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fix hellfire items

pull/944/head
qndel 5 years ago committed by Anders Jenbo
parent
commit
38846a0f15
  1. 18
      Source/itemdat.cpp

18
Source/itemdat.cpp

@ -52,7 +52,7 @@ ItemDataStruct AllItemsList[] = {
#ifndef HELLFIRE
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MACE, ITYPE_MACE, UITYPE_LGTFORGE, "Lightforge", NULL, 2, 32, 1, 8, 0, 0, 16, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 200, 200 },
#else
{ IDROP_NEVER, ICLASS_ARMOR, ILOC_ARMOR, ICURS_BOVINE, ITYPE_HARMOR, UITYPE_BOVINE, "Bovine Plate", NULL, 0, 40, 0, 0, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 200, 0 },
{ IDROP_NEVER, ICLASS_ARMOR, ILOC_ARMOR, ICURS_BOVINE, ITYPE_HARMOR, UITYPE_BOVINE, "Bovine Plate", NULL, 0, 40, 0, 0, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 0, 0 },
#endif
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_STAFF_OF_LAZARUS, ITYPE_MISC, UITYPE_LAZSTAFF, "Staff of Lazarus", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Resurrect", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_RESURRECT, TRUE, 250, 250 },
@ -72,9 +72,9 @@ ItemDataStruct AllItemsList[] = {
{ IDROP_NEVER, ICLASS_NONE, ILOC_NONE, ICURS_POTION_OF_FULL_MANA, ITYPE_MISC, UITYPE_NONE, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
#else
{ IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Blacksmith Oil", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILBSMTH, SPL_NULL, TRUE, 100, 100 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, ITYPE_MISC, UITYPE_NONE, "Short Staff", NULL, 1, 25, 2, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, ITYPE_MISC, UITYPE_NONE, "Sword", NULL, 2, 8, 1, 5, 0, 0, 15, 0, 20, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_DAGGER, ITYPE_MISC, UITYPE_NONE, "Dagger", NULL, 1, 16, 1, 4, 0, 0, 15, 0, 20, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, ITYPE_STAFF, UITYPE_NONE, "Short Staff", NULL, 1, 25, 2, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, ITYPE_SWORD, UITYPE_NONE, "Sword", NULL, 2, 8, 1, 5, 0, 0, 15, 0, 20, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 },
{ IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_DAGGER, ITYPE_SWORD, UITYPE_NONE, "Dagger", NULL, 1, 16, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_RUNE_BOMB, ITYPE_MISC, UITYPE_NONE, "Rune Bomb", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_THEODORE, ITYPE_MISC, UITYPE_NONE, "Theodore", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 },
{ IDROP_NEVER, ICLASS_MISC, ILOC_AMULET, ICURS_AURIC_AMULET, ITYPE_MISC, UITYPE_NONE, "Auric Amulet", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AURIC, SPL_NULL, FALSE, 100, 100 },
@ -121,15 +121,19 @@ ItemDataStruct AllItemsList[] = {
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_REJUVENATION, ITYPE_MISC, UITYPE_NONE, "Potion of Rejuvenation", NULL, 3, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_REJUV, SPL_NULL, TRUE, 120, 120 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_REJUVENATION, ITYPE_MISC, UITYPE_NONE, "Potion of Full Rejuvenation", NULL, 7, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLREJUV, SPL_NULL, TRUE, 600, 600 },
#ifdef HELLFIRE
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Blacksmith Oil", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILBSMTH, SPL_NULL, TRUE, 100, 100 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Oil of Accuracy", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILACC, SPL_NULL, TRUE, 500, 500 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Oil of Sharpness", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILSHARP, SPL_NULL, TRUE, 500, 500 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Blacksmith Oil", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILBSMTH, SPL_NULL, TRUE, 100, 100 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Oil of Accuracy", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILACC, SPL_NULL, TRUE, 500, 500 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Oil of Sharpness", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILSHARP, SPL_NULL, TRUE, 500, 500 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_OIL, ITYPE_MISC, UITYPE_NONE, "Oil", NULL, 10, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_OILOF, SPL_NULL, TRUE, 0, 0 },
#endif
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_STRENGTH, ITYPE_MISC, UITYPE_NONE, "Elixir of Strength", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXSTR, SPL_NULL, TRUE, 5000, 5000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_MAGIC, ITYPE_MISC, UITYPE_NONE, "Elixir of Magic", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXMAG, SPL_NULL, TRUE, 5000, 5000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_DEXTERITY, ITYPE_MISC, UITYPE_NONE, "Elixir of Dexterity", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXDEX, SPL_NULL, TRUE, 5000, 5000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_VITALITY, ITYPE_MISC, UITYPE_NONE, "Elixir of Vitality", NULL, 20, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXVIT, SPL_NULL, TRUE, 5000, 5000 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_HEAL, TRUE, 50, 50 },
#ifdef HELLFIRE
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Search", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_SEARCH, TRUE, 50, 50 },
#endif
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Lightning", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_LIGHTNING, TRUE, 150, 150 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Identify", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_IDENTIFY, TRUE, 100, 100 },
{ IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of Resurrect", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_RESURRECT, TRUE, 250, 250 },

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