thebigMuh
8e19ef5460
- Fixed outline drawing for item on cursor to match rest of game
...
- Made GetOutlineColor const
- Made gold outline golden again... because the white outline made me sad
5 years ago
Anders Jenbo
5a8c3c2e7f
Update Spanish translation file
5 years ago
egonzalez
cd45b3d720
Correct Spanish Translation
5 years ago
Mathieu Maret
451c531c22
More french translation ( #1826 )
5 years ago
Ivan Epifanov
be07c3fb65
Remove vita hack
5 years ago
Ivan Epifanov
07d5e5cc24
Remove libm from link flags. This was leading to duplicate entry, because libm is already linked in by sdl2
5 years ago
Jmgr
b07d83001a
Fix Vita build
5 years ago
Jmgr
0d652ed8cd
Move experience cheat into its own action
5 years ago
Jmgr
edaa58071d
Add early return in a few cases
5 years ago
Jmgr
994c5e7cfe
Add a keymapper
...
Rename the config entry for changing the quick messages texts
Other small improvements and simplifications
Set the quick spell hotkey text to be white with a black shadow
Add QuitGame action, unbound by default
Set the ItemInfo and QuestDebug keys to be unbound by default
5 years ago
dv4mp1r3
e4df940c26
fix typo
5 years ago
dv4mp1r3
323f1c5f74
added more russian translations
5 years ago
Trihedraf
9a27132ad9
Move Linux x64 back to circleci and debian:stretch-backports
5 years ago
Trihedraf
3461652e99
Move Win CircleCI builds to GitHub Actions
5 years ago
Anders Jenbo
32738c318b
🎨 Use enums for LoadRndLvlPal input
5 years ago
Trihedraf
7586239857
Skip duplicate actions.
5 years ago
Trihedraf
b4cf8a9aeb
update build environment commands
5 years ago
Trihedraf
5a9c74a52d
remove Linux_x86, Linux_x86_64, Linux_SDL1 from circleci
5 years ago
Trihedraf
1bf85a1f37
add Linux_x86, Linux_x86_64, Linux_SDL1 to GH Actions
5 years ago
Gleb Mazovetskiy
3b03dd33cc
🧹 LoadRndLvlPal: Minor cleanup
5 years ago
Anders Jenbo
bfc510fb23
Clean up automap.cpp
5 years ago
Gleb Mazovetskiy
ff7fdd2848
🐞 Fix spellbook rendering crash in hellfire
...
Fixes a bug introduced in #1796
Frame numbers are 1-based and there are 6, not 5 frames there.
5 years ago
Gleb Mazovetskiy
9a5f3c86e8
🎶 Re-enable streaming audio everywhere
5 years ago
Gleb Mazovetskiy
987ab2533b
🐞 Synchronize SFileReadFile access
...
StormLib read function is not thread-safe: https://github.com/ladislav-zezula/StormLib/issues/175
5 years ago
staphen
f60df8fd77
3DS: Removed unnecessary dependencies
5 years ago
staphen
cfe9713ff8
3DS: Change SystemMode to 80MB for o3DS compatibility
5 years ago
staphen
c7dd7f3e9a
3DS: Set bpp to 8 for better performance
5 years ago
staphen
7398ffa8aa
3DS: Fixed ttf font path
5 years ago
thebigMuh
24f32a1d53
Fix sound volume/panning attenuation ( #1789 )
...
* Fixing volume adjustment and scaling
5 years ago
M0Rf30
6366a1eb32
Update Italian localization
5 years ago
Anders Jenbo
3f891a4333
🌐 Correctly handle two more plural translation
5 years ago
Gleb Mazovetskiy
42e88309e6
🧹 CMake Switch/Vita: Remove unused deps
5 years ago
Gleb Mazovetskiy
9980b77d23
🐞 ClearDuplicateSounds: Also lock the mutex
5 years ago
Anders Jenbo
23cec61f15
🎨 Mark Points returned by GetTargetPosition as const
5 years ago
Anders Jenbo
bab52c0237
♻️ Clean up CreateDoorType
...
Apply early returns
5 years ago
Anders Jenbo
72bed0709c
♻️ Remove some magic numbers form appfat
5 years ago
Anders Jenbo
654a2b8834
♻️ Clean up automap code
...
Use Point for x,y pairs. Make helpers for drawing door and squares
5 years ago
Gleb Mazovetskiy
559229dea1
🐞 Duplicate sounds: Fix data race
...
This fixes a data race by deleting the sound exactly when it finishes
playing.
Previously, a data race could happen in
`CleanupFinishedDuplicateSounds`, where the sound would be destroyed
while Aulib was reading from its buffer.
5 years ago
Gleb Mazovetskiy
58b805cf47
🐞 Fix data race in PushAulibDecoder
...
Fixes #1832
5 years ago
Gleb Mazovetskiy
187355702b
🔨 CMake: Add ThreadSanitizer via `-DTSAN=ON -DASAN=OFF`
...
It immediately detects some data races
5 years ago
Jmgr
4fad8023ff
Fix fmt issue with a nullptr controller mapping
5 years ago
Anders Jenbo
5b474b4781
Enable warnings for MSVC builds
...
Also, fix warnings related to DVL_PRINTF_ATTRIBUTE
5 years ago
Gleb Mazovetskiy
0bfc147b78
🧹 Remove `DiabloAllocPtr` and friends ( #1824 )
5 years ago
Jonathan Mercier-Ganady
4274cc6f1f
Log format errors as critical and call app_fatal to terminate
5 years ago
Vladimir Olteanu
d9a4ff8729
Use std::string_view for towners' names ( #1750 )
5 years ago
Gleb Mazovetskiy
f33f7ae7eb
💨 Do not zero-initalize arrays we write to
...
`std::make_unique<T[]>(size)` always zero-initalizes the array.
C++20 has `std::make_unique_for_overwrite` to avoid that, while
older C++ versions can use the approach applied here.
5 years ago
Anders Jenbo
b177f77d21
🎨 Cleanup language.cpp
5 years ago
Anders Jenbo
d83fa8edb3
🌐 Apply plural translation where applicable
5 years ago
thebigMuh
cab62a7dbf
Load item graphics early so they are available for hero selection
5 years ago
Gleb Mazovetskiy
34b4ed759a
🐞 Clean up and fix inventory sprite handling
5 years ago