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Reorder monster.cpp

pull/911/head
Anders Jenbo 5 years ago
parent
commit
dca5a135b6
  1. 60
      Source/monster.cpp
  2. 84
      Source/monster.h

60
Source/monster.cpp

@ -924,6 +924,36 @@ void PlaceUniqueMonst(int uniqindex, int miniontype, int unpackfilesize)
}
}
static void PlaceUniques()
{
int u, mt;
BOOL done;
for (u = 0; UniqMonst[u].mtype != -1; u++) {
if (UniqMonst[u].mlevel != currlevel)
continue;
done = FALSE;
for (mt = 0; mt < nummtypes; mt++) {
if (done)
break;
done = (Monsters[mt].mtype == UniqMonst[u].mtype);
}
mt--;
if (u == UMT_GARBUD && quests[Q_GARBUD]._qactive == QUEST_NOTAVAIL)
done = FALSE;
if (u == UMT_ZHAR && quests[Q_ZHAR]._qactive == QUEST_NOTAVAIL)
done = FALSE;
if (u == UMT_SNOTSPIL && quests[Q_LTBANNER]._qactive == QUEST_NOTAVAIL)
done = FALSE;
if (u == UMT_LACHDAN && quests[Q_VEIL]._qactive == QUEST_NOTAVAIL)
done = FALSE;
if (u == UMT_WARLORD && quests[Q_WARLORD]._qactive == QUEST_NOTAVAIL)
done = FALSE;
if (done)
PlaceUniqueMonst(u, mt, 8);
}
}
void PlaceQuestMonsters()
{
int skeltype;
@ -1188,36 +1218,6 @@ void InitMonsters()
}
#ifndef SPAWN
void PlaceUniques()
{
int u, mt;
BOOL done;
for (u = 0; UniqMonst[u].mtype != -1; u++) {
if (UniqMonst[u].mlevel != currlevel)
continue;
done = FALSE;
for (mt = 0; mt < nummtypes; mt++) {
if (done)
break;
done = (Monsters[mt].mtype == UniqMonst[u].mtype);
}
mt--;
if (u == UMT_GARBUD && quests[Q_GARBUD]._qactive == QUEST_NOTAVAIL)
done = FALSE;
if (u == UMT_ZHAR && quests[Q_ZHAR]._qactive == QUEST_NOTAVAIL)
done = FALSE;
if (u == UMT_SNOTSPIL && quests[Q_LTBANNER]._qactive == QUEST_NOTAVAIL)
done = FALSE;
if (u == UMT_LACHDAN && quests[Q_VEIL]._qactive == QUEST_NOTAVAIL)
done = FALSE;
if (u == UMT_WARLORD && quests[Q_WARLORD]._qactive == QUEST_NOTAVAIL)
done = FALSE;
if (done)
PlaceUniqueMonst(u, mt, 8);
}
}
void SetMapMonsters(BYTE *pMap, int startx, int starty)
{
WORD rw, rh;

