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@ -8,7 +8,7 @@
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/** Contains the data related to each item ID. */ |
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ItemDataStruct AllItemsList[] = { |
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// clang-format off
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// iRnd, iClass, iLoc, iCurs, itype, iItemId, iName, iSName, iMinMLvl, iDurability, iMinDam, iMaxDam, iMinAC, iMaxAC, iMinStr, iMinMag, iMinDex, iFlags, iMiscId, iSpell, iUsable, iValue, iMaxValue
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//_item_indexes iRnd, iClass, iLoc, iCurs, itype, iItemId, iName, iSName, iMinMLvl, iDurability, iMinDam, iMaxDam, iMinAC, iMaxAC, iMinStr, iMinMag, iMinDex, iFlags, iMiscId, iSpell, iUsable, iValue, iMaxValue
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/*IDI_GOLD */ { IDROP_REGULAR, ICLASS_GOLD, ILOC_UNEQUIPABLE, ICURS_GOLD, ITYPE_GOLD, UITYPE_NONE, "Gold", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, TRUE, 0, 0 }, |
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/*IDI_WARRIOR */ { IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, ITYPE_SWORD, UITYPE_NONE, "Short Sword", NULL, 2, 20, 2, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 50, 50 }, |
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/*IDI_WARRSHLD */ { IDROP_NEVER, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_BUCKLER, ITYPE_SHIELD, UITYPE_NONE, "Buckler", NULL, 2, 10, 0, 0, 3, 3, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 50, 50 }, |
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