL, -1 },
{ MIS_LARROW, &AddLArrow, &MI_LArrow, TRUE, 0, MISR_LIGHTNING, MFILE_LARROW, -1, -1 },
{ MIS_ACID, &AddAcid, &MI_Firebolt, TRUE, 1, MISR_ACID, MFILE_ACIDBF, LS_ACID, -1 },
{ MIS_MISEXP3, &AddMisexp, &MI_Acidsplat, TRUE, 2, MISR_ACID, MFILE_ACIDSPLA, -1, -1 },
{ MIS_ACIDPUD, &AddAcidpud, &MI_Acidpud, TRUE, 2, MISR_ACID, MFILE_ACIDPUD, LS_PUDDLE, -1 },
{ MIS_HEALOTHER, &AddHealOther, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 },
{ MIS_ELEMENT, &AddElement, &MI_Element, TRUE, 1, MISR_FIRE, MFILE_FIRERUN, LS_ELEMENTL, -1 },
{ MIS_RESURRECTBEAM, &AddResurrectBeam, &MI_ResurrectBeam, TRUE, 1, 0, MFILE_RESSUR1, -1, -1 },
{ MIS_BONESPIRIT, &AddBoneSpirit, &MI_Bonespirit, TRUE, 1, MISR_MAGIC, MFILE_SKLBALL, LS_BONESP, LS_BSIMPCT },
{ MIS_WEAPEXP, &AddWeapexp, &MI_Weapexp, TRUE, 2, 0, MFILE_NONE, -1, -1 },
{ MIS_RPORTAL, &AddRportal, &MI_Rportal, TRUE, 2, 0, MFILE_RPORTAL, LS_SENTINEL, LS_ELEMENTL },
{ MIS_BOOM2, &AddBoom, &MI_Boom, TRUE, 2, 0, MFILE_FIREPLAR, -1, -1 },
{ MIS_DIABAPOCA, &AddDiabApoca, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 }
// clang-format on
};
MisFileData misfiledata[47] = {
// clang-format off
// mAnimName, mAnimFAmt, mName, mFlags, mAnimData[16], mAnimDelay[16], mAnimLen[16], mAnimWidth[16], mAnimWidth2[16]
{ MFILE_ARROWS, 1, "Arrows", 2, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FIREBA, 16, "Fireba", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
{ MFILE_GUARD, 3, "Guard", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_LGHNING, 1, "Lghning", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FIREWAL, 2, "Firewal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 13, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_MAGBLOS, 1, "MagBlos", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_PORTAL, 2, "Portal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_BLUEXFR, 1, "Bluexfr", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_BLUEXBK, 1, "Bluexbk", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_MANASHLD, 1, "Manashld", 2, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_BLOOD, 4, "Blood", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_BONE, 3, "Bone", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_METLHIT, 3, "Metlhit", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FARROW, 16, "Farrow", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
{ MFILE_DOOM, 9, "Doom", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_0F, 1, " ", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_BLODBUR, 2, "Blodbur", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_NEWEXP, 1, "Newexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SHATTER1, 1, "Shatter1", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_BIGEXP, 1, "Bigexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_INFERNO, 1, "Inferno", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_THINLGHT, 1, "Thinlght", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FLARE, 1, "Flare", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FLAREEXP, 1, "Flareexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_MAGBALL, 8, "Magball", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 128, 128, 128, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 32, 32, 32, 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_KRULL, 1, "Krull", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_MINILTNG, 1, "Miniltng", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_HOLY, 16, "Holy", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
{ MFILE_HOLYEXPL, 1, "Holyexpl", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_LARROW, 16, "Larrow", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
{ MFILE_FIRARWEX, 1, "Firarwex", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_ACIDBF, 16, "Acidbf", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
{ MFILE_ACIDSPLA, 1, "Acidspla", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_ACIDPUD, 2, "Acidpud", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_ETHRSHLD, 1, "Ethrshld", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FIRERUN, 8, "Firerun", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 12, 12, 12, 12, 12, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_RESSUR1, 1, "Ressur1", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SKLBALL, 9, "Sklball", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 8, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_RPORTAL, 2, "Rportal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_FIREPLAR, 1, "Fireplar", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SCUBMISB, 1, "Scubmisb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SCBSEXPB, 1, "Scbsexpb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SCUBMISC, 1, "Scubmisc", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SCBSEXPC, 1, "Scbsexpc", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SCUBMISD, 1, "Scubmisd", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_SCBSEXPD, 1, "Scbsexpd", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
{ MFILE_NONE, 0, "", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }
// clang-format on
};
int XDirAdd[8] = { 1, 0, -1, -1, -1, 0, 1, 1 };
int YDirAdd[8] = { 1, 1, 1, 0, -1, -1, -1, 0 };

2
Source/missiles.h

@ -147,8 +147,6 @@ void ClearMissileSpot(int mi);
/* rdata */
extern MissileData missiledata[68];
extern MisFileData misfiledata[47];
extern int XDirAdd[8];
extern int YDirAdd[8];

