7678 Commits (b7b99962904bfa7deadb276eeda3123ccd3b641a)

Author SHA1 Message Date
ephphatha b7b9996290 Remove global gossip variables and Towner::seed 3 years ago
obligaron 2570c2d240 Don't recalculate player position when loading a game 3 years ago
staphen b62acb088d Fix width of Monk bow animation 3 years ago
ephphatha b102dccf81 Fix OOB array access when spawning arena pots 3 years ago
staphen defc52f9a4 Fixes for book lever synchronization 3 years ago
staphen 49574084e7 Use SDL_SetWindowDisplayMode() to resize fullscreen windows 3 years ago
staphen 5995e7da38 Fix OOB vector access when toggling fullscreen in settings menu 3 years ago
ephphatha 655a5da53e Make the poison water quest visible in the log when the level is cleared 3 years ago
ephphatha 61e90a592e Play Pepin's quest intro dialog if the player skips the intro 3 years ago
Anders Jenbo 13b91b77fc Fix conversion of old automaps 3 years ago
Anders Jenbo 35442c8781 Fully skip dLight loading 3 years ago
Anders Jenbo b7424a0068 Clean up PmChangeLightOff() 3 years ago
Anders Jenbo 5a12f7b0d5 Always spawn players in a valid location 3 years ago
Anders Jenbo 261776b255 Correct OOB check in PrepareInnerBorders() 3 years ago
DakkJaniels b0cb925a5e
Add print screen to event handler for UI (#6058) 3 years ago
staphen fa0147cfa5 Handle window focus events when svid movie is playing 3 years ago
staphen a74d041041 Reenable lights for active monsters when loading level 3 years ago
Anders Jenbo 4c51e15f26 Update Source/player.cpp 3 years ago
Anders Jenbo 45c0b780b9 Move back to an exhaustive clearing of players from the current level 3 years ago
staphen 45da8b2295 Remove unique monster's light when no corpse is left behind 3 years ago
staphen 82cf475b05 Change Na-Krul's animation rates from 0 to 1 3 years ago
staphen 08592377a7 Clean up logic for PT_MESSAGE prioritization 3 years ago
obligaron bf86114ec3 Sync learned/changed spells 3 years ago
obligaron 7985a9211d Change Player::_pSplLvl to uint8_t 3 years ago
DakkJaniels 000516ebf9
Update gendung.h (#6038) 3 years ago
Anders Jenbo 12fa487cb5 Fix build 3 years ago
Anders Jenbo 6998906b32 Hellfire: let light affect the player 3 years ago
qndel d97f265cb1 light fix 3 years ago
Anders Jenbo 124cc71800 Update realtime lighting when static lights are changed 3 years ago
Anders Jenbo c3fafa1aff Move list of lightemitting objects to AddObjectLight() 3 years ago
Anders Jenbo 2f908277a8 Apply pre calculated lighting for quest levels 3 years ago
Anders Jenbo acf98f2bdc Fix wrong check for light level 3 years ago
Anders Jenbo f345087e75 Fix Lazarus glowing inside the wall 3 years ago
Anders Jenbo 4db65d94de Add glow to Crypt lava tiles 3 years ago
staphen f30c42c3a8 Use symlinks to work around lack of Unicode support for paths in ZeroTier 3 years ago
Anders Jenbo eef0b10e1f Hellfire: Fix light fall off not with in it's radious 3 years ago
Anders Jenbo 6ba5998a97 Unset all vision before updating current ones 3 years ago
Anders Jenbo d8b5c3a970 Fix light brightness pop on load 3 years ago
Anders Jenbo 0f7713bad8 Fix lighting when debugging 3 years ago
Anders Jenbo 828a52dc6d Clean up ProcessLightsList() 3 years ago
qndel 216febfe8a
fix rotating right (#6020) 3 years ago
qndel 731ad1ada5
use std::rotate (#6019) 3 years ago
staphen 3e60df5111 Apply u8path() to paths passed into std::filesystem API calls 3 years ago
Anders Jenbo e969a8ad01 Invert player to vision relation 3 years ago
Anders Jenbo 231f6814f7 Use rectangle logic in vision and lighting updates 3 years ago
Anders Jenbo a997f8d597 Only update vision in dungeon 3 years ago
Anders Jenbo 382212b98c Remove DisableLighting from release builds 3 years ago
Anders Jenbo 13c5c09990 Clean up Light related naming 3 years ago
Anders Jenbo 3304e8a542 Clean up lighting_color_cycling() 3 years ago
Anders Jenbo 0b19c2fd4f Assert correct use of LightFalloffs 3 years ago