Gleb Mazovetskiy
fc05c55d89
switch: AppletOperationMode_Docked -> Console
...
Renamed in ccec5bd36c
5 years ago
Anders Jenbo
bcc1f0586c
Update Travis badge
5 years ago
Anders Jenbo
318bf9299a
Update Travis badge
5 years ago
Anders Jenbo
61b2d0de95
Merge branch 'master' of github.com:diasurgical/devilution
5 years ago
Anders Jenbo
df35042111
[hellfire] Highlight items during search
5 years ago
Anders Jenbo
cad24e0ee0
Correct preprossesor operator
5 years ago
Anders Jenbo
f884d8b06a
Fix more compiler warnings
5 years ago
Anders Jenbo
c4f8a95bbc
Fix build warnings
5 years ago
Anders Jenbo
6990bf4387
Clean up sound_file_reload
5 years ago
Anders Jenbo
83de2be78a
[hellfire] StartGame
5 years ago
Anders Jenbo
0f1956990a
Clean up diablo_reload_process
...
Good stuff from #1948
5 years ago
Anders Jenbo
145283aaeb
[hellfire] Correct function call in TryIconCurs
5 years ago
Anders Jenbo
7e5da498d7
Correct prameter type for PressChar
...
This fixes the signed ness of the if in Hellfire
5 years ago
Anders Jenbo
a8857130b5
[hellfire] CheckInvPaste
5 years ago
Anders Jenbo
9899657f87
[hellfire] MakeSpeedCels
5 years ago
Arsène Pérard-Gayot
c631b4daf8
`RenderLine()` function fix for issue #941 ( #942 )
...
* Fix for RenderLine() when n == 32
* Improve count_leading_zeros with better fallback and compile-time check
5 years ago
nunotexbsd
9b2820c6a0
Update CMakeLists.txt
...
FreeBSD specific # Enable POSIX extensions such as `readlink` and `ftruncate`.
Without it doesn't build:
https://termbin.com/duv8
Right now, this is the only patch needed to build devilutionX successfully on FBSD (rest of patches are just cmake tweaks, install paths, etc)
Thanks,
Nuno Teixeira
5 years ago
Anders Jenbo
2b15f61c56
[hellfire] UnPackPlayer
5 years ago
qndel
e73e1fc114
some cleanup
5 years ago
Anders Jenbo
0c38d24bf1
[hellfire] AddTeleport
5 years ago
Anders Jenbo
458678e912
[hellfire] GetMissileVel
...
Min diff
5 years ago
Anders Jenbo
dc96451ae6
Clean up gmenu_left_right
5 years ago
Anders Jenbo
5b085ad957
[hellfire] GetItemPower
5 years ago
Anders Jenbo
fba35b6f94
Clean up gmenu_left_right
5 years ago
Anders Jenbo
fd210b4b0b
Clean up Cl2ApplyTrans
5 years ago
Anders Jenbo
ede76a3b74
Clean up Decrypt and Encrypt
5 years ago
Anders Jenbo
719bc95a82
[hellfire] implement SmithSellOk
5 years ago
Anders Jenbo
504bd44abc
Simplify ClearReadiedSpell
...
Setting force_redraw twice has no negative side and saves us a bool check later.
5 years ago
Juliano Goncalves
56a2bde9eb
Remove duplicated readied spell validation
...
The logic is already performed inside 'CalcPlrScrolls', which is
called in both places.
5 years ago
Juliano Goncalves
00f3b753ee
Extract valid readied spell logic
5 years ago
Juliano Goncalves
c2ed83eb5e
Ensure consistent types for '_pScrlSpells' and '_pISpells' operations
5 years ago
qndel
c4c2e0420c
spell defines and macros ( #2162 )
5 years ago
qndel
7f7ae623df
Goe ( #2163 )
...
* proper random_ comparisons
* proper mienemy comparisons
* add mienemy/micaster enum
* GOE enum
5 years ago
qndel
a597e6d0d5
fix compiling ( #2166 )
5 years ago
Anders Jenbo
38dbcf7641
Format source
5 years ago
qndel
d5c52d26c6
label
5 years ago
qndel
0f18259f7b
formatting
5 years ago
qndel
f2c7ee7dfd
ids next to items
5 years ago
qndel
38846a0f15
fix hellfire items
5 years ago
Gleb Mazovetskiy
b10b4381ef
Multiple controllers support ( #935 )
5 years ago
Gleb Mazovetskiy
693e189025
Controller: Fix L2/R2 handling
...
Broken in 01401a16c7
`ToControllerButtonEvent` must only be called once per SDL event because
of how it handled L2/R2
5 years ago
Gleb Mazovetskiy
01401a16c7
Fix various controller issues
...
* Fixes Right Stick cursor movement
* Fixes cursor flicker when moving the cursor while moving the character
* Fixes START + SELECT menu
* Makes SELECT act as Escape in the in-game menu
Fixes #930
5 years ago
qndel
9c7d6c96ea
specify path to diablo.ini ( #928 )
5 years ago
qndel
a2dc735f6b
some cleanup
5 years ago
qndel
c4921b3838
fix typos
5 years ago
qndel
8c9a45863c
fix saves in x64-release
5 years ago
Anders Jenbo
c9798a5121
Update movie.cpp
5 years ago
Arsène Pérard-Gayot
8e1c61a6f7
Improvements to the `RenderLine()` function ( #920 )
...
* Improvements to the `RenderLine()` function
- Simplify by using indices instead of incrementing pointers
- Improve performance in the case where mask != -1 by only processing the bits that are set
5 years ago
qndel
e34ac43457
SyncMonsterAnim bin exact
5 years ago
qndel
23c2108dff
GetTempSaveNames/GetPermSaveNames
5 years ago