1019 Commits (581b30556c5cf6bfc11d863de31becfb19376dee)

Author SHA1 Message Date
Trihedraf 04cc99cbde LuaEvent > lua:: named functions. +lua_event.cpp 2 weeks ago
Trihedraf c2cf695b0e
Black Death -1 HP to Generic Function & Similar Functions for All Attributes. Controlled by monstdat.tsv & unique_monstdat.tsv (#8425) 4 weeks ago
Yuri Pourre d07a410639
First step to migrate accessibility features 1 month ago
Eric Robinson 74170acb68
[Bugfix] Fix Missile obstruction checks (#8351) 2 months ago
Trihedraf 32a0666201 move floating damage nums to lua mod & add xp mod 2 months ago
Eric Robinson 5937734b85
Move *dat files to tables dir 2 months ago
Eric Robinson e6032a69a8
Split control.cpp (#8347) 3 months ago
Eric Robinson e5e6804e49
Add Monster hasNoLife helper (#8304) 3 months ago
Eric Robinson bc0d60bff7 Add Player hasNoMana helper 4 months ago
Eric Robinson 7e8173e6ff
Add Player hasNoLife helper (#8302) 4 months ago
LP f295e67b9f
Add multiplayer event logging 4 months ago
Gleb Mazovetskiy 842b23803f SDL3: Use endianness swap helpers throughout 5 months ago
Anders Jenbo a977a76392 clang-tidy: simple cleanup of monsters 7 months ago
Andrettin be956f0608
Added Lua Bindings for Adding New Monster Types 7 months ago
Anders Jenbo 1c76897f2c Apply simple const rules using clang-tidy 7 months ago
Anders Jenbo 6a4c5e42ec Clean up const and shadow variables 7 months ago
Andrettin 62a45a26fc Fixed the GetMissileType() switch-case for MonsterAIID::GoatRanged 7 months ago
staphen 5a3bdce186 Separate logic for enemy position from activeForTicks 10 months ago
staphen 308399e31e Fix errors where Monster::enemy references garbage memory 10 months ago
Eric Robinson be89b3bf34 Fix crash related to Monster placement 10 months ago
Eric Robinson 7d8d1bc36a
Fix Monster Line of Sight (#7988) 10 months ago
Eric Robinson e538b457bf
Refactor Missile direction/frame group handling 10 months ago
staphen f622ec1428 Fix typo: IsMonsterAvalible -> IsMonsterAvailable 10 months ago
Anders Jenbo 1fb58e4ff2 Load the correct number of monsters 10 months ago
NiteKat c26aaddfab Fix Monster Selection Loop and DAPI Griswold 10 months ago
Anders Jenbo 3b18dd35d9
Move some Hellfire differences to data files (#7943) 11 months ago
obligaron 3a1eb6bed7 Decouple Golems from Players and use SpawnMonster for Golem 11 months ago
obligaron fee7f4749f Introduce FindGolemForPlayer and use goalVar3 to track golem <-> player relation 11 months ago
obligaron 0ea60bf46c Replace CMD_KILLGOLEM with CMD_MONSTDEATH 11 months ago
obligaron ef5986f4df Network: Decouple enemyId from max players 11 months ago
obligaron 6890ec3902 Decouple reserved golem slots from max players 11 months ago
staphen 371421bfd7 Check for MonsterMode::Death in isPossibleToHit() 1 year ago
Gleb Mazovetskiy 3e6b501d82 Fix pathfinding and increase player path limit 1 year ago
Gleb Mazovetskiy ee16071761 Untangle pathfinding dependencies 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
Gleb Mazovetskiy d7647d6c63 More dependency untangling 1 year ago
Gleb Mazovetskiy a7651f15d9 Extract `HeadlessMode` from `diablo.h` 1 year ago
Gleb Mazovetskiy b76feb2be3 Extract game mode out of init.cpp 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
staphen 6215de6e76 Compute monster toHit on the fly 1 year ago
Gleb Mazovetskiy 7b0558146e Async load: Handle errors 1 year ago
staphen 6318c557de Wake up the whole pack of Gargoyles when disturbed 1 year ago
Eric Robinson d6c81898d6 Move Lazarus spawn code 1 year ago
Anders Jenbo 8dc6e0516a Fix GetUniqueMonstPosition() 1 year ago
Eric Robinson 06528a58e7
Clean up PlaceUniqueMonster() position logic 1 year ago
Gleb Mazovetskiy 1a32a705fe Replaces uses of doubles with floats 1 year ago
Eric Robinson cdd22626b4
Fix Knockback direction (#7093) 2 years ago
Eric Robinson 109c3b165c
Bugfix/Refactor: Min-Max Damage Range Calculations (#7022) 2 years ago
Eric Robinson 6396af1ff5
Cleanup panel code (Part 2) (#7421) 2 years ago
KPhoenix e58ba95a96 Fix Underministic Item Generation 2 years ago