254
Source/monstdat.cpp

@ -0,0 +1,254 @@
#include "diablo.h"
MonsterData monsterdata[112] = {
// clang-format off
// width, mImage, GraphicType, has_special, sndfile, snd_special, has_trans, TransFile, Frames[6], Rate[6], mName, mMinDLvl, mMaxDLvl, mLevel, mMinHP, mMaxHP, mAi, mFlags, mInt, mHit, mAFNum, mMinDamage, mMaxDamage, mHit2, mAFNum2, mMinDamage2, mMaxDamage2, mArmorClass, mMonstClass, mMagicRes , mMagicRes2 , mTreasure, mSelFlag, mExp
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, FALSE, NULL, { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Zombie", 1, 3, 1, 4, 7, AI_ZOMBIE, 0 , 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 54 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 58 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 136 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 240 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\FallenT.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 1, 4, AI_FALLEN, 0 , 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0, 3, 46 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Dark.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 4, 8, AI_FALLEN, 0 , 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MC_ANIMAL, 0 , 0 , 0, 3, 80 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, FALSE, NULL, { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 12, 24, AI_FALLEN, 0 , 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 155 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 255 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 64 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 68 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 13, 6, 17, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 2, 6, 4, 8, 12, AI_SKELSD, 0 , 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 154 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 264 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\FallenT.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 2, 5, AI_FALLEN, 0 , 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , 0 , 0, 3, 52 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Dark.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 5, 9, AI_FALLEN, 0 , 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0, 3, 90 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, FALSE, NULL, { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 16, 24, AI_FALLEN, 0 , 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 180 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 280 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Scavenger", 1, 4, 2, 3, 6, AI_SCAV, 0 , 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 80 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBr.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Plague Eater", 3, 6, 4, 12, 24, AI_SCAV, 0 , 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MC_ANIMAL, 0 , RESIST_LIGHTNING , 0, 3, 188 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_FIRE | IMUNE_NULL_40, 0, 3, 375 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 552 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 110 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 210 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, FALSE, NULL, { 9, 8, 16, 5, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 5, 9, 7, 10, 24, AI_SKELBOW, 0 , 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 364 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 594 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", TRUE, TRUE, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 90 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 200 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, FALSE, NULL, { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Burning Dead Captain", 4, 8, 6, 16, 30, AI_SKELSD, 0 , 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 393 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 604 },
{ 128, 2000, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\TSneak\\Sneakl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 14, 14, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH , 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 2000 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, FALSE, NULL, { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Hidden", 3, 8, 5, 8, 24, AI_SNEAK, MFLAG_HIDDEN , 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 278 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 630 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 935 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | RESIST_FIRE , IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 },
{ 160, 2000, "Monsters\\GoatLord\\GoatL%c.CL2", FALSE, "Monsters\\GoatLord\\Goatl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Lord Sayter", 13, 13, 12, 351, 351, AI_SKELSD, MFLAG_SEARCH , 3, 80, 8, 14, 24, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Flesh Clan", 6, 10, 8, 30, 45, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MC_DEMON, 0 , 0 , 0, 3, 460 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 685 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 906 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1190 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\red.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Fiend", 2, 5, 3, 3, 6, AI_BAT, 0 , 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0x4000, 6, 102 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, FALSE, NULL, { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Blink", 5, 9, 7, 12, 28, AI_BAT, 0 , 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0x4000, 6, 340 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC | IMUNE_NULL_40, 0x4000, 6, 509 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x4000, 6, 448 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Flesh Clan", 6, 10, 8, 20, 35, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MC_DEMON, 0 , 0 , 0, 3, 448 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 645 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 822 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1092 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, FALSE, NULL, { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Acid Beast", 10, 14, 11, 40, 66, AI_ACID, 0 , 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 846 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 1248 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_ACID , IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_ACID , 0, 3, 2060 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_FIRE | IMUNE_ACID , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_ACID , 0, 3, 2940 },
{ 160, 1010, "Monsters\\SKing\\SKing%c.CL2", TRUE, "Monsters\\SKing\\SKing%c%i.WAV", TRUE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x8001, 7, 570 },
{ 128, 980, "Monsters\\FatC\\FatC%c.CL2", FALSE, "Monsters\\FatC\\FatC%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 12, 6, 16, 0 }, { 1, 0, 0, 0, 0, 0 }, "The Butcher", 0, 0, 1, 320, 320, AI_CLEAVER, 0 , 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0x8000, 3, 710 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Overlord", 8, 12, 10, 60, 80, AI_FAT, 0 , 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MC_DEMON, 0 , RESIST_FIRE , 0, 3, 635 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0 , IMUNE_LIGHTNING , 0, 3, 1165 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 3, 1380 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2058 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Wyrm", 9, 13, 11, 60, 90, AI_SKELSD, 0 , 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 660 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Cave Slug", 11, 15, 13, 75, 110, AI_SKELSD, 0 , 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 994 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devil Wyrm", 13, 17, 15, 100, 140, AI_SKELSD, 0 , 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE , RESIST_MAGIC | RESIST_FIRE , 0, 3, 1320 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devourer", 15, 19, 17, 125, 200, AI_SKELSD, 0 , 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1827 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, FALSE, NULL, { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Magma Demon", 14, 17, 13, 50, 70, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1076 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1309 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1680 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2124 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Horned Demon", 12, 16, 13, 40, 80, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1172 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Orange.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Mud Runner", 14, 18, 15, 50, 90, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1404 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 1720 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 7, 1809 },
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 7, 1344 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2168 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 2736 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3575 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 14, 18, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 1888 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 16, 20, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2250 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 18, 22, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 2740 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 20, 24, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3355 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2160 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Rider", 19, 23, 20, 60, 120, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2391 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2775 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE , TRUE, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3177 },
{ 128, 1650, "Monsters\\BigFall\\Fallg%c.CL2", TRUE, "Monsters\\BigFall\\Bfal%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 11, 8, 17, 0 }, { 0, 0, 0, 0, 2, 2 }, "Devil Kin Brute", 20, 20, 24, 160, 220, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 75, MC_ANIMAL, 0 , 0 , 0, 6, 2000 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, FALSE, NULL, { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Winged-Demon", 8, 12, 9, 45, 60, AI_GARG, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 6, 662 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 1205 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 6, 1873 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 2278 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, FALSE, NULL, { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Slayer", 19, 23, 20, 120, 140, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2300 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2714 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3252 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3643 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, FALSE, NULL, { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Cave Viper", 20, 24, 21, 100, 150, AI_SNAKE, MFLAG_SEARCH , 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC , 0, 7, 2725 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 3139 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 3540 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING , 0, 7, 3791 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, FALSE, NULL, { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Black Knight", 23, 27, 24, 150, 150, AI_SKELSD, MFLAG_SEARCH , 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3360 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 7, 3650 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4252 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 5130 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Unraveler", 26, 28, 25, 70, 150, AI_SKELSD, 0 , 0, 75, 7, 10, 20, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 3812 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 28, 30, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4374 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 27, 30, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 5147 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 28, 30, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 5925 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, FALSE, NULL, { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Succubus", 22, 26, 24, 120, 150, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC , IMUNE_MAGIC | RESIST_FIRE , 0, 3, 3696 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4084 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 4480 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 3, 4644 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, FALSE, NULL, { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Counselor", 24, 26, 25, 70, 70, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 7, 4070 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4478 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4929 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 },