84
Source/monster.h

@ -6,113 +6,49 @@
#ifndef __MONSTER_H__
#define __MONSTER_H__
extern int MissileFileFlag;
extern int monstkills[MAXMONSTERS];
extern int monstactive[MAXMONSTERS];
extern int nummonsters;
extern MonsterStruct monster[MAXMONSTERS];
extern int totalmonsters;
extern CMonster Monsters[MAX_LVLMTYPES];
#ifdef HELLFIRE
extern int GraphicTable[NUMLEVELS][MAX_LVLMTYPES];
#else
extern BYTE GraphicTable[NUMLEVELS][MAX_LVLMTYPES];
#endif
extern int monstimgtot;
extern int uniquetrans;
extern int nummtypes;
void InitMonsterTRN(int monst, BOOL special);
void InitLevelMonsters();
int AddMonsterType(int type, int placeflag);
void GetLevelMTypes();
void InitMonsterGFX(int monst);
void ClearMVars(int i);
void InitMonster(int i, int rd, int mtype, int x, int y);
void ClrAllMonsters();
BOOL MonstPlace(int xp, int yp);
#ifdef HELLFIRE
void monster_some_crypt();
#endif
void PlaceMonster(int i, int mtype, int x, int y);
void PlaceUniqueMonst(int uniqindex, int miniontype, int unpackfilesize);
void PlaceQuestMonsters();
void PlaceGroup(int mtype, int num, int leaderf, int leader);
void LoadDiabMonsts();
void InitMonsters();
void PlaceUniques();
void SetMapMonsters(BYTE *pMap, int startx, int starty);
void DeleteMonster(int i);
int AddMonster(int x, int y, int dir, int mtype, BOOL InMap);
#ifdef HELLFIRE
void monster_43C785(int i);
#endif
void NewMonsterAnim(int i, AnimStruct &anim, int md);
BOOL M_Ranged(int i);
BOOL M_Talker(int i);
void M_Enemy(int i);
int M_GetDir(int i);
void M_CheckEFlag(int i);
void M_StartStand(int i, int md);
void M_StartDelay(int i, int len);
void M_StartSpStand(int i, int md);
void M_StartWalk(int i, int xvel, int yvel, int xadd, int yadd, int EndDir);
void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int EndDir);
void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, int EndDir);
void M_StartAttack(int i);
void M_StartRAttack(int i, int missile_type, int dam);
void M_StartRSpAttack(int i, int missile_type, int dam);
void M_StartSpAttack(int i);
void M_StartEat(int i);
void M_ClearSquares(int i);
void M_GetKnockback(int i);
void M_StartHit(int i, int pnum, int dam);
void M_DiabloDeath(int i, BOOL sendmsg);
#ifdef HELLFIRE
void SpawnLoot(int i, BOOL sendmsg);
#endif
void M2MStartHit(int mid, int i, int dam);
void MonstStartKill(int i, int pnum, BOOL sendmsg);
void M2MStartKill(int i, int mid);
void M_StartKill(int i, int pnum);
void M_SyncStartKill(int i, int x, int y, int pnum);
void M_StartFadein(int i, int md, BOOL backwards);
void M_StartFadeout(int i, int md, BOOL backwards);
void M_StartHeal(int i);
void M_ChangeLightOffset(int monst);
BOOL M_DoStand(int i);
BOOL M_DoWalk(int i);
BOOL M_DoWalk2(int i);
BOOL M_DoWalk3(int i);
void M_TryM2MHit(int i, int mid, int hper, int mind, int maxd);
void M_TryH2HHit(int i, int pnum, int Hit, int MinDam, int MaxDam);
BOOL M_DoAttack(int i);
BOOL M_DoRAttack(int i);
int M_DoRSpAttack(int i);
BOOL M_DoSAttack(int i);
BOOL M_DoFadein(int i);
BOOL M_DoFadeout(int i);
int M_DoHeal(int i);
int M_DoTalk(int i);
void M_Teleport(int i);
BOOL M_DoGotHit(int i);
void M_UpdateLeader(int i);
void DoEnding();
void PrepDoEnding();
BOOL M_DoDeath(int i);
BOOL M_DoSpStand(int i);
BOOL M_DoDelay(int i);
BOOL M_DoStone(int i);
void M_WalkDir(int i, int md);
void GroupUnity(int i);
BOOL M_CallWalk(int i, int md);
BOOL M_PathWalk(int i);
BOOL M_CallWalk2(int i, int md);
BOOL M_DumbWalk(int i, int md);
BOOL M_RoundWalk(int i, int md, int &dir);
void MAI_Zombie(int i);
void MAI_SkelSd(int i);
BOOL MAI_Path(int i);
void MAI_Snake(int i);
void MAI_Bat(int i);
void MAI_SkelBow(int i);
@ -147,7 +83,6 @@ void mai_roundranged_441EA0(int i);
#endif
void MAI_Acid(int i);
void MAI_Diablo(int i);
void MAI_RR2(int i, int mistype, int dam);
void MAI_Mega(int i);
void MAI_Golum(int i);
void MAI_SkelKing(int i);
@ -186,7 +121,6 @@ BOOL PosOkMonst3(int i, int x, int y);
BOOL IsSkel(int mt);
BOOL IsGoat(int mt);
int M_SpawnSkel(int x, int y, int dir);
void ActivateSpawn(int i, int x, int y, int dir);
BOOL SpawnSkeleton(int ii, int x, int y);
int PreSpawnSkeleton();
void TalktoMonster(int i);
@ -196,28 +130,10 @@ BOOL CheckMonsterHit(int m, BOOL &ret);
int encode_enemy(int m);
void decode_enemy(int m, int enemy);
/* rdata */
extern const char plr2monst[9];
extern const BYTE counsmiss[4];
/* data */
extern int MWVel[24][3];
extern char animletter[7];
extern int left[8];
extern int right[8];
extern int opposite[8];
extern int offset_x[8];
extern int offset_y[8];
/** unused */
extern int rnd5[4];
extern int rnd10[4];
extern int rnd20[4];
extern int rnd60[4];
//
extern void (*AiProc[])(int i);
#endif /* __MONSTER_H__ */

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