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@ -1827,7 +1827,7 @@ void AiAvoidance(Monster &monster)
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MissileID GetMissileType(MonsterAIID ai) |
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{ |
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switch (ai) { |
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case MonsterAIID::GoatMelee: |
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case MonsterAIID::GoatRanged: |
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return MissileID::Arrow; |
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case MonsterAIID::Succubus: |
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case MonsterAIID::LazarusSuccubus: |
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