{ 96, 386, "Monsters\\Golem\\Golem%c.CL2", TRUE, "Monsters\\Golem\\Golm%c%i.WAV", FALSE, FALSE, NULL, { 0, 16, 12, 0, 12, 20 }, { 0, 0, 0, 0, 0, 0 }, "Golem", 0, 0, 12, 1, 1, AI_GOLUM, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MC_DEMON, 0 , 0 , 0, 0, 0 },
{ 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 31666 },
{ 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", TRUE, "Monsters\\DarkMage\\Dmag%c%i.WAV", FALSE, FALSE, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 }
// clang-format on
};
char MonstConvTbl[128] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 29, 30,
31, 32, 34, 35, 36, 37, 38, 40, 39, 41,
42, 43, 44, 45, 46, 47, 48, 49, 50, 52,
53, 54, 55, 56, 57, 59, 58, 60, 61, 62,
63, 64, 65, 66, 67, 68, 69, 70, 71, 0,
0, 0, 0, 72, 73, 74, 75, 0, 0, 0,
0, 77, 76, 78, 79, 81, 82, 83, 84, 85,
86, 87, 88, 89, 90, 92, 91, 93, 94, 95,
96, 97, 98, 99, 100, 101, 102, 103, 104, 105,
106, 107, 108, 0, 110, 0, 109, 0, 0, 0,
0, 0, 0, 0, 0, 0, 80, 111
};
unsigned char MonstAvailTbl[112] = {
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 0, 2,
2, 2, 2, 0, 2, 2, 2, 2, 1, 1,
1, 1, 2, 2, 2, 2, 2, 2, 2, 2,
0, 0, 2, 2, 2, 2, 0, 0, 0, 0,
2, 2, 2, 2, 2, 2, 2, 2, 0, 0,
0, 0, 0, 0, 0, 0, 2, 2, 2, 2,
0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 0, 0, 0,
0, 2, 2, 2, 2, 2, 2, 2, 2, 0,
0, 0
};
UniqMonstStruct UniqMonst[98] = {
// clang-format off
// mtype, mName, mTrnName, mlevel, mmaxhp, mAi, mint, mMinDamage, mMaxDamage, mMagicRes, mUnqAttr, mUnqVar1, mUnqVar2, mtalkmsg
{ MT_NGOATMC, "Gharbad the Weak", "BSDB", 4, 120, AI_GARBUD, 3, 8, 16, IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_GARBUD1 },
{ MT_SKING, "Skeleton King", "GENRL", 0, 240, AI_SKELKING, 3, 6, 16, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 1, 0, 0, 0 },
{ MT_COUNSLR, "Zhar the Mad", "GENERAL", 8, 360, AI_ZHAR, 3, 16, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, QUEST_ZHAR1 },
{ MT_BFALLSP, "Snotspill", "BNG", 4, 220, AI_SNOTSPIL, 3, 10, 18, RESIST_LIGHTNING , 0, 0, 0, QUEST_BANNER10 },
{ MT_ADVOCATE, "Arch-Bishop Lazarus", "GENERAL", 0, 600, AI_LAZURUS, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_VILE13 },
{ MT_HLSPWN, "Red Vex", "REDV", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, QUEST_VILE13 },
{ MT_HLSPWN, "BlackJade", "BLKJD", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_VILE13 },
{ MT_RBLACK, "Lachdanan", "BHKA", 14, 500, AI_LACHDAN, 3, 0, 0, 0 , 0, 0, 0, QUEST_VEIL9 },
{ MT_BTBLACK, "Warlord of Blood", "GENERAL", 13, 850, AI_WARLORD, 3, 35, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_WARLRD9 },
{ MT_CLEAVER, "The Butcher", "GENRL", 0, 220, AI_CLEAVER, 3, 6, 12, RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_TSKELAX, "Bonehead Keenaxe", "BHKA", 2, 91, AI_SKELSD, 2, 4, 10, IMUNE_MAGIC | IMUNE_NULL_40, 7, 100, 0, 0 },
{ MT_RFALLSD, "Bladeskin the Slasher", "BSTS", 2, 51, AI_FALLEN, 0, 6, 18, RESIST_FIRE , 11, 45, 0, 0 },
{ MT_NZOMBIE, "Soulpus", "GENERAL", 2, 133, AI_ZOMBIE, 0, 4, 8, RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, 0 },
{ MT_RFALLSP, "Pukerat the Unclean", "PTU", 2, 77, AI_FALLEN, 3, 1, 5, RESIST_FIRE , 0, 0, 0, 0 },
{ MT_WSKELAX, "Boneripper", "BR", 2, 54, AI_BAT, 0, 6, 15, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NZOMBIE, "Rotfeast the Hungry", "ETH", 2, 85, AI_SKELSD, 3, 4, 12, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_DFALLSD, "Gutshank the Quick", "GTQ", 3, 66, AI_BAT, 2, 6, 16, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_TSKELSD, "Brokenhead Bangshield", "BHBS", 3, 108, AI_SKELSD, 3, 12, 20, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_YFALLSP, "Bongo", "BNG", 3, 178, AI_FALLEN, 3, 9, 21, 0 , 3, 0, 0, 0 },
{ MT_BZOMBIE, "Rotcarnage", "RCRN", 3, 102, AI_ZOMBIE, 3, 9, 24, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 45, 0, 0 },
{ MT_NSCAV, "Shadowbite", "SHBT", 2, 60, AI_SKELSD, 3, 3, 20, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_WSKELBW, "Deadeye", "DE", 2, 49, AI_GOATBOW, 0, 6, 9, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RSKELAX, "Madeye the Dead", "MTD", 4, 75, AI_BAT, 0, 9, 21, IMUNE_MAGIC | IMUNE_FIRE , 11, 30, 0, 0 },
{ MT_BSCAV, "El Chupacabras", "GENERAL", 3, 120, AI_GOATMC, 0, 10, 18, RESIST_FIRE , 3, 30, 0, 0 },
{ MT_TSKELBW, "Skullfire", "SKFR", 3, 125, AI_GOATBOW, 1, 6, 10, IMUNE_FIRE , 0, 100, 0, 0 },
{ MT_SNEAK, "Warpskull", "TSPO", 3, 117, AI_SNEAK, 2, 6, 18, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_GZOMBIE, "Goretongue", "PMR", 3, 156, AI_SKELSD, 1, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_WSCAV, "Pulsecrawler", "BHKA", 4, 150, AI_SCAV, 0, 16, 20, IMUNE_FIRE | RESIST_LIGHTNING , 11, 45, 0, 0 },
{ MT_BLINK, "Moonbender", "GENERAL", 4, 135, AI_BAT, 0, 9, 27, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BLINK, "Wrathraven", "GENERAL", 5, 135, AI_BAT, 2, 9, 22, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_YSCAV, "Spineeater", "GENERAL", 4, 180, AI_SCAV, 1, 18, 25, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSKELBW, "Blackash the Burning", "BASHTB", 4, 120, AI_GOATBOW, 0, 6, 16, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BFALLSD, "Shadowcrow", "GENERAL", 5, 270, AI_SNEAK, 2, 12, 25, 0 , 3, 0, 0, 0 },
{ MT_LRDSAYTR, "Blightstone the Weak", "BHKA", 4, 360, AI_SKELSD, 0, 4, 12, IMUNE_MAGIC | RESIST_LIGHTNING , 7, 70, 0, 0 },
{ MT_FAT, "Bilefroth the Pit Master", "BFTP", 6, 210, AI_BAT, 1, 16, 23, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_NGOATBW, "Bloodskin Darkbow", "BSDB", 5, 207, AI_GOATBOW, 0, 3, 16, RESIST_FIRE | RESIST_LIGHTNING , 11, 55, 0, 0 },
{ MT_GLOOM, "Foulwing", "DB", 5, 246, AI_RHINO, 3, 12, 28, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_XSKELSD, "Shadowdrinker", "SHDR", 5, 300, AI_SNEAK, 1, 18, 26, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 8, 45, 0, 0 },
{ MT_UNSEEN, "Hazeshifter", "BHKA", 5, 285, AI_SNEAK, 3, 18, 30, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NACID, "Deathspit", "BFDS", 6, 303, AI_ACIDUNIQ, 0, 12, 32, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_RGOATMC, "Bloodgutter", "BGBL", 6, 315, AI_BAT, 1, 24, 34, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BGOATMC, "Deathshade Fleshmaul", "DSFM", 6, 276, AI_RHINO, 0, 12, 24, IMUNE_MAGIC | RESIST_FIRE , 8, 65, 0, 0 },
{ MT_WYRM, "Warmaggot the Mad", "GENERAL", 6, 246, AI_BAT, 3, 15, 30, RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_STORM, "Glasskull the Jagged", "BHKA", 7, 354, AI_STORM, 0, 18, 30, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RGOATBW, "Blightfire", "BLF", 7, 321, AI_SUCC, 2, 13, 21, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_GARGOYLE, "Nightwing the Cold", "GENERAL", 7, 342, AI_BAT, 1, 18, 26, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_GGOATBW, "Gorestone", "GENERAL", 7, 303, AI_GOATBOW, 1, 15, 28, RESIST_LIGHTNING | IMUNE_NULL_40, 7, 70, 0, 0 },
{ MT_BMAGMA, "Bronzefist Firestone", "GENERAL", 8, 360, AI_MAGMA, 0, 30, 36, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 },
{ MT_INCIN, "Wrathfire the Doomed", "WFTD", 8, 270, AI_SKELSD, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_NMAGMA, "Firewound the Grim", "BHKA", 8, 303, AI_MAGMA, 0, 18, 22, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 },
{ MT_MUDMAN, "Baron Sludge", "BSM", 8, 315, AI_SNEAK, 3, 25, 34, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 75, 0, 0 },
{ MT_GGOATMC, "Blighthorn Steelmace", "BHSM", 7, 250, AI_RHINO, 0, 20, 28, RESIST_LIGHTNING , 11, 45, 0, 0 },
{ MT_RACID, "Chaoshowler", "GENERAL", 8, 240, AI_ACIDUNIQ, 0, 12, 20, 0 , 3, 0, 0, 0 },
{ MT_REDDTH, "Doomgrin the Rotting", "GENERAL", 8, 405, AI_STORM, 3, 25, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_FLAMLRD, "Madburner", "GENERAL", 9, 270, AI_STORM, 0, 20, 40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_LTCHDMN, "Bonesaw the Litch", "GENERAL", 9, 495, AI_STORM, 2, 30, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_MUDRUN, "Breakspine", "GENERAL", 9, 351, AI_RHINO, 0, 25, 34, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_REDDTH, "Devilskull Sharpbone", "GENERAL", 9, 444, AI_STORM, 1, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_STORM, "Brokenstorm", "GENERAL", 9, 411, AI_STORM, 2, 25, 36, IMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_RSTORM, "Stormbane", "GENERAL", 9, 555, AI_STORM, 3, 30, 30, IMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_TOAD, "Oozedrool", "GENERAL", 9, 483, AI_FAT, 3, 25, 30, RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BLOODCLW, "Goldblight of the Flame", "GENERAL", 10, 405, AI_GARG, 0, 15, 35, IMUNE_MAGIC | IMUNE_FIRE , 11, 80, 0, 0 },
{ MT_OBLORD, "Blackstorm", "GENERAL", 10, 525, AI_RHINO, 3, 20, 40, IMUNE_MAGIC | IMUNE_LIGHTNING , 11, 90, 0, 0 },
{ MT_RACID, "Plaguewrath", "GENERAL", 10, 450, AI_ACIDUNIQ, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSTORM, "The Flayer", "GENERAL", 10, 501, AI_STORM, 1, 20, 35, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_FROSTC, "Bluehorn", "GENERAL", 11, 477, AI_RHINO, 1, 25, 30, IMUNE_MAGIC | RESIST_FIRE , 11, 90, 0, 0 },
{ MT_HELLBURN, "Warpfire Hellspawn", "GENERAL", 11, 525, AI_FIREMAN, 3, 10, 40, RESIST_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_NSNAKE, "Fangspeir", "GENERAL", 11, 444, AI_SKELSD, 1, 15, 32, IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_UDEDBLRG, "Festerskull", "GENERAL", 11, 600, AI_STORM, 2, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NBLACK, "Lionskull the Bent", "GENERAL", 12, 525, AI_SKELSD, 2, 25, 25, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_COUNSLR, "Blacktongue", "GENERAL", 12, 360, AI_COUNSLR, 3, 15, 30, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_DEATHW, "Viletouch", "GENERAL", 12, 525, AI_GARG, 3, 20, 40, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSNAKE, "Viperflame", "GENERAL", 12, 570, AI_SKELSD, 1, 25, 35, IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BSNAKE, "Fangskin", "BHKA", 14, 681, AI_SKELSD, 2, 15, 50, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_SUCCUBUS, "Witchfire the Unholy", "GENERAL", 12, 444, AI_SUCC, 3, 10, 20, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BALROG, "Blackskull", "BHKA", 13, 750, AI_SKELSD, 3, 25, 40, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_UNRAV, "Soulslash", "GENERAL", 12, 450, AI_SKELSD, 0, 25, 25, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_VTEXLRD, "Windspawn", "GENERAL", 12, 711, AI_SKELSD, 1, 35, 40, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_GSNAKE, "Lord of the Pit", "GENERAL", 13, 762, AI_SKELSD, 2, 25, 42, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RTBLACK, "Rustweaver", "GENERAL", 13, 400, AI_SKELSD, 3, 1, 60, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_HOLOWONE, "Howlingire the Shade", "GENERAL", 13, 450, AI_SKELSD, 2, 40, 75, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_MAEL, "Doomcloud", "GENERAL", 13, 612, AI_STORM, 1, 1, 60, RESIST_FIRE | IMUNE_LIGHTNING , 0, 0, 0, 0 },
{ MT_PAINMSTR, "Bloodmoon Soulfire", "GENERAL", 13, 684, AI_SKELSD, 1, 15, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_SNOWWICH, "Witchmoon", "GENERAL", 13, 310, AI_SUCC, 3, 30, 40, RESIST_LIGHTNING , 0, 0, 0, 0 },
{ MT_VTEXLRD, "Gorefeast", "GENERAL", 13, 771, AI_SKELSD, 3, 20, 55, RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RTBLACK, "Graywar the Slayer", "GENERAL", 14, 672, AI_SKELSD, 1, 30, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_MAGISTR, "Dreadjudge", "GENERAL", 14, 540, AI_COUNSLR, 1, 30, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_HLSPWN, "Stareye the Witch", "GENERAL", 14, 726, AI_SUCC, 2, 30, 50, IMUNE_FIRE , 0, 0, 0, 0 },
{ MT_BTBLACK, "Steelskull the Hunter", "GENERAL", 14, 831, AI_SKELSD, 3, 40, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RBLACK, "Sir Gorash", "GENERAL", 16, 1050, AI_SKELSD, 1, 20, 60, IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_CABALIST, "The Vizier", "GENERAL", 15, 850, AI_COUNSLR, 2, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_REALWEAV, "Zamphir", "GENERAL", 15, 891, AI_SKELSD, 2, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_HLSPWN, "Bloodlust", "GENERAL", 15, 825, AI_SUCC, 1, 20, 55, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_HLSPWN, "Webwidow", "GENERAL", 16, 774, AI_SUCC, 1, 20, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_SOLBRNR, "Fleshdancer", "GENERAL", 16, 999, AI_SUCC, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_OBLORD, "Grimspike", "GENERAL", 19, 534, AI_SNEAK, 1, 25, 40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_STORML, "Doomlock", "GENERAL", 28, 534, AI_SNEAK, 1, 35, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ -1, NULL, NULL, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0 }
// clang-format on
};

