Jmgr
994c5e7cfe
Add a keymapper
...
Rename the config entry for changing the quick messages texts
Other small improvements and simplifications
Set the quick spell hotkey text to be white with a black shadow
Add QuitGame action, unbound by default
Set the ItemInfo and QuestDebug keys to be unbound by default
5 years ago
Gleb Mazovetskiy
ff7fdd2848
🐞 Fix spellbook rendering crash in hellfire
...
Fixes a bug introduced in #1796
Frame numbers are 1-based and there are 6, not 5 frames there.
5 years ago
Anders Jenbo
3f891a4333
🌐 Correctly handle two more plural translation
5 years ago
Anders Jenbo
654a2b8834
♻️ Clean up automap code
...
Use Point for x,y pairs. Make helpers for drawing door and squares
5 years ago
Vladimir Olteanu
d9a4ff8729
Use std::string_view for towners' names ( #1750 )
5 years ago
Anders Jenbo
d83fa8edb3
🌐 Apply plural translation where applicable
5 years ago
Anders Jenbo
22d7d41615
🌐 Fix remaning plural form of gold related texts
5 years ago
Anders Jenbo
639e94b3d6
🌐 Use plural form translation for handeling gold related texts
5 years ago
Gleb Mazovetskiy
4408ddc127
🧹 Fix some -Wformat warnings
5 years ago
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
5 years ago
Anders Jenbo
48dbb47d70
🌐 Apply static translations
5 years ago
Anders Jenbo
187d547fb8
🌐 Remove unused string from the translation list
5 years ago
Mathieu Maret
8d8711a966
Apply static menu translations ( #1728 )
5 years ago
thebigMuh
ad8f342db0
Adding constness
5 years ago
Anders Jenbo
93e42b9b8c
🌐 Add missing translation string
5 years ago
John Törnblom
e0dddf508a
Add automatically translated string literals ( #1694 )
5 years ago
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
5 years ago
Anders Jenbo
2969b80163
🎨 Run readability-identifier-naming on all src sub-folders
5 years ago
Jmgr
1d84156509
Simplify bitshift divisions/multiplications
5 years ago
Anders Jenbo
f8e3672469
♻️ Fully apply clang-tidy rules to a few files
5 years ago
Anders Jenbo
9e307a0d4a
🎨 Rename towner[] to towners[]
5 years ago
Anders Jenbo
373f28736f
🎨 Acceptable parts of modernize-*
5 years ago
Anders Jenbo
b978d80119
🎨 llvm-include-order
5 years ago
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
5 years ago
thebigMuh
50dcf587f4
Adding fancier XP bar ( #1597 )
5 years ago
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
5 years ago
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables ( #1584 )
...
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
5 years ago
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
5 years ago
Anders Jenbo
f450d6a125
🚚 Move defines to there proper files
5 years ago
Juliano Leal Goncalves
cc5f2a8f49
🎨 Rename 'attribute_id' enum to 'CharacterAttribute'
...
Members were renamed as well for readability.
5 years ago
Juliano Leal Goncalves
f54cc5aa95
♻️ Convert 'attribute_id' to a scoped enumeration
5 years ago
Juliano Leal Goncalves
28ad9d43c5
🎨 Rename 'plr_class' enum to 'HeroClass'
...
Members were renamed as well for readability.
5 years ago
Juliano Leal Goncalves
7d95bfed39
♻️ Convert 'plr_class' to a scoped enumeration
5 years ago
Anders Jenbo
e7ae8ddd04
🚚 Move all enums to there respective headers
5 years ago
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
5 years ago
Anders Jenbo
4f8b5e2f5f
🎨 Correct style of true comparisons
5 years ago
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
5 years ago
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
5 years ago
Anders Jenbo
4ee84aea1a
♻️ Change BOOLEAN to bool
...
fixup BOOLEAN
5 years ago
Juliano Leal Goncalves
25db7743dd
♻️ Reuse 'player.GetMaximumAttributeValue' for max stats
5 years ago
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
5 years ago
Anders Jenbo
630e507f63
🚚 Apply namespace
5 years ago
Juliano Leal Goncalves
b9fdf02925
🐛 Spend only needed points when shift+clicking stats
...
When the stat points needed to reach a given attribute's cap is less
than the total amount of points remaining to distribute, only the
necessary points will be spent now, leaving the rest to be spent on
other attributes.
5 years ago
Juliano Leal Goncalves
bb2efe03e3
♻️ Use 'PlayerStruct' references in 'ReleaseChrBtns' function
5 years ago
qndel
3501af6647
fix spinner
5 years ago
Anders Jenbo
2362ff82f7
✨ Add black text color
5 years ago
Anders Jenbo
ac9ae2e062
🐛 Fix loading of sorceror graphics
...
This also detangles some of the hellfire wip classes and duplicate
tables
5 years ago
Anders Jenbo
38fdf34c14
💄 Apply code style
5 years ago
Anders Jenbo
a01cafbf69
🚨 Apply spell_id
5 years ago
Anders Jenbo
1d537e0a93
🚨 Add missing cases to most switches
5 years ago