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Fixed the GetMissileType() switch-case for MonsterAIID::GoatRanged

pull/8103/head
Andrettin 7 months ago committed by Stephen C. Wills
parent
commit
62a45a26fc
  1. 2
      Source/monster.cpp

2
Source/monster.cpp

@ -1827,7 +1827,7 @@ void AiAvoidance(Monster &monster)
MissileID GetMissileType(MonsterAIID ai)
{
switch (ai) {
case MonsterAIID::GoatMelee:
case MonsterAIID::GoatRanged:
return MissileID::Arrow;
case MonsterAIID::Succubus:
case MonsterAIID::LazarusSuccubus:

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