10
Source/monstdat.h

@ -0,0 +1,10 @@
//HEADER_GOES_HERE
#ifndef __MONSTDAT_H__
#define __MONSTDAT_H__
extern MonsterData monsterdata[112];
extern char MonstConvTbl[128];
extern unsigned char MonstAvailTbl[112];
extern UniqMonstStruct UniqMonst[98];
#endif /* __MONSTDAT_H__ */

250
Source/monster.cpp

@ -21,256 +21,6 @@ const unsigned char counsmiss[4] = { MIS_FIREBOLT, MIS_CBOLT, MIS_LIGHTCTRL, MIS
/* data */
MonsterData monsterdata[112] = {
// clang-format off
// width, mImage, GraphicType, has_special, sndfile, snd_special, has_trans, TransFile, Frames[6], Rate[6], mName, mMinDLvl, mMaxDLvl, mLevel, mMinHP, mMaxHP, mAi, mFlags, mInt, mHit, mAFNum, mMinDamage, mMaxDamage, mHit2, mAFNum2, mMinDamage2, mMaxDamage2, mArmorClass, mMonstClass, mMagicRes , mMagicRes2 , mTreasure, mSelFlag, mExp
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, FALSE, NULL, { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Zombie", 1, 3, 1, 4, 7, AI_ZOMBIE, 0 , 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 54 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 58 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 136 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 240 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\FallenT.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 1, 4, AI_FALLEN, 0 , 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0, 3, 46 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Dark.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 4, 8, AI_FALLEN, 0 , 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MC_ANIMAL, 0 , 0 , 0, 3, 80 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, FALSE, NULL, { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 12, 24, AI_FALLEN, 0 , 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 155 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 255 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 64 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 68 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 13, 6, 17, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 2, 6, 4, 8, 12, AI_SKELSD, 0 , 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 154 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 264 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\FallenT.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 2, 5, AI_FALLEN, 0 , 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , 0 , 0, 3, 52 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Dark.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 5, 9, AI_FALLEN, 0 , 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0, 3, 90 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, FALSE, NULL, { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 16, 24, AI_FALLEN, 0 , 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 180 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 280 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Scavenger", 1, 4, 2, 3, 6, AI_SCAV, 0 , 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 80 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBr.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Plague Eater", 3, 6, 4, 12, 24, AI_SCAV, 0 , 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MC_ANIMAL, 0 , RESIST_LIGHTNING , 0, 3, 188 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_FIRE | IMUNE_NULL_40, 0, 3, 375 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 552 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 110 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 210 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, FALSE, NULL, { 9, 8, 16, 5, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 5, 9, 7, 10, 24, AI_SKELBOW, 0 , 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 364 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 594 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", TRUE, TRUE, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 90 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 200 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, FALSE, NULL, { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Burning Dead Captain", 4, 8, 6, 16, 30, AI_SKELSD, 0 , 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 393 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 604 },
{ 128, 2000, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\TSneak\\Sneakl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 14, 14, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH , 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 2000 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, FALSE, NULL, { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Hidden", 3, 8, 5, 8, 24, AI_SNEAK, MFLAG_HIDDEN , 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 278 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 630 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 935 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | RESIST_FIRE , IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 },
{ 160, 2000, "Monsters\\GoatLord\\GoatL%c.CL2", FALSE, "Monsters\\GoatLord\\Goatl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Lord Sayter", 13, 13, 12, 351, 351, AI_SKELSD, MFLAG_SEARCH , 3, 80, 8, 14, 24, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Flesh Clan", 6, 10, 8, 30, 45, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MC_DEMON, 0 , 0 , 0, 3, 460 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 685 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 906 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1190 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\red.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Fiend", 2, 5, 3, 3, 6, AI_BAT, 0 , 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0x4000, 6, 102 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, FALSE, NULL, { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Blink", 5, 9, 7, 12, 28, AI_BAT, 0 , 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0x4000, 6, 340 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC | IMUNE_NULL_40, 0x4000, 6, 509 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x4000, 6, 448 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Flesh Clan", 6, 10, 8, 20, 35, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MC_DEMON, 0 , 0 , 0, 3, 448 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 645 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 822 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1092 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, FALSE, NULL, { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Acid Beast", 10, 14, 11, 40, 66, AI_ACID, 0 , 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 846 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 1248 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_ACID , IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_ACID , 0, 3, 2060 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_FIRE | IMUNE_ACID , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_ACID , 0, 3, 2940 },
{ 160, 1010, "Monsters\\SKing\\SKing%c.CL2", TRUE, "Monsters\\SKing\\SKing%c%i.WAV", TRUE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x8001, 7, 570 },
{ 128, 980, "Monsters\\FatC\\FatC%c.CL2", FALSE, "Monsters\\FatC\\FatC%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 12, 6, 16, 0 }, { 1, 0, 0, 0, 0, 0 }, "The Butcher", 0, 0, 1, 320, 320, AI_CLEAVER, 0 , 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0x8000, 3, 710 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Overlord", 8, 12, 10, 60, 80, AI_FAT, 0 , 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MC_DEMON, 0 , RESIST_FIRE , 0, 3, 635 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0 , IMUNE_LIGHTNING , 0, 3, 1165 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 3, 1380 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2058 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Wyrm", 9, 13, 11, 60, 90, AI_SKELSD, 0 , 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 660 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Cave Slug", 11, 15, 13, 75, 110, AI_SKELSD, 0 , 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 994 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devil Wyrm", 13, 17, 15, 100, 140, AI_SKELSD, 0 , 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE , RESIST_MAGIC | RESIST_FIRE , 0, 3, 1320 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devourer", 15, 19, 17, 125, 200, AI_SKELSD, 0 , 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1827 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, FALSE, NULL, { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Magma Demon", 14, 17, 13, 50, 70, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1076 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1309 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1680 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2124 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Horned Demon", 12, 16, 13, 40, 80, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1172 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Orange.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Mud Runner", 14, 18, 15, 50, 90, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1404 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 1720 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 7, 1809 },
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 7, 1344 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2168 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 2736 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3575 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 14, 18, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 1888 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 16, 20, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2250 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 18, 22, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 2740 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 20, 24, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3355 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2160 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Rider", 19, 23, 20, 60, 120, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2391 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2775 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE , TRUE, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3177 },
{ 128, 1650, "Monsters\\BigFall\\Fallg%c.CL2", TRUE, "Monsters\\BigFall\\Bfal%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 11, 8, 17, 0 }, { 0, 0, 0, 0, 2, 2 }, "Devil Kin Brute", 20, 20, 24, 160, 220, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 75, MC_ANIMAL, 0 , 0 , 0, 6, 2000 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, FALSE, NULL, { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Winged-Demon", 8, 12, 9, 45, 60, AI_GARG, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 6, 662 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 1205 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 6, 1873 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 2278 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, FALSE, NULL, { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Slayer", 19, 23, 20, 120, 140, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2300 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2714 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3252 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3643 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, FALSE, NULL, { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Cave Viper", 20, 24, 21, 100, 150, AI_SNAKE, MFLAG_SEARCH , 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC , 0, 7, 2725 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 3139 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 3540 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING , 0, 7, 3791 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, FALSE, NULL, { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Black Knight", 23, 27, 24, 150, 150, AI_SKELSD, MFLAG_SEARCH , 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3360 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 7, 3650 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4252 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 5130 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Unraveler", 26, 28, 25, 70, 150, AI_SKELSD, 0 , 0, 75, 7, 10, 20, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 3812 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 28, 30, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4374 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 27, 30, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 5147 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 28, 30, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 5925 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, FALSE, NULL, { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Succubus", 22, 26, 24, 120, 150, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC , IMUNE_MAGIC | RESIST_FIRE , 0, 3, 3696 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4084 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 4480 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 3, 4644 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, FALSE, NULL, { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Counselor", 24, 26, 25, 70, 70, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 7, 4070 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4478 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4929 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 },
