11 Commits (8cf2380960d49f87bfcee9f44ba8dc4076d322be)

Author SHA1 Message Date
Gleb Mazovetskiy 3bb1d685af Extract current input mode into its own library 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
Anders Jenbo 908fb47073 Merge limitFPS and vSync options (#7646) 1 year ago
Gleb Mazovetskiy d7647d6c63 More dependency untangling 1 year ago
Gleb Mazovetskiy a7651f15d9 Extract `HeadlessMode` from `diablo.h` 1 year ago
Gleb Mazovetskiy c31836eab8 Split up `engine.{h,cpp}` 1 year ago
staphen 09ba7532ea At shutdown, free surfaces and textures allocated for virtual gamepad graphics 1 year ago
Gleb Mazovetskiy 4fa3732526 Add missing <cstdint> includes 3 years ago
Gleb Mazovetskiy 580d3cb6ee touch/renderers: Migrate away from Art 4 years ago
Anders Jenbo ac2bf9aaac Limit what gets called in headless mode 4 years ago
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago
Gleb Mazovetskiy 7de6a25b41 Remove `(un)lock_buf` 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
Anders Jenbo cf9b5ae79d Split up graphics settings initializers 4 years ago
staphen f897f5fd92 Resize PalSurface when resizing the game window 4 years ago
obligaron 2e5a488d5f Add OptionEntry for graphics 4 years ago
obligaron b5aab383d9 Introduce ReinitializeRenderer() and GetPreferedWindowSize() 4 years ago
obligaron 6273f700fa
Add some Graphic Settings to Settingsmenu (#3617) 4 years ago
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/ 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago
staphen 1142d2ee7b Hardware rendering for the virtual gamepad 5 years ago
qndel 0ffef697b0 fix destroying renderer 5 years ago
Vladimir Olteanu bcd7f89319 Have SDLWrap::AllocPalette allocate space for 256 colors by default 5 years ago
Vladimir Olteanu b87058a717 Error checking for GetOutputSurface 5 years ago
Vladimir Olteanu d4d89077cd Don't free PalSurface when it was obtained from SDL_GetVideoSurface 5 years ago
Vladimir Olteanu 4edafd2e37 Make RendererTextureSurface a SDLSurfaceUniquePtr 5 years ago
Vladimir Olteanu aab7bf6e91 Make Palette a unique ptr 5 years ago
Vladimir Olteanu 4a9ebf1460 Use SDLUniquePtr 5 years ago
Vladimir Olteanu cc9ea97e0f Introduce SDLWrap::CreateTexture 5 years ago
Vladimir Olteanu 5d54f8d322 Introduce SDLWrap::CreateRGBSurface 5 years ago
obligaron 26e61b363b demo: Centralize options override 5 years ago
obligaron 77f9bded9e Introduce demo namespace 5 years ago
Anders Jenbo d523fc1e81 Cleanups 5 years ago
Anders Jenbo eda4a5061e Implement demo recording and playback 5 years ago
Vladimir Olteanu fae1e4eee5 Replace CCritSect with SdlMutex 5 years ago
Anders Jenbo a19e7b2a3b Remove some more use of miniwin 5 years ago
Anders Jenbo 730c0750e7 Apply clang-tidy to code 5 years ago
Anders Jenbo 352a0ca510 Place local symbols in an anonymous namespace 5 years ago
Anders Jenbo 4eabc6024b Apply various cleanups via Android Studio 5 years ago
Anders Jenbo ecea12fc15 Clang-tidy: ParameterCase 5 years ago
Gleb Mazovetskiy cb0dae8590 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
Anders Jenbo a350fb0b15 Clang-tidy: FunctionCase part 1 5 years ago
Anders Jenbo 0f2ad469ea ♻️Clean up variable initialization 5 years ago
Anders Jenbo f0e5bd819b 💚 Fix debug builds 5 years ago
Anders Jenbo 8e07ef8fe5 Clang-tidy: misc-unused-parameters 5 years ago
Anders Jenbo f4f8f22699 Clang-tidy: readability-redundant-control-flow 5 years ago
Epifanov Ivan b16d3e8b54
Re-enable graphical settings on PSVita (#2175) 5 years ago
Gleb Mazovetskiy b76f7656f3 🧹 LoadArt: BYTE -> uint8_t 5 years ago
Gleb Mazovetskiy cb9da2cadc 🎉 SDL1: An option to render directly to video mem 5 years ago
Gleb Mazovetskiy 1181cc68ac 🎉 Remove buffer padding 5 years ago