Anders Jenbo
52f46027da
Optimize even/odd colculation
6 years ago
Anders Jenbo
8fcdf69a56
[SDL1.2] Check if an appropriate video mode exists for the given movie
...
This lets us fall back to software scaling for devices that do not
support a video mode that matches the given video.
6 years ago
Colin Pitrat
565ae69631
Fix entering player's name with SDL 1.
...
The static bool means there's one copy of the variable per compilation
unit using the header. So changing its value in one compilation unit
doesn't affect the other compilation units. This is clearly not what is
wanted here.
Fixing this requires adding a CPP in SourceS. This is the first one
there, I hope it's not an issue. The sdl2_to_1_2_backports should only
be used with SDL1 so I only include it in the list of sources for SDL1
builds. I'm not familiar with cmake so I hope I don't do anything stupid
there!
6 years ago
Anders Jenbo
52a8cd5fdb
Fix crash when original aspect ratio is used with upscaling
...
Fixes #845
6 years ago
Anders Jenbo
c28335d597
Fix inventory controller navigation for widescreen
6 years ago
Juliano Goncalves
09bd5f0bd8
Rename "Bone Chamber" level to "Chamber of Bone"
6 years ago
Anders Jenbo
38574b9224
Merge branch 'master' of github.com:diasurgical/devilution
6 years ago
Anders Jenbo
3b4db47995
Correct placment of Diablo logo on title screen
...
Fixes #841
6 years ago
Anders Jenbo
36f8d0f570
Add note about the the non-commerical nature of the project
6 years ago
Anders Jenbo
25e0e20797
Do not overwrite the null byte
6 years ago
Anders Jenbo
4a4486d616
Implement double clicking in menu for SDL1.2
...
Fixes #836
6 years ago
Anders Jenbo
238d95416b
Correct speed descriptions
6 years ago
Anders Jenbo
15073e2d75
Bump network protocol
6 years ago
Anders Jenbo
e6b4e8168b
Bug: Not all colors are faded
6 years ago
Anders Jenbo
cd6842a110
Merge branch 'master' of github.com:diasurgical/devilution
6 years ago
Anders Jenbo
1935e3aa45
Remove now redundant check
6 years ago
Anders Jenbo
76f63c9202
Fix icon offset
6 years ago
Anders Jenbo
d8367365d8
Apply fade out to all colors
...
Fixes #795
6 years ago
Anders Jenbo
b1ed0de89d
Fix skull pile, again
6 years ago
Anders Jenbo
567a086ce1
Fix game speed affecting menu animations
...
Fixes #525
6 years ago
Anders Jenbo
e0a94686b0
Add game speed to multiplayer
...
Speed can only be set on game creation
6 years ago
Anders Jenbo
35f9b9d750
Add game speed to the ingame options menu
...
This removes the option to disable color animations (color cyceling)
6 years ago
Anders Jenbo
c53ca1a62a
Adjust resolution to monitor default on startup
6 years ago
Anders Jenbo
9fd34ec927
Correct name length
6 years ago
Tyler
ecde1f647e
Adjust UI to any resoution
6 years ago
Truth
abbf69ce56
adjust right hand background 1px
6 years ago
Truth
00a761fa2d
align inventory cell backgrounds with sprite
6 years ago
Anders Jenbo
f5647c4788
Merge branch 'master' of github.com:diasurgical/devilution
6 years ago
Anders Jenbo
c2d54ad39e
Decompose number
6 years ago
pionere
f6d16b4907
UCHAR_MAX to squelch
6 years ago
pionere
198d8a1142
BOOLs
6 years ago
pionere
4c02613cd0
maxitems
6 years ago
Anders Jenbo
2a3db5f316
Clean up DrawDurIcon
6 years ago
Anders Jenbo
29efef6987
Decompose cords in control_print_talk_msg()
6 years ago
Anders Jenbo
cc09635b71
Calculate x posistion of PrintSBookStr
6 years ago
Anders Jenbo
145ab3c48e
Apply more defines to replace magic numbers
6 years ago
Anders Jenbo
efa445731a
Apply NUM_XY_SLOTS
6 years ago
Anders Jenbo
1a43a19007
Remove duplicate defines
6 years ago
Anders Jenbo
893efd51ea
Merge branch 'master' of github.com:diasurgical/devilution
6 years ago
Tyler
c803c6aa66
Calculate position of screen elements
6 years ago
Anders Jenbo
fdd7254d3e
Clean up multi_handle_events
6 years ago
Anders Jenbo
8272a37aea
Add connection state and player state enums
6 years ago
Anders Jenbo
aada50ec59
Use correct size of gameInitInfo
6 years ago
Anders Jenbo
f9b7ac3bfa
Expose chest with traps to set maps
6 years ago
Anders Jenbo
fcf0c0f81d
Add right facing bookcase for mapping
6 years ago
Anders Jenbo
cd2f7fc4d4
Fix mapping objects and monsters
...
Added sound to fire trap lever
Added damage to fire trap
Fix rendering of skull pile
Remove one to many hellfire monsters
Remove duplicate items from ObjTypeConv
Remove slain hero (crashes game on low level heros)
Remove water (it's miss aligned and not realy useful)
Added trap variants of all chests
Added book stand
Removed door objects (they aren't of much use and will crash the game if
used on the wrong levels)
Rmoved all story books (crashes game if not use on the right level, tied
to specific quests etc)
6 years ago
Anders Jenbo
e226b918a0
Clean up enum usage
6 years ago
Tyler
d7ca28ff8e
Added single-player difficulty menu.
6 years ago
luk
f98651d1b8
implement variable game speed #525
6 years ago
Troy Bronzan
8960450560
Fixed player base block is zero bug after loading a new game. This value is not saved in single player or multiplayer, so when a character is loaded, the value is always zero. Now when a player is loaded, it is set to the default. See section 2.1.4 in Jarulf's Guide.
6 years ago