{ 96, 386, "Monsters\\Golem\\Golem%c.CL2", TRUE, "Monsters\\Golem\\Golm%c%i.WAV", FALSE, FALSE, NULL, { 0, 16, 12, 0, 12, 20 }, { 0, 0, 0, 0, 0, 0 }, "Golem", 0, 0, 12, 1, 1, AI_GOLUM, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MC_DEMON, 0 , 0 , 0, 0, 0 },
{ 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 31666 },
{ 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", TRUE, "Monsters\\DarkMage\\Dmag%c%i.WAV", FALSE, FALSE, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 }
// clang-format on
};
char MonstConvTbl[128] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 29, 30,
31, 32, 34, 35, 36, 37, 38, 40, 39, 41,
42, 43, 44, 45, 46, 47, 48, 49, 50, 52,
53, 54, 55, 56, 57, 59, 58, 60, 61, 62,
63, 64, 65, 66, 67, 68, 69, 70, 71, 0,
0, 0, 0, 72, 73, 74, 75, 0, 0, 0,
0, 77, 76, 78, 79, 81, 82, 83, 84, 85,
86, 87, 88, 89, 90, 92, 91, 93, 94, 95,
96, 97, 98, 99, 100, 101, 102, 103, 104, 105,
106, 107, 108, 0, 110, 0, 109, 0, 0, 0,
0, 0, 0, 0, 0, 0, 80, 111
};
unsigned char MonstAvailTbl[112] = {
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 0, 2,
2, 2, 2, 0, 2, 2, 2, 2, 1, 1,
1, 1, 2, 2, 2, 2, 2, 2, 2, 2,
0, 0, 2, 2, 2, 2, 0, 0, 0, 0,
2, 2, 2, 2, 2, 2, 2, 2, 0, 0,
0, 0, 0, 0, 0, 0, 2, 2, 2, 2,
0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 0, 0, 0,
0, 2, 2, 2, 2, 2, 2, 2, 2, 0,
0, 0
};
UniqMonstStruct UniqMonst[98] = {
// clang-format off
// mtype, mName, mTrnName, mlevel, mmaxhp, mAi, mint, mMinDamage, mMaxDamage, mMagicRes, mUnqAttr, mUnqVar1, mUnqVar2, mtalkmsg
{ MT_NGOATMC, "Gharbad the Weak", "BSDB", 4, 120, AI_GARBUD, 3, 8, 16, IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_GARBUD1 },
{ MT_SKING, "Skeleton King", "GENRL", 0, 240, AI_SKELKING, 3, 6, 16, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 1, 0, 0, 0 },
{ MT_COUNSLR, "Zhar the Mad", "GENERAL", 8, 360, AI_ZHAR, 3, 16, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, QUEST_ZHAR1 },
{ MT_BFALLSP, "Snotspill", "BNG", 4, 220, AI_SNOTSPIL, 3, 10, 18, RESIST_LIGHTNING , 0, 0, 0, QUEST_BANNER10 },
{ MT_ADVOCATE, "Arch-Bishop Lazarus", "GENERAL", 0, 600, AI_LAZURUS, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_VILE13 },
{ MT_HLSPWN, "Red Vex", "REDV", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, QUEST_VILE13 },
{ MT_HLSPWN, "BlackJade", "BLKJD", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_VILE13 },
{ MT_RBLACK, "Lachdanan", "BHKA", 14, 500, AI_LACHDAN, 3, 0, 0, 0 , 0, 0, 0, QUEST_VEIL9 },
{ MT_BTBLACK, "Warlord of Blood", "GENERAL", 13, 850, AI_WARLORD, 3, 35, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_WARLRD9 },
{ MT_CLEAVER, "The Butcher", "GENRL", 0, 220, AI_CLEAVER, 3, 6, 12, RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_TSKELAX, "Bonehead Keenaxe", "BHKA", 2, 91, AI_SKELSD, 2, 4, 10, IMUNE_MAGIC | IMUNE_NULL_40, 7, 100, 0, 0 },
{ MT_RFALLSD, "Bladeskin the Slasher", "BSTS", 2, 51, AI_FALLEN, 0, 6, 18, RESIST_FIRE , 11, 45, 0, 0 },
{ MT_NZOMBIE, "Soulpus", "GENERAL", 2, 133, AI_ZOMBIE, 0, 4, 8, RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, 0 },
{ MT_RFALLSP, "Pukerat the Unclean", "PTU", 2, 77, AI_FALLEN, 3, 1, 5, RESIST_FIRE , 0, 0, 0, 0 },
{ MT_WSKELAX, "Boneripper", "BR", 2, 54, AI_BAT, 0, 6, 15, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NZOMBIE, "Rotfeast the Hungry", "ETH", 2, 85, AI_SKELSD, 3, 4, 12, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_DFALLSD, "Gutshank the Quick", "GTQ", 3, 66, AI_BAT, 2, 6, 16, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_TSKELSD, "Brokenhead Bangshield", "BHBS", 3, 108, AI_SKELSD, 3, 12, 20, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_YFALLSP, "Bongo", "BNG", 3, 178, AI_FALLEN, 3, 9, 21, 0 , 3, 0, 0, 0 },
{ MT_BZOMBIE, "Rotcarnage", "RCRN", 3, 102, AI_ZOMBIE, 3, 9, 24, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 45, 0, 0 },
{ MT_NSCAV, "Shadowbite", "SHBT", 2, 60, AI_SKELSD, 3, 3, 20, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_WSKELBW, "Deadeye", "DE", 2, 49, AI_GOATBOW, 0, 6, 9, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RSKELAX, "Madeye the Dead", "MTD", 4, 75, AI_BAT, 0, 9, 21, IMUNE_MAGIC | IMUNE_FIRE , 11, 30, 0, 0 },
{ MT_BSCAV, "El Chupacabras", "GENERAL", 3, 120, AI_GOATMC, 0, 10, 18, RESIST_FIRE , 3, 30, 0, 0 },
{ MT_TSKELBW, "Skullfire", "SKFR", 3, 125, AI_GOATBOW, 1, 6, 10, IMUNE_FIRE , 0, 100, 0, 0 },
{ MT_SNEAK, "Warpskull", "TSPO", 3, 117, AI_SNEAK, 2, 6, 18, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_GZOMBIE, "Goretongue", "PMR", 3, 156, AI_SKELSD, 1, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_WSCAV, "Pulsecrawler", "BHKA", 4, 150, AI_SCAV, 0, 16, 20, IMUNE_FIRE | RESIST_LIGHTNING , 11, 45, 0, 0 },
{ MT_BLINK, "Moonbender", "GENERAL", 4, 135, AI_BAT, 0, 9, 27, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BLINK, "Wrathraven", "GENERAL", 5, 135, AI_BAT, 2, 9, 22, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_YSCAV, "Spineeater", "GENERAL", 4, 180, AI_SCAV, 1, 18, 25, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSKELBW, "Blackash the Burning", "BASHTB", 4, 120, AI_GOATBOW, 0, 6, 16, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BFALLSD, "Shadowcrow", "GENERAL", 5, 270, AI_SNEAK, 2, 12, 25, 0 , 3, 0, 0, 0 },
{ MT_LRDSAYTR, "Blightstone the Weak", "BHKA", 4, 360, AI_SKELSD, 0, 4, 12, IMUNE_MAGIC | RESIST_LIGHTNING , 7, 70, 0, 0 },
{ MT_FAT, "Bilefroth the Pit Master", "BFTP", 6, 210, AI_BAT, 1, 16, 23, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_NGOATBW, "Bloodskin Darkbow", "BSDB", 5, 207, AI_GOATBOW, 0, 3, 16, RESIST_FIRE | RESIST_LIGHTNING , 11, 55, 0, 0 },
{ MT_GLOOM, "Foulwing", "DB", 5, 246, AI_RHINO, 3, 12, 28, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_XSKELSD, "Shadowdrinker", "SHDR", 5, 300, AI_SNEAK, 1, 18, 26, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 8, 45, 0, 0 },
{ MT_UNSEEN, "Hazeshifter", "BHKA", 5, 285, AI_SNEAK, 3, 18, 30, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NACID, "Deathspit", "BFDS", 6, 303, AI_ACIDUNIQ, 0, 12, 32, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_RGOATMC, "Bloodgutter", "BGBL", 6, 315, AI_BAT, 1, 24, 34, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BGOATMC, "Deathshade Fleshmaul", "DSFM", 6, 276, AI_RHINO, 0, 12, 24, IMUNE_MAGIC | RESIST_FIRE , 8, 65, 0, 0 },
{ MT_WYRM, "Warmaggot the Mad", "GENERAL", 6, 246, AI_BAT, 3, 15, 30, RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_STORM, "Glasskull the Jagged", "BHKA", 7, 354, AI_STORM, 0, 18, 30, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RGOATBW, "Blightfire", "BLF", 7, 321, AI_SUCC, 2, 13, 21, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_GARGOYLE, "Nightwing the Cold", "GENERAL", 7, 342, AI_BAT, 1, 18, 26, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_GGOATBW, "Gorestone", "GENERAL", 7, 303, AI_GOATBOW, 1, 15, 28, RESIST_LIGHTNING | IMUNE_NULL_40, 7, 70, 0, 0 },
{ MT_BMAGMA, "Bronzefist Firestone", "GENERAL", 8, 360, AI_MAGMA, 0, 30, 36, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 },
{ MT_INCIN, "Wrathfire the Doomed", "WFTD", 8, 270, AI_SKELSD, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_NMAGMA, "Firewound the Grim", "BHKA", 8, 303, AI_MAGMA, 0, 18, 22, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 },
{ MT_MUDMAN, "Baron Sludge", "BSM", 8, 315, AI_SNEAK, 3, 25, 34, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 75, 0, 0 },
{ MT_GGOATMC, "Blighthorn Steelmace", "BHSM", 7, 250, AI_RHINO, 0, 20, 28, RESIST_LIGHTNING , 11, 45, 0, 0 },
{ MT_RACID, "Chaoshowler", "GENERAL", 8, 240, AI_ACIDUNIQ, 0, 12, 20, 0 , 3, 0, 0, 0 },
{ MT_REDDTH, "Doomgrin the Rotting", "GENERAL", 8, 405, AI_STORM, 3, 25, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_FLAMLRD, "Madburner", "GENERAL", 9, 270, AI_STORM, 0, 20, 40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_LTCHDMN, "Bonesaw the Litch", "GENERAL", 9, 495, AI_STORM, 2, 30, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_MUDRUN, "Breakspine", "GENERAL", 9, 351, AI_RHINO, 0, 25, 34, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_REDDTH, "Devilskull Sharpbone", "GENERAL", 9, 444, AI_STORM, 1, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_STORM, "Brokenstorm", "GENERAL", 9, 411, AI_STORM, 2, 25, 36, IMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_RSTORM, "Stormbane", "GENERAL", 9, 555, AI_STORM, 3, 30, 30, IMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_TOAD, "Oozedrool", "GENERAL", 9, 483, AI_FAT, 3, 25, 30, RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BLOODCLW, "Goldblight of the Flame", "GENERAL", 10, 405, AI_GARG, 0, 15, 35, IMUNE_MAGIC | IMUNE_FIRE , 11, 80, 0, 0 },
{ MT_OBLORD, "Blackstorm", "GENERAL", 10, 525, AI_RHINO, 3, 20, 40, IMUNE_MAGIC | IMUNE_LIGHTNING , 11, 90, 0, 0 },
{ MT_RACID, "Plaguewrath", "GENERAL", 10, 450, AI_ACIDUNIQ, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSTORM, "The Flayer", "GENERAL", 10, 501, AI_STORM, 1, 20, 35, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_FROSTC, "Bluehorn", "GENERAL", 11, 477, AI_RHINO, 1, 25, 30, IMUNE_MAGIC | RESIST_FIRE , 11, 90, 0, 0 },
{ MT_HELLBURN, "Warpfire Hellspawn", "GENERAL", 11, 525, AI_FIREMAN, 3, 10, 40, RESIST_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_NSNAKE, "Fangspeir", "GENERAL", 11, 444, AI_SKELSD, 1, 15, 32, IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_UDEDBLRG, "Festerskull", "GENERAL", 11, 600, AI_STORM, 2, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NBLACK, "Lionskull the Bent", "GENERAL", 12, 525, AI_SKELSD, 2, 25, 25, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_COUNSLR, "Blacktongue", "GENERAL", 12, 360, AI_COUNSLR, 3, 15, 30, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_DEATHW, "Viletouch", "GENERAL", 12, 525, AI_GARG, 3, 20, 40, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSNAKE, "Viperflame", "GENERAL", 12, 570, AI_SKELSD, 1, 25, 35, IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BSNAKE, "Fangskin", "BHKA", 14, 681, AI_SKELSD, 2, 15, 50, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_SUCCUBUS, "Witchfire the Unholy", "GENERAL", 12, 444, AI_SUCC, 3, 10, 20, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BALROG, "Blackskull", "BHKA", 13, 750, AI_SKELSD, 3, 25, 40, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_UNRAV, "Soulslash", "GENERAL", 12, 450, AI_SKELSD, 0, 25, 25, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_VTEXLRD, "Windspawn", "GENERAL", 12, 711, AI_SKELSD, 1, 35, 40, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_GSNAKE, "Lord of the Pit", "GENERAL", 13, 762, AI_SKELSD, 2, 25, 42, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RTBLACK, "Rustweaver", "GENERAL", 13, 400, AI_SKELSD, 3, 1, 60, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_HOLOWONE, "Howlingire the Shade", "GENERAL", 13, 450, AI_SKELSD, 2, 40, 75, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_MAEL, "Doomcloud", "GENERAL", 13, 612, AI_STORM, 1, 1, 60, RESIST_FIRE | IMUNE_LIGHTNING , 0, 0, 0, 0 },
{ MT_PAINMSTR, "Bloodmoon Soulfire", "GENERAL", 13, 684, AI_SKELSD, 1, 15, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_SNOWWICH, "Witchmoon", "GENERAL", 13, 310, AI_SUCC, 3, 30, 40, RESIST_LIGHTNING , 0, 0, 0, 0 },
{ MT_VTEXLRD, "Gorefeast", "GENERAL", 13, 771, AI_SKELSD, 3, 20, 55, RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RTBLACK, "Graywar the Slayer", "GENERAL", 14, 672, AI_SKELSD, 1, 30, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_MAGISTR, "Dreadjudge", "GENERAL", 14, 540, AI_COUNSLR, 1, 30, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_HLSPWN, "Stareye the Witch", "GENERAL", 14, 726, AI_SUCC, 2, 30, 50, IMUNE_FIRE , 0, 0, 0, 0 },
{ MT_BTBLACK, "Steelskull the Hunter", "GENERAL", 14, 831, AI_SKELSD, 3, 40, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RBLACK, "Sir Gorash", "GENERAL", 16, 1050, AI_SKELSD, 1, 20, 60, IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_CABALIST, "The Vizier", "GENERAL", 15, 850, AI_COUNSLR, 2, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_REALWEAV, "Zamphir", "GENERAL", 15, 891, AI_SKELSD, 2, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_HLSPWN, "Bloodlust", "GENERAL", 15, 825, AI_SUCC, 1, 20, 55, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_HLSPWN, "Webwidow", "GENERAL", 16, 774, AI_SUCC, 1, 20, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_SOLBRNR, "Fleshdancer", "GENERAL", 16, 999, AI_SUCC, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_OBLORD, "Grimspike", "GENERAL", 19, 534, AI_SNEAK, 1, 25, 40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_STORML, "Doomlock", "GENERAL", 28, 534, AI_SNEAK, 1, 35, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ -1, NULL, NULL, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0 }
// clang-format on
};
int MWVel[24][3] = {
{ 256, 512, 1024 },
{ 128, 256, 512 },

