Anders Jenbo
5fdb9ce459
🎨 Format code
5 years ago
Anders Jenbo
946ff5b0fa
♻️ Performe static casts when load save game data
5 years ago
Anders Jenbo
61d15e23db
🎨 Apply direction enum to monsters and relations
...
Missiles _mimfnum is being used for a lot more then just directions and
can also be a 16 degree direction so can't apply enum verbs and
restricitons to it in most cases. This in turns also affects SetMissDir
and some other functions that have to stay int.
5 years ago
staphen
4faf09c2df
Consolidate logic for Mana Shield and player damage.
5 years ago
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables ( #1584 )
...
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
5 years ago
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
5 years ago
Anders Jenbo
6e1a106a38
🚚 Move header we implement into the project
5 years ago
Anders Jenbo
f450d6a125
🚚 Move defines to there proper files
5 years ago
Juliano Leal Goncalves
28ad9d43c5
🎨 Rename 'plr_class' enum to 'HeroClass'
...
Members were renamed as well for readability.
5 years ago
Juliano Leal Goncalves
7d95bfed39
♻️ Convert 'plr_class' to a scoped enumeration
5 years ago
Anders Jenbo
6cfcc4708e
♻️ Simplify Diablos health adjusment.
5 years ago
Anders Jenbo
2732aea1b2
♻️ Use GameInfo instead of individual globals
5 years ago
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
5 years ago
Anders Jenbo
4f8b5e2f5f
🎨 Correct style of true comparisons
5 years ago
Anders Jenbo
36ebd857ad
🎨 Correct style of false comparisons
5 years ago
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
5 years ago
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
5 years ago
Anders Jenbo
4ee84aea1a
♻️ Change BOOLEAN to bool
...
fixup BOOLEAN
5 years ago
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
5 years ago
Anders Jenbo
630e507f63
🚚 Apply namespace
5 years ago
Anders Jenbo
6f1498d315
🚚 Move structures to there respective headers
5 years ago
Anders Jenbo
0953b3524e
🚨 Resolve monster.cpp clang warnings
5 years ago
Juliano Leal Goncalves
800dbce066
♻️ Move options-related structs to new 'options.h' file
5 years ago
Anders Jenbo
fbd86cd3c5
🎨 Mark noreturn functions as such
5 years ago
Anders Jenbo
3936f2f088
♻️ Initialize type with nullptr
5 years ago
Anders Jenbo
b68ad9394b
🚨 Fix warning about reaches end of non-void
...
Techinically this coudn't happen, unless someone added another monster
type
5 years ago
Juliano Leal Goncalves
1bf3fd6f35
🚩 Add ini toggle for displaying monster type. Disabled by default.
5 years ago
Juliano Leal Goncalves
1a8e09a7f5
✨ Expose monster types on monster info
5 years ago
Anders Jenbo
38fdf34c14
💄 Apply code style
5 years ago
Anders Jenbo
17803d5923
♻️ Apply proper types to PlayerStruct
5 years ago
Anders Jenbo
8b8caf5a7e
🐛 Fix quests not activating on Windows
...
Compare _uniqtype instead mName
Fixes #1152
5 years ago
Anders Jenbo
ad867a2f2b
💚 Fix 3DS build
5 years ago
Anders Jenbo
def2253386
♻️ Move monster.h related structs and enums and apply propper types
5 years ago
Anders Jenbo
d6ec6395e0
♻️ change QuestTalkData in to an array of _speech_id
...
This gets rid of casting QuestTalkData to DWORD/int in various parts of
the code.
5 years ago
Anders Jenbo
1284333765
♻️ Use explicit types and remove globals from save file logic
5 years ago
Anders Jenbo
39999791b3
Revamp ini options and sync in multiplayer
...
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
5 years ago
Anders Jenbo
70ca20b59f
Clean up Hellfire special cases
5 years ago
Anders Jenbo
36a196389b
Fix remaning basic compiler errors and warnings
5 years ago
pionere
5e84fd715b
proper mWhoHit flag settings
...
implementation of MonstStartKill and M2MStartKill are synced a bit
5 years ago
pionere
486be4efeb
use defs instead of constants
5 years ago
pionere
ab7bc5e3d7
correct fallenfear direction
5 years ago
pionere
e240dcd606
code cleanup using std::max
5 years ago
Anders Jenbo
327042c2e5
Strip out debug features from the release builds
...
leveldebug and lightmax still remains
5 years ago
pionere
f5c1079d6f
eliminate unused code
5 years ago
Anders Jenbo
60d3e9ceb1
Clean up rendering
5 years ago
qndel
ab9911064f
unify checks for single and multiplayer
5 years ago
FluffyQuack
44d8b9fb3a
Refactored the monster functions DoWalk(), DoWalk2(), and DoWalk3() into one function.
5 years ago
Anders Jenbo
298092b81d
[hellfire] Make monster lights follow monsters when hidden
5 years ago
qndel
c0f5749728
Fix RNG diverging during level generation depending on the code path
...
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
5 years ago
Anders Jenbo
9c0bc202c8
Fix additional wrong checks for monsters lights
5 years ago