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Move Lazarus spawn code

pull/7466/head
Eric Robinson 1 year ago committed by Anders Jenbo
parent
commit
d6c81898d6
  1. 16
      Source/monster.cpp

16
Source/monster.cpp

@ -542,6 +542,13 @@ void PlaceQuestMonsters()
}
} else if (setlvlnum == SL_SKELKING) {
PlaceUniqueMonst(UniqueMonsterType::SkeletonKing, 0, 0);
} else if (setlvlnum == SL_VILEBETRAYER) {
AddMonsterType(UniqueMonsterType::Lazarus, PLACE_UNIQUE);
AddMonsterType(UniqueMonsterType::RedVex, PLACE_UNIQUE);
AddMonsterType(UniqueMonsterType::BlackJade, PLACE_UNIQUE);
PlaceUniqueMonst(UniqueMonsterType::Lazarus, 0, 0);
PlaceUniqueMonst(UniqueMonsterType::RedVex, 0, 0);
PlaceUniqueMonst(UniqueMonsterType::BlackJade, 0, 0);
}
}
@ -3574,15 +3581,6 @@ void SetMapMonsters(const uint16_t *dunData, Point startPosition)
for (int i = 0; i < MAX_PLRS; i++)
AddMonster(GolemHoldingCell, Direction::South, 0, false);
if (setlevel && setlvlnum == SL_VILEBETRAYER) {
AddMonsterType(UniqueMonsterType::Lazarus, PLACE_UNIQUE);
AddMonsterType(UniqueMonsterType::RedVex, PLACE_UNIQUE);
AddMonsterType(UniqueMonsterType::BlackJade, PLACE_UNIQUE);
PlaceUniqueMonst(UniqueMonsterType::Lazarus, 0, 0);
PlaceUniqueMonst(UniqueMonsterType::RedVex, 0, 0);
PlaceUniqueMonst(UniqueMonsterType::BlackJade, 0, 0);
}
WorldTileSize size = GetDunSize(dunData);
int layer2Offset = 2 + size.width * size.height;

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