4
Source/monster.h

@ -167,10 +167,6 @@ extern const unsigned char counsmiss[4];
/* data */
extern MonsterData monsterdata[112];
extern char MonstConvTbl[128];
extern unsigned char MonstAvailTbl[112];
extern UniqMonstStruct UniqMonst[98];
extern int MWVel[24][3];
extern char animletter[7];
extern int left[8];

282
Source/objdat.cpp

@ -0,0 +1,282 @@
#include "diablo.h"
int ObjTypeConv[113] = {
0,
4,
20,
21,
22,
24,
11,
12,
13,
0,
0,
0,
0,
0,
25,
41,
26,
0,
8,
9,
10,
80,
0,
0,
0,
0,
0,
0,
0,
0,
49,
0,
0,
0,
0,
0,
84,
85,
3,
14,
15,
16,
17,
18,
19,
0,
0,
0,
0,
0,
0,
28,
0,
53,
54,
36,
37,
38,
39,
40,
0,
0,
0,
0,
0,
27,
0,
0,
0,
0,
29,
30,
31,
32,
33,
34,
35,
5,
5,
5,
6,
6,
6,
7,
7,
7,
0,
0,
0,
0,
0,
73,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
83,
0,
0,
89,
90,
47,
46,
94
};
ObjDataStruct AllObjects[99] = {
// clang-format off
// oload, ofindex, ominlvl, omaxlvl, olvltype, otheme, oquest, oAnimFlag, oAnimDelay, oAnimLen, oAnimWidth, oSolidFlag, oMissFlag, oLightFlag, oBreak, oSelFlag, oTrapFlag
{ 1, OFILE_L1BRAZ, 1, 4, 1, THEME_NONE, -1, 1, 1, 26, 64, TRUE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_L1DOORS, 1, 4, 1, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 1, OFILE_L1DOORS, 1, 4, 1, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 3, OFILE_SKULFIRE, 0, 0, 0, THEME_SKELROOM, -1, 1, 2, 11, 96, TRUE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_LEVER, 1, 4, 1, THEME_NONE, -1, 0, 1, 1, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST1, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST2, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST3, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 3, OFILE_CANDLE2, 0, 0, 0, THEME_SHRINE, -1, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 3, OFILE_BANNER, 0, 0, 0, THEME_SKELROOM, -1, 0, 2, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 3, OFILE_BANNER, 0, 0, 0, THEME_SKELROOM, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 3, OFILE_BANNER, 0, 0, 0, THEME_SKELROOM, -1, 0, 3, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_SKULPILE, 1, 4, 0, THEME_NONE, -1, 0, 0, 1, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_CRUXSK1, 0, 0, 0, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE },
{ 2, OFILE_CRUXSK2, 0, 0, 0, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE },
{ 2, OFILE_CRUXSK3, 0, 0, 0, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE },
{ 1, OFILE_ROCKSTAN, 5, 5, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_ANGEL, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 2, OFILE_BOOK2, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 2, OFILE_BURNCROS, 0, 0, 0, THEME_NONE, -1, 1, 0, 10, 160, TRUE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_NUDE2, 0, 0, 0, THEME_NONE, -1, 1, 3, 6, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_SWITCH4, 16, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_TNUDEM, 13, 16, 0, THEME_NONE, 6, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEM, 13, 16, 0, THEME_TORTURE, 6, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEM, 13, 16, 0, THEME_TORTURE, 6, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEM, 13, 16, 0, THEME_TORTURE, 6, 0, 4, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEW, 13, 16, 0, THEME_TORTURE, 6, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEW, 13, 16, 0, THEME_TORTURE, 6, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEW, 13, 16, 0, THEME_TORTURE, 6, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, 6, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, 6, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, 6, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, 6, 0, 4, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, 6, 0, 5, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BOOK2, 6, 6, 0, THEME_NONE, -1, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_L2DOORS, 5, 8, 2, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 1, OFILE_L2DOORS, 5, 8, 2, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 1, OFILE_WTORCH4, 5, 8, 2, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_WTORCH3, 5, 8, 2, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_WTORCH1, 5, 8, 2, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_WTORCH2, 5, 8, 2, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_SARC, 1, 4, 1, THEME_NONE, -1, 0, 1, 5, 128, TRUE, TRUE, TRUE, 0, 3, TRUE },
{ 2, OFILE_FLAME1, 1, 4, 1, THEME_NONE, -1, 0, 1, 20, 96, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_LEVER, 1, 4, 1, THEME_NONE, -1, 0, 1, 2, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 2, OFILE_MINIWATR, 1, 4, 1, THEME_NONE, -1, 1, 1, 10, 64, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BOOK1, 3, 4, 1, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_TRAPHOLE, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 64, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TRAPHOLE, 1, 16, 0, THEME_NONE, -1, 0, 2, 0, 64, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_BCASE, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 2, OFILE_WEAPSTND, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BARREL, 1, 16, 0, THEME_NONE, -1, 0, 1, 9, 96, TRUE, TRUE, TRUE, 1, 3, FALSE },
{ 1, OFILE_BARRELEX, 1, 16, 0, THEME_NONE, -1, 0, 1, 10, 96, TRUE, TRUE, TRUE, 1, 3, FALSE },
{ 3, OFILE_LSHRINEG, 0, 0, 0, THEME_SHRINE, -1, 0, 1, 11, 128, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_RSHRINEG, 0, 0, 0, THEME_SHRINE, -1, 0, 1, 11, 128, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_BOOK2, 0, 0, 0, THEME_SKELROOM, -1, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 3, OFILE_BCASE, 0, 0, 0, THEME_LIBRARY, -1, 0, 3, 0, 96, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_BCASE, 0, 0, 0, THEME_LIBRARY, -1, 0, 4, 0, 96, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_BOOK2, 0, 0, 0, THEME_LIBRARY, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 3, OFILE_CANDLE2, 0, 0, 0, THEME_LIBRARY, -1, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 3, OFILE_BLOODFNT, 0, 0, 0, THEME_BLOODFOUNTAIN, -1, 1, 2, 10, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_DECAP, 13, 16, 0, THEME_DECAPITATED, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, FALSE },
{ 1, OFILE_CHEST1, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST2, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST3, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_BOOK1, 7, 7, 2, THEME_NONE, 8, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_BOOK1, 5, 5, 2, THEME_NONE, 9, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_PEDISTL, 5, 5, 2, THEME_NONE, 9, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_L3DOORS, 9, 12, 3, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 1, OFILE_L3DOORS, 9, 12, 3, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 3, OFILE_PFOUNTN, 0, 0, 0, THEME_PURIFYINGFOUNTAIN, -1, 1, 2, 10, 128, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 3, OFILE_ARMSTAND, 0, 0, 0, THEME_ARMORSTAND, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_ARMSTAND, 0, 0, 0, THEME_ARMORSTAND, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 3, OFILE_GOATSHRN, 0, 0, 0, THEME_GOATSHRINE, -1, 1, 2, 10, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_CAULDREN, 13, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_MFOUNTN, 0, 0, 0, THEME_MURKYFOUNTAIN, -1, 1, 2, 10, 128, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 3, OFILE_TFOUNTN, 0, 0, 0, THEME_TEARFOUNTAIN, -1, 1, 2, 4, 128, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_ALTBOY, 0, 0, 1, THEME_NONE, 15, 0, 1, 0, 128, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_MCIRL, 0, 0, 1, THEME_NONE, 15, 0, 1, 0, 96, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_MCIRL, 0, 0, 1, THEME_NONE, 15, 0, 1, 0, 96, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BKSLBRNT, 4, 12, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_CANDLE2, 2, 12, 0, THEME_NONE, 15, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BOOK1, 13, 13, 4, THEME_NONE, 11, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_ARMSTAND, 13, 13, 0, THEME_NONE, 11, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 2, OFILE_WEAPSTND, 13, 13, 0, THEME_NONE, 11, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 2, OFILE_BURNCROS, 0, 0, 0, THEME_BRNCROSS, -1, 1, 0, 10, 160, TRUE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_WEAPSTND, 0, 0, 0, THEME_WEAPONRACK, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 2, OFILE_WEAPSTND, 0, 0, 0, THEME_WEAPONRACK, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 2, OFILE_MUSHPTCH, 0, 0, 0, THEME_NONE, 1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, TRUE },
{ 2, OFILE_LZSTAND, 0, 0, 0, THEME_NONE, 15, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 1, OFILE_DECAP, 9, 9, 3, THEME_NONE, -1, 0, 2, 0, 96, TRUE, TRUE, TRUE, 0, 1, FALSE },
{ 2, OFILE_CHEST3, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ -1, 0, 0, 0, -1, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }
// clang-format on
};
// might be const
char *ObjMasterLoadList[56] = {
"L1Braz",
"L1Doors",
"Lever",
"Chest1",
"Chest2",
"Banner",
"SkulPile",
"SkulFire",
"SkulStik",
"CruxSk1",
"CruxSk2",
"CruxSk3",
"Book1",
"Book2",
"Rockstan",
"Angel",
"Chest3",
"Burncros",
"Candle2",
"Nude2",
"Switch4",
"TNudeM",
"TNudeW",
"TSoul",
"L2Doors",
"WTorch4",
"WTorch3",
"Sarc",
"Flame1",
"Prsrplt1",
"Traphole",
"MiniWatr",
"WTorch2",
"WTorch1",
"BCase",
"BShelf",
"WeapStnd",
"Barrel",
"Barrelex",
"LShrineG",
"RShrineG",
"Bloodfnt",
"Decap",
"Pedistl",
"L3Doors",
"PFountn",
"Armstand",
"Goatshrn",
"Cauldren",
"MFountn",
"TFountn",
"Altboy",
"Mcirl",
"Bkslbrnt",
"Mushptch",
"LzStand"
};

9
Source/objdat.h

@ -0,0 +1,9 @@
//HEADER_GOES_HERE
#ifndef __OBJDAT_H__
#define __OBJDAT_H__
extern int ObjTypeConv[113];
extern ObjDataStruct AllObjects[99];
extern char *ObjMasterLoadList[56];
#endif /* __OBJDAT_H__ */

277
Source/objects.cpp

@ -12,283 +12,6 @@ ObjectStruct object[MAXOBJECTS];
BOOL InitObjFlag;
int numobjfiles; // weak
int ObjTypeConv[113] = {
0,
4,
20,
21,
22,
24,
11,
12,
13,
0,
0,
0,
0,
0,
25,
41,
26,
0,
8,
9,
10,
80,
0,
0,
0,
0,
0,
0,
0,
0,
49,
0,
0,
0,
0,
0,
84,
85,
3,
14,
15,
16,
17,
18,
19,
0,
0,
0,
0,
0,
0,
28,
0,
53,
54,
36,
37,
38,
39,
40,
0,
0,
0,
0,
0,
27,
0,
0,
0,
0,
29,
30,
31,
32,
33,
34,
35,
5,
5,
5,
6,
6,
6,
7,
7,
7,
0,
0,
0,
0,
0,
73,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
83,
0,
0,
89,
90,
47,
46,
94
};
ObjDataStruct AllObjects[99] = {
// clang-format off
// oload, ofindex, ominlvl, omaxlvl, olvltype, otheme, oquest, oAnimFlag, oAnimDelay, oAnimLen, oAnimWidth, oSolidFlag, oMissFlag, oLightFlag, oBreak, oSelFlag, oTrapFlag
{ 1, OFILE_L1BRAZ, 1, 4, 1, THEME_NONE, -1, 1, 1, 26, 64, TRUE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_L1DOORS, 1, 4, 1, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 1, OFILE_L1DOORS, 1, 4, 1, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 3, OFILE_SKULFIRE, 0, 0, 0, THEME_SKELROOM, -1, 1, 2, 11, 96, TRUE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_LEVER, 1, 4, 1, THEME_NONE, -1, 0, 1, 1, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST1, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST2, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST3, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 3, OFILE_CANDLE2, 0, 0, 0, THEME_SHRINE, -1, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 3, OFILE_BANNER, 0, 0, 0, THEME_SKELROOM, -1, 0, 2, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 3, OFILE_BANNER, 0, 0, 0, THEME_SKELROOM, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 3, OFILE_BANNER, 0, 0, 0, THEME_SKELROOM, -1, 0, 3, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_SKULPILE, 1, 4, 0, THEME_NONE, -1, 0, 0, 1, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_CRUXSK1, 0, 0, 0, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE },
{ 2, OFILE_CRUXSK2, 0, 0, 0, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE },
{ 2, OFILE_CRUXSK3, 0, 0, 0, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE },
{ 1, OFILE_ROCKSTAN, 5, 5, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_ANGEL, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 2, OFILE_BOOK2, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 2, OFILE_BURNCROS, 0, 0, 0, THEME_NONE, -1, 1, 0, 10, 160, TRUE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_NUDE2, 0, 0, 0, THEME_NONE, -1, 1, 3, 6, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_SWITCH4, 16, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_TNUDEM, 13, 16, 0, THEME_NONE, 6, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEM, 13, 16, 0, THEME_TORTURE, 6, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEM, 13, 16, 0, THEME_TORTURE, 6, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEM, 13, 16, 0, THEME_TORTURE, 6, 0, 4, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEW, 13, 16, 0, THEME_TORTURE, 6, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEW, 13, 16, 0, THEME_TORTURE, 6, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEW, 13, 16, 0, THEME_TORTURE, 6, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, 6, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, 6, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, 6, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, 6, 0, 4, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, 6, 0, 5, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BOOK2, 6, 6, 0, THEME_NONE, -1, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_L2DOORS, 5, 8, 2, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 1, OFILE_L2DOORS, 5, 8, 2, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 1, OFILE_WTORCH4, 5, 8, 2, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_WTORCH3, 5, 8, 2, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_WTORCH1, 5, 8, 2, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_WTORCH2, 5, 8, 2, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_SARC, 1, 4, 1, THEME_NONE, -1, 0, 1, 5, 128, TRUE, TRUE, TRUE, 0, 3, TRUE },
{ 2, OFILE_FLAME1, 1, 4, 1, THEME_NONE, -1, 0, 1, 20, 96, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_LEVER, 1, 4, 1, THEME_NONE, -1, 0, 1, 2, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 2, OFILE_MINIWATR, 1, 4, 1, THEME_NONE, -1, 1, 1, 10, 64, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BOOK1, 3, 4, 1, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_TRAPHOLE, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 64, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TRAPHOLE, 1, 16, 0, THEME_NONE, -1, 0, 2, 0, 64, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_BCASE, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 2, OFILE_WEAPSTND, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BARREL, 1, 16, 0, THEME_NONE, -1, 0, 1, 9, 96, TRUE, TRUE, TRUE, 1, 3, FALSE },
{ 1, OFILE_BARRELEX, 1, 16, 0, THEME_NONE, -1, 0, 1, 10, 96, TRUE, TRUE, TRUE, 1, 3, FALSE },
{ 3, OFILE_LSHRINEG, 0, 0, 0, THEME_SHRINE, -1, 0, 1, 11, 128, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_RSHRINEG, 0, 0, 0, THEME_SHRINE, -1, 0, 1, 11, 128, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_BOOK2, 0, 0, 0, THEME_SKELROOM, -1, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 3, OFILE_BCASE, 0, 0, 0, THEME_LIBRARY, -1, 0, 3, 0, 96, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_BCASE, 0, 0, 0, THEME_LIBRARY, -1, 0, 4, 0, 96, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_BOOK2, 0, 0, 0, THEME_LIBRARY, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 3, OFILE_CANDLE2, 0, 0, 0, THEME_LIBRARY, -1, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 3, OFILE_BLOODFNT, 0, 0, 0, THEME_BLOODFOUNTAIN, -1, 1, 2, 10, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_DECAP, 13, 16, 0, THEME_DECAPITATED, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, FALSE },
{ 1, OFILE_CHEST1, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST2, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST3, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_BOOK1, 7, 7, 2, THEME_NONE, 8, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_BOOK1, 5, 5, 2, THEME_NONE, 9, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_PEDISTL, 5, 5, 2, THEME_NONE, 9, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_L3DOORS, 9, 12, 3, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 1, OFILE_L3DOORS, 9, 12, 3, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 3, OFILE_PFOUNTN, 0, 0, 0, THEME_PURIFYINGFOUNTAIN, -1, 1, 2, 10, 128, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 3, OFILE_ARMSTAND, 0, 0, 0, THEME_ARMORSTAND, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_ARMSTAND, 0, 0, 0, THEME_ARMORSTAND, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 3, OFILE_GOATSHRN, 0, 0, 0, THEME_GOATSHRINE, -1, 1, 2, 10, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_CAULDREN, 13, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_MFOUNTN, 0, 0, 0, THEME_MURKYFOUNTAIN, -1, 1, 2, 10, 128, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 3, OFILE_TFOUNTN, 0, 0, 0, THEME_TEARFOUNTAIN, -1, 1, 2, 4, 128, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_ALTBOY, 0, 0, 1, THEME_NONE, 15, 0, 1, 0, 128, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_MCIRL, 0, 0, 1, THEME_NONE, 15, 0, 1, 0, 96, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_MCIRL, 0, 0, 1, THEME_NONE, 15, 0, 1, 0, 96, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BKSLBRNT, 4, 12, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_CANDLE2, 2, 12, 0, THEME_NONE, 15, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BOOK1, 13, 13, 4, THEME_NONE, 11, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_ARMSTAND, 13, 13, 0, THEME_NONE, 11, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 2, OFILE_WEAPSTND, 13, 13, 0, THEME_NONE, 11, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 2, OFILE_BURNCROS, 0, 0, 0, THEME_BRNCROSS, -1, 1, 0, 10, 160, TRUE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_WEAPSTND, 0, 0, 0, THEME_WEAPONRACK, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 2, OFILE_WEAPSTND, 0, 0, 0, THEME_WEAPONRACK, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 2, OFILE_MUSHPTCH, 0, 0, 0, THEME_NONE, 1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, TRUE },
{ 2, OFILE_LZSTAND, 0, 0, 0, THEME_NONE, 15, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 1, OFILE_DECAP, 9, 9, 3, THEME_NONE, -1, 0, 2, 0, 96, TRUE, TRUE, TRUE, 0, 1, FALSE },
{ 2, OFILE_CHEST3, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ -1, 0, 0, 0, -1, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }
// clang-format on
};
char *ObjMasterLoadList[56] = {
"L1Braz",
"L1Doors",
"Lever",
"Chest1",
"Chest2",
"Banner",
"SkulPile",
"SkulFire",
"SkulStik",
"CruxSk1",
"CruxSk2",
"CruxSk3",
"Book1",
"Book2",
"Rockstan",
"Angel",
"Chest3",
"Burncros",
"Candle2",
"Nude2",
"Switch4",
"TNudeM",
"TNudeW",
"TSoul",
"L2Doors",
"WTorch4",
"WTorch3",
"Sarc",
"Flame1",
"Prsrplt1",
"Traphole",
"MiniWatr",
"WTorch2",
"WTorch1",
"BCase",
"BShelf",
"WeapStnd",
"Barrel",
"Barrelex",
"LShrineG",
"RShrineG",
"Bloodfnt",
"Decap",
"Pedistl",
"L3Doors",
"PFountn",
"Armstand",
"Goatshrn",
"Cauldren",
"MFountn",
"TFountn",
"Altboy",
"Mcirl",
"Bkslbrnt",
"Mushptch",
"LzStand"
};
int bxadd[8] = { -1, 0, 1, -1, 1, -1, 0, 1 };
int byadd[8] = { -1, -1, -1, 0, 0, 1, 1, 1 };
char *shrinestrs[NUM_SHRINETYPE] = {

