9262 Commits (98a2fc53c9b99f8fcf8f85560f13cb019689f8bd)
 

Author SHA1 Message Date
qndel 98a2fc53c9
disable attributes file in devilutionx.mpq - timestamp causes a diff on every rebuild (#4876) 4 years ago
ephphatha fce4d23ba8 Iterate over all monsters when applying delta 4 years ago
ephphatha 2da2ea7b03 Take monster reference in M_ClearSquares 4 years ago
Cesar Canassa eb2740c7b6
♻️ change M_WalkDir to receive a Monster reference (#4875) 4 years ago
k-bar 26de74f4a2
AnimationInfo class correct style (#4870) 4 years ago
Cesar Canassa 746abaaacb
Improve StartWalkX functions naming (#4872) 4 years ago
Cesar Canassa fa62ff75e3
♻️ Get the moster ID dynamically (#4820) 4 years ago
Gleb Mazovetskiy 17f8cdddc4 Clean up `GetSpellLevel` 4 years ago
Gleb Mazovetskiy 6949a6f418 Monster: Remove MType/MData pointers 4 years ago
Gleb Mazovetskiy a8ae1d8c0c appveyor: enable parallel build 4 years ago
Gleb Mazovetskiy 495448c460 Fix extra bracket in (disabled) translation 4 years ago
Gleb Mazovetskiy 966e66e88e .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
Gleb Mazovetskiy d152d2c0fb Add OptionalOwnedCelSprite 4 years ago
Gleb Mazovetskiy 21dc7f553d Add OptionalCelSprite: smaller than std::optional 4 years ago
obligaron a6132a1aa8 Ensure that no overflow happens when loading (invalid) data 4 years ago
obligaron e87aca38bb Change animation frames and tick per frame to int8_t 4 years ago
obligaron d4638f290c Don't call player.AnimInfo.ProcessAnimation if player death animation is finished 4 years ago
Anders Jenbo ab55877adc Take player by reference in UseMana 4 years ago
Anders Jenbo b00ae287b8 Minimize propegation of global Players index 4 years ago
Gleb Mazovetskiy 92b6be4302
Fix `Point#*Distance` functions for unsigned types (#4857) 4 years ago
ephphatha 0f1ac758d8 use a smaller buffer 4 years ago
ephphatha d6120f05bc Only call fmt::format_to when the FPS value updates 4 years ago
k-bar 21b6365589 missile from berserked monster try to hit every monster 4 years ago
gogogogi 13503e4fdf
Update Croatian translation (#4846) 4 years ago
Andrew James ace09d5f45
Address int-arithmetic-overflow in loadsave.cpp (#4853) 4 years ago
Andrew James a083b76ec4
Avoid casting unnecessarily in worldToNormalScreen (#4852) 4 years ago
Gleb Mazovetskiy 72660d9189
Migrate snprintf to fmt (#4845) 4 years ago
Gleb Mazovetskiy 3b2e560fa0
Non-int versions of `Point` and `Displacement` (#4824) 4 years ago
Mikołaj Piróg 7cab074aa5
Correct members' names in monster.h (#4850) 4 years ago
Gleb Mazovetskiy ad7ca97ae1
Fix black background palette (#4831) 4 years ago
Andrew James 36bf343de6
Avoid unnecessary iterations in missile routines (#4843) 4 years ago
Gleb Mazovetskiy 010dda42cf Remove PCX->CEL conversion 4 years ago
Gleb Mazovetskiy 7e582a5840 DiabloUi: Render focus indicators as PCX 4 years ago
Gleb Mazovetskiy 0c7e36e81a DiabloUI: Clean up portrait loading 4 years ago
Gleb Mazovetskiy cbf5ab385d
CMake: Clean up option definitions (#4771) 4 years ago
Gleb Mazovetskiy 3178dd5158
Replace most uses of `sprintf` with `fmt` (#4837) 4 years ago
Mikołaj Piróg fd3baddbc2
Clarification of C++ standard usage (#4839) 4 years ago
Gleb Mazovetskiy ec0c2f6da6
Bump libmpq (#4842) 4 years ago
Gleb Mazovetskiy 5f960878ac
Bump libmpq (#4841) 4 years ago
Vladimir Olteanu 5a5111f1d8
Refactor CrawlTable (#4833) 4 years ago
Mikołaj Piróg 405d9d18b6
Monster cleanup (#4832) 4 years ago
Gleb Mazovetskiy bd66e7d6d8
pcx_render: Fix line skipping for odd widths (#4828) 4 years ago
Gleb Mazovetskiy 7a58f800f4
DiabloUI: Clean up logo handling (#4830) 4 years ago
Mikołaj Piróg 2e7ff45fbf
Monster global constants cleanup (#4827) 4 years ago
Cesar Canassa 1b3360e98a 🐛 fix town boundaries 4 years ago
k-bar c2432d23e8 Berserk light fix 4 years ago
Gleb Mazovetskiy 5d1a4fd8af `IncProgress`: Do not render bar if not active 4 years ago
Anders Jenbo 223fbe8387 Correctly check size of glpMsgTbl 4 years ago
Anders Jenbo bf47c95fe6 Consistant variable comparisons 4 years ago
Anders Jenbo cb63e0c8e8 Better name for function that weakens Na-Krul 4 years ago