3
Source/objects.h

@ -154,9 +154,6 @@ void GetObjectStr(int i);
/* rdata */
extern int ObjTypeConv[113];
extern ObjDataStruct AllObjects[99];
extern char *ObjMasterLoadList[56];
extern int bxadd[8];
extern int byadd[8];
extern char *shrinestrs[NUM_SHRINETYPE];

44
Source/spelldat.cpp

@ -0,0 +1,44 @@
#include "diablo.h"
SpellData spelldata[MAX_SPELLS] = {
// clang-format off
// sName, sManaCost, sType, sNameText, sSkillText, sBookLvl, sStaffLvl, sTargeted, sTownSpell, sMinInt, sSFX, sMissiles[3], sManaAdj, sMinMana, sStaffMin, sStaffMax, sBookCost, sStaffCost
{ 0, 0, 0, NULL, NULL, 0, 0, FALSE, FALSE, 0, 0, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_FIREBOLT, 6, STYPE_FIRE, "Firebolt", "Firebolt", 1, 1, TRUE, FALSE, 15, IS_CAST2, { MIS_FIREBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 },
{ SPL_HEAL, 5, STYPE_MAGIC, "Healing", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEAL, 0, 0 }, 3, 1, 20, 40, 1000, 50 },
{ SPL_LIGHTNING, 10, STYPE_LIGHTNING, "Lightning", NULL, 4, 3, TRUE, FALSE, 20, IS_CAST4, { MIS_LIGHTCTRL, 0, 0 }, 1, 6, 20, 60, 3000, 150 },
{ SPL_FLASH, 30, STYPE_LIGHTNING, "Flash", NULL, 5, 4, FALSE, FALSE, 33, IS_CAST4, { MIS_FLASH, MIS_FLASH2, 0 }, 2, 16, 20, 40, 7500, 500 },
{ SPL_IDENTIFY, 13, STYPE_MAGIC, "Identify", "Identify", -1, -1, FALSE, TRUE, 23, IS_CAST6, { MIS_IDENTIFY, 0, 0 }, 2, 1, 8, 12, 0, 100 },
{ SPL_FIREWALL, 28, STYPE_FIRE, "Fire Wall", NULL, 3, 2, TRUE, FALSE, 27, IS_CAST2, { MIS_FIREWALLC, 0, 0 }, 2, 16, 8, 16, 6000, 400 },
{ SPL_TOWN, 35, STYPE_MAGIC, "Town Portal", NULL, 3, 3, TRUE, FALSE, 20, IS_CAST6, { MIS_TOWN, 0, 0 }, 3, 18, 8, 12, 3000, 200 },
{ SPL_STONE, 60, STYPE_MAGIC, "Stone Curse", NULL, 6, 5, TRUE, FALSE, 51, IS_CAST2, { MIS_STONE, 0, 0 }, 3, 40, 8, 16, 12000, 800 },
{ SPL_INFRA, 40, STYPE_MAGIC, "Infravision", NULL, -1, -1, FALSE, FALSE, 36, IS_CAST8, { MIS_INFRA, 0, 0 }, 5, 20, 0, 0, 0, 600 },
{ SPL_RNDTELEPORT, 12, STYPE_MAGIC, "Phasing", NULL, 7, 6, FALSE, FALSE, 39, IS_CAST2, { MIS_RNDTELEPORT, 0, 0 }, 2, 4, 40, 80, 3500, 200 },
{ SPL_MANASHIELD, 33, STYPE_MAGIC, "Mana Shield", NULL, 6, 5, FALSE, FALSE, 25, IS_CAST2, { MIS_MANASHIELD, 0, 0 }, 0, 33, 4, 10, 16000, 1200 },
{ SPL_FIREBALL, 16, STYPE_FIRE, "Fireball", NULL, 8, 7, TRUE, FALSE, 48, IS_CAST2, { MIS_FIREBALL, 0, 0 }, 1, 10, 40, 80, 8000, 300 },
{ SPL_GUARDIAN, 50, STYPE_FIRE, "Guardian", NULL, 9, 8, TRUE, FALSE, 61, IS_CAST2, { MIS_GUARDIAN, 0, 0 }, 2, 30, 16, 32, 14000, 950 },
{ SPL_CHAIN, 30, STYPE_LIGHTNING, "Chain Lightning", NULL, 8, 7, FALSE, FALSE, 54, IS_CAST2, { MIS_CHAIN, 0, 0 }, 1, 18, 20, 60, 11000, 750 },
{ SPL_WAVE, 35, STYPE_FIRE, "Flame Wave", NULL, 9, 8, TRUE, FALSE, 54, IS_CAST2, { MIS_WAVE, 0, 0 }, 3, 20, 20, 40, 10000, 650 },
{ SPL_DOOMSERP, 0, STYPE_LIGHTNING, "Doom Serpents", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_BLODRIT, 0, STYPE_MAGIC, "Blood Ritual", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_NOVA, 60, STYPE_MAGIC, "Nova", NULL, -1, 10, FALSE, FALSE, 87, IS_CAST4, { MIS_NOVA, 0, 0 }, 3, 35, 16, 32, 21000, 1300 },
{ SPL_INVISIBIL, 0, STYPE_MAGIC, "Invisibility", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_FLAME, 11, STYPE_FIRE, "Inferno", NULL, 3, 2, TRUE, FALSE, 20, IS_CAST2, { MIS_FLAMEC, 0, 0 }, 1, 6, 20, 40, 2000, 100 },
{ SPL_GOLEM, 100, STYPE_FIRE, "Golem", NULL, 11, 9, FALSE, FALSE, 81, IS_CAST2, { MIS_GOLEM, 0, 0 }, 6, 60, 16, 32, 18000, 1100 },
{ SPL_BLODBOIL, 0, STYPE_LIGHTNING, "Blood Boil", NULL, -1, -1, TRUE, FALSE, 0, IS_CAST8, { 0, 0, 0 }, 0, 0, 0, 0, 0, 0 },
{ SPL_TELEPORT, 35, STYPE_MAGIC, "Teleport", NULL, 14, 12, TRUE, FALSE, 105, IS_CAST6, { MIS_TELEPORT, 0, 0 }, 3, 15, 16, 32, 20000, 1250 },
{ SPL_APOCA, 150, STYPE_FIRE, "Apocalypse", NULL, -1, 15, FALSE, FALSE, 149, IS_CAST2, { MIS_APOCA, 0, 0 }, 6, 90, 8, 12, 30000, 2000 },
{ SPL_ETHEREALIZE, 100, STYPE_MAGIC, "Etherealize", NULL, -1, -1, FALSE, FALSE, 93, IS_CAST2, { MIS_ETHEREALIZE, 0, 0 }, 0, 100, 2, 6, 26000, 1600 },
{ SPL_REPAIR, 0, STYPE_MAGIC, "Item Repair", "Item Repair", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_REPAIR, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_RECHARGE, 0, STYPE_MAGIC, "Staff Recharge", "Staff Recharge", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_RECHARGE, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_DISARM, 0, STYPE_MAGIC, "Trap Disarm", "Trap Disarm", -1, -1, FALSE, FALSE, -1, IS_CAST6, { MIS_DISARM, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_ELEMENT, 35, STYPE_FIRE, "Elemental", NULL, 8, 6, FALSE, FALSE, 68, IS_CAST2, { MIS_ELEMENT, 0, 0 }, 2, 20, 20, 60, 10500, 700 },
{ SPL_CBOLT, 6, STYPE_LIGHTNING, "Charged Bolt", NULL, 1, 1, TRUE, FALSE, 25, IS_CAST2, { MIS_CBOLT, 0, 0 }, 1, 6, 40, 80, 1000, 50 },
{ SPL_HBOLT, 7, STYPE_MAGIC, "Holy Bolt", NULL, 1, 1, TRUE, FALSE, 20, IS_CAST2, { MIS_HBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 },
{ SPL_RESURRECT, 20, STYPE_MAGIC, "Resurrect", NULL, -1, 5, FALSE, TRUE, 30, IS_CAST8, { MIS_RESURRECT, 0, 0 }, 0, 20, 4, 10, 4000, 250 },
{ SPL_TELEKINESIS, 15, STYPE_MAGIC, "Telekinesis", NULL, 2, 2, FALSE, FALSE, 33, IS_CAST2, { MIS_TELEKINESIS, 0, 0 }, 2, 8, 20, 40, 2500, 200 },
{ SPL_HEALOTHER, 5, STYPE_MAGIC, "Heal Other", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEALOTHER, 0, 0 }, 3, 1, 20, 40, 1000, 50 },
{ SPL_FLARE, 25, STYPE_MAGIC, "Blood Star", NULL, 14, 13, FALSE, FALSE, 70, IS_CAST2, { MIS_FLARE, 0, 0 }, 2, 14, 20, 60, 27500, 1800 },
{ SPL_BONESPIRIT, 24, STYPE_MAGIC, "Bone Spirit", NULL, 9, 7, FALSE, FALSE, 34, IS_CAST2, { MIS_BONESPIRIT, 0, 0 }, 1, 12, 20, 60, 11500, 800 }
// clang-format on
};

7
Source/spelldat.h

@ -0,0 +1,7 @@
//HEADER_GOES_HERE
#ifndef __SPELLDAT_H__
#define __SPELLDAT_H__
extern SpellData spelldata[MAX_SPELLS];
#endif /* __SPELLDAT_H__ */

43
Source/spells.cpp

@ -1,48 +1,5 @@
#include "diablo.h"
SpellData spelldata[MAX_SPELLS] = {
// clang-format off
// sName, sManaCost, sType, sNameText, sSkillText, sBookLvl, sStaffLvl, sTargeted, sTownSpell, sMinInt, sSFX, sMissiles[3], sManaAdj, sMinMana, sStaffMin, sStaffMax, sBookCost, sStaffCost
{ 0, 0, 0, NULL, NULL, 0, 0, FALSE, FALSE, 0, 0, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_FIREBOLT, 6, STYPE_FIRE, "Firebolt", "Firebolt", 1, 1, TRUE, FALSE, 15, IS_CAST2, { MIS_FIREBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 },
{ SPL_HEAL, 5, STYPE_MAGIC, "Healing", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEAL, 0, 0 }, 3, 1, 20, 40, 1000, 50 },
{ SPL_LIGHTNING, 10, STYPE_LIGHTNING, "Lightning", NULL, 4, 3, TRUE, FALSE, 20, IS_CAST4, { MIS_LIGHTCTRL, 0, 0 }, 1, 6, 20, 60, 3000, 150 },
{ SPL_FLASH, 30, STYPE_LIGHTNING, "Flash", NULL, 5, 4, FALSE, FALSE, 33, IS_CAST4, { MIS_FLASH, MIS_FLASH2, 0 }, 2, 16, 20, 40, 7500, 500 },
{ SPL_IDENTIFY, 13, STYPE_MAGIC, "Identify", "Identify", -1, -1, FALSE, TRUE, 23, IS_CAST6, { MIS_IDENTIFY, 0, 0 }, 2, 1, 8, 12, 0, 100 },
{ SPL_FIREWALL, 28, STYPE_FIRE, "Fire Wall", NULL, 3, 2, TRUE, FALSE, 27, IS_CAST2, { MIS_FIREWALLC, 0, 0 }, 2, 16, 8, 16, 6000, 400 },
{ SPL_TOWN, 35, STYPE_MAGIC, "Town Portal", NULL, 3, 3, TRUE, FALSE, 20, IS_CAST6, { MIS_TOWN, 0, 0 }, 3, 18, 8, 12, 3000, 200 },
{ SPL_STONE, 60, STYPE_MAGIC, "Stone Curse", NULL, 6, 5, TRUE, FALSE, 51, IS_CAST2, { MIS_STONE, 0, 0 }, 3, 40, 8, 16, 12000, 800 },
{ SPL_INFRA, 40, STYPE_MAGIC, "Infravision", NULL, -1, -1, FALSE, FALSE, 36, IS_CAST8, { MIS_INFRA, 0, 0 }, 5, 20, 0, 0, 0, 600 },
{ SPL_RNDTELEPORT, 12, STYPE_MAGIC, "Phasing", NULL, 7, 6, FALSE, FALSE, 39, IS_CAST2, { MIS_RNDTELEPORT, 0, 0 }, 2, 4, 40, 80, 3500, 200 },
{ SPL_MANASHIELD, 33, STYPE_MAGIC, "Mana Shield", NULL, 6, 5, FALSE, FALSE, 25, IS_CAST2, { MIS_MANASHIELD, 0, 0 }, 0, 33, 4, 10, 16000, 1200 },
{ SPL_FIREBALL, 16, STYPE_FIRE, "Fireball", NULL, 8, 7, TRUE, FALSE, 48, IS_CAST2, { MIS_FIREBALL, 0, 0 }, 1, 10, 40, 80, 8000, 300 },
{ SPL_GUARDIAN, 50, STYPE_FIRE, "Guardian", NULL, 9, 8, TRUE, FALSE, 61, IS_CAST2, { MIS_GUARDIAN, 0, 0 }, 2, 30, 16, 32, 14000, 950 },
{ SPL_CHAIN, 30, STYPE_LIGHTNING, "Chain Lightning", NULL, 8, 7, FALSE, FALSE, 54, IS_CAST2, { MIS_CHAIN, 0, 0 }, 1, 18, 20, 60, 11000, 750 },
{ SPL_WAVE, 35, STYPE_FIRE, "Flame Wave", NULL, 9, 8, TRUE, FALSE, 54, IS_CAST2, { MIS_WAVE, 0, 0 }, 3, 20, 20, 40, 10000, 650 },
{ SPL_DOOMSERP, 0, STYPE_LIGHTNING, "Doom Serpents", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_BLODRIT, 0, STYPE_MAGIC, "Blood Ritual", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_NOVA, 60, STYPE_MAGIC, "Nova", NULL, -1, 10, FALSE, FALSE, 87, IS_CAST4, { MIS_NOVA, 0, 0 }, 3, 35, 16, 32, 21000, 1300 },
{ SPL_INVISIBIL, 0, STYPE_MAGIC, "Invisibility", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_FLAME, 11, STYPE_FIRE, "Inferno", NULL, 3, 2, TRUE, FALSE, 20, IS_CAST2, { MIS_FLAMEC, 0, 0 }, 1, 6, 20, 40, 2000, 100 },
{ SPL_GOLEM, 100, STYPE_FIRE, "Golem", NULL, 11, 9, FALSE, FALSE, 81, IS_CAST2, { MIS_GOLEM, 0, 0 }, 6, 60, 16, 32, 18000, 1100 },
{ SPL_BLODBOIL, 0, STYPE_LIGHTNING, "Blood Boil", NULL, -1, -1, TRUE, FALSE, 0, IS_CAST8, { 0, 0, 0 }, 0, 0, 0, 0, 0, 0 },
{ SPL_TELEPORT, 35, STYPE_MAGIC, "Teleport", NULL, 14, 12, TRUE, FALSE, 105, IS_CAST6, { MIS_TELEPORT, 0, 0 }, 3, 15, 16, 32, 20000, 1250 },
{ SPL_APOCA, 150, STYPE_FIRE, "Apocalypse", NULL, -1, 15, FALSE, FALSE, 149, IS_CAST2, { MIS_APOCA, 0, 0 }, 6, 90, 8, 12, 30000, 2000 },
{ SPL_ETHEREALIZE, 100, STYPE_MAGIC, "Etherealize", NULL, -1, -1, FALSE, FALSE, 93, IS_CAST2, { MIS_ETHEREALIZE, 0, 0 }, 0, 100, 2, 6, 26000, 1600 },
{ SPL_REPAIR, 0, STYPE_MAGIC, "Item Repair", "Item Repair", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_REPAIR, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_RECHARGE, 0, STYPE_MAGIC, "Staff Recharge", "Staff Recharge", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_RECHARGE, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_DISARM, 0, STYPE_MAGIC, "Trap Disarm", "Trap Disarm", -1, -1, FALSE, FALSE, -1, IS_CAST6, { MIS_DISARM, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_ELEMENT, 35, STYPE_FIRE, "Elemental", NULL, 8, 6, FALSE, FALSE, 68, IS_CAST2, { MIS_ELEMENT, 0, 0 }, 2, 20, 20, 60, 10500, 700 },
{ SPL_CBOLT, 6, STYPE_LIGHTNING, "Charged Bolt", NULL, 1, 1, TRUE, FALSE, 25, IS_CAST2, { MIS_CBOLT, 0, 0 }, 1, 6, 40, 80, 1000, 50 },
{ SPL_HBOLT, 7, STYPE_MAGIC, "Holy Bolt", NULL, 1, 1, TRUE, FALSE, 20, IS_CAST2, { MIS_HBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 },
{ SPL_RESURRECT, 20, STYPE_MAGIC, "Resurrect", NULL, -1, 5, FALSE, TRUE, 30, IS_CAST8, { MIS_RESURRECT, 0, 0 }, 0, 20, 4, 10, 4000, 250 },
{ SPL_TELEKINESIS, 15, STYPE_MAGIC, "Telekinesis", NULL, 2, 2, FALSE, FALSE, 33, IS_CAST2, { MIS_TELEKINESIS, 0, 0 }, 2, 8, 20, 40, 2500, 200 },
{ SPL_HEALOTHER, 5, STYPE_MAGIC, "Heal Other", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEALOTHER, 0, 0 }, 3, 1, 20, 40, 1000, 50 },
{ SPL_FLARE, 25, STYPE_MAGIC, "Blood Star", NULL, 14, 13, FALSE, FALSE, 70, IS_CAST2, { MIS_FLARE, 0, 0 }, 2, 14, 20, 60, 27500, 1800 },
{ SPL_BONESPIRIT, 24, STYPE_MAGIC, "Bone Spirit", NULL, 9, 7, FALSE, FALSE, 34, IS_CAST2, { MIS_BONESPIRIT, 0, 0 }, 1, 12, 20, 60, 11500, 800 }
// clang-format on
};
int GetManaAmount(int id, int sn)
{
int i; // "raw" mana cost

4
Source/spells.h

@ -10,8 +10,4 @@ void DoResurrect(int pnum, int rid);
void PlacePlayer(int pnum);
void DoHealOther(int pnum, int rid);
/* rdata */
extern SpellData spelldata[MAX_SPELLS];
#endif /* __SPELLS_H__ */

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